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Viewing: Blog Posts Tagged with: COMICS, Most Recent at Top [Help]
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1. Approach the Pre-Run Runner At Your Own Risk

My ability to function as an individual relies quite heavily on my running. Perhaps more correctly my ability to function as a sane and friendly person does.
grumpy runner
I like to run first thing, I try to not go out into normal society until after my run…more out of a courtesy. I’m pretty sure I’m grouchier. It’s because something IS wrong with me, there’s a bit missing. It’s my ‘fix’ of miles and endorphins.

So please, for the sake of yourself and everyone else, don’t speak to me until after my run. I promise that I AM a kind, engaging, and humorous person. The pre-run version of myself…we’ll just think of that as my ugly, evil, non-running twin.

——
More cartoons HERE!
—–

1) When do you like to get your run in?

2) Do you definitely feel like you’re a different person pre and post run?

best running shirts

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2. Runner’s Strip: Racing Fart

There is an art to simultaneously running and farting. To be properly mastered, it takes an expert combination of selective muscle control and timing with your stride.
racing fart
That said, there are few things more gratifying than running and letting go of that abominable bubble of gas in your intestines. The joy of letting one rip is only exponentially rewarding when you’ve been carrying along a potential GI disaster for miles, painfully holding back, but then realize that rather than a number 2 on your hands, the mounting, monster pain-ball was only…GAS!! Pit stop averted.

Go along and keep perfecting your running farts, Runners. Though, what separates the Lukes from the Yodas among is are the ones who can relax/contract/time during races and hard workouts without losing so much of a millisecond off their pace.
——
GI issues for runners addressed HERE and HERE.

More Runner’s Strip and cartons HERE.
——

1) Worst GI nightmare run?

2) Name a time when you thought it was going to be a nightmare number 2 episode while running but then realized it was just a big ball of gas…you can’t tell me the amount of relief you feel is nearly euphoric.

3) Do you have any shame letting a painful gas ball go while running? Do you hold back during certain times or in certain company?
best running shirts

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3. Runner’s Strip: Form

Please, Runners, if for no other reason than the sake of vanity do what you can to improve your form. ;)
running with a hunchback
Joking aside, running with proper form will make you more efficient…running more efficient will make you faster. And hey, you won’t look like this poor sap running either…PERK!
——-
Posts all about form and how to improve yours HERE, HERE, and HERE.

More running cartoons HERE!
——-

1) What’s the craziest looking runner with poor form you’ve seen before? It’s okay if you were looking in the mirror. ;)

2) How has your form improved? What form related work did you do or are you doing?

3) Finish this sentence: I may have poor form but at least I don’t look like…

4) Anyone racing this weekend?
best running shirts

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4. Artist of the Day: Ronald Wimberly

Ronald Wimberly

Ronald “d-pi” Wimberly is an artist who has worked in film, fashion, comics, and most recently, animation.

Ronald Wimberly

He is the author of the comic book Prince of Cats, which was published by Vertigo. As his foray into the animation production world, Ronald has been designing characters on Black Dynamite: The Animated Series for Titmouse.

Ronald Wimberly

Ronald’s artwork often features figures in action, stretching and lunging through exaggerated space. He posts a lot of new work on his blog.

Ronald Wimberly

Ronald Wimberly

0 Comments on Artist of the Day: Ronald Wimberly as of 5/1/2013 1:21:00 PM
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5. Running Shoes With the Guilt Built-In

You know the kind of feeling where your running shoes are staring up at you, two gaping black holes where your feet SHOULD be.
runner shoe guilt
In case you ever need that extra shove out the door I introduce to you the latest line in running shoes. Other quotes include:

* Love me.
* Erase me.
* I see you.
* That pint will taste better earned.
* You can’t see any writing on a winner’s shoes.

Whatever your shoes are saying to you, don’t let them mock you. Shut them up. Put your feet in them and get running. ;)
——-
MOTIVATION posts.
——-
1) What should be another quote/quip to add to our line or running shoes with sass?

2) What’s something you tell yourself if you’re lacking in the motivation department?
Remind myself that my own running guilt is NOT worth putting up with if I weenie out.

3) If we were to offer a line of spikes with writing on the soles, what should they read?
I think if we were to let people sharpie in some PR goals…just be ready to scratch out and re-sharpie. :)
best running shirts

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6. Artist of the Day: Stefan Gruber

Stefan Gruber is an artist, animator, musician and teacher. He founded and teaches in the animation department of the alternative high school, Nova, in Seattle.

Stefan Gruber
Stefan Gruber

Stefan’s work is personal, often experimental, and always worth experiencing for its original perspective.

Stefan Gruber

One of his long-standing platforms for broadcasting his various work is the Fantasy Pleasure Complex, which may be best described as an online, multimedia zine. Ten issues have been published, and each is designed as an interactive Flash screen that is a unique work itself and allows access to other videos, comics and experimental pieces.

Fantasy Pleasure Complex was strange and exciting to experience at its debut in 2000, and still stands as a strong, independent presence that is like nothing else online in 2013. Find the vertical column of numbers in the lower left of FPC10 to navigate backwards to earlier editions.

Stefan Gruber

A small sampling of his animation is available his YouTube account, such as “Six Mystic Flipbooks; Magic Gems of Animation”:

A short documentary from producer Patricia O’Brien and director Paige Barnes on Stefan is here is a good introduction to him and his work:

Another more recent short about Stefan from Ben Taylor and Brittany Alsot is here:

0 Comments on Artist of the Day: Stefan Gruber as of 4/25/2013 1:11:00 PM
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7. Artist of the Day: Michael DeForge

Michael DeForge

Michael DeForge produces a lot of work. He contributes designs and storyboards to Adventure Time and produces comics and illustrations regularly. His comic Ant Comic is being collected and published by Drawn and Quarterly, and was recently reviewed on The Comics Journal.

Michael DeForge

Michael is largely a digital artist, drawing from sketch to final stages entirely on the computer. His letter forms and title designs are as unique and varied as the strange characters that inhabit his comics. He has a blog and Tumblr with lots of work to view.

Michael DeForge

Michael DeForge

Michael DeForge

Michael DeForge

0 Comments on Artist of the Day: Michael DeForge as of 4/23/2013 1:56:00 PM
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8. Runner’s Strip: Racing Weight

Oh what a difference running crazy amounts of miles in training makes. Come time for that post-race break those racing shorts…errrr, ‘shoes’ may be fitting a little differently! ;)
racing weight
Sunday morning deserves some running cartoonage! That being said, we can poke fun but one needn’t get TOO would up over some post-race ‘love’ weight, giving the body a chance to recover is incredibly important and your racing will be much better off in the long-term.

On the flip side there is a difference between recovery and gluttony…haha. As with most all things in running and in life, it’s all about balance. Now, pass this runner the Pop-Tarts! ;)
——-
POST on fueling for races.
POST with tips on runners eating out.
POST on the importance of the 30-minute refuel window.
POST on timing your fuel to best support your running performance.

Get more Running Cartoons HERE! :)
——-

1) When it comes time to break after a race or season, do you eat differently?

2) What are some of the things you do to give your body some TLC to recover after hard races or between seasons?

3) Favorite thing you treat yourself to after a great race?
best running shirts

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9. Mister Orange by Truus Matti

Front Cover of Mister Orange
Racing along New York City streets one March 1945 day, Linus Muller stops to catch his breath when his attention is suddenly arrested by a familiar face on a poster.  Noting the address on the poster, Linus changes course and sets off for it instead.

Flashback to September 1943: Linus is 12 years old and has just inherited his older brother's shoes and his job delivering groceries for his parent's shop.  In fact, with six kids and a war on, everything is a hand me down, except for Linus's older brother Albie, who is off to war now that he is old enough to enlist.  Linus has also inherited Albie's bed and has been made caretaker of Albie's superhero comic books collection, a love they shared, as well as Albie drawing of his own superhero Mr. Superspeed, with whom Linus keeps a running conversation while he makes his deliveries.

As Linus begins his life as a delivery boy, he meets all the customers and quickly learns their quirky ways, like Mrs. DeWinter who always has another task waiting for Linus to do when he brings her groceries.  His job takes him all over the Upper East Side of Manhattan, an area Linus knows like the back of his hand.  Late in the afternoon, on his first day, his mother hands Linus a crate of oranges and tells him to deliver them to 15 East 59th Street.  Little did Linus know this would be his most interesting monthly delivery.

Living there is an elderly painter with a difficult to remember name and a studio that has stark white walls, except for the groups of brightly colored squares and rectangles here and there.  Linus started called the painter Mister Orange and it turns out that Mr. Orange had recently arrived from Nazi-occupied Holland to escape Hitler's oppressive control on the arts.

Meanwhile, brother Albie is still excited to go to war and ships out to Italy as soon as basic training is over.  At first, Albie's letters are still filled with enthusiastic descriptions about being a new recruit and the friends he has made.  From Italy, he asks Linus to play a rather harmless practical joke on a friend's mother for her birthday and leave a card from her son at the same time.  Linus carries out his mission with stealth, but then Albie's next letter is more somber and sad, as he reports his friend has fallen in battle.

Linus understands how it feels to lose a friend.  It appears that he is losing his best friend to an older boy who dislikes Linus as much as Linus dislikes him.

And so his visits to Mr. Orange become a bright spot in his life and it is there that the two talk about life.  Angry at the reality of war that Albie describes, Linus decides that comics and superheroes are imaginary escapes from all the horrors in life and rejects them completely.  Now he doesn't even have the voice of Mr. Superspeed to accompany him.   But as Mr. Orange talks to him about his painting and even teaches him how to dance the boogie woogie, he also tells Linus about the importance of imagination, especially during wartime: "If imagination were as harmless as you think...then the Nazis couldn't be so scared of it." (pg 122)  All the while, Mr. Orange works on his latest painting, a freedom he would not have had if he has remained in Europe.

Can Mister Orange help Linus through this difficult time?

Originally written in Dutch and skillfully translated by Laura Watkinson, Mister Orange is itself a wonderful historical fiction work of imagination that skillfully portrays the daily hustle and bustle of life in one New York City neighborhood during WW2 as Linus makes his deliveries.  I grew up in Brooklyn and Manhattan at a time when Mom and Pop grocery stores were still common (my brother's first job was delivering groceries), and if you had a fight with your best friend, you just went over to their house to make up - just the way Linus does - very simple, very easy.    So I know that this and more  of Mister Orange is pretty spot on.  And so is the Action Comic that Linus buys for Albie - November 1943 No. 66.  Matti has done her research well.

But the friendship between Mister Orange and Linus would be unusual, though maybe not impossible.  In a way, however, it is a nice example of how even a short lived friendship can impact our lives, in this case from September 1943 to February 1944.

Mister Orange is a nice coming-of-age story that unfolds slowly and steadily, but should still engage young readers, though probably not everyone.  Linus is a thoughtful, introspective, observant boy who really loves life, at least until reality comes knocking and he finds his world terribly shaken.

I put Mister Orange on hold at the library based only on the cover and knowing it was a WW2 story because I loved the cover of the American edition.  Piet Mondrian (1872-1944) is one of my favorite abstract painters, so as soon as I saw the cover, I knew he would be in the story somewhere, someway.  Jenni Desmond, the illustrator of Mister Orange, has really captured both the motion of the city as Linus travels around and the sense of movement that Mondrian's painting reflect, so that it becomes such a wonderful mixture of Linus's life, and Mondrian's painting, which is as it should be.  I found myself going over it again and again after I finished reading the book.

In the back on the book is a section called Mister Mondrian.  This FYI section describes his life and the paintings he did while live in New York City.  The painting that he was working on during Linus's visit was his never completed Victory Boogie Woogie, see here:
Victory Boogie Woogie by Piet Mondrian
Mondrian's studio had an immediate, deep impact on Linus and helped him realize hope for the future.  Here, though, are photos of that studio, almost exactly as Linus describes them (right down to the orange crates):

 (click the images to enlarge them)

There are some who think this book would not appeal to young readers, but I think they will enjoy reading about Linus and his life, and the person who helped him work things out for himself.

This book is recommended for readers age 9+
This book was borrowed from the Webster Branch of the NYPL

5 Comments on Mister Orange by Truus Matti, last added: 4/21/2013
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10. This Weekend in NYC: MoCCA Arts Festival

The annual MoCCA Arts Festival, presented by the Society of Illustrators and Museum of Comic & Cartoon Art, takes place this weekend (April 6 and 7) at the 69th Regiment Armory (68 Lexington Avenue in Manhattan). Tickets are $12 online or $15 at the door. I highly recommend the event; it’s a comic convention as it should be with a relaxed atmosphere and a focus on artists of all kinds (comic artists, illustrators and animators). The list of guests is solid as usual, and includes familiar names from the animation community such as Bill Plympton, Signe Baumane, Peter de Sève, Jules Feiffer, and JJ Sedelmaier. Many of the exhibitors hawking their wares also work in the local animation industry.

0 Comments on This Weekend in NYC: MoCCA Arts Festival as of 4/5/2013 5:48:00 AM
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11. On the Scene: WonderCon 2013 Recap and Photo Gallery

As I suggested in my early con impressions, WonderCon had a reasonable amount of space and handled the numbers of attendees pretty well. It was no surprise that Saturday brought bigger numbers than Friday, and the crowding was more obvious, but still never reached that feeling of pushing and shoving that can easily erupt at crowded cons. The floor occasionally got backed up, particularly around the constantly slammed DC Comics booth, where big names like Scott Snyder appeared frequently for signings and the DC booth’s location, at the very front of the con entrance, contributed to some difficulty getting onto the floor. I noticed that the retail side of things was fairly busy, too, with some crowding and difficulty navigating, suggesting that plenty of fans were there to buy back issues and memorabilia, as well. The artists alley at WonderCon was a little on the scanty side in terms of size and numbers of tables, but those artists who were present were very engaging and passionate about their work. They seemed to have regular followers who were coming in to buy their artwork and there was a strong representation of the fine art side of fantasy prints and original work, as well as handmade arts and crafts.

mbrittany plaza 200x300 On the Scene: WonderCon 2013 Recap and Photo GalleryOpen areas like the food court and outside atrium were a welcome oasis, but it also continued to be easy to exit the con into the outdoor plaza areas for a rest and there was no difficulty with re-entry. Though the floor only allowed a couple of doors for access, the many exterior doors were open for comings and goings, with several food trucks outside, far enough from the entrance not to cause back ups. One other surprise was that Sunday seemed just as busy as Saturday, as I heard retailers commenting. They were turning over sales at just as high a rate that day. This feeling may be due to the fact that there were slightly fewer panels on Sunday, making the floor more of a feature, or simply that people waited to do their shopping on the floor on Sunday. When I stumbled into the Arena, a venue I hadn’t seen before, I was impressed with the numbers it could hold, and also that it was completely full for a Joss Whedon Shakespeare film adaptation event. This suggested to me that the con was handling numbers well, since I generally had no idea that so many people were even at the con on top of the numbers moving in the open spaces of the con. It was Easter Sunday the last day of the con, and it closed a little early, at 5PM, perhaps for this reason, but fans still had a sense that they would have been happy for the con to go on a little longer, a good sign regarding WonderCon’s appeal.

