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Viewing: Blog Posts Tagged with: Mike Mignola, Most Recent at Top [Help]
Results 1 - 25 of 29
1. RISE OF THE BLACK FLAME from Mignola, Roberson, Mitten and Stewart arrives in September

rise of the black flameThe latest Hellboy spin-off will center on the cult-background of The Black Flame

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2. Mike Mignola on Hellboy After Hell

hellboy-in-hellHellboy in Hell marked the return of creator Mike Mignola‘s interior art to the Hellboy Universe. The character has been in Hell since 2012, but the mini-series concludes with issue #10 four years later. EW has reported that Mignola doesn’t have an immediate follow-up to the present day version of the character. Mignola previously revealed […]

1 Comments on Mike Mignola on Hellboy After Hell, last added: 3/14/2016
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3. Hellboy in Hell is ending with issue #10

In an interview with Vulture, Mike Mignola reveals that his much-lauded Hellboy in Hell series will end with issue #10 which comes out early next year. And while he’ll remain busy with overseeing BPRD and other Hellboy-verse projects—and his Frankenstein Underground gn with art by Ben Stenbeck and Dave Stewart just dropped, he has no […]

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4. Check out Paolo Rivera’s “Hellboy & the B.P.R.D.: Beyond the Fences #1” Cover

  Mike Mignola‘s Hellboy has been a cornerstone of comics since his debut in 1993 (he’s as old as I am!).  The character has survived the tumultuously shifting tides of the industry and a series of creative changes during his tenure at Dark Horse.  Now a few more changes are coming. Today, EW revealed the […]

1 Comments on Check out Paolo Rivera’s “Hellboy & the B.P.R.D.: Beyond the Fences #1” Cover, last added: 9/16/2015
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5. ADVANCE REVIEW: The Wonderful Fever Dream of Hellboy in Hell #7

England is gone, replaced by a new World Tree, promising to end this world and replace it with something new. Hellboy speaks with a spirit that may be his friend Alice, but who also appears to be something more. She delivers a prophecy of doom and beauty to Hellboy, who awakens, and finds himself in Hell once more. And then things start to get weird.

2 Comments on ADVANCE REVIEW: The Wonderful Fever Dream of Hellboy in Hell #7, last added: 8/3/2015
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6. Dark Horse Comics to Publish Joe Golem: Occult Detective Series

Joe Golem Cover(GalleyCat)Mike Mignola, the creator of Hellboy, and Christopher Golden, a prolific writer, will collaborate on writing a new comic mini-series called Joe Golem: Occult Detective. This character originates from the 2012 illustrated novel, Joe Golem and the Drowning City.

Here’s more from the press release: “The new series takes place prior to the events of the illustrated novel Joe Golem and the Drowning City. Set forty years after an earthquake leaves Lower Manhattan partly submerged under 30 feet of water, Joe Golem must hunt a horrifying creature that is pulling children into the depths of the city’s canals.”

The art team includes Patric Reynolds (interior art), Dave Stewart (colors), and Dave Palumbo (covers). Dark Horse Comics will publish a total of five installments for this project. The first issue will be released in November 2015.

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7. Ryan Cody discusses ‘Doc Unknown’ Kickstarter success

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Doc Unknown created by Fabian Rangel Jr & Ryan Cody.

Fabian Rangel Jr. and Ryan Cody debuted Doc Unknown # 1  two years ago, and the project was financed entirely by Fabian out of pocket. They launched a Kickstarter project to fund BOSS SNAKE: Cold Blood, Cold Streets. The duo raised $7,540 to fund the project based on a character from the introductory issue, but the fruitful Kickstarter ventures put the creators on the map and helped with further projects with IDW and Dark Horse. Fabian and Cody raised $12,250 to publish DOC UNKNOWN: Winter of the Damned & other. The second Doc Unknown kickstarter project offered a number of enticing rewards that made publishing the comic with a cover by The Goon’s Eric Powell that much sweeter.

Third time’s the charm? The ambitious creators are attempting to fund their final installment of the series:

DOC UNKNOWN: THE WAR FOR GATE CITY is a 104 page graphic novel collecting the final four issues of supernatural pulp series DOC UNKNOWN. The third and final volume will be 94 pages of new story, featuring an introduction from ED BRISSON (SHELTERED, CLUSTER, MURDERBOOK) an afterword by me (Fabian Rangel Jr) and will include a pin-up gallery featuring MATT SMITH (BARBARIAN LORD), ALEXIS ZIRITT (SPACE RIDERS) LOGAN FAERBER (OH, KILLSTRIKE), DAVID RUBIN (THE RISE OF AURORA WEST), and MIKE MIGNOLA (HELLBOY)!

The series has raised (not taking account the Kickstarter and Amazon fees) $19,790. So, it’s safe to say they know what their doing when it comes to launching a successful Kickstarter, following through a quality product and rewards. I had a conversation with my Southern Arizona dive bar drinkin’ buddy and AMCE director, Ryan, about the success of the series, what to expect from DOC UNKNOWN: THE WAR FOR GATE CITY, and offers advice to Kickstarter comic creators.

Henry Barajas: Let’s cut to the chase. You and Fabian have raised $19,790 for this series. You’re already over 50% of goal. What’s your fuckin’ secret?!

Ryan Cody: Our backers are comic and pulp adventure fans who appreciate the world we’ve built. I think we really built on a successful first volume and good reviews and word of mouth. Doc Unknown Vol.1 was totally financed by Fabian on his own, then we did a small Kickstarter for a spin-off one-shot featuring Boss Snake and the enthusiasm was overwhelming. We noticed that there could be a market for more of these characters and Volume 2 of Doc was funded via Kickstarter within two days and did incredibly well. By delivering on time a high quality product, we eliminate any fear backers may have, and they in turn feel confident in telling their friends about it. It’s very grass roots and organic.

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“New Boss Snake one-shot cover by ABE SAPIAN artist MAX FIUMARA with colors by DAVE STEWART!”

 

Barajas: Without giving anything away, what can backers expect in the last Doc Unknown adventure?

Cody: Everything. It will reward long time readers and include practically every character we’ve seen before. All of our villains are banding together to take out Doc. It’s also welcoming to new readers as the book is designed to be very accessible. There are alternate universes, magic, science, fish monsters, motorcycles, explosions, ghosts, lasers and plenty of punching. What else could you possibly want in a comic book?

Barajas: I noticed some big names are doing some pin ups of the character. How does it feel to see your character reimagined by someone like Hellboy creator Mike Mignola?

