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Viewing: Blog Posts Tagged with: disney, Most Recent at Top [Help]
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1. Digging into Disney’s “Day of the Dead” Problem

Last week after word got out that Disney was seeking to trademark “Día de los Muertos” in preparation for its 2015 release of a Pixar animated feature inspired by the traditional Mexican holiday, several online communities were outraged. The backlash kicked into high gear when cartoonist and illustrator Lalo Alcaraz shared a poster of a Godzilla-like Mickey Mouse under the words, “It’s coming to trademark your cultura.” [image above]

Social media has always kept Disney in check, and this time is no different. Latino Rebels, an online community that has done a terrific job of tracking Disney’s depiction of Latino culture, helped handle and report on the groundswell of public outcry over the last few weeks. After several petitions and pressure, Disney announced last Tuesday that they would withdraw the trademark filing, claiming that it was no longer necessary since they had changed the title of the fim.

In an interview with Cartoon Brew, William Nericcio, a scholar specializing in the representation of Latinos in American pop culture and author of Tex[t]-Mex: Seductive Hallucinations of the “Mexican” in America, said, “[Hollywood's] attitude towards culture is like a pelt hunter from the 19th century. They need the skin that people recognize and value in order to sell a project that will yield predictable profits.”

Nericcio acknowledges that Pixar and Disney face an uphill battle in producing their Day of the Dead feature, which is to be directed by Toy Story 3 helmer Lee Unkrich: ”I think it’s wonderful that Pixar is working on a Mexico, cultural-based project. But it’s a public relations nightmare. They’re not really equipped to talk about other cultures in a way that shows even the slightest sensitivity.”

While Nericcio supports the critical eye cast by social media, he does express concerns over extreme backlash. “The downside of it is, companies like Disney could get scared off of projects that might be focused on Latin American culture, just because they got burned,” he explains. Ultimately, the appeal of a Dia de Los Muertos film is undeniable; the imagery connected to the celebration is so lush, providing a palette that would inspire any moviegoer. “It’s good business to green light a project on la cultura Mexicana. Everybody’s loving the wrestlers, the icons, the color, the exoticness,” Nericcio says. “But when you have the patent lawyers involved, they come off looking terrible.”

Nericcio, a self-admitted Pixar fan would love to see a Dia de los Muertos animated film, as would so many others. Fortunately, there’s another film on the horizon—Guillermo del Toro and Jorge Gutierrez are currently producing and directing (respectively) their own Day of the Dead-themed feature at Reel FX called The Book of Life, to be released through Fox in October of 2014, more than a year before the Disney-Pixar feature. There’s no word yet whether Mexico-born del Toro and Gutierrez will seek trademarks of their own.

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2. The NY Times Compares Walt Disney to Hitler for Apparently No Reason

In last weekend’s NY Times Sunday Magazine, the paper published a profile of artist Paul McCarthy in connection with his new show WS (which stands for “White Snow”). The epic performance piece, which opens June 19 at Manhattan’s Park Avenue Armory, will consist of “a massive, fantastical forest with towering trees, two off-scale houses, equipment and props from classic film-sets, and layers of film and sound.” During the piece, McCarthy—as Walt Disney—will participate in an orgy with Snow White and the seven dwarfs.

All that is well and good, but what alarmed me about the piece is why Times writer Randy Kennedy compared McCarthy’s portrayal of Disney to Hitler in the article’s second paragraph:

The transformation was startling not only because McCarthy, 67, had succeeded in making himself look quite a bit like Walt Disney, but also because his version of Walt smacked — obviously but also hilariously — of Hitler.

It’s hard to believe that the editors at the NY Times are naive about the implications of comparing any individual to Hitler, much less an important historical figure who is commonly—and falsely—portrayed as an anti-Semite in popular culture. It’s irresponsible at best, malicious at worst.

Kennedy says in his piece that McCarthy’s Walt “obviously” channels Hitler, but in the Times photo of McCarthy, the association is far from obvious. So how did Kennedy come up with such a far-fetched observation?

Perhaps the answer lies with one of the people interviewed for tge piece: curator and former New York City Public Art Fund director Tom Eccles, who is helping organize McCarthy’s show. In an interview with another media outlet, Eccles also described McCarthy’s Walt to Hitler, calling the show a “gory, horrifying tale of Paul McCarthy as Disney, as Hitler, in love with Snow White.”