One final follow up: I suggested initially in my coverage that people might find WonderCon in Anaheim appealing due to Disneyland access, and that this would appeal to people will kids particularly. Though this turned out to be true, I also underestimated the appeal of Disneyland to singles and younger congoers. I went to Disneyland the following Monday and found that quite a number of WonderCon attendees were there too, from a younger demographic than I expected. You could tell from their conversations and generally less pastel clothing what guests were in town for the con, and I’d say about 1 in 10 were from the con in the massive crowds Disney drew on that post-Easter day.

mbrittany dark horse 200x300 On the Scene: WonderCon 2013 Recap and Photo GalleryFinal thoughts: it was a well run and appealing con, offering plenty of choice in terms of panels, keeping up with what’s going on in comics and pop culture right now. Marvel were a little under represented, though Dan Slott was participating in panels, and several pros who were there for DC panels were formal Marvel people. Marvel didn’t have a booth on the floor, driving up the demand for DC variants and signings, which they happily accommodated. I was also impressed by the energetic presence of the mid-sized presses like Dark Horse, Archaia, Image, IDW, and ComiXology, for taking the opportunity to flourish and interact with fans when given a little more space to do so. The mid-sized presses really shone in their engagement with fans on the floor, their foresight in bringing new and upcoming books to purchase and get a sneak-peak at, and also through their involvement on panels. This gave the general impression that mid-sized presses are on the rise and taking on the role, collectively, as contenders for the Big Two. Good for them!

Whether WonderCon is in Anaheim again or back in San Francisco in the future, the planning and structure of the con should continue to hold up to make it a comfortable as well as enjoyable, exciting event for fans. This won’t be one of the cons where you have to sacrifice personal amenities just to see your favorite artists speak or get the variant your collection is calling for. They have a sense of putting the customer first at WonderCon and let’s hope that continues; it sets a good model for the growing con industry, and there are some bigger cons who could learn a thing or two from this.

Without further ado, some highlights of the con in photos from my trusty partner in crime Michele Brittany who proved her moxie as a pop culture photographer at WonderCon 2013 in spades. Thanks Michele!

mbrittany anime 207x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany artist alley 300x256 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany batman 224x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany big eyes 207x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany comics 300x200 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany holly hoxx graphic 300x200 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany golden comics 300x200 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany marvel art 300x212 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany moxie 193x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany mysterious galaxy 300x205 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany pirate 158x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany shredder 119x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany small press alley 300x180 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany super family 208x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany super hero stuff 300x200 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany tom hodges 211x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany valentine et al 239x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany wanted 230x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

mbrittany wreck it ralph 212x300 On the Scene: WonderCon 2013 Recap and Photo Gallery

 

Photo Credits: All photos in this article were taken by semi-professional photographer and pop culture scholar Michele Brittany. She’s an avid photographer of pop culture events. You can learn more about her photography and pop culture scholarship here.

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

5 Comments on On the Scene: WonderCon 2013 Recap and Photo Gallery, last added: 4/28/2013
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12. Preview: Judge Dredd, Suicide Watch

In Dredd’s long and illustrious career we’ve seen many a female Judge stepping up to the plate, from Anderson to McGruder, but the iconic British strip has never been written by a woman. Until now.

grud Preview: Judge Dredd, Suicide Watch2000 AD, a sci-fi anthology that has run continuously since 1977, has enjoyed a reputation for creating fantastic women characters (Halo Jones!) in the various strips that focus on personality first, and gender last. Judge Anderson is perhaps the most well known example, and her portrayal in the 2012 film Dredd by Olivia Thirlby cemented that wonderfully by showing her as Dredd’s equal in every respect – including costume. In fact that very under-appreciated film is one of the strongest comic book movies of all time in terms of gender politics, carried out in a very “no big deal” manner.

It’s little wonder then that women make up a significant sector of the 2000 AD readership, and yet despite both the wealth of women characters in the book, and the number of women creators in the UK, it’s also long held a reputation as being a boys club when it comes to writers and artists.

hamida Preview: Judge Dredd, Suicide Watch

You can imagine my delight then in our roundtable review of Prog 1824 last month when I saw Emma Beeby’s name attached to a new strip, Survival Geeks. I first came across Beeby a couple of years ago at Glasgow Comic Con, and she is perhaps best known for her Doctor Who audio stories along with her co-writer both there and at 2000 AD, Gordon Rennie. Rennie of course has been writing great stories at 2000 AD for years, and is thrilled to be working with Beeby.

Not only is this the first time Judge Dredd has been written by a woman, but Suicide Watch also sees the introduction of the strips first ever Muslim Mega-City One Judge, Judge Hamida. It’s really refreshing to see a publisher stepping up to the plate in terms of diversity both on the page and behind it, and with a world of solid and well-rendered characters at 2000 AD, I hope it leads to the progs being read by an even wider audience.

jinn Preview: Judge Dredd, Suicide Watch

As with all Judge Dredd strips, Suicide Watch is completely readable to newcomers while containing elements of previous storylines. The city is decimated since the Day of Chaos events with 87% of the population wiped out, and Suicide Watch looks at the psychological damage to the survivors as suicide cults become ever more popular in the desperate slums.

Something worse though is hunting in the shadows, something that Dredd can’t quite remember… Psi-Judge Hamida is on the case!

Suicide Watch will be told in three episodes, with the first appearing in Prog 1826 this very week.

preview 01 150x150 Preview: Judge Dredd, Suicide Watchpreview 02 150x150 Preview: Judge Dredd, Suicide Watchpreview 03 150x150 Preview: Judge Dredd, Suicide Watch

Judge Dredd: Suicide Watch (Prog 1826-1828)
Writer: Gordon Rennie, Emma Beeby
Artist: Paul Davidson
Colourist: Chris Blythe
Letters: Annie Parkhouse
Editor: Tharg the Mighty, Matt Smith
Publisher: 2000 AD

7 Comments on Preview: Judge Dredd, Suicide Watch, last added: 4/4/2013
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13. Preview: Sonny Liew’s and Gene Yang’s retro superhero book

retrocover Preview: Sonny Liews and Gene Yangs retro superhero book

Over at his blog, Sonny Liew’s been posting some lettered pages from his as yet untitled upcoming book with Gene Yang for First Second, and it looks pretty great, particularly that 50′s inspired pulpy cover. As a fan of Liew’s work, I’ve been keeping up with this project for a while, (although aware of Yang  -as the author of American Born Chinese and Level Up- I’ve yet to get round to reading any of his books), so I knew it was a retro superhero book, but that’ s about it. Here’s an exclusive, and intriguing, little synopsis from Liew:

‘It’s basically a origins story of a character created back in the 40s – his distinction being that he was meant to be Asian American. Gene has been exploring identity issues with his comics, of course, so this is another angle.

One of the interesting things about the comic was that the artist and creator (Chu Hing) has to go out of his way never to show his face in the comic – which apparently was due to his publishers or editors not wanting to reveal too  clearly that he was, in fact, Asian! We did try to incorporate those elements into the book.’

Chu Hing is credited for working on 29 issues in the 40′s and 50′s, 4 of which were on a title called Blazing Comics (the book Liew’s homaged in the cover above). These books featured the character Yang and Liew are reviving: Green Turtle- ‘the first Asian superhero’, a ‘mysterious individual who almost never let anyone see his face (the reader included). Armed only with his wits, combats skills, a remarkable light aircraft (the Turtle Plane,) and a mystic jade dagger, he and Burma Boy, a youngster he saved from the Japanese, flew across Asia battling the Imperial Japanese Army. While having no obvious powers granted by his jade dagger, he did seem to cast a shadow that had a bright pair of eyes and face.’ (via Comic Vine)

No projected release date for this yet, but another title to add to your list of ‘books to keep an eye on.’

slp1 Preview: Sonny Liews and Gene Yangs retro superhero book

sl2 Preview: Sonny Liews and Gene Yangs retro superhero book

sl2 Preview: Sonny Liews and Gene Yangs retro superhero book

slp2 Preview: Sonny Liews and Gene Yangs retro superhero book

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slp3 Preview: Sonny Liews and Gene Yangs retro superhero book

3 Comments on Preview: Sonny Liew’s and Gene Yang’s retro superhero book, last added: 4/3/2013
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14. Kickstarter Alert: Elysia, A Gorgeous Project

An exciting new original graphic novel from Serena Obhrai and Jennie Gyllblad following the epic adventures of a not so ordinary girl.

cover Kickstarter Alert: Elysia, A Gorgeous ProjectOne of the huge benefits to co-organising the Women in Comics Europe community (and its communal output page) has been getting to know many of the extremely talented women in the industry and keeping up with their various projects. One such artist is Jennie Gyllblad, whose bi-weekly Jenspiration webcomic has become part of my regular reading, and I was thrilled to hear that she was involved in a new project that really showcased her work.

struggle 216x300 Kickstarter Alert: Elysia, A Gorgeous ProjectElysia is a 300 page urban fantasy and sci-fi graphic novel written by the prolific Serena Obhrai, that is currently causing a storm on Kickstarter. With 21 days still to pledge the project has already achieved 74% of the funding required and shows no sign of abating. In other words, get in quick!

Part of the popularity is surely down to the pitch itself, a tale of a fictional future where angels and humans have to coexist side by side, the former guarding the latter but never to enter a relationship with each other. Elysia is the result of a broken rule, and is not only struggling with the usual perils of growing up, but with the clash of cultures and identities within her, as well as being the key to saving the world! Importantly it’s established in the blurb that this is not a religious tale, the angels instead being led by “planetary alignments”.

page3 209x300 Kickstarter Alert: Elysia, A Gorgeous ProjectA story of angels is not something I’ve quite come across in comics before – save of course for Preacher, which is an entirely different sort of story! – and it strikes me as one that will have mass appeal. Angels in Young Adult fiction were rather overdone a couple of years ago, but the focus was always on the tragic suffocating love story rather than the sci-fi and fantasy aspects that the idea is surely ripe for.

The art is stunning with fully painted pages and excellent character design. The Kickstarter video makes it clear just how much work has already been done on this project in terms of design and planning, and this video is, I think, also key to the popularity of the project (go watch it now!). As is a rather clever pledge feature – a ticket to the exclusive launch signing in London. The higher tier pledges also offer fans a chance to appear in the comic themselves.

char Kickstarter Alert: Elysia, A Gorgeous Project

Obhrai and Gyllblad are clearly ambitious with this just the first volume of many, and future plans to turn Elysia into an animated TV series and computer game.

The Kickstarter campaign is for the 300 page Volume 1, split into three chapters of 100 full colour pages with the first scheduled for release in September 2013.

Kickstarter: Join Elysia On Her Journey…

cover text 150x150 Kickstarter Alert: Elysia, A Gorgeous Projectpage 150x150 Kickstarter Alert: Elysia, A Gorgeous Projectpage2 150x150 Kickstarter Alert: Elysia, A Gorgeous Project

1 Comments on Kickstarter Alert: Elysia, A Gorgeous Project, last added: 4/16/2013
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15. Fully Dressed Redesigns of Superheroines

A project by Michael Lee Lunsford – of Supernnormal Step webcomic fame – that sees some of our favourite women superheroes dressed in non-revealing costumes has been causing a splash on the internet today.

Supergirl Fully Dressed Redesigns of SuperheroinesAll illustrations from Michael Lee Lunsford’s tumblr here. 

Point of this: An exercise in character design, attempting to clothe the heroines nearly all the way and not making them painted-on, while still keeping the look of their original costumes in some way. Hopefully keeping them looking as iconic as the originally were. Just showing what can be done with a costume breaking outside the barrier of the norm.

NOT the point of this: some moral code I’m trying to push on you.

Zatanna 194x300 Fully Dressed Redesigns of SuperheroinesJudging by the reaction on my own Twitter and Facebook, the overall response is incredibly positive and the negative responses somewhat revealing in themselves. There’s criticism that all the women are wearing trousers for example, or look frumpy, with fellow Beat writer Steve Morris noting that he was somewhat initially taken back by the fact that these women are drawn with realistic body shapes – not something superhero comic readers are perhaps used to.

Other negative comments followed the predictable paths of, “but superhero men are half naked too!”, “they look like men in drag!”, “prudes!”, and the ever popular, “TWILIGHT!!”. Criticising superhero outfits is, of course, a favourite past time of all superhero comics fans, but when it comes to the women characters such criticism can skate worryingly close to the sexist edge (if not outright flying right over it).

elekra 194x300 Fully Dressed Redesigns of SuperheroinesSo it’s easy to see why Lunsford is keen to point out that he is not pushing a moral code here. Let’s remember too, that women who like these outfits are not out on a crusade to ban all bare legs and boobs from superhero comics (Vampirella’s famous costume for example was designed by the wonderful and feminist Trina Robbins). But it is nice to see that these characters remain as iconic and powerful without all having to bare skin. Just as all superhero men should not have to sport the Namor speedo look. (Although actually, another illustrator has done almost exactly that to further illustrate this very point!)

Vampirella 194x300 Fully Dressed Redesigns of SuperheroinesI really love these, and it’s heartening to see the positive reactions. In my own world, superheroes would have more than one outfit because while some days we all feel like sex kittens, other days we just want to wear our pyjamas and veg out while reluctantly saving the world. And who wants to wear the same thing every day? Stick to a colour scheme to be recognisable, but work that capsule wardrobe folk. Lunsford is now working on a series called Super-Casuals, starting with Spider-Man.