I was floored when Fabian told me. These guys are really busy with their own work, so the fact that they will take time out of their schedules to draw a character Fabian and I created is pretty amazing. Volume Two had Scott Godlewski and James Harren pin-ups in it, two of my personal favorite artists, and now to have someone like Mignola drawing a character I designed is absolutely nuts. It’s really cool and it’s fair to say he’s one my biggest influences. I think it just shows how timeless and fun our book is, it has a bit of everything we all loved growing up in it.

Barajas: What are some things you’ve noticed with unsuccessful kickstarter comic book projects?

Cody: I think there are two major factors in why kickstarters can fail. #1 is poor production and art. If your comic does not look like it could stand up with other books on the shelf, it’s probably not ready and the art and story is probably not up to par. Poor design, coloring and lettering can make even a good artist look like an amateur. The other reason I see is people asking for way too much money. The theory on these Doc Unknown books is to ask for the absolute minimum and then hope it makes considerably more than that to actually cover all the expenses. I think Fabian has really done well planning them out that way.

Rewards include shirts, sketch cards by Ryan Cody, digital comics via Comixology, and thank you credits in the book.

Rewards include shirts, sketch cards by Ryan Cody, digital comics via Comixology, and thank you credits in the book.



Click here to learn more or support the project.

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8. Advance Review: Frankenstein Underground Expands The Hellboy UNiverse Once Again

art by Mike Mignola and Dave Stewart

art by Mike Mignola and Dave Stewart

Story by: Mike Mignola
Art by: Ben Stenbeck
Colours by: Dave Stewart
Letters by: Clem Robins

Somewhere, right now, a comment section is beset by the grinning avatar of a nerd on a mission. “Um, actually,” the comment reads, metaphorical lips twisted into a knowing smirk, “This series should be called Frankenstein’s Monster Underground.”

They do this because they must. This is all they have, the poor dears. Let them have it. Let’s talk about a comic about a dude called Frankenstein who fought Hellboy in a lucha match that one time long ago.

The story begins somewhere in the middle with Frankenstein arriving at a temple in Mexico having been shot. As Mignola launches into the meat of the plot, he gives the character context and motivation with a sense of effortlessness. Through out the years, Mignola has done exemplary work taking areas of interest and blending them into a big tapestry, filling out corners of a world along a visible timeline with methodical ease. Clearly, he is trying to make us all look bad and is succeeding at every turn. The story reads clean whether you’ve immersed yourself in the finer points of the Hellboy universe, or if you’re approaching the concept free from back story. Exposition flows into the mechanics of the story without pulling you out of the flow and making you wait for the plot to continue. When the ending arrives, you’re sold on the emotion of the moment from what’s occurred within the confines of the story as printed, which is no small feat.

Art for this tale is provided by Ben Stenbeck – one of Mignola’s collaborators on the Baltimore series of comics – and the ever-vital colours of Dave Stewart. The pair work scenes beautifully with Stenbeck working from the Mignola play book, drenching scenes in shadow with impeccable stage dressing and camera motion. Stewart embellishes this with colour that denotes time and place as the story demands. While Stenbeck sets the stage, Stewart draws out the inky darkness and gives it life.

Clem Robins does an exemplary job of lettering. He’s either doing it by hand, or doing a fantastic job of building variation into digital lettering. Either way, there’s a seamlessness to his craft in this book, which calls upon him to change style for the volume of a voice, or the sound of an action. Working together, the creative team builds pages that flow, breaking wide and drawing in close as the story demands. The craft is undeniable and the read entertains. If the elements sound like they might be your cup of tea, then by all means, give the book a try when it arrives in shops.

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9. Mignola gets the Playboy treatment, reveals shocking truth

Hellboy in Hell 1reprint Mignola gets the Playboy treatment, reveals shocking truth
Mike Mignola chats with Douglas Wolk at Playboy about Hellboy and reveals a fundamental truth about artists—they write what they like to draw.

There’s a fairly radical change in style for Hellboy in Hell.
Well, there’s two things there. I hadn’t been drawing the book for a long time, and I changed the location radically. So I don’t know that I specifically changed the way I drew, but I changed everything else. My decision to go back to the book was attached to my decision to kill him off. I wanted to move him someplace that was made entirely of stuff I wanted to draw. When I draw the real world, there’s always something that’s gotta look right. I stylize stuff, but I’ve always felt I had my hands a little bit tied by having to obey the laws of gravity. But Hellboy in Hell is just this fluid dream world. Everything bends and stretches, so there’s a much more organic and intuitive way to draw everything. Perspective goes completely out the window. It’s just a matter of trusting your gut to make shapes. There’s a liberation to a lot of the artwork.

7 Comments on Mignola gets the Playboy treatment, reveals shocking truth, last added: 12/7/2014
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10. Dark Horse Presents unleashes 80 page 200th issue with Gillian Flynn, Groo, Mignola and more

dhp200 491733 Dark Horse Presents unleashes 80 page 200th issue with Gillian Flynn, Groo, Mignola and more

Novelist Gillian Flynn (Gone Girl) seems to be the headliner in the gala 200th issues of Dark Horse Presents. This groundbreaking anthology has introduced a ton of great comics to the world—a couple of little comics called Sin City and Concrete— and it was also the very first Dark Horse publication. To celebrate, the 200th issue has a stellar line up and a HELLBOY cover by Gabriel Bá, an APE-X variant cover by THE GOON creator Eric Powell and more including the US publication of a comic Flynn and Dave Gibbons originally commissioned for the Guardian in the UK.

The 80-page 200th issue of the multiple Eisner and Harvey Award series will feature:
• Mike Mignola and Gabriel Bá revisiting Hellboy’s time in Mexico with a follow-up to their classic story THE COFFIN MAN.
• Fred Van Lente and Miguel Sepulveda delivering a Project Black Sky story about the telepathic cyborg gorilla Ape-X
• Brendan McCarthy’s DREAM GANG
• Damon Gentry and Aaron Conley’s SABERTOOTH SWORDSMAN
• The first chapter of a new GROO tale by Sergio Aragones and Mark Evanier
• A mermaid story by Gustavo Duarte (MONSTERS)
• Alex de Campi and Jerry Ordway’s SEMIAUTOMAGIC
• Ed Brisson’s MURDER BOOK featuring art from Michael Walsh
• The first ever U.S. publication of the short story MASKS, which was originally published in the UK’s GUARDIAN newspaper to commemorate the British Library’s exhibition of British comics. The story is the comic book debut for Gillian Flynn, the NEW YORK TIMES bestselling writer of GONE GIRL, which is now a major motion picture directed by David Fincher (FIGHT CLUB). She collaborates with artist Dave Gibbons, (WATCHMEN) for a story about mothers… and vigilantes.


dhp20048592 Dark Horse Presents unleashes 80 page 200th issue with Gillian Flynn, Groo, Mignola and more

2 Comments on Dark Horse Presents unleashes 80 page 200th issue with Gillian Flynn, Groo, Mignola and more, last added: 11/13/2014
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11. 31 Days of Halloween Review Special: Hellboy & the BPRD #1

26148 31 Days of Halloween Review Special: Hellboy & the BPRD #1

By Matthew Jent

Hellboy and the BPRD #1

Writers: Mike Mignola & John Arcudi

Artist: Alex Maleev

Colorist: Dave Stewart

Cover Artist: Alex Maleev

Genre: Horror, Fantasy, Action/Adventure

Publisher: Dark Horse Comics

 

“You’re taking Hellboy with you.”