What I’d like to know is whether McCarthy himself endorses this comparison of Walt Disney to Hitler or is this something concocted by his handlers? McCarthy’s commentaries on contemporary media and pop mythology tend to be layered and thought-provoking, and I’d be surprised if he was personally promoting such simplistic, banal allusions. Whatever McCarthy’s views, it’s clear that a lot of people want to encourage this revisionist portrait of Walt Disney as monster, including, sadly, the NY Times.

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3. Disney’s Princess Makeover of Merida Leads to Uproar and Petition

The confetti from Merida’s Royal Coronation at Cinderella’s castle in Walt Disney World has barely been swept up and she’s already learning what it means to be a real Princess. When it was announced that the star of 2012’s Brave would be crowned Disney’s 11th Princess on the morning of May 11th, they unveiled her new look for the product line.
The makeover, which apparently happened to all the Disney princesses when no one was looking, involved dropping 20 pounds, caking on some mascara and giving Merida a Keratin hair treatment. “There’s the hot hair, the coy expression,” wrote Peggy Orenstein, author of Cinderella Ate My Daughter. “Also the obligatory exposed shoulders, slimmer waist, and the bow and arrow replaced by… what is that, a low-slung belt?…Because, in the end, it wasn’t about being brave after all. It was about being pretty.”

The new look has caused such an uproar with the female empowerment website, A Mighty Girl, that they started a petition on Change.org to “Keep Merida Brave!” The appeal, which has already picked up over 100,000 signatures, states:

“The redesign of Merida in advance of her official induction to the Disney Princess collection does a tremendous disservice to the millions of children for whom Merida is an empowering role model who speaks to girls’ capacity to be change agents in the world rather than just trophies to be admired. Moreover, by making her skinnier, sexier and more mature in appearance, you are sending a message to girls that the original, realistic, teenage-appearing version of Merida is inferior; that for girls and women to have value — to be recognized as true princesses — they must conform to a narrow definition of beauty.”

The film’s original director, Brenda Chapman, has also blasted the makeover, telling the Marin Independent Journal that it is “a blatantly sexist marketing move based on money.” Chapman continued:

“There is an irresponsibility to this decision that is appalling for women and young girls. Disney marketing and the powers that be that allow them to do such things should be ashamed of themselves. I think it’s atrocious what they have done to Merida. When little girls say they like it because it’s more sparkly, that’s all fine and good but, subconsciously, they are soaking in the sexy ‘come hither’ look and the skinny aspect of the new version. It’s horrible! Merida was created to break that mold — to give young girls a better, stronger role model, a more attainable role model, something of substance, not just a pretty face that waits around for romance.”

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4. Fred Moore and the Moving Silhouette

Among the most important things an animator must keep in mind when animating is making sure that drawings read clearly to the viewer. By using strong keys, solid staging, and clear silhouettes, the audience can understand the actions that a character performs onscreen.

Legendary Disney animator Fred Moore, known for his broad yet overwhelmingly appealing drawings, took that idea one step further in his animation. Not only did he have strong silhouettes in his keys, but he ensured that his animation had strong silhouettes throughout a scene. The clarity of his silhouettes remained even in the breakdowns and inbetweens.

In this scene from Pluto’s Judgement Day, Moore animates Mickey struggling to regain order after Pluto, covered in mud, chases a kitten into his house and wrecks havoc:

Despite how frantically Mickey is moving around in this shot, as well as being obscured by Pluto and the mud effects, his action is still clear because Moore kept the silhouettes intact from drawing to drawing for most of the scene. The negative space between Mickey’s limbs, head and ears as well as the kitten’s paws, ears and tail help bring out the poses. Further, he exaggerates his poses for readability, especially during anticipations. Moore also uses strong arcs, both in Mickey’s torso and his arms, to visually guide the viewer where the actions is going next.

I went over the whole scene and blacked out Mickey and the kitten to show their silhouettes more clearly:

Disney story artist Mark Kennedy talks about silhouettes in greater detail on his blog.