Some of these characters of course have had (or currently have) equally non-revealing outfits. I think what sets these illustrations apart though is that realism in body shapes that Stephen spotted, and the fact that these also look like everyday wear for everyday women. I would totally wear that Supergirl outfit (minus the cape!).

(And wouldn’t these be great for real all-ages comics that aren’t just for kids but are suitable for them too?!)

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Source: Tumblr via Geek Native

15 Comments on Fully Dressed Redesigns of Superheroines, last added: 4/3/2013
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16. On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are ‘Interactive’

“I’m sorry I’m late with my book”, Jimmy Palmiotti said rather humbly, opening a “spotlight” panel on March 31st 2013 at WonderCon, and asked the audience if he ought to put on some “background music”.  Amanda Conner, his co-spotlighter, and Palmiotti explained, tongue in cheek, that if the panel appeared “random”, months of deep thought had allowed them to “plan it to be random”. Attendees were already engaged by the humor, and probably by their avid fandom of both Conner and Palmiotti’s work, in this panel Conner and Palmiotti hoped would be “interactive”.

mbrittany palmiotti and conner 1 300x126 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveFor the first part of the panel, they followed a rough chronology of the story of their working and personal relationship together, but Q &A was welcome throughout. Palmiotti explained that the “magic started” between the couple when he inked a GARGOYLES cover for Conner and a friendship developed between them. This friendship allowed them to learn the “horrible, wonderful sides” of each other, Conner commented. Palmiotti added that they “knew each other insanely well” long before they started dating.

Their first big collaboration, where both provided their own input for a personally satisfying project, involved the VAMPIRELLA comic when Conner asked Palmiotti to create a script where she would be allowed to portray the title character “on the toilet”. Palmiotti, in gallant fashion, concocted a plot involving laxative-laced candy on Halloween, a child-eating demon, and a heroic devourer in Vampirella. Palmiotti encouraged writers to play to the desires of artists and “give them stuff they really want to draw” to produce great results. That’s been their “theme ever since”, he said. Comics have been their “career of choice”, Palmiotti reflected, even though their were “other choices” possible. Conner’s other choices, for instance, included working in advertising, and prior to that, owning a comic book store.

mbrittany palmiotti and conner 2 300x120 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveThis chronological tour abruptly leapt to the present as both Palmiotti and Conner commented on keeping late hours, particularly at the con. The “number one rule”, Palmiotti shared sagely, is “never look at the clock. It ruins the night the next morning, worrying about it”. Then the “only indication”, he said, “is hearing birds. I don’t like that”. This commentary had the audience in uniform, vocal agreement. Conner and Palmiotti introduced another recurring topic in the panel, the sheer number of shoes Conner has managed to assemble. She insisted she had no more than 20 pairs of shoes, but Palmiotti remained dubious, putting the number at more like 600.

This speculation was interrupted by a question from the floor about the “timetable” on the planned collaboration CAPTAIN BROOKLYN. Conner explained that she’s working on a “glut of covers” at the moment, but when she’s finished those off, she’s going to stop other work and focus on BROOKLYN. Conner confirmed that they are “thinking about” the possibility of doing a Kickstarter for the project. CAPTAIN BROOKLYN, Palmiotti explained, is about a garbage man in Brooklyn, with a “house full of cats” and “Russian massage parlor girls next door” who has to devise a financial means of helping his sickly grandfather. On top of that, he comes to possess “superpowers that really don’t help his life”. Palmiotti says the book, as scripted, is “funny” but he trusts Conner to “bring it down to earth” and “ground it”, a power he feels is her particular strength as an artist. Her work “has a soul”, he said, “The eyes have a soul”, but he jokingly threatened her with finding a replacement if she doesn’t pick up the production pace.

mbrittany jimmy palmiotti 300x260 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveSince the panel declared itself to be “interactive”, I asked Conner about her background studying comics art at the Kubert School in New Jersey, and whether she felt it was beneficial to study comics specifically in order to become a professional comics artist. The benefits, she said, of specialized study, is that she now knows how to “use a lot of other tools besides drawing specific to what I want to do”. At the time that she attended the Kubert School, she said, “most other art colleges frowned on comic art” and it was “not respected”. She feels things are “more open now”, but at  the time, she said, the Kubert School was “exactly what I needed”. Palmiotti commented that at that time, the Kubert School also had very few women, about 4 in her class, Conner recalled. Now comics are a “little more accepted”, Palmiotti said, and the word “geek” is on the rise.

“Now we’re the cool kids and can talk about stupid stuff”, Palmiotti commented, including channeling child-like behavior to geek out about things like films. Both Conner and Palmiotti revealed that they are avid film watchers, and particularly Palmiotti, who goes to the movies a couple of times a week. Conner focuses on particular films that catch her attention, which she watches “repeatedly”. As a kid, she was a huge fan of The Poseidon Adventure, then Star Wars, The Terminator, The Long Kiss Goodnight, and more recently, Kiss Kiss, Bang Bang.  Palmiotti’s most recent film enthusiasm is for the film Upside Down, particularly fascinated by this love story featuring reverse gravity fields and conflict between differing worlds.

mbrittany amanda conner 300x286 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveAn audience member brought up the subject of the completion of Conner’s run on SILK SPECTRE from the BEFORE WATCHMEN series, a project that ran only four issues rather than a possible six. “It could have stretched to 6”, Conner said, but she found it wasn’t necessary to do so. She declared herself relieved to have finished the job, since it was “labor and research intensive” to make sure she “blended it into the original storyline” of the mid to late ‘60’s. Her goal, which made the job more difficult, was to present “not people’s perception of the 60’s, but actually the ‘60’s” in contrast to our current, commercial views of the time period. This quest led her to contact her mother and her aunts, the youngest of which was “Laurie’s age” during the same time period. Palmiotti, who witnessed Conner’s rather excruciating commitment to historical accuracy in her art, came to call SILK SPECTRE “that effin’ book’ (which was the PG-13 version of the phrase).

Palmiotti said that Conner “became obsessive with every building” she drew, as well as clothing. The “layout” for Laurie’s house, apparently, was drawn from a single panel featuring a single room in the house in WATCHMEN. Conner built an “entire house” around a living room contained in the original comic. Palmiotti reminded the audience, who then applauded, that Conner’s work on SILK SPECTRE has since been nominated for a Reuben Award in “good company” with Evan Dorkin, and Bernie Wrightson, two of their favorite creators.

I asked Conner and Palmiotti what, particularly, they are looking for that they find attractive in a project in terms of character and plot. Palmiotti replied that he’s looking for several things, including the “soul of a character”, “what they want”, “what they fear” and “something at stake”. He’s very drawn to idea of romance in comic books. “It’s there even in JONAH HEX”, he said. “I like the idea of two people who have something in common, a goal”, Palmiotti explained. Even if he’s writing “horrible people”, he’s “looking for a likeable trait”. His example prompted a lot of laughter from the audience, proving the maxim “It’s funny because it’s true”. He said that even “Hitler’s dog thought Hitler was awesome” because the dog, being fed and tended by his master, could find a likeable trait. You have to “find those things in the characters”, he said, and ask yourself, “Why would we care?”.

mbrittany palmiotti and conner 3 300x115 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveConner’s particular take on character focuses on the idea of perfection and imperfection. “I try not to make the character so perfect”, she said, preferring to create a character who is “someone like you know”. She wants her comics audience to react by thinking, “I know somebody who’s just like that”. That’s one of the reasons Palmiotti finds Spielberg films compelling, he explained, since they “start with the hero screwing up” and “we relate”. If a hero is “too perfect, there’s push-back”. He doesn’t respond to films where there’s a “super handsome guy and a perfect girl”, finding them “boring”.

An audience member’s question about Conner’s work drawing BARBIE in the past led to an energetic discussion of Wonder Woman as a character and the possibilities of new directions for her books. “I would love to write WONDER WOMAN”, Palmiotti admitted; he sees her as “more down to earth, less superior” than some other creators since being “too perfect” is a turn-off, though he thinks some solid work has been done on WONDER WOMAN. He observed that in some WONDER WOMAN comics he’s read, the creators “make everyone else more interesting” than Wonder Woman and he can’t understand that approach. “She’s the most interesting person in the room”, he pointed out, not her surrounding characters. Of course, he added, he would only want to write WONDER WOMAN with Conner as the artist on the project.

BW SILK SPECTRE 1 Cvr 195x300 On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are InteractiveThe last few questions fielded by Palmiotti and Conner included their typical work schedules, which they revealed to be opposite, and therefore difficult in timing, Conner’s recollections about her work for indie magazines, which she described as “guerrilla comic book making”, and what comics they like to read right now. Conner cited Terry Moore, finding herself “rivetted” by every story. Palmiotti’s a big fan of Darwyn Cooke’s work, but also always comes home with a “stack” of comics from the shop on Wednesdays. He buys every #1 issue from every company, he revealed, and continues to “try everything… like it’s my job”.

Conner and Palmiotti certainly presented a fully interactive panel, so much so that when panel time ran out, it felt like an interrupted conversation with plenty more to say. Hearing stories from their daily life and their work suggested that the divide, especially for these collaborators, is artificial, with influences moving back and forth constantly. Maybe that’s the secret to their wide-ranging output in comics, and a glimpse of the reason behind the energy they continually bring to the industry. The panel illustrated well the benefits of the “spotlight” approach to con appearances giving enough time and focus on particular creators to generate a conversation with their audiences.

 

Photo Credits: All photos in this article were taken by semi-professional photographer and pop culture scholar Michele Brittany. She’s an avid photographer of pop culture events. You can learn more about her photography and pop culture scholarship here.

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

2 Comments on On the Scene: WonderCon 2013, Amanda Conner and Jimmy Palmiotti Are ‘Interactive’, last added: 4/28/2013
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17. INTERVIEW: Stephen Mooney Goes Creator-Owned for ‘Half Past Danger’

Later this year IDW will be publishing Half Past Danger, a new series written, drawn, and created by Stephen Mooney. After working as artist on several IDW titles including Star Trek and Angel for the last few years, Mooney decided it was time to set up a creator-owned project, which he’d have full control over. In order to do so, he had to set aside a year in which he scripted, designed, pencilled, inked, coloured and lettered the project – six months in which he wasn’t earning money from any other gigs. It was quite the risk, taking himself out of the comics scene for a year in order to focus on a comic he had no idea would ever see the light of day.

However! The good news is that IDW decided to pick up the book, starting with issue #1 this May – preorderable now! I spoke to Stephen about making the leap into creator-owned work, the inspiration for Half Past Danger, and how the experience has been.

hpd1 INTERVIEW: Stephen Mooney Goes Creator Owned for Half Past Danger

 

Steve: Half Past Danger is dedicated to your father, “who took me to the movies”. What kind of films would you go see? Were there any in particular which served as inspiration for Half Past Danger?

Stephen: Oh wow, yeah. Loads! The first film I can remember my dad taking my brothers and I to see was E.T. in the Savoy cinema in Dublin in 1982, when I was five years old. Still my favourite cinema to this day. I can remember it like it was yesterday; its one of my first real memories. The whole experience made such a huge indelible dent on my psyche, in so many ways. The bustling anticipatory atmosphere of the jam-packed theatre, the crowd reactions as the movie ebbed and lowed. I was absolutely hooked. It also started my love affair with Spielberg’s eighties ouevre. Films that followed included The Return of The Jedi, Indiana Jones and the Temple of Doom, The Goonies, Back To The Future, Big Trouble In Little China, Indiana Jones and The Last Crusade, and many, many more.

The most obvious influences on Half Past Danger filmically-speaking are undoubtedly the first three Indiana Jones movies. They really colour and inform my entire storytelling style. That bang-zip-wallop rapid-fire action beats-ridden kind of a narrative, with a few gags interspersed. Half Past Danger aspires to be that style of tale. Strong influences also would be the very early Connery Bond films, and pulpy matinee-style fare like The Treasure of the Sierra Madre. Then of course you have the classic Harryhausen dino movies. Great stuff, all.

Steve: How did the story of Half Past Danger start to come together? When did you first have the idea for it?

Stephen: The idea has been in my mind in some shape or form for years now, in that I’ve always known that if and when I ever attempted a story of my own that it would be 100% mired in that kind of pulpy action-adventure style, simply because that’s the genre I feel most comfortable in, and know so well. I always knew also that I’d want the main character to be an Irishman, since that’s the one thing I’ve been all my life, and nobody could tell the story of that particular character better than me, to my mind. I guess somewhat inevitably I injected much of my own personality and traits into a somewhat idealised version of myself, and placed him squarely into this scenario I’d begun to dream up. Hell, the guy even looks like me. If that’s not vanity wit large, I dunno what is.

The story came together over the last couple of years, I knew the high concept from the start, Nazis versus dinosaurs, but I wanted to really take my time and write something that hadn’t specifically been seen before, since as everybody knows, a lot of these themes have been done before on many occasions. The real trick is to give readers something they haven’t experienced as of yet, and I didn’t want to press too far ahead until I was sure I’d come up with a new spin on what in some ways could be seen as an old tale.

Once I figured out the main wheres, whys and whats, the rest came fairly rapidly.

Steve: This is your first creator-owned work – how did you decide that Half Past Danger was the right project to get off the ground?

Stephen: Well, it’s the only project that I’ve ever completely fleshed out, to be honest. I had this one idea that I thought was really strong, and it was bang in the middle of my wheelhouse, or more specifically what I wanted my wheelhouse to be, so I ran with it. To be honest I didn’t question it too much. Do I have other ideas? Yeah, but they all revolve around this universe! I guess I just had a single, enormous itch I needed to scratch for the time being, and I’ll see where I go from there.

hpd2 INTERVIEW: Stephen Mooney Goes Creator Owned for Half Past Danger

Steve: You’ve said that you took six months off to focus on this project, writing, drawing, inking, colouring, lettering…. Where did you start with the project?