In the mid-1990s I was in high school and looking for rebellion. Something to get pretentious about. It was a search for some kind of pre-hipster deep knowledge. Oh, you like superhero comics? Meh. I’m more of a Vertigo fan.

Then I found the comic book rebellion I was looking for. A group of comics creators, writers and artists of some renown, banded together and abandoned the Big Two publishers in order to make creator-owned work, following their passion and making the comics they wanted to make, unrestricted by corporate mandates, editorial oversight, and comics code authorities.

No, not the one you might be thinking of. I’m talking about Dark Horse’s Legend imprint. Founded by John Byrne and Frank Miller, it encompassed their extant Next Men and Sin City books, Paul Chadwick’s Concrete, and new series from creators like Art Adams, Geoff Darrow, and others. I was fifteen and looking for a bandwagon to jump on. So I decided Legend was going to be that bandwagon. Every creator, every book, the complete imprint: I was going to read them all.

Which leads us to Hellboy: Seed of Destruction. Growing up with superheroes, I wasn’t a big Mike Mignola fan. I knew him from covers and annuals and the occasional mini-series, and his art had always been too blocky, too weird, to squiggly for my tastes. But Hellboy, whatever that meant, was a Legend book, and more than that, it was tied in, however lightly, to the “Torch of Liberty” backup that was going to run with Byrne’s Danger Unlimited miniseries, so I was willing to buy it, skim it, and board it.

That was 20 years ago. If you’re reading this Hellboy review and wondering what a Torch of Liberty or a Danger Unlimited is, or even — yikes! — whatever happened to Concrete, that’s partly a testament to Mike Mignola and Hellboy, one of the few enduring comic book creations of the modern era. Inspired by mythology, pulp fiction, weird horror, and action-adventure stories, Hellboy was the book Mignola was made for, and it’s been published pretty continuously ever since that first issue of Seed of Destruction. There have been toys, cartoons, and a couple major motion pictures, but there’s never been a reboot or a relaunch. The universe has expanded to include solo series or one-shots for Abe Sapien, Lobster Johnson, and the whole Bureau for Paranormal Research and Defense. They’re not always written and drawn by Mignola anymore, but hey — the guy created a world around the idea that the (possible) Anti-Christ is a superhero/paranormal investigator. That’s fertile ground for a shared universe.

This December sees the release of Hellboy and the BPRD. In the year that Hellboy turns 20 for real, this series flashes back to 1952 to tell the tale of Hellboy’s first mission with the Bureau. This issue — like most Hellboy comics — is dripping with dread and foreboding. Professor Bruttenholm, the Director of the BPRD and Hellboy’s Earthly father figure, sends a team of soldiers and investigators to Brazil to look into a series of murders supposedly committed by a “superhuman creature,” the descriptions of which vary. They have a small plane, a contact in a Brazilian village, and orders to bring along the untested Hellboy, who is otherwise sitting on his bed, tossing playing cards, chilling with a pet dog. There are some visions of the future and worries (spoken and unspoken) as to whether Hellboy will be a force for good or evil, but any longtime fan of the character knows that the red guy has a heart o’ gold.

The art from Alex Maleev and Dave Stewart is a great fit for Mignola & Arcudi’s story, and for the world of Hellboy. The shadows are dark (though not as oppressive as in Mignola’s own art), and the architecture is appropriately doom-laden. There are very few examples of characters free-floating in space — when that does happen, there’s always evidence elsewhere on the page of where these characters are. Objects, walls, backgrounds — ceilings! — painting a full picture of the space these characters inhabit. It might seem like a small thing, but with very little action in the first issue, Maleev and Stewart do a great job of establishing tone and tension through their use of setting and space.

As for the story? There’s always a push and pull to serialized storytelling. Do you write for the trade? For the periodical? Do you just tell the story you want to tell, and let page counts fall where they will? Hellboy and the BPRD #1 falls into the same category as a lot of modern first issues, meaning there’s a lot of setup without any denouement. That setup is thorough, and the tension and weirdness grows with an appropriate balance of pacing and characterization — two of the four BPRD agents are interchangeable, but Archie and Xiang are interesting enough to allow for a few potential redshirts on the team — but there’s no release of that tension. It’s an issue-long intake of breath, with no exhale. If you consider this as a single issue in a 20-years-and-growing tale, that’s not a bad thing. But as the first issue of a new series, I was looking for one more 4-6 page scene or cutaway that gave a clearer sense of what this story would be about. The first issue of a Hellboy series doesn’t need to provide a clear shot of the villain or an assessment of the threat at hand, but when I get to page 22 of any comic and I find myself genuinely wondering if the ending has been cut off (and this was a review copy, so it’s possible), I consider that a storytelling misstep.

Single issues like this are hard to review out of context. The short version is, If everything comes together, this is a very good beginning. The longer version is, well, everything else you’ve read to this point.

That said, I don’t need a more complicated pitch to continue reading than “Mike Mignola tells the story of Hellboy’s first field assignment.” Hellboy and the BPRD is building on a 20-year bank of weird horror, existential dread, and tales well told. This isn’t a great jumping-on point for new readers, but it’s a promising start to an untold tale in a decades-long serialized story.

Hellboy and the BPRD #1 will be released on December 3rd, 2014.

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12. 31 Days of Halloween: Mike Mignola’s Witchfinder: The Mysteries Of Unland

WFUL CVR  31 Days of Halloween: Mike Mignolas Witchfinder: The Mysteries Of Unland

It seems we’re not the only ones obsessed with Halloween—Mike Mignola and Dark Hose have been running a 13 Days of Hellboy festival, celebrating all kinds of artwork and story reveals in the Hellboy.

And we’re officially crossing over with this exclusive reveal of Mignola’s cover for the trade paperback Witchfinder: The Mysteries Of Unland. This is the latest book in a Hellboy spin-off series that centers on Sir Edward Grey, a Victorian detective of the occult who figures in the past of the Hellboy timeline.