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5. Disney Animation Announces “Big Hero 6,” First Marvel Comic Feature


The Walt Disney Company has offered a first look at their upcoming animated superhero feature, Big Hero 6, an adaptation of an obscure Marvel Comics property of the same name. The CG film, directed by Disney veteran Don Hall (director, Winnie the Pooh; story supervisor, The Princess and the Frog), is described as “an action comedy adventure about brilliant robotics prodigy Hiro Hamada, who finds himself in the grips of a criminal plot that threatens to destroy the fast-paced, high-tech city of San Fransokyo. With the help of his closest companion — a robot named Baymax — Hiro joins forces with a reluctant team of first-time crime fighters on a mission to save their city.”

While Big Hero 6 has a release date of November 7, 2014 you can take the sneak peek-iest of sneek peeks below:

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6. Mouse Couture: The Fashion Industry’s Mickey and Minnie Obsession

The fashion sphere can’t seem to get enough of Mickey and Minnie these days, and not just the expected corporate collabs like OPI cosmetics or Barney’s Electric Holiday, but actual couture showstoppers stomping the runways in fashion capitals and captured in the pages of high fashion editorials (like the above Peter Phillips mask for 2005 US Vogue). And even after having revisiting the subject a dozen times over the last five years, designers are still finding new inspiration to cut and sew a pair of mouse ears into their fashion stories.

Marcel Gerlan’s spring 2013 collection “Gerl Power” for Gerlan Jeans featured a girlie assortment of bow-veralls, polka dots and Minnie-maxi skirts as means of alleged expression of feminism for the current generation of young women.

Fashion photographer Prasad Naik’s severe and somewhat abstract analysis of the subject was the star in his 2012 fashion editorial.



Iceberg’s spring/summer 2010 collection
brought impractical play suits and gimmicky mouse eared shoulders to Milan fashion week in 2009.

And Jeremy Scott, who arguably began this specific cartoon-y trend with his fall 2009 ready-to-wear collection showcased head-to-toe tributes to the cartoon icon, including his now famous Mickey Mouse sneakers for Adidas.

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7. 5 Reasons Why Mickey Mouse Co-Creator Ub Iwerks is Awesome

Most animation fans know that Ub Iwerks co-created Mickey Mouse. But he contributed a lot more to animation than people think.

1. Ub Iwerks was a workhorse


While the rest of Disney’s studio was toiling away on the last few “Oswald the Lucky Rabbit” shorts that they were contractually obligated to finish for Universal, Ub animated the first Mickey Mouse cartoon, Plane Crazy, alone and in complete secrecy. During work hours, Ub would place dummy drawings of Oswald on top of his Mickey drawings so nobody would know what he was doing. At night, Ub would stay late and animate on Mickey. He animated the entire six-minute short singlehandedly in just a few weeks, reportedly averaging between 600-700 drawings a night, an astounding feat that hasn’t been matched since. When the success of Mickey Mouse propelled the Disney studio to new heights, Ub continued his efficient streak by animating extensive footage on Silly Symphonies shorts like The Skeleton Dance and Hell’s Bells.

2. Ub Iwerks was a mechanical marvel


When not animating with a pencil, Ub loved to build and create inventions. He was intrigued by the inner workings and mechanics of machines, and loved to delve into what made things work. Supposedly he once dismantled his car and reassembled it over the course of a weekend. With this mechanical knowhow, Ub invented devices that incorporated new techniques into his cartoons. After Iwerks opened the Iwerks Studio in 1930, he heard that Disney was attempting to develop what later became the multiplane camera. Ub one-upped his old partner and made his own version from car parts and scrap metal, and incorporated the multilane technique into his cartoons, like The Valiant Tailor:

3. Ub Iwerks was a jack of all trades, and a master of every one


Besides being a skilled animator, mechanic and machinist, Ub constantly expanded his creative and intellectual pursuits through hobbies and sports. Being the ultimate challenge-seeker, he excelled at every single thing he attempted. And when he felt that he had mastered something and it was no longer a challenge to him, he’d quit. When Ub bowled a perfect 300 game, he put his bowling ball in the closet and never bowled again. When he took up archery, he became such a skilled archer that he got bored of getting bulls-eyes and quit that too. Even as an animator, Ub felt he perfected his craft and after his studio closed in the mid-1930s, he never animated again.