Stephen: With the writing. I didn’t put pencil to paper drawing-wise until the full series was totally written and put to bed. Then pencilling, inking, coloring, lettering, in that order. Then back to the start again for issue 2 and go again; rinse and repeat.

Steve: Did you work issue-by issue on the story, or plot out an entirety and then start filling it in? How did you approach the story once you had the concept locked down, in essence.

Stephen: I worked out the entire plot first. I’d be terrified to embark on a story without knowing how it was going to end. To be honest, I’d probably never GET to the end in that scenario, I’d just circle the drain narratively until I eventually flushed the project. In order to commit myself to this massive body of work, I had to make sure everything was utterly and clearly signposted. Otherwise I wouldn’t be able to visualize my goal, and I’d be second-guessing myself all the while. Because the writing was the only element that I’d never approached before, I wanted to give it all of the respect it deserved, and to take the time to get it done right. Or, at least as right as I could get it!

Steve: How long has each issue taken you to complete? Did you find yourself surprised by how difficult certain aspects of the process were?

Stephen: Man, too long! The writing took about 2 months all-in, including research. That was fine. It was when I got stuck into the art side of things that I began to get bogged down a little. One of my dreams for the book was to do absolutely everything myself; complete creator control. That proved to be somewhat of a pipe dream in a way, though. The first issue of the book took me four months to pencil, ink, colour and letter. That was just unsustainable, the book would take another two years at that rate, and I was already six months in. Hence the addition of Jordie Bellaire as series colorist from issue 2 onward.

Something had to give, and of all of the aspects visually, I was spending the most time on the colours, which was crazy. Jordie is a very close friend, and when she saw me floundering she offered to dive in and help me out. She’s an amazing colorist, and a big fan of a lot of the same source material as I am, so it was a pretty seamless transition really. It also doesn’t hurt that Jordie’s a phenomenally talented colorist, in constant demand at all the biggest companies. I’m certainly beyond delighted that she chose to climb aboard.

With Jordie alongside, I’ve been spending two months a piece on the subsequent issues, almost all of that time spent drawing and inking the 26-odd pages per issue, then a couple of days of lettering at the end.

hpd3 INTERVIEW: Stephen Mooney Goes Creator Owned for Half Past Danger

Steve: I was really struck with a blog post you wrote about the role of writing and art in comics - http://www.halfpastdanger.com/2011/10/writing-vs-art-this-time-its-personal.html . Now you’re further into the story, how have you found the balance between writing an issue and drawing it?

Stephen: It’s very hard for me to separate the two, if I’m being honest. In this instance, it’s all just the story. When I was writing it, I knew exactly how every beat and scene would look on the page (or at least how I’d like it to look), and now that I’m drawing it, I almost know off by heart the entire story and script, so it all just flows onto the page. Again, it’s all just utmost inseparable elements of the story, for me. The script is more a broad outline with fairly tight dialogue than anything. Stage directions.

Steve: I’ve read the first issue of the series, and really enjoyed the central character, Tommy Flynn. Did you find the design process easier for a character you created, and would be writing yourself? Has it been easy translating your ideas to the page, rather than interpreting an established work, as you’ve done before for IDW?

Stephen: Yeah, I think it has. I wouldn’t say easy, but I certainly haven’t had to wrestle it into submission or anything like that. Probably because the main character is a bit of a cypher, in that he acts and reacts pretty much the way I would assuming I were a lot braver and a tad more selfless. Working with the established characters, like say Angel or Spike wasn’t that difficult either though, in terms of working what was written on the page, because I had such bloody good writers whom I trusted implicitly. I’ve been very lucky that way. I’ve never had trouble portraying any given character on the page, the acting and character beats are one of the very few aspects of the drawing that come totally naturally to me.

Steve: With more control over the final product, have you noticed yourself experimenting more with pacing and panel layout?

Stephen: Oh god, yeah. WAY more. I’m very respectful of a given writer’s script when I get it on a work-for-hire job, I’m loathe to mess with what they’ve asked for in their direction. They spent time working that stuff out, so I stick pretty religiously to it when at all possible, even when I might disagree on the shots called for. Or maybe there might be a crazy talking order or something going on that just isn’t feasible without the addition of an extra panel or the use of a slightly different angle. Perhaps I should go more with my own gut, I don’t know. Usually I just want to make the writer happy. If there’s leeway there, I’ll certainly take it. This kind of touches on that article on the Half Past Danger process blog that you mentioned in one of the earlier questions.

On my own book, I’m much freer to go with my initial instincts, storytelling-wise. It’s one of the most satisfying elements of the whole venture, and one of the reasons I actually wanted to attempt it. I think one of the reasons that people seem to be responding to how ‘cinematic’ the storytelling is, is because that’s my natural modus operandi, and my default setting.

Steve: How has the experience of working on a creator-owned project been for you?

Stephen: Absolutely wonderful, so far. Dizzying highs, terrifying lows, creamy centres. It’s as hard as I’ve ever worked, and in even more of a vacuum than before. It’s incredibly scary and daunting, because at the end of the day, for better or for worse, it’s all me on the page; nobody to hide behind. But at the same time, that’s pretty much the most incredible aspect. Where else can a sole creator be responsible for almost every aspect of production? Film? Animation? It just doesn’t happen, and that’s one of the reasons I love comic books so much.

Steve: Do you see yourself doing more creator-owned work in future, or are you looking to alternate with some more work-for-hire projects?

Stephen: In a perfect world, I’d love to do further HPD series every year or two in the Hellboy model, with the odd work-for-hire gig interspersed between. But obviously, that all depends on how the first series is received. I’ll certainly stick around for as long as Chris Ryall and the amazing guys at IDW will have me, I genuinely don’t think that there’s a better home for Half Past Danger.

hpd4 INTERVIEW: Stephen Mooney Goes Creator Owned for Half Past Danger

Steve: Jordie Bellaire will be coming on as colourist as of issue 2, as you’ve mentioned, whilst I believe Declan Shalvey will be drawing a backup strip for each issue. There seems to be quite a growing community of comics creators in Ireland recently. How important is it to have that sense of a creative community? Is it helpful to have people to bounce these ideas off?

Stephen: Oh, it’s invaluable. it really is. Having guys (and gals!) like Dec, Jordie and also Nick Roche, Will Sliney, Stephen Thompson and all the other Irish pros to bounce stuff off and get opinions from is simple indispensable. We’re a very close network. Almost collaborators in a way. I couldn’t do this without their help, I mean that. Otherwise I’d just be floating along in a nebulous void of gibberish. And I wouldn’t even know if it was good gibberish. So yeah, absolutely essential.

Steve: What advice would you give to anybody looking to create their own comics?

Stephen: Get off the pot and do it. Let go of the doubts and the maybes, and just make it happen. Everybody is afraid; everybody wonders if they’re actually good enough. I know I do. The only way to find out is to light that touch-paper, and have at it.

At the end of the day, even if Half Past Danger doesn’t hit that sweet spot critically or commercially, I’ll still have the satisfaction of knowing I tried.

I did my best. Otherwise, as dramatic as it sounds, I’d go all the way to the grave wondering what might have been.

 

Many thanks to Stephen for his time! If you’d like to find out more, you can read all about the process on his blog, which has been constantly updating with information and thoughts on the creation process for the last few months. You can find his pencilling, inking, colouring, bits of script, all sorts of things on there – I really recommend you have a look. You can also find him on the twitters! Half Past Danger #1 is out in May.

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18. On the Scene: WonderCon 2013, Ann Nocenti and Jim Lee Enthuse about Comics

On March 30th, WonderCon attendees got treated to a bonus feature in a Spotlight panel with Ann Nocenti, Jim Lee acting as her interviewer. The two had so much shared history that they reminisced about the “good old days” at Marvel as well as plunging into the current artwork that most impresses them on their work for DC. The panel opened with a tone-setting description from Nocenti of her time as a Marvel writer and editor, “back in the day when Marvel Comics was so much fun”, when you could “smoke and drink and have guns in the office”. Lee confirmed that the gun in the office was an observable phenomenon, and Nocenti added by way of explanation that guns were needed for “reference”.

mbrittany nocenti panel 1 300x151 On the Scene: WonderCon 2013, Ann Nocenti and Jim Lee Enthuse about ComicsLee started off by introducing Nocenti as the “self proclaimed female token writer at DC” and asked her how her current state came to be, considering that in her Marvel days there were several women on staff. Nocenti commented that though there were women at Marvel, she recalled that there were never any women at comic cons back then, unlike the demographic at WonderCon. “It must have been rough on you guys”, she teased Lee. Some of her workmates at Marvel, she explained, were Mark Gruenwald, “the soul of Marvel Comics”, Larry Hama, who was known for “pounding, crazy music” in his office, and Peter Sanderson, a “living archive” of all things Marvel.

Nocenti obviously had fond memories of the bullpen days at Marvel, stating, “The physical bullpen made the place creative”. She had a steep learning curve upon arriving at Marvel with a fine arts background, and had a lot to learn under her first editor Jim Shooter, someone who she described as “having a beautiful sense of story” and who ingrained in her the need for a “can’t/must” moment of conflict for a hero. The maxim still holds true for Nocenti, she confirmed. “He’s right”, Lee said, “Conflict is one of the key things in drama”. “Louise Simonson also had a huge influence on me”, Nocenti added, a woman who had the “power to cloud men’s minds” according to legend, by infusing even her most severe criticisms with a “cheerful attitude”.

mbrittany nocenti panel 3 300x225 On the Scene: WonderCon 2013, Ann Nocenti and Jim Lee Enthuse about ComicsNocenti shared some of the lessons she learned from editing at Marvel with the audience, including the need for the editor present a fan’s perspective to the writer or artist: “A good editor has to understand that a writer is working so hard, and is so over worked, that they need ideas thrown at them from a fan’s perspective”. But from the editor’s perspective, she observed, it often leads to bizarre conversations and often caused her to ask herself “Did I just say that?” when generating “wacky” ideas with writers. Nocenti particularly enjoyed crossover development in the bullpen, and feels that she wasn’t alone in that enthusiasm, sharing “really exciting creative meetings” where “everyone would want to play at the same party”. Her advice to editors is to “learn everything”, like a “captain knows how to run a ship”, and she feels that this approach was encouraged at Marvel, but is less common today. This enables an editor to “know what everyone’s going through”.

Lee presented Nocenti with a copy of a comic they had once collaborated on together, though she confessed she didn’t recall the book, X-Men #39. After flipping through it and chatting together, Nocenti declared, “This looks like a great story. I want to buy this and read this!”, to the audience’s amusement. Lee’s questions, however, led Nocenti into darker recollections, about the “mini implosion” period at Marvel that led to her departure. Ron Perlman, she narrated, came into her office one day, wanting to meet her, and was fairly charming, but the “next thing we knew, he had gutted Marvel” financially. It was a “very traumatic” experience for “old timers”, she commented, and brought to her attention a famous quote from Dorothy Parker: “Don’t put all your eggs in one bastard”. After leaving Marvel, Nocenti worked in journalism, teaching, and filmmaking, gaining a wealth of experience that she now finds useful for life back in comics.

mbrittany nocenti panel 5 300x159 On the Scene: WonderCon 2013, Ann Nocenti and Jim Lee Enthuse about Comics Writing a story about Catwoman in Arkham Asylum, for instance, she said, is drawn from a combination of her experiences working “at a place like Arkam” in her youth, and also from later editing Prison Life Magazine, which contained the work of prisoners. She observed a psychological feature that she’s incorporated into comics, the fact that it’s often “one small thing” that drives people crazy, not necessarily the bigger issues in life. Her experiences as a journalist and activist also led Nocenti to visit China, and some of her observations there led directly to her recent writing on GREEN ARROW, particularly noticing the pervasive “firewalls” on internet access in China and the sense of surveillance. Though she enjoyed working on GREEN ARROW, Nocenti explained that she “just couldn’t find her connection” to the character and was happy to move on to writing CATWOMAN, a character who she felt immediately in sync with. Her work on KATANA, too, keeps her imagination on its toes, drawing on the “idea of ancient clans, where the rich hire Samurais and ninjas are like spies”.

mbrittany nocenti catwoman 172x300 On the Scene: WonderCon 2013, Ann Nocenti and Jim Lee Enthuse about ComicsLee and Nocenti spent the remainder of the panel showing and discussing process artwork and completed panels from upcoming CATWOMAN and KATANA stories, and enthusing over their finer features. The images included the set up for what Nocenti described as a “big gang war” for Catwoman and scenes in Arkham with “old torture devices”. Nocenti’s work on KATANA is based on her own obsession with martial arts and Kurasawa and martial arts films. “All comic book writers are doing really is unloading their personal obsessions on the page”, she confessed. This leads the writer to worry that readers might not find it interesting, she said, but in the case of Katana, Nocenti’s obsessions have translated to plenty of interest from fans. Nocenti regularly practises karate and judo around the house to see how Katana would move and act, and makes things even more “realistic” through watching martial arts films. It’s clear that her adaptable nature, shown throughout her varied career paths, is still going strong, and that her personal enthusiasm for her projects is still one of Nocenti’s most defining features.

 

 

Photo Credits: All photos in this article were taken by semi-professional photographer and pop culture scholar Michele Brittany. She’s an avid photographer of pop culture events. You can learn more about her photography and pop culture scholarship here.

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

7 Comments on On the Scene: WonderCon 2013, Ann Nocenti and Jim Lee Enthuse about Comics, last added: 4/1/2013
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19. On the Scene: WonderCon Hasn’t Lost Its Mojo

The biggest topic of discussion leading up to WonderCon has been the location. Most WonderCon goers have been very disappointed by the move to Anaheim, CA, over San Francisco. There’s ongoing chatter about whether it will move back to San Francisco in 2014, but no clear news on that possibility yet. If location alone is going to be a deal-breaker, there’s not much getting around that, but the convention itself, running in Anaheim, deserves some honest assessments about its merits or demerits, whatever they might be.