This mini-series features art by Tyler Crook and colorist Dave Stewart and a script by acclaimed horror writer Kim Newman, best known for ANNO DRACULA, a take on the historic bloodsucker much admired by authors including Neil Gaiman; and British Fantasy Award nominee Maura McHugh (Jennifer Wilde). 

The story involves Grey investigating a swamp called the Unlands which happens to be full of  giant eels—and let’s face it, nothing says Halloween like a swamp full of giant eels.

 

Here’s all the 13 days of Hellboy announcements thus far:

Wednesday, October 1 – New Frankenstein Underground mini series

Thursday October 2 – Baltimore: The Wolf and the Apostle #1 preview

Friday October 3 – HELLBOY & THE BPRD  preview

Saturday October 4 – BPRD 1946-1948 new cover by Laurence Campbell

2 Comments on 31 Days of Halloween: Mike Mignola’s Witchfinder: The Mysteries Of Unland, last added: 10/6/2014
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13. Mike Mignola Created A Poster for Pixar’s ‘Toy Story That Time Forgot’ Special

Comic artist Mike Mignola created this poster for the upcoming Pixar TV special "Toy Story That Time Forgot" that will air on ABC this winter.

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14. Celebrate Hellboy Day with Comics or…chocolate

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March 22, 1994 was the debut of Hellboy: Seed of Destruction #1, the first appearance of Mike Mignola’s now-iconic character. There have been special things going on all over as detailed by Dark Horse Comics, today there are giveaways and brimstone and kittens and stuff. Find participating retailers in the link above.

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I have to say as much as I love Hellboy is is these chocolates that most excited me. Dark Horse really knows how to run a merchandise line!

In addition to a slew of exclusive giveaways, Dark Horse has produced an all-new sampler comic featuring two classic Mignola tales, “The Ghoul” and “Another Day at the Office,” as well as two new stories by Mignola, Fábio Moon, and R. Sikoryak!

Additionally, as part of this special promotion, participating retailers were entered to win an original piece of art from Mike Mignola. This special honor goes to Hot Comics and Collectibles in New Hope, Minnesota!

Look for the Hellboy: The First 20 Years hardcover collection, on sale in comic shops everywhere on March 19! This deluxe oversized hardcover presents Mignola’s favorite covers and illustrations in gallery style, from his first drawing of Hellboy through twenty years of publishing.

Dark Horse Digital has Hellboy Day offerings as well, with the Hellboy MegaBundle Sale and the Mike Mignola Sale!

4 Comments on Celebrate Hellboy Day with Comics or…chocolate, last added: 3/24/2014
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15. REVIEW: When the Going Gets Tough in HELHEIM #1, TRIGGER GIRL 6, SLEDGE-HAMMER 44

I noticed a common feature in the comics I was reading this week, a feature that made them all compelling as stories: the role of the underdog pitted against overwhelming odds. Seeing the psychological reactions of the characters was an important part of the ride, but excellent artwork, particularly in executing fight scenes, left me more than impressed with each one. HELHEIM #1 (out March 6th), TRIGGER GIRL 6 (out March 13th), and SLEDGE-HAMMER 44 (out March 13th) strike a fluid balance between characterization and action, always a kind of brass ring for comics creation, though sometimes a little difficult for readers to come by.

[Spoilers for HELHEIM #1, TRIGGER GIRL #6, and SLEDGE-HAMMER 44 #1 below]

PG12 194x300 REVIEW: When the Going Gets Tough in HELHEIM #1, TRIGGER GIRL 6, SLEDGE HAMMER 44

[HELHEIM #1]

HELHEIM, from Oni Press, kicks off a new series, and so has a great deal of storytelling to accomplish in a single issue. It does this with axes, axes, and more axes.  Though it’s true there are plenty of axes, there’s also a lot more to HELHEIM, a tale “of the North” featuring what I’ll assume from the title are Vikings. Joelle Jones (FABLES) illustrates the issue, and her style is not only eye-catching but moody. Her characters in profile resemble figures from Viking-age artifacts but also have an angularity to their movement that really establishes the world of HELHEIM. I mentioned fight-scenes. These are equally unique and captivating. Though pseudo-medieval fight scenes are common enough in comics to keep you from really paying attention to the detail of their rendering, Jones breaks down that familiarity through unique panel layouts, occasionally rounded to depict landscape or full-page with overlaid panels to create emphasis. If she impresses with her Vikings, she’s even more at home with her artwork conjuring the undead, which sets up the forthcoming themes of the series well. There’s a kind of epic weight to some of her panels that simply stays with you, a sign of excellent art.

PG16 194x300 REVIEW: When the Going Gets Tough in HELHEIM #1, TRIGGER GIRL 6, SLEDGE HAMMER 44

[HELHEIM #1]

Writer Cullen Bunn keeps up the pace of the story with driving action, and combines many of the tropes from medieval sagas without slowing things down. He establishes the role of kin relationships straight off the bat as central hero Rikard tries to save his wounded son, but ultimately has to leave the corpse behind, and then engages with both his father and other relatives at their timber fort under siege. Family relationships make for good drama, particularly in 580 AD. This forms a large part of the psychology of Rikard in his role as protector, but also as father and son. But it’s the supernatural elements Bunn includes that I particularly applaud, from Rikard seeing a vision of his own bleeding ghost predicting his imminent death (this happens in Irish Sagas of the period, and perhaps Viking too), to the rising corpses of his recently slain grotesque foes pursuing him. These are some of the elements that make Viking sagas great in their own right, including blue-faced undead who haunt houses and pound on the roof, calling the cowering inhabitants by name. Bunn brings the most evocative moments of Viking tales to new life, but isn’t afraid to introduce his own developments, like the series premise set up in #1, that Rikard can be resurrected by witchcraft to act as a vengeful Franken-Viking. If the rest of the series shows such careful consideration as this issue, the combination of powerful artwork and strong storytelling will be well worth the read.