4. Ub Iwerks created movie magic


When Ub rejoined the Disney studio in 1940, Walt Disney gave his old partner free reign to do as he wished. With Disney’s resources, Ub developed special effects techniques for animation, live-action films and Disney’s theme parks, much of which is still in use today. He helped develop the sodium vapor process for live-action/animation combination and traveling mattes, which he won an Oscar for in 1965 after utilizing it in Mary Poppins. He adapted the Xerox process for animation, which eliminated the tedious task of hand inking every cel. For Disneyland, Ub designed and developed concepts for many of the park’s attractions, including the illusions in The Haunted Mansion and the animatronics for attractions like Great Moments with Mr. Lincoln and Pirates of the Caribbean. Disney even loaned him out to Alfred Hitchcock to help with the effects needed to create flocks of attacking birds in The Birds.

5. Ub Iwerks made animation what it is today


If Winsor McCay laid he foundation for character animation, then Ub Iwerks built a castle on top of it. He took the didactic rigidness of what animation was in his era and made it loose, organic, appealing and fun. Building upon what Otto Messmer did before him with Felix the Cat, the characters Ub animated were packed with personality. Characters like Oswald the Lucky Rabbit and Mickey Mouse were creations that audiences could relate to as no characters before. They thought, breathed, emoted and were infused with life.

What Iwerks designed and animated in shorts like Steamboat Willie and Skeleton Dance contained the principles (squash and stretch, appeal, anticipation, etc.) that became the genesis of the “Disney style”, which animators like Fred Moore and Milt Kahl later fleshed out. His work reached out and influenced animators all over the world, and they took the ball and ran with it. Rudolph Ising and Hugh Harman, who worked under Ub at Disney, brought his sensibilities to Warner Bros. and developed the Merrie Melodies and Looney Tunes series. Many animators got their start at Ub’s studio in the early 30′s, including UPA co-founder Steve Bosustow and Warner Bros. director Chuck Jones. Manga and anime pioneer Osama Tezuka was also greatly influenced and inspired by Ub’s work.

To learn more about Iwerks’ life and work, read the biography The Hand Behind the Mouse.

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8. Japanese Beverage Drinkers Can Create Disney Animation with Their Bottles

A Japanese beverage company is encouraging its drinkers to animate their drink bottles after they’ve finished drinking its contents. They are printing a series of Disney characters on the sides of their tea-drink packaging. Each drawing is numbered, like this:

After someone has collected all the bottles in a series, they can photograph the draiwngs to create an animation sequence:

More details (in Japanese) HERE.

(Thanks, JL, via Cartoon Brew’s Reader Submission Forum)

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9. Here’s Another Play about the Life of Walt Disney That May or May Not Be About His Life

Fictionalized accounts of Walt Disney’s life are all the rage this season, so much so that even the Walt Disney Company is inventing random stories about its founder that are loosely based in fact.

On Monday, the Soho Rep in Manhattan will open a new play written by Lucas Hnath called “A Public Reading of an Unproduced Screenplay About the Death of Walt Disney.” I haven’t found any reviews of the play, but the Wall Street Journal wrote that it “begins with a friendly greeting, but as [Disney] becomes ever more obsessed with his control of the narrative, he becomes less open with the audience, less appealing. He’s striving to dominate the truth.”

Character actor Larry Pine (House of Cards, Moonrise Kingdom, Oz) plays the role of Disney. It runs through May 26. The official show description:

Tonight Walt is going to read you a screenplay he wrote. It’s about his last days on earth. It’s about a city he’s going to build that’s going to change the world. And it’s about his brother. It’s about everyone who loves him so much, and it’s about how sad they’re going to be when he’s gone.

Right? I mean, how can they live without him? How can anyone live without him?

Artistic Director Sarah Benson directs the world premiere of Lucas Hnath’s adrenaline-charged odyssey, a supersonic portrait of the man who forever changed the American Dream.

Set Design by Mimi Lien, Costume Design by Kaye Voyce, Lighting Design by Matt Frey, Sound Design by Matt Tierney, Props by Jon Knust, Choreography by Annie-B Parson, Special Effects by Steve Cuiffo, Production Stage Manager: Heather Arnson, Production Manager: BD White.

Featuring Larry Pine as Walt Disney, Amanda Quaid as Daughter, Brian Sgambati as Ron and Frank Wood as Roy.