IMG 47681 300x225 On the Scene: WonderCon Hasnt Lost Its MojoTo start with, WonderCon 2013 allowed con badge pick-up and pro pass pick-up from noon the day before the con, always a good move. The staff were friendly and helpful, and it was a transaction bound to only take a couple of minutes, whatever the need. Glimpses of the convention center were promising: it’s a fairly spacious location with lots of impressive glass allowing light in, and a wide pedestrian zone in several directions, including fountains and palm tree lined seating nooks. The hotels in the same pedestrian complex as the convention center offered discount rates for the con weekend that were comparable, if not a little lower than the hotel deals available for other mid-sized cons on either coast, and rooms were still available for booking near the con period. The only downside of the hotels is that a couple of them appeared a little understaffed to handle the sudden influx of arriving guests between 7PM and midnight the night before the con opened, meaning somewhat long lines for check-in and a lack of staff to answer the needs of guests who had already checked in.

IMG 4771 300x225 On the Scene: WonderCon Hasnt Lost Its MojoThe con opened with less hassle. The lines were long for entry, but moved briskly, and once the initial entry period was over, there was an ease of access that was enviable in comparison to big cons like NYCC. All doors were available for entry from the exterior of the complex, regardless of the type of pass you might have, and then badges were checked before entry to the floor itself. This ease of access had some helpful implications. If during the day, you happened to want to return to the surrounding hotels to drop off heavy bags of con purchases, you could do so in a matter of minutes and be right back on the floor or into panels without missing a beat. These observations apply to Friday, the first day of the con. Saturday is expected to be the more high volume day of the convention, with passes sold out well in advance, and the procedure for admission may change to handle these numbers.

IMG 3905 300x225 On the Scene: WonderCon Hasnt Lost Its MojoThe interior of the convention center has an unusual layout, with halls and walkways front-loaded, including tall stairways and escalators leading up to three floors, two of which, as well as the basement, are used for panels and events, with the first floor mainly dedicated to the con floor. On a day of reasonable numbers of attendees (and Friday passes did eventually sell out early in the day), this functioned very well. There were no circuitous hallways needed to reach the upper or lower floors. The open areas, however, are a little narrow, and its possible that on Saturday this could lead to more traffic jams, but since all passages lead in straight lines, it’s likely to move reasonably quickly, rather than requiring complex strategies to get from A to B.

 

IMG 4781 225x300 On the Scene: WonderCon Hasnt Lost Its Mojo

The floor itself is spacious, and has  a wide range of tables and booths that fans would consider a staple of cons from major publishers, to small publisher tables, a few video game features, and plenty of small artisan sellers. Wonder of wonders, there were even freebies of comics and ephemera available from several publishers, something that seems to have disappeared from NYCC, but remains for the savvy at SDCC. Fan reactions were positive. Despite reasonably high numbers of influx, the passage ways between booths were navigable, even with cosplay photo options straddling the thoroughfares. Cosplay was strongly represented, though not a dominant feature of the day, and without the need to rush in order to spend long periods pushing through crowds, even the cosplayers seemed in a pleasant mood, more than willing to pose for photos and interact before going to hunt down a variant comic or discount trade on their list.

There weren’t a massive number of variant comics made available for WonderCon 2013, but the ones that were received a lot of attention. Dark Horse variants drew lines that moved briskly, whereas DC’s variants of BATMAN and JUSTICE LEAGUE titles were a little more unwieldy. To their credit, con staff kept the lines in order, but if you wanted a DC variant from WC 2013, it took a little determination and maybe an eye toward timing. Close to closing time for the day, the lines were only a quarter of their previous eye-rolling length. A common feature of the cons and local businesses was the overarching politeness and patience of staff. Maybe it’s part of the “happiest place on earth” Disneyland motif.

IMG 3891 225x300 On the Scene: WonderCon Hasnt Lost Its Mojo

The panels offered at WC 2013 are also somewhat limited in number and range, with fewer cult-following creators as guests. That’s not to say that WC lacked worthy guests, but they were a little strapped to participate in several panels each to carry the load. The atmosphere of the con, more pleasant because of less stress and crowding, seemed to bleed into the experience of the guests as well, and they appeared laid back and informal in panels. Because things weren’t overcrowded, there wasn’t a need to stand in long lines to access panels with creators and pros, and there was more of a possibility that you’d be able to ask your own questions during Q and A sessions rather than battling it out to make it into long queues for the mike. During floor signings, creators seemed equally at ease and with a less crowded atmosphere, they were happy to chat with fans and actually had the time and space to respond to fans, often expressing their own gratitude for the support.

IMG 4801 300x225 On the Scene: WonderCon Hasnt Lost Its MojoSo, all in all, the con is showing strong signs of being well-organized, friendly, and appealing to fans. Enthusiasm was high, with plenty of excited chatter rather than grumbling complaints about discomfort. The outside areas available for relaxing contributed to this, and the pleasant weather didn’t hurt, either. It made the con feel more about a con space rather than a building that pedestrian areas surrounded the convention center with outdoor seating, and that the floor itself had an outdoor atrium with food vendors to complement its floor-based foodcourt, with seating available.

IMG 4775 300x225 On the Scene: WonderCon Hasnt Lost Its MojoRight now, Wondercon in Anaheim has all of the amenities of a mid-sized con on its way to becoming a large con without large con problems to contend with. It’s location may be a problem, but there are some selling points. Firstly, even flying into LAX versus a more local airport means only a reasonably priced shuttle ride to the venue complex, and secondly, there is a strong potential in Anaheim for a family-friendly experience. Cons are great for kids, and plenty were in attendance (some of the greatest cosplayers, in fact), but, of course, all the Disney locations are within a couple of miles radius of the convention center. Several pros I spoke to brought their families with them because of this feature, and were having a blast. In several panels, creators pointed out their spouses and kids in attendance, and the Disney location was, again, one of the reasons. Of course, this would mainly appeal to the demographic who have kids, but it was an interesting extra dimension to the con experience. Whether a Disney fan or not, the presence of Disney means lots of pedestrian areas, local transport routes, and two large restaurant complexes near the convention center. Within a mile of con, you could choose from dozens of restaurants and bars, and plenty of shopping to boot. So even though Anaheim seems like a strange location for the con due to its relative isolation, within Anaheim operating without a car and still having a night-life is definitely possible.

IMG 4770 300x225 On the Scene: WonderCon Hasnt Lost Its Mojo

Saturday, the biggest con day, may well be more trying for attendees, and any weaknesses beneath the surface in terms of planning and resources will no doubt become apparent, but taking the first day of WonderCon in Anaheim on its own, and weighing its virtues comes with plenty of surprises. In short, it felt easy to attend, interesting to observe, and exhibited a lot of the strengths of a well run con in an appropriate location. It may not be WonderCon in San Francisco, but it was still WonderCon, with a commitment to comics, pop culture, and the needs of fans.

 

 

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

4 Comments on On the Scene: WonderCon Hasn’t Lost Its Mojo, last added: 4/1/2013
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20. On the Scene: WonderCon 2013, ‘What Makes an Icon?” with Nocenti, De Matteis, Mahnke, Slott, Waid

A panel on Friday, March 29th, the first day of programming at WonderCon brought together a rather iconic cast to discuss “iconic characters” and what keeps a character “true” to their origins over long periods of time. Mark Waid opened as moderator by pointing out that the table full of seasoned pros had more than 125 years of comics experience between them and most had worked on longterm characters and newer creations alike. The essential question posed by Waid was how to “vault” characters “into the 21st century without losing what keeps them special”. The question seemed particularly pertinent to Waid, whose ongoing work on DAREDEVIL has evoked critical acclaim. Waid asked his panellists how they handle the “core elements of characters” to face this challenge.

mbrittany mwaid 1 255x300 On the Scene: WonderCon 2013, ‘What Makes an Icon?” with Nocenti, De Matteis, Mahnke, Slott, Waid J. M. De Matteis introduced an image that stayed with the panellists as a reference point for discussion. He felt that creators handling long-lived characters work “within a cage”, so they can’t “go wide” with the character in term of change, but they can “go deep” in terms of making new discoveries. For De Matteis, personally, it’s all about the “Big Why” of characters, figuring out what makes them tick. He prefers working with super-villains to pose questions about the formative impact of their past histories because there’s “always a little corner of the psyche to dig into”. Ann Nocenti, however, in her recent work with Catwoman found that “her archetype was pretty clear” as a troubled kid originally, “on the streets” originally, and moving through “foster homes”. Her intuitive approach is to “play with a character and see what feels right” and she doesn’t mind the fact that later creators will do the same with long-term characters. It’s “like treading water”, she said, “You give a sense of constant, dynamic action, but you’re really not moving far”, and she expects later creators to be under the same constraint.

mbrittany nocenti slott dematteis 300x117 On the Scene: WonderCon 2013, ‘What Makes an Icon?” with Nocenti, De Matteis, Mahnke, Slott, Waid Doug Mahnke’s challenges, as an artist working on long-term heroes, is rather specific, handling costumes and their overtones. He observed that heroes, even today, often don’t look “contemporary” because their appearance has become iconic and we no longer question the anachronism, like Superman’s “underwear outside his pants”. Other features like capes and boots, Mahnke said, “made sense at the time” they were created based on a “swashbuckling” influence. In fact, he explained, an artist’s job is to “bring out the majesty in the character. It doesn’t matter so much what they’re wearing”, but you can use costume as a “tool” to use to your advantage.

mbrittany dematteis mahnke 300x145 On the Scene: WonderCon 2013, ‘What Makes an Icon?” with Nocenti, De Matteis, Mahnke, Slott, Waid Several of the panellists then commented on the fact that objectively, some of the nomenclature and costumes of characters created decades ago would seem “stupid” now. Nocenti’s example was a resurrection of a minor character, Zebra Man who was “visually fantastic” but the name and concept bizarre. Slott felt that once an icon is an icon, “the fact that it’s an icon gives it weight”, preventing further critique from readers. Even Waid’s considered opinion was that “Green Lantern” is a “stupid name for a character, but after 75 years”, it has “gravitas”.

mbrittany nocenti slott 300x161 On the Scene: WonderCon 2013, ‘What Makes an Icon?” with Nocenti, De Matteis, Mahnke, Slott, Waid The panel then tackled the question of when and how exactly a character becomes officially iconic, and they set the bar high on awarding this status. De Matteis opined that “nothing about the character idea makes it iconic. It’s the execution”, and not every character reaches this status despite reasonably strong storytelling behind them. Dan Slott interjected that it only takes “one writer and one artist to do it”, like Frank Miller on DAREDEVIL. The discussion often drifted into slap-stick commentary on the more absurd aspects of superhero lore like the possession of a super vehicle as an icon accoutrement. Nocenti provided the little known detail that Cat Woman’s car is known as a “Catillac”. Slott confessed to proposing in a “meeting with real adults” that Superman’s car should be known as “Superman’s Ford Taurus of Solitude” with disasterous results.

Waid observed that some characters are iconic in pop culture without necessarily being long-lived, like Woody Woodpecker, who’s highly recognizable, but not a currently active character. Waid commented that the tendency toward merchandizing may encourage the slow-down or freeze of new developments in a character since “every character becomes a beach towel” in the end. The entire panel segued into a long and fairly serious discussion of Wonder Woman as a character and why she has, or has not, lived up to her iconic status in terms of actual comic storytelling.

mbrittany mwaid 2 251x300 On the Scene: WonderCon 2013, ‘What Makes an Icon?” with Nocenti, De Matteis, Mahnke, Slott, Waid

Most felt, like De Matteis, that Wonder Woman comics have not always been “all that good”, nevertheless the character definitely qualifies as “iconic”. Waid had a fairly idiosyncratic theory behind why this is the case. He observed that there was a strong “sexual element” to the “first 10 years of the strip” that was later removed to render the character more “plain vanilla”, and that now, lacking that “x-factor of sexuality”, stories fail to live up to the early days (an issue, he said, he frequently discusses with Grant Morrison). Slott disagreed pointedly with Waid’s assessment. He instead blames the lack of verve in Wonder Woman comics to the fact that comics are essentially a “make dominated industry” that has not explored the “many angles of the character” sufficiently. Slott still feels that if the right team is put together, the stories can rise to iconic status again, without recourse to the “weird quirky bits”. His choice of phrase caused plenty of giggling among the panellists.

This led Waid to ask his panel how they decide what elements are most essential to a character, what continues to translate, and what can be left behind. De Matteis advised to “always approach the characters psychologically and emotionally” and not worry too much about the “other stuff”, and sometimes that psychological appeal can be found in lesser known characters. Nocenti commented that her current work on KATANA based on the strange but intriguing concept of a “girl with a sword” produced “good potential” for developing “obsessional love triangle” elements between herself, her murdered husband, and his murdering brother.“The less iconic a character, the more fun you can have!”, she enthused.

Slott agreed with Nocenti on  this idea, up to a point. When you’re handling an iconic character, readers lose the fear that their reckless lifestyles will do them in, whereas if a character is “unknown”, “Everyone is worried”, wondering if they will survive from issue to issue. Slott and Nocenti shared an interesting moment of commiseration, albeit brief, about their mutual killing off of Spider-based characters, and the emotional reaction of fans. “Screw letters from emotional fans”, Slott concluded, laughing, but Waid intervened by informing the audience that he’s sure Slott “weeps himself to sleep at night with 6 year olds’ fan mail” over the death of Spider-Man .

mbrittany comics 300x200 On the Scene: WonderCon 2013, ‘What Makes an Icon?” with Nocenti, De Matteis, Mahnke, Slott, Waid The panellists didn’t always find their subject matter easy to decipher, nor did they feel that there’s always an easy answer for why some characters “click” as icons and some don’t. Batman, particularly, has a mysteriously successful dynamic, they said. But some things do change. Waid observed that he “couldn’t have imagined a world where I walked down the street and everyone knew who Tony Stark was” until after the Iron Man films had been made. Waid suggested that iconic status for characters might be measured in the number of imitators who have sprung up. De Matteis returned to his general position that archetypal patterns determine iconic status, however. Slott provided examples, stating that Superman is like Hercules, Batman a being on a vengeance-quest, and Tony Stark is, too, iconic in formula, as a combination of “Man and Machine”, an icon that the world is ripe for right now.

mbrittany nocenti slott 2 300x190 On the Scene: WonderCon 2013, ‘What Makes an Icon?” with Nocenti, De Matteis, Mahnke, Slott, Waid The panellists’ parting thoughts during the Q and A period focused on an interesting point made from the audience about the superhero/villain ratio. With so many more supervillains than superheroes in comics, “recycling” them is the norm, but at what point do they become “stale” and need to be retired, at least for awhile? De Matteis was firm about the roles of the artist and writers, insisting that there are “no stale characters but stale interpretations of characters” and that good work will prevent this problem. “Every character is great if you did into them in the right way”, he said. Waid’s closing example to support De Matteis’ point was that “20-25 years ago, no one would have thought that GREEN ARROW would become 2 times the best selling DC book, and then get his own TV show”. His bottom line: “If you dig deep enough you can find something that resonates”, and that’s the key to creating an icon, something that may not happen overnight.