 

TriggerGirl6 3 390x600 195x300 REVIEW: When the Going Gets Tough in HELHEIM #1, TRIGGER GIRL 6, SLEDGE HAMMER 44

[TRIGGER GIRL 6]

TRIGGER GIRL 6, the compilation volume of the series that appeared in the too soon cancelled magazine CREATOR OWNED HEROES, but thankfully presented as a whole by Image, already took fans by storm in 2012, but seeing the series in one unit was entirely worth the wait. Phil Noto’s artwork on the series is simply dazzling, from sleek line-work to color themes. Noto has the uncanny ability to present moments of stillness in the midst of action that creates a sense of vertigo for the reader. Since about two thirds of the story-line involves clone Trigger Girl 6’s attempt to assassinate the president of the USA, hang on tight. The plot calls for handling animals in a majestic, impressive role and Noto proves up to the challenge, too, making you wonder if there’s anything that’s not his forte when it comes to comic art. The pastel hues of the early stages of the story also merge into ethereal jungle settings within any jarring sense of transition. From near-future technology to talking animals, Noto knows the score.

escapetrig6 181x300 REVIEW: When the Going Gets Tough in HELHEIM #1, TRIGGER GIRL 6, SLEDGE HAMMER 44

[TRIGGER GIRL 6]

Jimmy Palmiotti and Justin Gray bring us a story in TRIGGER GIRL 6 that defies you to doubt its central truths. In an included interview, the collected volume expresses Palmiotti and Gray’s concern about big corporations, and the increasingly “overpopulation and greed” in modern society that gives weight to the whole TRIGGER GIRL concept. It’s not just a beautifully drawn assassin story (though that would probably be enough to sell the book), but it’s also a commentary on social conscience. The character of Trigger Girl 6 also develops and expands for the reader, drawing us into her psychology. While TG 6 is silent and therefore mysterious in the early stages of the story, after her escape from government interrogation, Palmiotti and Gray also include inner monologue text boxes that emphasize her own internal questions and search for identity. Though this is often a common feature of sci-fi clone stories, it’s always compelling when it’s handled well, and Palmiotti and Gray manage to convey a great deal about her personality in such a brief story arc. What’s most impressive about the story, though, is that the writers bring out their big themes in what’s effectively a single-issue finale as TG 6 discovers the biological haven where she was born and the scientifically enabled talking animals who have created her. It’s a wild idea, but it doesn’t feel forced in the least, and engages with a long history of social commentary and sci-fi literature that reflects on human behavior and finds it lacking. To say the story has heart would be an understatement; it has compassion and concern. The fact that Palmiotti and Gray feel that they can reach comics readers with such a weighty message elevates the medium in all the right ways.

images 12 REVIEW: When the Going Gets Tough in HELHEIM #1, TRIGGER GIRL 6, SLEDGE HAMMER 44

[SLEDGE-HAMMER 44]

SLEDGE-HAMMER 44 #1, from Dark Horse, introduces a character from Mike Mignola and John Arcudi who has his own mysterious origins and motivations. Like a lot of intriguing Dark Horse comics set in the HELLBOY universe, WWII and the Nazi legacy feature, but this story focuses on the role of fighting men and establishes a skillful balance between the fantastic and the historically grounded. Jason Latour’s artwork has a lot to do with the success of this balance. His blend of stylized linework with military detail suggests 1940’s comic art dealing with war, and the fairly unusual (from Dark Horse) sepia and muted tones of Dave Stewart’s color palette set the comic apart as something a little different. It hints that the war, and its own epic aspects, are as important as the heroic figure that the comic introduces: Sledge-Hammer. But for steam-punk and technology fans, there’s also plenty to love in Latour’s artwork. Mike Mignola’s cover art set up the design of Sledge-Hammer’s mechanoid appearance in his characteristic wood-block imprint style, but Latour also brings a sense of the human to Sledgehammer’s anatomy and appearance, from the first panel where he’s introduced, looming large in his army jacket, to his explosive one-man operation fight scenes where he takes a beating from a Nazi robot. The comic has got atmosphere in spades thanks to the artistic team work involved.

sledgehammer 44 6 197x300 REVIEW: When the Going Gets Tough in HELHEIM #1, TRIGGER GIRL 6, SLEDGE HAMMER 44

[SLEDGE-HAMMER 44]

Mignola and Arcudi also craft a story with universal appeal through grounding the reader in the perspective of soldiers watching the mysterious Sledge-Hammer operation in action, as well as through giving Sledge-Hammer a speaking role even this early in the story-line. He may be a being of few words, but urging the soldiers to leave him behind and save themselves sets Sledge-Hammer up as a classic heroic being, capable of miscalculation (he seems not to have seen the Nazi robot coming), but also of personal sacrifice. It’s also a wise move that Mignola and Arcudi don’t give too much away about Sledge-Hammer’s mentality, leaving the reader to make assumptions and hang on for the next installment to learn more about whether this metal soldier has any other human characteristics, and what exactly motivates his driven actions against the Nazis. It’s a comic staged for a grand entrance of a unique character, and all the better for picking out the details of wartime experience in Europe through secondary characters. Like many projects that Mignola works on, the storytelling feels decompressed to allow the images to tell their own tale, often with only a few panels per page. The comic calls for more dialogue, actually, than many of Mignola’s works, to create a sense of experiencing conflict on the ground during WWII. The story feels particularly unencumbered by having to fit into any specific moment in a wider mythology, and for that reason it has an overpowering sense of being something new, brisk, and somewhat unpredictable. If you read issue #1, it’ll be almost impossible not to follow SLEDGE-HAMMER into its second issue whether due to its lavish homage artwork or its fresh storytelling, but most likely a combination thereof.

images 21 REVIEW: When the Going Gets Tough in HELHEIM #1, TRIGGER GIRL 6, SLEDGE HAMMER 44

[SLEDGE-HAMMER 44]

These three comics display a strikingly high standard for comic artwork, really setting their artists loose to develop an aesthetic appropriate to the worlds they’re creating. It helps that the reader is following central characters into conflict and watching them battle it out against the odds within their own stories. This gives action scenes even more of an edge and also leads the reader deeper into the psychological layers of the storytelling involved.  All three comics celebrate the role of the hero, taking traditional elements and redefining them according to the personal vision of their respective creative teams. HELHEIM #1, TRIGGER GIRL 6, and SLEDGE-HAMMER 44 #1 prove that you don’t have to choose between spectacular art or strong storytelling in comics: you can actually find them both in one package if you’re lucky.

 

Title: HELHEIM #1/Publisher: Oni Press/Creative Team: Cullen Bunn, Writer, Joelle Jones, Illustration, Nick Filardi, Colors, Ed Brisson, Letters

Title: TRIGGER GIRL 6/Publisher: Image Comics/Creative Team: Jimmy Palimiotti, Justin Gray, Writers, Phil Noto, Artwork, Bill Tortolini, Letters, Design

Title: SLEDGE HAMMER 44 #1/Publisher: Dark Horse Comics/ Creative Team: Mike Mignola, John Arcudi, Writers, Jason Latour, Artwork, Dave Stewart, Colors, Clem Robins, Letters

 

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

 

 

 

 

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16. REVIEW: A Driven Man in BALTIMORE: THE WIDOW AND THE TANK

TweetLord Henry Baltimore, Vampire Hunter, is more strictly speaking the hunter of a specific vampire, as THE WIDOW AND THE TANK one-shot reminds us. For such a goal-oriented guy, he certainly leaves plenty of ash-piles along the way, not to mention the corpses of other creatures he may happen to encounter. Writers Mike Mignola and [...]

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17. First Look: Mignola and Stewart draw Mouse Guard for The Black Axe #6

The final issue of Mouse Guard: The Black Axe #6 goes on sale next week, and it wraps up not only the origin of the legendary Black Axe but a series of pin-ups that run in each issue. #6 features a pin-up by the team of Mike Mignola and Dave Stewart. David Petersen's fantasy epic starring mice has always been equal parts cute and majestic and Mignola/Stewart have nailed the vibe.

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18. Dark Horse Review: HELLBOY IN HELL and HOUSE OF FUN

December has been a big month for Dark Horse, with two much anticipated books finally hitting the shelves: Mike Mignola’s HELLBOY IN HELL #1 and Evan Dorkin’s HOUSE OF FUN. Coincidentally, both books signal the return of their respective creators to solo work; for Mignola, it’s been 7 years since he drew and scripted a HELLBOY comic, and for Dorkin, it’s been 6 since a solo issue appeared. For Mignola and Dorkin fans, this alone is enough to drive people to their comic dealers as soon as they unlock the doors. The iconic content weighs in as the second frenzy-inducing factor.

image hbyih11 300x118 Dark Horse Review: HELLBOY IN HELL and HOUSE OF FUN

The HELLBOY series, and indeed, the HELLBOY universe complete with B.P.R.D., ABE SAPIEN and the lot, has been building steadily toward the HELL arc with plenty of conjecture over what exactly Hellboy’s role will be in the end of the world. THE WILD HUNT arc revealed Hellboy’s role as the rightful heir of the throne of Britain via intricate mythological storylines, only to culminate in what seemed like the worst fate imaginable for fans: Hellboy’s death by having his heart ripped out. No amount of hinting from Mignola and Dark Horse that this was not the end for the well-meaning devil could really erase the sense that Hellboy’s story was drawing to a close, and it was a bitter sweet revelation. Fans want to know how his story ends, but of course do not want his story to end at all. At New York Comic Con 2012 in a panel devoted to HELLBOY IN HELL, Mignola painted a cheerier picture. It’s been a long road for Mignola, and Hellboy, and tying up all the loose ends, the meaningful details, and the wider apocalyptic thrust of the B.P.R.D. series must be a logistical nightmare, and one which Mignola felt very keenly must be done well, and satisfyingly, or not at all.Some of Mignola’s prophecies at NYCC 2012 have already come to pass in issue #1. For one thing, characters who die in HELLBOY “become more interesting”.

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That’s no surprise to readers, who have watched Hellboy battle ghosts, monster, and demon-princes from the Netherworld time and again, but leave it to Mignola to find a way to reverse the typical encounter paradigm. With Hellboy himself dead, he faces the dead or the never living on their own turf, turf which theoretically Hellboy finds native. That very fact, however, provides unique dramatic tension. It’s the equivalent of throwing Batman into Arkham Asylum with the inmates he has personally incarcerated over the years. Many of the dead in Hell were sent there by Hellboy and are burning for a little payback. This is essentially a new situation for Hellboy, and therefore a treat for faithful readers. What’s surprising is that even Hellboy’s going to need a little help to deal with his descent into Hell. Mignola has always been masterful at sculpting folklore traditions to suit the needs of his stories, but keeping interpretation loose enough to allow him to tell his own tale. HELLBOY IN HELL is bound to be shaped by literary and folklore traditions about the underworld, and most cultures have a version of this descent in their collective memories. There is usually a guide, for instance, a Virgil to guide Dante. Here Sir Edward, corpse-like with a creepy mask, volunteers, employing necromantic skills to protect Hellboy from the immediate wrath of enemies. Leave it to Mignola to manage to bring in a haunting puppet-show and thematically relevant lines from Charles Dickens’ A CHRISTMAS CAROL this close to Christmas to strike a little fear into the hearts of readers.

hbyih1p1 197x300 Dark Horse Review: HELLBOY IN HELL and HOUSE OF FUN

No good HELLBOY issue functions without a knock-down, drag-out fight, and this is no exception, only this time, Hellboy has nearly met his match in Eligos, a “Duke and Knight of the Order of the Fly”, whom Hellboy cast into the pit previously. Perhaps the biggest surprise of the issue is when readers learn that these encounters are taking place in “The Abyss”, only “the outer edge” of Hell. It certainly makes you wonder what grander revelations are to come, especially since the next issue is entitled “Pandaemonium”, which is the capitol of Hell in Milton’s PARADISE LOST, the gathering place of Hell’s elite. Mignola’s return to HELLBOY does not disappoint, from it’s lavish full page spreads of “The Abyss” to the sepulchral eeriness of the puppet show, but if there are any drawbacks, it’s only that the issue is a very quick read due to limited dialogue in a comic that shows astonishing things rather than tells about them. The visual details that remain unexplained, however, invite readers to start putting the pieces of the puzzle together on Hellboy’s final journey, and I don’t think you’ll hear many complaints. HELLBOY in HELL returns to the grandeur of earlier HELLBOY stories with Mignola as artist and writer in an suitably majestic way, reminding readers that all along, Hellboy’s story has been epic.

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Evan Dorkin’s HOUSE OF FUN couldn’t be more different in format than HELLBOY IN HELL; HELLBOY’s expansive page and panel layouts, conjuring the voids of the netherworld meet a comic so packed with art and storytelling that no reader could accuse HOUSE OF FUN of being less than its worth in cover price. In fact, HOUSE OF FUN is like getting an entire collected edition in one shot, reminding readers what they love about Dorkin: his work is a wild informational overload via both imagery and language. Dorkin’s never been absent from the indie comics scene, but the past year has seen a steady build in press for him, from the award winning BEASTS OF BURDEN with Jill Thompson to the repeatedly back-ordered hardcover edition of MILK AND CHEESE, and HOUSE OF FUN strikes another high-note for fans. This one-shot collects several shorts that originally appeared in DARK HORSE PRESENTS #11-12, but Dorkin’s avatar on the inside cover also warns readers, “It’s been awhile since I made a bunch of comics all by myself like an immature adult, so I hope you like reading them as much as I liked making them! Yeah.”. I’ll go out on a limb and speak for readers by saying, please, Dark Horse, allow Dorkin to be an immature adult as much as possible if this is the result.

hof1p11 200x300 Dark Horse Review: HELLBOY IN HELL and HOUSE OF FUN

The MILK and CHEESE segments of the comic alone are worth the cover price of the book, maybe even just the opening page wherein the due order “X-Ray Spex” and attain superpowers of the utmost degree, declaring “Our eyes now have mad skillz!” and they “can see through everything now! Feng Shui! Scientology! Family Guy!”. Unsurprisingly, violence ensues, but not without plenty of psychological commentary on the power of suggestion. THE MURDER FAMILY “living next door” takes readers deep into the dark heart of suburbia with household chores like “dusting, vacuuming, embalming” and fears that Dad’s “been going out killing with another woman!”. The “fun” compressed into this issue includes “The Haiku of the Ancient Sub-Mariner”, “Broken Robot”, and even “Dr. Who: the 25th Doctor” in unrestrained satire of pop culture storytelling grounded in detailed, and biting observation.