 Photo Credits: All photos in this article were taken by semi-professional photographer and pop culture scholar Michele Brittany. She’s an avid photographer of pop culture events. You can learn more about her photography and pop culture scholarship here.

 

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

 

 

15 Comments on On the Scene: WonderCon 2013, ‘What Makes an Icon?” with Nocenti, De Matteis, Mahnke, Slott, Waid, last added: 3/31/2013
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21. I Ran After The Easter Bunny

Because holidays are just better the runner way.
running cartoon
Happy Running Easter…may you make it through the intervals before you barf and may you eat your weight in chocolate eggs and avoid a refund. :P
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More awesome cartoonage HERE!
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1) Do you tend to throw up after hard workouts or races?

2) Favorite kind of candy or chocolate goodie?
Cadbury does indeed rock, but Junior Mints are quite nice. But nothing beats Pop-Tarts. ;)

best running shirts

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22. Poisoned Chalice Part 8: A Warrior Falls

[Previous chapters: Introduction, 1 - Prehistory, 2 - Marvelman Rises, 3 - Marvelman Falls, 4 - Intermission: 1963 to 1982, 5 - Prologue to Warrior, 6 - A Warrior is Born, 7 - A Warrior Stumbles]

By 1984, things were starting to fall apart at Warrior.

8588778521 9892ff8d15 Poisoned Chalice Part 8: A Warrior Falls
Alan Moore’s Marvelman is threatened by Dez Skinn’s Big Ben
Not only were Alan Moore and Dez Skinn finding it more and more difficult to work together, but Marvelman artist Alan Davis also withdrew his labour from Warrior, for different reasons, and has his own version of other events there. He told me,

I had withheld an episode of Marvelman from Warrior because I hadn’t been paid for the previous one. I knew Warrior had serious financial problems but I simply wasn’t willing to work for free. In the time I withheld the episode Alan and Dez’s ‘fragmenting’ relationship hit a terminal crisis. (I’m not going to go into detail but I was in the middle, heard both sides and realised a reconciliation was impossible).

There was no heroic melodrama or valiant struggle for creators’ rights, just practical business decisions muddied by ego and legacy building. Dez had invested heavily in Warrior and was struggling to keep it alive. To add to his financial woes, DC started to poach his contributors. Pros, simply climbing the ladder of professional advancement and financial security, or rats deserting a sinking ship – the ship that had, in part, made their advancement possible?

Just look at the published chronology and factor in the delay of production time to create a timeline. Alan Moore got his break with DC in 1983. His last Captain Britain was June 1984, the last Marvelman August 1984. In actual fact I had finished my final Marvelman months earlier than his last Captain Britain but held it back because I hadn’t been paid for the previous episode. As creator Alan could get ahead on Marvelman scripts whereas Captain Britain was usually a rush after waiting for scripts (and page count) approval.

8588840789 6ef0bffc26 m Poisoned Chalice Part 8: A Warrior FallsDetails aside, Alan clearly quit both Captain Britain and Marvelman at virtually the same time but claims external, unconnected reasons for both. Isn’t it simpler to accept that with Swamp Thing and new offers from DC – which were far better paid – the volume of work increased to a point where choices had to be made. I know I, amongst many other creators, was hoping for a call from DC.

It’s generally thought that the two Alans fell out at this time over their work together, or over one or the other refusing to work on one of their mutual projects, or over Moore refusing permission for Marvel to publish his work on Captain Britain in the US, but that wasn’t until a bit later on, and they were certainly still talking after both strips finished, according to Davis,

I decided to write Captain Britain myself after Alan quit but my plan was derailed just a few months later when I was offered an Aquaman miniseries by DC. During a conversation with Alan about the reliability and practicalities of working for DC, especially their imposing ‘work for hire’ document, he asked me to consider Jamie Delano as a writer on Captain Britain – since I would quickly hit deadline problems with the addition of DC work. 8588879119 6b9ea0aab1 m Poisoned Chalice Part 8: A Warrior FallsI agreed. Alan later came over to my house with Jamie, in part to introduce Jamie but also to see the last episode of Alan Bleasdale’s Boys from the Black Stuff which he had missed – this was in the early days of VHS and Alan may not have had a recorder. Jamie’s first Captain Britain appeared in January 1985.

8590063244 e1485f8b27 m Poisoned Chalice Part 8: A Warrior FallsThe last episode of Marvelman to appear in Warrior was in issue #21, cover-dated August 1984, an episode called …And Every Dog Its Day, written by Alan Moore and drawn by Alan Davis. This story ended on a particularly dramatic cliffhanger, with Mike Moran in imminent danger of death, which anxious readers would have to wait a year and a half to see resolved in Eclipse Comic‘s Miracleman #6 in February 1986.

The Marvelman strip had run in seventeen of those twenty-one issues, amounting to 112 pages, drawn by either Garry Leach or Alan Davis; there was a further ten-page story in the Warrior Summer Special 1982, drawn by Steve Dillon and Paul Neary, as well as Alan Davis; and there had been four other Marvelman related stories – the two-part Warpsmith story in #9 and #10, drawn by Garry Leach, a five-page Young Marvelman story in issue #12, illustrated by John Ridgway, and a twelve-page Marvelman Family story called The Red King Syndrome in issue #17, also illustrated by Ridgway. All these had been written by Moore. In total, Marvelman and related stories had run for 154 pages, from March 1982 until August 1984, a period of just two-and-a-half years. In that time Moore had gone from being virtually unknown to the most famous comics writer in Britain, and probably in the world, a position he undoubtedly holds to this day.

Warrior itself continued on, but with its most popular strip gone, its days were numbered. Part of the problem was inherent in the way the magazine was set up – creators’ rights had a downside, as well as an upside, certainly from the publisher’s point of view. If the creators owned their strips it meant that, should they be late with their work, or simply cease doing it altogether, there was really nothing the publisher could do but carry on without them. And if two creators owned a property between them, and fell out, then there was little chance of retrieving the situation if they didn’t make up their differences. There was certainly no mechanism for removing the creators and replacing them with other writers and artists, as could be done if the titles were owned by the publishers.

There were also the ongoing financial problems. Despite its huge critical acclaim, Warrior had never been a profitable venture, and had turned into a black hole that consumed all the money that Dez Skinn threw into it, without any appreciable difference to the situation. With some of his best features gone or missing in action, Skinn began to use reprints and outsourced European material, further adding to the slide in quality, and to the disquiet of its readers. Warrior was on a slippery downward spiral from which it simply could not recover. Skinn told me,

Like Warren’s magazines, 2000 AD and the rest, Warrior lost some contributors after a few years. That’s inevitable. You showcase new talent and bigger players lure them away. It’s the downside of being a small publisher. But Warrior and my shops (I had opened a second one in King’s Road, Chelsea) needed each other to survive. Each promoted the other and as it was all Quality, the money went into the same bank account. Profit wasn’t the issue to me, I enjoyed what we were doing and just wanted it to continue.

But any big publisher would have cancelled Warrior when the issue #1 final sales figures came in. I just cancelled the Summer Special! The original shop was ticking over, I had very low overheads, so it worked. I couldn’t afford a car, a nice home or any luxuries but I only cared about my all-consuming passion, attempting to improve an industry I’d dedicated my life to.

But then the Quality shop manager dropped the biggest clanger imaginable. I’d been in a contra arrangement with comics’ distributor Titan, where we supplied them with Warrior and they supplied our shop with US comics. It worked fine until one Saturday Titan boss Mike Lake phoned me and said, ‘I’m really sorry but there’s been an accounts mix-up with the contra. You actually owe us £25,000 more than the Warriors you’ve supplied.’

When I investigated, I found the shop was grossly overstocked. As an example, to take the Doctor Who8590354644 c85b1c60a5 m Poisoned Chalice Part 8: A Warrior Falls Baxter reprints then being published, which were up to about issue #10 at that time. I said to the manager, ‘How many copies do we order?’ He said, ‘A hundred.’ I said, ‘Do you know how many we sell on average – TEN.’ We’d ninety per cent leftovers in the back room and he hadn’t even noticed. Multiply that by the amount of titles he was ordering each month through sheer guesswork and you soon get to that £25,000 imbalance.

So it was a combination of things, Titan accounts mismanagement, Quality ordering mismanagement and me not keeping a closer eye on everything. Suddenly I was totally out of money and deeply in debt.

This was the time that Marvel UK chose to write to Quality Communications, via their lawyers, to express their disquiet about Marvelman. The following exchange of letters between Marvel UK’s lawyers and Dez Skinn was printed in Warrior #25 and #26:

8590395308 2f9e0d418e m Poisoned Chalice Part 8: A Warrior Falls21 September 1984

Dear Sirs,
We act for Marvel Comics Limited and Marvel Comics Group, a division of Cadence Industries Corporation of the USA.

Marvel Comics Limited has since the early 1970s published and sold periodicals throughout the United Kingdom incorporating and/or bearing its corporate name and/or registered trade mark ‘Marvel’ and/or the names of the ‘Captain Marvel’ and ‘Marvel Superheroes’ characters which are themselves registered trade marks in the UK. Marvel Comics Group is the registered proprietor of the above mentioned trade marks. Our clients are and have been for many years closely associated and identified with the above characters and the registered trade marks derived from them in the eyes of the general public.

We understand that in June 1984 you published a periodical entitled ‘Marvelman’ and bearing the additional description ‘Special No. 1’. By using the name ‘Marvelman’ in connection with that periodical, you are representing that that periodical is a product of, or associated with, our clients, which is not the case. You are, thereby, wrongfully taking advantage of the substantial reputation and goodwill which our clients have established under their respective corporate and divisional names and under the names of the several ‘Marvel’ characters referred to above. You are confusing the existing and potential customers of our clients and this has caused, and is continuing to cause, damage to our clients’ business.

Therefore, unless we receive by 12 noon on Monday, 1st October your unconditional undertaking to cease using the name ‘Marvelman’ or any colourable imitation thereof (including ceasing to use that name on or in connection with your business and periodicals published by you and on all stationery and trading documents used by you) we will recommend that our clients commence High Court proceedings against you immediately thereafter claiming an injunction to restrain any such use and damages for passing off your business as that of, or associated with, the business of our clients. We are sending copies of this letter to each Director.

Yours faithfully
Jaques & Lewis

26 September 1984

Dear Mr. Watson,
I am in receipt of your letter dated 2lst inst in connection with the above mentioned fictional character who has appeared in Warrior since March 1982 and, more recently, in Marvelman Special Number 1, May 1984. I am personally well aware of the existence of both Marvel Comics and their recently re-launched publication Marvel Superheroes. In my capacity as Marvel’s editorial director several years ago, I initiated the launch of the original Marvel Superheroes. The intention of Quality Communications is meant to be complementary to other comics’ publishers by increasing the newsstand coverage for all, in a dwindling market. Our desire is not to confuse the existing and potential customers of your clients. In much the same way your client often mentions Marvelman and Warrior in their publications’ reviews and letters columns; always favourably, as a recommendation to their readers. In fact, your client recently flattered us by including the likeness of Marvelman in several of their own comic strips.

When your client recently launched a new comic, Big Ben, sending us a press release to this effect, though we had been featuring a character with the same name since early 1982, we reserved our position on possible litigation, feeling it more important to retain our good working relationship.

Nevertheless, the character Marvelman, who has not been named on the cover of Warrior since issue 16, on sale January 1984, ceased appearing in the magazine in issue 21, on sale August this year.

In connection with the Marvelman Special, all Marvelman strips were updated reprints of stories which appeared in the weekly Marvelman British comic of the 1950s and 1960s with full acknowledgement being given to their creator and copyright holder, and a full royalty paid to him.

I can only repeat that both my desires, and those of Quality Communications, are not to confuse the public into believing we are associated with Marvel Comics. In fact a disclaimer appears alongside the Marvelman strip within Warrior, tearsheet attached, and the cover of the Marvelman Special boldly stated the character was back in his own comic after 20 years, long before Marvel UK commenced trading.

For the continued good will of both publishers, I would hope this matter can be settled amicably, but if you feel this reply is not satisfactory, our solicitors are Howard Kennedy, [address removed]. All correspondence should be marked for the attention of Alan Banes.

Yours faithfully,
D.G. Skinn
Managing Director

8590396828 762e6efb78 m Poisoned Chalice Part 8: A Warrior Falls2 October 1984

Dear Sir,
Thank you for your letter of 26 September. We note what you say but, with respect, this does not detract in any way from the request contained in our letter of 21 September.

We do not know whether or not it was your intention to imply in your letter to us that you would cease using the name ‘Marvelman’ or any colourable imitation thereof but, if this was your intention, it is not immediately apparent from your letter.

For the avoidance of doubt, we propose giving you an opportunity to restate categorically in writing the undertaking requested in the final paragraph on page one of our letter of 21 September and to deliver the same to these offices by 12 noon on Wednesday, 10 October 1984.

If that unqualified undertaking is not given by you in the manner set out above, we would suggest that you refer the papers in this matter to your solicitors as we will then be taking our client’s instructions as to the further action to be taken in this matter.

Yours faithfully
Jaques & Lewis

8 October 1984

Dear Mr. Watson,
We are in receipt of your letter of October 2nd concerning our publication of the above-mentioned character.

I personally must admit to a certain amount of confusion over your repeated mention to recommend High Court proceedings against us to your client, Marvel Comics.

My letter of September 26th was intended to inform you of various facts about which you may not be aware, to enable you to fully appreciate the situation before making any recommendations to your client.

To that end, I feel I must mention that the two instances you cited, ‘Captain Marvel’ and ‘Marvel Superheroes’ are not current publications, so I cannot understand your reference to confusing customers or causing damage to your client’s business. Neither can I find either to be registered trade marks.