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“The Eltingville Comic Book. Science Fiction, Fantasy, Horror, and Role Playing Club” appear (and that must be one of the longest names of a fan group to appear in comics, though certainly accurate of real-life counterparts) to deliver weighty prose commentary on zombie-fever in the media, for instance, Gary’s rejoinder, “Surely, you are high. Everybody knows slow-moving zombies are lame and boring and about as scary as Scooby-Doo. Why do you think the base locomotion of the modern film zombie has steadily been on the rise?”. You could call this meta-commentary on the medium, since the club members themselves appear as zombies on a zombie walk, but “meta” disappears in HOUSE OF FUN within the increasingly intricate layers of sub-text. This one-shot also contains an added bonus for fans: Dorkin’s sketches for a comic that he once planned to contain many of the included stories, DORK #12, as well as a few of his zombie layouts.

While HELLBOY IN HELL #1 encourages re-reading to scour for hints and details that may indicate the direction of future issues or help tie #1 to the vast and varied HELLBOY past, HOUSE OF FUN will have fans re-reading to pick apart the corresponding gags between the mile-a-minute text and the elaborately dense panels. One thing is certain: neither comic will easily end up in a dollar bin. These are keepers, milestones for both Mignola and Dorkin, and are the likely candidates to turn up again and again at signings in the near future. Snag your copies while you can.

 

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

 

 

 

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19. Joe Golem and the Drowning City by Mike Mignola and Christopher Golden


Run - don't walk - to get Joe Golem and the Drowning City by Mike Mignola and Christopher Golden, especially if you like steampunk.

I've recommended Christopher Golden's books here at readergirlz many times, and for good reason: his stories rock, and they often feature a strong female protagonist. In the heart of Manhattan, you'll find 14-year-old Molly McHugh. Described as "all freckles and red hair and youthful vigor," Molly is a force to be reckoned with. The girl's got moxie, and she can certainly hold her own. She trusts her gut, which has helped her to survive in the Drowning City.

Just what has happened to the once-glorious city? Here's a little backstory:

Fifty years ago, earthquakes shook Lower Manhattan, submerging the city and forever changing the landscape and livelihood of all who lived there. As the years passed, the gap between the classes widened: the wealthy live and thrive in Uptown, where they grow wealthier, as the poor people in submerged Downtown try desperately to survive in what is now known as the Drowning City.

It is in Downtown that aging magician Felix Orlov resides. Molly, his energetic and devoted assistant, lives the floor above him. Dark dreams, a seance, and an attack lead to Orlov's abduction and cause Molly to run away - and enlist the help of Simon Church, an investigator, and Joe Golem, the bodyguard to end all bodyguards. If Hellboy were mixed with Eliot Spencer from Leverage and dressed in clothes from some classic Warren Beatty films, he might just be Joe Golem.

Christopher Golden and Mike Mignola make me want to live in the Drowning City, to meet the wonderful characters they've created and help them defeat the monstrous villains. They've also offered up a short story, Joe Golem and the Copper Girl, but I still want more. Mignola's black-and-white illustrations are, as always, memorable. One only hopes that the movie, which is currently in development, captures the spirit and intensity of this book. The submerged city, falling buildings, and fight scenes need to be Inception-level awesome on screen. This captivating story deserves all of that, and more. I also recommend this novel to fans of Fringe. (Hello, Manhattan and alternate history!)

Want to know more? Read my full review at my blog, Bildungsroman.


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20. Graphic Novel Friday: John Severin (1921-2012)

I grew up reading Cracked and Mad magazines, hunting in various grocery newsstands for old and new issues and then checking my Velcro wallet for the cash and change to afford my habit. Even if I didn’t understand all of the jokes, I returned again and again for the film parodies--and much of this was due to artist John Severin, who passed away at age 90 last week.

Among his many illustrative talents, Severin excelled at capturing the likenesses of celebrities while adding his flair for caricature. Even when he played it straight, Severin’s characters expressed a herky-jerky sense of movement that suggested a smirk on behalf of the artist behind the pencil. He had ink in just about every mainstream comics publisher--from EC to DC, Marvel to Dark Horse, among others--and he continued to perfect and express his art until his passing; his latest work published only last month in Witchfinder: Lost and Gone Forever, a project written by Mike Mignola and John Arcudi. It’s worth repeating that he was 90 years old and still producing professional artwork. 

Last weekend, I re-read Lost and Gone Forever--very much a serious horror tale--and marveled at Severin’s ability to blend a Wild West setting with the supernatural. Mignola and Arcudi’s scripts call for Severin to bring to life Native American mythology and Victorian sensibilities, Buffalo-headed heroes and zombie hordes--and Severin excels. The dream sequences reveal themselves as legitimate surprises. Severin masks these scenes as part of the normal narrative until it’s too late for the reader to turn back and realize he or she has been duped. Severin’s work may be a bit sketchier than it was during his Cracked years (a 45-year relationship), but it’s still very much on par with his contemporaries. Much like my first read of Lost and Gone Forever, I could not stop partway through. I read it in one sitting because I had to--Severin, Mignola, and Arcudi? It’s a collaboration that dares the reader to blink, and I do not envy the artist who has to follow with the next Witchfinder installment.

For more on John Severin’s career (he had the awesome middle name of “Powers,” by the way), please see the AV Club, The Beat, and the farewell at The Comics Journal (which also features a hefty interview with the artist). Thank you, Mr. Severin. I wore out my wallet’s Velcro-adhesive with justifiable admiration.

--Alex

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21. Review of the Day: Nursery Rhyme Comics edited by Chris Duffy

Nursery Rhyme Comics
Edited by Chris Duffy
Introduction by Leonard S. Marcus
$18.99
ISBN: 978-1-59643-600-8
Ages 9-12
On shelves October 11, 2011

Nursery rhymes. What’s up with that? (I feel like a stand up comedian when I put it that way). They’re ubiquitous but nonsensical. Culturally relevant but often of unknown origins. Children’s literary scholar Leonard Marcus ponders the amazing shelf life of nursery rhymes himself and comes up with some answers. Why is it that they last as long as they do in the public consciousness? Marcus speculates that “the old-chestnut rhymes that beguile in part by sounding so emphatically clear about themselves while in fact leaving almost everything to our imagination” leave themselves open to interpretation. And who better to do a little interpreting than cartoonists? Including as many variegated styles as could be conceivably collected in a single 128-page book, editor Chris Duffy plucks from the cream of the children’s graphic novel crop (and beyond!) to create a collection so packed with detail and delight that you’ll find yourself flipping to the beginning to read it all over again after you’re done. Mind you, I wouldn’t go handing this to a three-year-old any time soon, but for a certain kind of child, this crazy little concoction is going to just the right bit of weirdness they require.

Fifty artists are handed a nursery rhyme apiece. The goal? Illustrate said poem. Give it a bit of flair. Put in a plot if you have to. So it is that a breed of all new comics, those of the nursery ilk, fill this book. Here at last you can see David Macaulay bring his architectural genius to “London Bridge is Falling Down” or Roz Chast give “There Was a Crooked Man” a positive spin. Leonard Marcus offers an introduction giving credence to this all new coming together of text and image while in the back of the book editor Chris Duffy discusses the rhymes’ history and meaning. And as he says in the end, “We’re just letting history take its course.”

In the interest of public scrutiny, the complete list of artists on this book consists of Nick Abadzis, Andrew Arnold, Kate Beaton, Vera Brosgol, Nick Bruel, Scott Campbell, Lilli Carre, Roz Chast, JP Coovert, Jordan Crane, Rebecca Dart, Eleanor Davis, Vanessa Davis, Theo Ellsworth, Matt Forsythe, Jules Feiffer, Bob Flynn, Alexis Frederick-Frost, Ben Hatke, Gilbert Hernandez, Jaime Hernandez, Lucy Knisley, David Macaulay, Mark Martin, Patrick McDonnell, Mike Mignola, Tony Millionaire, Tao Nyeu, George O’Connor, Mo Oh, Eric Orchard, Laura Park, Cyril Pedrosa, Lark Pien, Aaron Renier, Dave Roman, Marc Rosenthal, Stan Sakai, Richard Sala, Mark Siegel, James Sturm, Raina Telgemeier, Craig Thompson, Richard Thompson, Sara Varon, Jen Wang, Drew Weing, Gahan Wilson, Gene Luen Yang, and Stephanie Yue (whew!). And as with any collection, some of the inclusions are going to be stronger than others. Generally speaking if fifty people do something, some of them are going to have a better grasp on the process than others. That said, only a few of these versions didn’t do it for me. At worst the versions were mediocre. At best they went in a new direction with their mat

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22. The Thackery T. Lambshead Cabinet of Curiosities~Buy This Book!!

OK, I think I can safely say I've never been prouder, or more surprised to be part of a project than with Cabinet of Curiosities . This book is just amazing. The talent is top rate. It's a very visual collection of short fiction based on the idea of the Cabinet of Curiosities.Contributors include Holly Black, Greg Broadmore, Ted Chiang, John Coulthart, Rikki Ducornet, Amal El-Mohtar, Minister Faust, Jeffrey Ford, Lev Grossman, N.K. Jemisin, Caitlin R. Kiernan, China Mieville, Mike Mignola, Michael Moorcock, Alan Moore, Garth Nix, Naomi Novik, Eric Orchard, James A. Owen, Helen Oyeyemi, J.K. Potter, Cherie Priest, Ekaterina Sedia, Jan Svankmajer, Rachel Swirsky, Carrie Vaughn, Jake von Slatt, Tad Williams, Charles Yu, and many more. See? Amazing. 





“The narrative scope and stellar assemblage of writers and illustrators…makes this a book that will be absolutely cherished by fantasy, science fiction, and steampunk afficionados alike.” – Paul Goat Allen, B&N Book Club

So, please help me spread the word and get yourself a copy of this amazing book.

1 Comments on The Thackery T. Lambshead Cabinet of Curiosities~Buy This Book!!, last added: 7/7/2011
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23. Free Comic Book Day: Saturday, May 7th

Saturday, May 7th, 2011 is Free Comic Book Day across the nation!

If you love comics, then you probably already have your calendar marked for Free Comic Book Day. Every year on the first Saturday in May, comic shops all around the U.S. allow patrons to pick up a free comic book.

Different stores have different rules, of course, so please observe them! Many places have designated comics which are free, while other items in stock are still regular price, so ask before you grab.

Not really into comics and/or have a reluctant young reader in the family? This could be a great time for you to venture into a comic book shop and pick up a little something.

Free Baltimore!
Rumor has it you can pick up Baltimore: A Passing Stranger by Christopher Golden and Mike Mignola for free at ANY comic book shop participating in Free Comic Book Day. YES!

NHFCBD
If you live in or near New Hampshire, you should visit Jetpack Comics on Saturday, May 7th, where you can meet a plethora of comic book artists and authors including but not limited to Tom Sniegoski, Christopher Golden, Ed McGuinness, Joe Hill, Rich Woodall, and Jason Ciaramella!

Superpowers and Spandex
Superhero films always have a lot of build-up and anticipation, and many have been box office blockbusters. Now, when a film based on a novel is announced, I always encourage folks to read the book before they see the movie. I say the same for comics and graphic novels. For more of my thoughts on movies and book-to-movie adaptations, click here to jump to my blog.

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24. Nice Art: The Beasts of Burden/Hellboy One Shot

17289.jpg
In the spirit of the season, Evan Dorkin, Jill Thompson, and Mike Mignola provide an Eisner-heavy creative lineup for the Beasts of Burden/Hellboy One Shot which is on sale THIS WEEK and there’s even a preview.

BONUS: iFanboy podcast with Jill Thompson!
[Via Comics Alliance]

1 Comments on Nice Art: The Beasts of Burden/Hellboy One Shot, last added: 10/26/2010
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25. Gertrude Number Eight (Under The Sea)


Here are some exploratory sketches for a character, lets called her Gertrude #8, for a magazine cover. It's for the Canadian speculative fiction magazine On Spec and they pretty much said do what you want. I love hearing that. So I'm taking the opportunity to mix some of my favorite things up in a picture; mermaids, Frankenstein's monster, weird science, Mignola and Lovecraft. As usual I'll do it mixed media on paper, starting with a pen and ink drawing. And I'll have on James Whale's Frankenstein while I work.

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