However, we have no plans to publish any further magazines which would feature ‘Marvelman’ as part of the title, such as the ‘Marvelman Special Number One’ which you specifically named in your original letter of September 2lst. I would hope this prevents any confusion your client feels may exist.

Such confusion is not in our interest and certainly not our intention, given the trade feeling towards your client, according to various wholesalers we have spoken to.

In connection with the character ‘Marvelman’ appearing within our publication ‘Warrior’, we have been doing so for almost three years, having received no reaction whatsoever from the wholesale trade, from readers, or Marvel Comics or their representatives concerning confusion. Given Marvel’s own recommendation for our material in print several times, and their visual inclusion of Marvelman within recent publications’ storylines, we feel entirely innocent of passing off our business as that of, or connected with, your client.

Considerable expense was involved in securing and relaunching the 1950s and 1960s registered property, which has since won many awards for its originality, but until you have cleared up this matter with the copyright holders we would prefer not to resume publication.

Your client is well aware of the copyright situation concerning ‘Marvelman’, employing the same freelance creators as ourselves, but I must insist that if your client sees this as a genuine problem, the matter is resolved quickly as we cannot realistically withhold an unfinished lead feature indefinitely.

Yours faithfully,
D.G. Skinn
Publisher

29 October 1984

Dear Sirs,
We are in receipt of your letter of 8 October 1984.

Once more you have failed to deal with the main point in a direct and unqualified manner. The only reasonable conclusion to be drawn therefrom, and we so do conclude, is a refusal by you to deal with the requests we have made.

Your reference to the use of the character, Marvelman, in comic strips is irrelevant.

Our clients, as you well know, are the registered proprietors of the word ‘Marvel’ in respect of the publication by them of magazines. You have published a magazine boldly entitled ‘Marvelman’ and, for the reasons we have already made clear to you, we have asked for your unqualified undertaking not to do so again. In your letter of the 8th inst., you vacillate. Whilst stating you have no plans to publish any further magazines entitled ‘Marvelman’ you go on to say you will not hold back from so publishing indefinitely.

It is quite clear that unless you give us the unqualified undertaking already requested our Clients will be obliged to seek this remedy by such proceedings as we advise them are appropriate.

We therefore finally ask for your written unqualified undertaking not to use the title ‘Marvelman’ on or in connection with any of your publications. Unless we so hear by first post on 5 November 1984, our Clients will, without further notice, proceed as appropriately advised.

Yours faithfully,
Jaques & Lewis

2 November 1984

Dear Mr. Watson,
I am in receipt of your letter dated 29th October, in which you request a reply by first post Monday November 5th. Considering the three weeks taken by you to reply to my previous letter, you must realise it is impossible for me to give you any kind of legally binding undertaking in such a short period.

I can only repeat what I stated in my last letter, which you again have ignored apparently; Quality Communications Limited has no intention of producing any further magazines bearing the title Marvelman. We have no desire whatsoever to be confused with your client’s publications, the majority of which began publication after our own.

It is furthermore apparent to the majority of people working in the somewhat specialised field of comics that if anything, your client has been attempting to move into our own, older market, seemingly unsuccessfully because presumably of their lower budgets, with the short-lived ‘Daredevils’, utilising our major contributors, and now ‘Captain Britain’, reprinting material I co-created four years ago.

Finally, Marvelman was registered during the 1950s which in all sincerity I hope you have advised your client.

Yours faithfully,
D.G. Skinn

In certain ways, it suited Dez Skinn to publish these letters. It allowed him to explain away the absence of Marvelman from the pages of Warrior without having to reveal the real reasons for that absence. It gave him a very handy scapegoat for the forthcoming demise of Warrior, and there was no doubt a certain amount of cold comfort in being able to point an accusing finger at his old employers, who really were making his life very difficult. When he printed the letters originally, Skinn included the address of Jaques & Lewis, Marvel UK’s lawyers, just to make their lives a bit more difficult, which I have removed.

There are all sorts of intriguing insights to be found in, and inferences to be drawn from the letters, not least of which is where Skinn says,

Considerable expense was involved in securing and relaunching the 1950s and 1960s registered property, which has since won many awards for its originality, but until you have cleared up this matter with the copyright holders we would prefer not to resume publication.

This once again opens up the question of what exactly it was that Skinn was alleging he did to secure the rights to Marvelman, although it may just have been bluster, to try to shore up an otherwise legally ambiguous position. The same can probably be said for this statement:

In connection with the Marvelman Special, all Marvelman strips were updated reprints of stories which appeared in the weekly Marvelman British comic of the 1950s and 1960s with full acknowledgement being given to their creator and copyright holder, and a full royalty paid to him.

Here we have Skinn apparently acknowledging Mick Anglo as creator and copyright holder of Marvelman, although he later said he never believed this to be the case. And is Skinn having a little dig at Marvel UK when he says,

Such confusion is not in our interest and certainly not our intention, given the trade feeling towards your client, according to various wholesalers we have spoken to.

It’s also intriguing that the character of Captain Marvel is mentioned in the first letter as being one of the properties that Marvel felt were being infringed upon by Marvelman, as he was of course a direct copy of a different Captain Marvel.

I can’t help wondering if, much like DC suing Fawcett over Captain Marvel, part of the reason for Marvel UK’s actions could have been jealousy over the huge critical success one of their ex-employees was having with another publication, and with a character that reflected their name, at that? And if Marvel had actually taken Quality to court at that time, it’s possible that the actual ownership of Marvelman would have been settled, saving a lot of perplexity for future generations.

Cracks were starting to show in the subscription side of things as well. Subscription copies of Warrior #25 were so late going out that they were sent out with copies of #26, which had arrived by the time they were ready to post. Reasons given in a letter that accompanied those issues included the fact that copies only reached their offices at the same time as retailers got theirs, meaning they arrived in the office in the middle of the Christmas period; the labelling computer refused to work properly, leading to in excess of eight hundred envelopes being addressed by hand, and all of the staff having to turn their hand to fitting out and decorating the company’s new shop in Chelsea, Quality Art.

There’s another insight into some of the problems they were having in a letter by Benedict S. Cullum to issue #44 of Dave Langford’s long-running Ansible fanzine, published in September 1985:

I’m halfway through a subscription to Warrior and was dismayed, on returning home from college, to find I’d received no copies since Easter. I rang up Quality and learned that the Marvel/Quality action was over; that the writer involved (Alan Moore, I think) had reluctantly agreed to change the name of his Marvelman strip; that Warrior was currently being redesigned; and that the reason for this was the return of issues 25 & 26 by the wholesalers.

It seems that WH Smith wholesale love Warrior. WH Smith retail, though, don’t know where to put it, won’t take it, and leave the wholesale department to return forty thousand copies to Quality with the message that they’ll stock it, perhaps even SELL the odd copy, provided Quality change the format. It’s not a juvenile publication and with its present design cannot be marketed elsewhere on their shelves.

The last rally of the interchange between Marvel UK’s lawyers and Dez Skinn was printed in Warrior #26, cover-dated February 1985, which was to be the last issue of the magazine, so the redesign never did happen. Apparently there was no further correspondence after this point, however. Besides the legal letters in #26, there was also a bittersweet piece about how successful many of the creators had been in getting work with American comics’ publishers, and an intriguing little snippet referring to the possibility of a team-up between Marvelman and Captain Britain, although this was then ruled out in the first sentence.

8589667351 cdfd4b8e52 o Poisoned Chalice Part 8: A Warrior FallsAbout the only thing left worth the cover price was Alan Moore and David Lloyd’s V for Vendetta, the only strip to last the entire duration of Warrior’s run. Possibly the most important comic magazine to come out of the UK, an extraordinarily brave experiment in creators’ rights had finally run its course, but its influence would be felt on both sides of the Atlantic for many years to come, even up to the present day.

Although when I originally envisaged this book, I hadn’t any intention of doing direct interviews for it, this changed when I realised that a lot of what I needed to know wasn’t already out there to be quoted, so I’d need to take a direct hand by asking the questions I needed answers to.

I’ve already quoted from interviews with Alan Moore and Alan Davis, so it seems fitting to leave the last word on the fate of Marvelman at Warrior to the magazine’s creator, publisher, and editor, Dez Skinn.

The version for public consumption was that ever-so-handy Marvel legal letter. Amusing because by me (deliberately) running their full address I know a lot of amateur lawyers wrote to them in our defence. I even heard various tales of fan boycott of Marvel titles because of their pettiness towards us. But I should have seen it coming; they actually launched a UK weekly named Big Ben, about The Thing, after we’d published a character of the same name. Sad really.

Of course this wasn’t helped by finances being at a low ebb and me being unable to pay Alan Davis on time for his previous episode. Both Alans continued to contribute to Warrior individually after Marvelman stopped so I can’t really take the fall for that one. So if it wasn’t me that they were unhappy working with, it must have been each other. I’m putting this in a logical rather than personal way, because there’s been more than enough personal feelings, assumptions and hazy memories over the decades as it is.

And, finally, on Warrior itself:

The experiment worked. Warrior showed what creatives could do, it allowed them to flex their muscles beyond the straitjacket of everybody else out there (and actively encouraged them owning their own material). No number of additional issues could have better proven the point. I was broke at the end but I survived. Job done!

Warrior was no more, and Marvelman was homeless once more. Elsewhere, though, things were waiting to happen…

To Be Continued…

Pádraig Ó Méalóid is a middle-aged Irishman. He has been fascinated with the story of Marvelman for a very long time, and has written a book about it, which is currently looking for a publisher.

11 Comments on Poisoned Chalice Part 8: A Warrior Falls, last added: 4/1/2013
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23. On the Scene: WonderCon 2013, Indie Marketing Tips from ComiXology, Dark Horse, IDW, Archaia, Valiant

ComiXology’s Chip Mosher of Marketing and PR moderated a panel with Jeremy Atkins of Dark Horse, Dirk Wood of IDW, Mel Caylo of Archaia, and addition Hunter Gorinson of Valiant Comics with the goal of sharing tips and pro experience with indie creators and future marketers on Friday, March 29th at WonderCon. The result was quite an entertaining panel featuring their professional blunders and secret discoveries about he ins and outs of comics promotion.

mbrittany gorinson mosher 300x160 On the Scene: WonderCon 2013, Indie Marketing Tips from ComiXology, Dark Horse, IDW, Archaia, ValiantMosher started out by asking for the embarrassing stories each had accrued in their work experience, “professional blunders” that contained teachable moments. Atkins admitted to the cringeworthy common mishap of hitting “reply all” on an email and copying a person specifically to be excluded from a conversation, with plenty of sympathetic groans from the audience. Mosher’s own tale of woe was equally relatable, reading an e-mail from Emerald City Con and then forgetting to reply afterward, thereby losing booth space for BOOM that year. Wood was more circumspect about his failures, noting that “25% of marketing is what I would call blunders” that can lead either to success or to a “thud”, and that he finds it impossible to tell which will happen in some circumstances. Persistence, he advised, is the key to forge ahead despite an unpredictable market.

Caylo dredged up his own worst moments with a story of “drunk tweeting” from the wrong account, declaring his love for someone, a tweet that remained up on a company account overnight whereas Gorinson stuck to the ever-present bugaboo of typos in press releases regardless of how many times the releases are checked before sending them out. Wood’s observation that some blunders can have positive results prompted the panel to consider whether they had similar lucky moments. Wood, particularly, “stumbled into successes” by having random, unlikely ideas for promotion like sending Godzilla costumed promo agents to “smash” stores, something that met with great success. The panel quickly turned interactive, fielding questions from the floor, and the first question, probably also the first on everyone’s mind, was how to run PR and marketing strategies on a shoe-string budget.

mbrittany caylo gorinson 300x142 On the Scene: WonderCon 2013, Indie Marketing Tips from ComiXology, Dark Horse, IDW, Archaia, ValiantMosher wittily commented, “This guy thinks that we have budgets” to his fellow panellists before Caylo took up the question with what became perhaps the strongest message of the panel event: “It’s all about relationships”. He suggested that those seeking press for comics go to shows, have e-mail conversations that are “not always pitching”, so that it’s easier when you do want to ask a favor to bring it up. He also added that “offer giveaways” on sites that increase “cross-promotion” are a very smart move. Atkins, who was particularly earnest and animated throughout the panel suggested that Twitter is a major player in promotion for building and continuing to cultivate professional relationships, including the retail industry in your list of contacts. Wood spoke to the indie creator’s situation trying to get books distributed. “Nothing speaks louder than a consignment situation”, he said, and pointed out that Top Shelf started through delivering consignment issues to comic shops, “giving books” to shops and allowing them to sell them rather than seeking solicitation. This involves “relentless beating of the pavement” since there is “no replacing grassroots”.

Atkins used this idea to springboard into a gambling metaphor: “In gambling and in life, you only win when you can afford to lose”. You shouldn’t expect return immediately, he warned, but trying different approaches and continuing to do so as long as possible is key. Mosher had strong feelings on the subject, reflecting on the example of a student protester who brough the New York Stock Exchange to a standstill by busking for dollar bills all day, then throwing a hundred bills onto the exchange floor. It was the perfect example, for Mosher, of “getting attention at low cost” and using the least resources to garner the “biggest impact”.

mbrittany atkins wood 1 300x159 On the Scene: WonderCon 2013, Indie Marketing Tips from ComiXology, Dark Horse, IDW, Archaia, ValiantGorinson focused on knowing your material and audience to get attention. Knowing the pitch well, and the many angles from which it might be interpreted, breaking out of narrow genre definitions, for instance, may win the day. He recommended top comics news sites as vehicles for spreading the word, as well as working “with anyone and everyone”, including small blog sites. Mosher’s experience at BOOM confirmed this premise. Starting out publishing only 4 to 7 books a month, he scoured blogs, put people in press lists, and sent them PDF review copies in an era before most comics companies were using PDFs in this way, and thereby grew a press list of 400 contacts.

Wood added that looking at comparable publishers and types of titles to the comic you are trying to circulate is a good starting point, looking to see how and where they are doing their marketing and focus your attack in that way. A common pitfall the panellists all agreed on is when creators send a pitch to a company for a comic series that’s a 12 issue proposal or longer. Companies aren’t willing to take the risk, they advised, and a 3-4 issue format is much more appealing at the outset of a project.

A follow up question from the audience regarded strategies to capitalize on the rash of superhero movies and growing movie fans who might never have read a comic. Several panellists felt that there’s no one single approach to bring film fans into comics, but a more surefire method is to “start them young”, reaching young readers with comics visual literacy. Mosher agreed, stating that there are more kids comics today than in the past decade, and comics continue to have unique qualities of storytelling that continue to appeal as a child grows up reading them. Gorinson added that Free Comic Book Day is an excellent opportunity to “get into as many shops as possible” and reach new, young readers. Mosher and Caylo both returned to the subject of cross promotion between films, tv, and comics, like the inclusion of ashcan comics in dvd box sets to show fans what comics alternatives are available for their favorite products.

mbrittany small press alley 300x180 On the Scene: WonderCon 2013, Indie Marketing Tips from ComiXology, Dark Horse, IDW, Archaia, ValiantA direct marketing question from the floor focused on the similarities or differences between selling comics and other products, like household items. Atkins felt there was very little difference at all, except that it’s more possible in comics to “know who that person is” you are targeting since “They are me, or some version of me”, as a comics fan. He continued with some other salient advice, such as “You have to believe in what you’re selling” and believe that you are “one of the best advocates for it”. Gorinson felt that marketing comics is different from marketing other consumer products because he often feels an “obligation” to live up to the quality of the work he’s promoting in his own efforts.

Gorinson and Atkins also suggested doing some research into major news sites to find out who on staff might be a comics fan, “finding” that contact, or locating dedicated geek blogging attached to news sites. Atkins and Mosher commented that using social media makes reaching out to news writers more and more direct. Mosher admitted that not everyone may have the desire or “skill set” to promote their comics properly despite attempts, and in that case, he advised, you should find a friend who thrives on that kind of work and collaborate on promotion.

The final big topic addressed by the panel, and one which inspired some lively reactions from the speakers, was the use of transmedia and multiple media formats to draw attention to comics. Caylo said that it’s all about “synergy” between comics, films, and related video games, based on his work at Archaia. Atkins clarified, however, that adding transmedia content to promote comics, such as an app or video game should still be “meaningful to the overall story.

mbrittany artist alley 300x256 On the Scene: WonderCon 2013, Indie Marketing Tips from ComiXology, Dark Horse, IDW, Archaia, ValiantI posed a last question to the panel before it came to a close, wondering what the biggest pros and cons are to using social media as a promotional tool. Gorinson replied that you have to be “clever” in different ways to use social media properly for this purpose, while Mosher commented simply, but with some emotion, “Trolls!” as his biggest con. Caylo was the most personally engaged by the question and gave the following run down: social media’s benefits are “accessibility” and the quickness and “ease” of getting the word out about your product, especially when doing it for free. The “dangers”, however, are that “You are open to trolls and people who want to bait you”. “Ignore them”, he recommended, since once they “engage” you, they’ve “got you”. Block them if necessary, and learn to take “the bad with the good” when it comes to social media.

The panel was surprisingly lively, with all the panellists more than willing to share from their personal struggles to find the golden balance when it comes to marketing with limited budgets, and each expressed an obvious commitment to the survival and growth of worthy comics through good strategies and trying innovative methods to see what works for each book and each particular situation. Building personal relationships, watching out for the wrong kind of blunders, and learning from them when they occur, were paramount for these indie publishing marketers.

 

Photo Credits: All photos in this article were taken by semi-professional photographer and pop culture scholar Michele Brittany. She’s an avid photographer of pop culture events. You can learn more about her photography and pop culture scholarship here.

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

 

 

11 Comments on On the Scene: WonderCon 2013, Indie Marketing Tips from ComiXology, Dark Horse, IDW, Archaia, Valiant, last added: 4/28/2013
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24. Walt Kelly’s Even-More-Lost “Pogo” Storyboard

Here’s a little added-bonus to the recent post about Walt Kelly’s self-animated Pogo short.. Before he began animating, Walt Kelly laid out a complete storyboard of his planned Pogo special. He then made a Leica reel and recorded his voice over it.

Of course, there is a lot more here then what ended up in the final short. Because of his poor health, he had to leave out a great deal of material. Sadly, it makes the final piece feel unfinished.  Albert’s hallucination sequence especially would have been marvelous to see fleshed out in animation. Fortunately, not all of his hard work went to waste. His storyboard for this special laid the foundation for his final Pogo book, Pogo: We Have Met the Enemy and He Is Us.

As much as I love seeing Kelly’s animation, watching and listening to the storyboard is a much more enjoyable experience. His storyboard panels have as much time and care put into them as his comics, with full color, fleshed-out poses and backgrounds. Each panel is expertly laid out, making every action clear and easy to read.

But I think the most enjoyable aspect is Kelly’s mostly ad-libbed narration. You can tell what kind of person he was just by his vocal delivery. At times he’s full of bravado, belting out lines in a bombastic tone. Other times he can be soft-spoken, sincere and passionately poetic. And sometimes he makes absolutely no sense at all, talking in almost complete gibberish, fumbling over words and mumbling nonsensical sounds. Most of all, what stands out is his unparalleled wit, which is on display throughout the entire 25-minute presentation. I especially love his impromptu descriptions of scene transitions and camera movements.

With this storyboard, Walt Kelly has come full circle. Starting at Disney in the mid-30s, working for five years refining and strengthening his drawing abilities, leaving animation to pursue a lengthy career in comics, and finally returning to animation once again, this time with the added benefit of decades of experience.

0 Comments on Walt Kelly’s Even-More-Lost “Pogo” Storyboard as of 3/31/2013 9:09:00 PM
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25. On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being Happy

You’d be forgiven if you think of Matt Kindt as a breakaway success, since the “slow and steady” approach that’s defined his career so far looks like a sprint to the finish line with the explosive success of MIND MGMT from Dark Horse. Educator and author Travis Langley (Batman and Psychology) sat down with Kindt in a marathon 90 minute interview panel with the enigmatic creator on March 30th as part of the Comic Arts Conference at WonderCon. This “Focus” series event revealed just how long a road it has been for Kindt to reach his current level of exposure and fandom with MIND MGMT, a comic series about the dark legacy of a government spy agency staffed by agents with psychic abilities.

mbrittany kindt panel 1 300x154 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyKindt, who says he’s probably been best know for his graphic novel SUPERSPY prior to MIND MGMT, had an unusual experience with comics at the age of 7 or 8 years old that left a big impression on him and still continues to influence his work. Reading Frank Miller’s DAREDEVIL, he ploughed through an entire issue where Daredevil visits Bullseye in the hospital, now paralyzed (following his murder of Elektra) and repeatedly pulls the trigger on his gun at the murderer. The issue itself consists of Daredevil speaking to the comatose Bullseye with almost no action at all, and as a kid Kindt thought “What kind of crazy superhero stuff is this?”. The heavy, odd dialogue and the “threat” of the unloaded gun, Kindt said, “made me love comics”. After a period in the 90’s when superhero books weren’t “capturing” Kindt’s attention anymore, he had another epiphany after discovering Daniel Clowes’ series EIGHTBALL at a con. He immediately felt, upon reading the issues, “This is the kind of comics I want to do” and an indie sensibility was born. Enter the years of hard work and learning just how to produce comics with his own particular voice.

mbrittany kindt panel 2 300x287 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyKindt’s education in fine art and painting, still evident in his comics work, influenced him tremendously in making comics, he told Langley. To “know production” and “have control of every part of the process” of making comics now serves him well, but as an art student at Webster University, he “kept comic books a secret”, since they were not considered an “art form” by his instructors. The most rewarding skill he acquired, Kindt explained, turned out to be print-making. Even though it’s not a “discipline directly related”, its application to comics proved invaluable. “It helped me think about color and composition”, he said, and through print making he acquired one of his key concepts when it comes to making comics, “movement in production”, a phrase his print making instructor used that “still haunts” him. For Kindt, “movement in production” means not being “precious” about a particular stage of production and reminds him not to “hold onto things” but keep his comics output moving. It results in the fairly profound productivity readers see today from Kindt.

Another benefit of studying fine arts, Kindt said, was to “learn about everything” and learn to make art before learning to make comics. Learning to make comics from observing comics is fine, he assured the audience, but it is “limiting the scope of how you think about comics”. Kindt, who’s known for his use of watercolor and tirelessly inventive design of marginalia in his work, is a pretty good living example of his point. By bringing in tools and tricks learned in other art forms, he expands awareness for readers and creators about what the comics format can do.

mbrittany kindt panel 3 300x129 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyKindt told Langley that he started off self-producing mini comics after attending ‘zine shows and first learned there about the common saying that a comics artist has to produce a thousand pages before they really produce one good one. The idea stayed with him as he watched his page count climb over the years. Inspired by autobio comics, he started producing them, meanwhile working his “boring day job”. “Every job was boring to me if I was not doing comics”, he confessed, and added that for him, “Everything has to have a dual purpose”. He worked in cinemas and bookstores to get discounts and continue to explore new artistic influences as part of his “dual purpose” of producing comics.

mbrittany kindt panel 2 300x287 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyAfter graduating from college, Kindt worked at a “small design firm” and “hated it” despite the fact that it was art related. The “cubicle” environment depressed him and so he would speed through his required work and then “blatantly write comics after the work was done”. He rather ingeniously drafted and planned the comics while at work, so once home, “pages were ready to draw”. Kindt’s answers during this part of the interview were particularly funny as he broke into detailed narratives, but the most memorable vignette concerned using company color photocopiers to produce his comic covers after hours. “I don’t recommend this”, he warned regarding this strategy. Using special, thick paper for the covers, Kindt patiently kept copying despite the fact that the printer would jam every few copies. Finally, one cover “melted to the copier”, imprinting the drum of the copier with the cover image, including his name in clear script. After panicking, then realize there was simply nothing he could do about it, he knew he was “screwed” and left it. He returned to work without saying anything about it, watched the copier being repaired, and waited for the shoe to drop. It never did. His employers, for whatever reason, decided to turn a blind eye.

The job provided “motivation” for Kindt due to his profound desire to get away from an office job. He knew at the time, he said, “I’ll never be happy”. He was aware that he needed to “either fail or succeed at the thing I wanted to do most”. “Mocking” copies up at Kinkos at twenty dollars a piece, he printed 20 books and physically took the books to Dark Horse, Top Shelf, and Fantagraphics booths at a show in Chicago. By this time, Kindt had moved beyond autobio comics because he was getting a sense of “horrible feedback” from spending all day at a job he hated and then writing about it again in his comics. From making a list of things he wanted to draw, he concocted stories to allow him to do it. The list, he said (to laughter from the audience) included pirates, elements of old radio shows, and circus freaks. After handing over the hard-won comics to publishers, Kindt was more than amazed to receive a phone call at home. For Kindt, he still remembers the call as his “greatest moment”. Top Shelf wanted the book, “just as it is”. Ironically, the only change they wanted to make was to the melted cover.

mbrittany matt kindt signing 2 300x260 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyKindt went on to learn a host of lessons in an uphill struggle to make a living in comics, from realizing that collaboration was just not his thing, to challenging himself (never again, he said) to create an entire graphic novel without a single narrative box, resulting in a 300 page tome, to the realization that with his book SUPERSPY, he had finally reached his 1000th page. Just on time, SUPERSPY took off in ways his previous critically acclaimed works had never managed to achieve.

Langley then led Kindt into the spy-obsessing portion of the interview, one which provoked a great deal of enthusiasm from the audience. Kindt, surprisingly, said that his espionage-based current work MIND MGMT, is not “really about spies”. He confessed that spy literature and film formed an early influence on his life from a family-bonding trip to a drive-in theatre to see MOONRAKER onward. The travel-writing aspect of spy novels were what Kindt found particularly appealing, churning through all the works of Ian Fleming as a teen. When he reads spy books or watches films now, however, he has a particular strategy in mind. He’s deciding what he’s “not going to put in books” since they’ve already been done by a process of “elimination”.

Kindt’s books now, and increasingly, show his obsession with “gadgetry” to the point that even close personal friends in comics (he mentioned Cullen Bunn and Jeff Lemire as examples) tease him about it, but it’s all part of the “physicality” and “interactive” aspects of printed comic books that appeals to Kindt. MIND MGMT is Kindt’s first fully serialized work where he is functioning as both writer and artist, and he’s taken advantage of that fact to emphasize the capabilities unique to print books, loading the inner covers of the comic, for instance, with extras for fans of spy lore. MIND MGMT contains features like a “field guide” format to its borders, Kindt explained, as if the comic is being presented within a field guide for secret government agents. Kindt also revealed that he’s particularly passionate about the role of covers in printed comics as the “very first page of the story” that has to function and work as simply a cover but also “work in a narrative way”.

 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyThough the question and answer period was generous and wide-ranging, covering his artistic processes, research for his books, and upcoming plans for MIND MGMT, Kindt’s passion for printed comics became a particularly hot topic.  Working on a monthly book that is available in digital formats but contains incentives for print collection helps “get people back into shops every week”, Kindt explained, and may lead to readers discovering new books they like along the way rather than simply waiting for trades. He’s not averse to digital formats, he assured the audience, and reads many comics in digital format, but as a designer he’s concerned that “digital should be designed to be digital” and is not a fan of simple relocation of formats without attention to detail.

I asked Kindt, as the final question of the panel, what psychic powers he would like to have if he could somehow acquire them. His list was as down-to-earth as the hour and a half chat he shared with WonderCon goers: remember peoples’ names and be less oblivious. “I’d make the worst spy”, he confessed, “I can’t remember anything”. All a ploy to throw fans off the scent? Hearing a portion of the full story behind Kindt’s seemingly meteoric rise makes something clear once again about working in comics: it entails work, work, work, and more work, but it also demands commitment and passion. It’s not an easy combination to emulate, but for Kindt it’s been the only way to be truly happy.

 

Photo Credits: All photos in this article were taken by semi-professional photographer and pop culture scholar Michele Brittany. She’s an avid photographer of pop culture events. You can learn more about her photography and pop culture scholarship here.

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

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