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10. A Play about the Death of Walt Disney That May or May Not Be About His Death

Fictionalized accounts of Walt Disney’s life are all the rage this season, so much so that even the Walt Disney Company is inventing random stories about its founder that are loosely based in fact.

On Monday, the Soho Rep in Manhattan will debut a new play written by Lucas Hnath called “A Public Reading of an Unproduced Screenplay About the Death of Walt Disney.” I haven’t found any reviews of the show, but the Wall Street Journal wrote that it “begins with a friendly greeting, but as [Disney] becomes ever more obsessed with his control of the narrative, he becomes less open with the audience, less appealing. He’s striving to dominate the truth.”

Character actor Larry Pine (House of Cards, Moonrise Kingdom, Oz) plays the role of Disney. It runs through May 26. The official show description:

Tonight Walt is going to read you a screenplay he wrote. It’s about his last days on earth. It’s about a city he’s going to build that’s going to change the world. And it’s about his brother. It’s about everyone who loves him so much, and it’s about how sad they’re going to be when he’s gone.

Right? I mean, how can they live without him? How can anyone live without him?

Artistic Director Sarah Benson directs the world premiere of Lucas Hnath’s adrenaline-charged odyssey, a supersonic portrait of the man who forever changed the American Dream.

Set Design by Mimi Lien, Costume Design by Kaye Voyce, Lighting Design by Matt Frey, Sound Design by Matt Tierney, Props by Jon Knust, Choreography by Annie-B Parson, Special Effects by Steve Cuiffo, Production Stage Manager: Heather Arnson, Production Manager: BD White.

Featuring Larry Pine as Walt Disney, Amanda Quaid as Daughter, Brian Sgambati as Ron and Frank Wood as Roy.

(Thanks, Daniel Savage)

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11. Mickey Mouse Short “Get a Horse!” Will Debut at Annecy

Disney announced today that they will release a ‘lost’ Mickey Mouse short called Get A Horse! featuring Walt Disney himself as the voice of Mickey Mouse. The hand-drawn short “follows Mickey, his favorite gal pal Minnie Mouse and their friends Horace Horsecollar and Clarabelle Cow as they delight in a musical wagon ride, until Peg-Leg Pete shows up and tries to run them off the road.”

The never-before-seen work will be presented at the Annecy International Animated Film Festival in Annecy, France on Tuesday, June 11. Lauren MacMullan (Avatar: The Last Airbender, Wreck-It-Ralph), Dorothy McKim (Meet the Robinsons) and animator Eric Goldberg (Winnie the Pooh, Princess and the Frog, Aladdin) will be on hand to present the film.

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12. Artist of the Day: Claire Keane

Claire Keane

Claire Keane’s expressive pastel and watercolor drawings of her family and her concept designs for Disney projects capture a lively energy in the mark making.

Claire Keane

Claire also has illustrated a book and painted a mural which you can see on her blog.

Claire Keane

Claire Keane

Claire Keane

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13. The Milt Kahl Head Swaggle

Like a signature, each animator has their own little quirks or trademarks that distinguish their animation from others. Some draw character’s features in a unique way (eyes, hands, etc.), some lean heavily on certain principles or include abstract imagery or gimmicks into their scenes, and some fall back on specific poses or gestures. The “Milt Kahl Head Swaggle” is an example of the latter, and it both intrigues and aggravates me at the same time.

To clarify, the “Milt Kahl Head Swaggle” is when a character (animated by Disney legend Milt Kahl) sort of rattles his/her head from side to side, usually at times when they’re feeling cocky or self-assured. Sort of an “Am I great or what?” type of gesture.

Again, I can’t deny how remarkable an animator Milt Kahl was, but for a long time I considered him to be a really hammy animator in the worst possible sense, and this gesture cemented that idea in me for a good long while.

In a Frank Thomas or Ollie Johnston scene, I could see the wheels turn in the character’s heads and felt that the characters were sincere, emotionally-driven personalities. I never felt that in the majority of Kahl’s characters. A lot of his characters are like actors on a stage, projecting themselves a bit too far in their performances.

But at the same time, he uses this gesture for a reason, and it works well in every scene he implements it. He only used it on broader, more caricatured characters like Tigger, Sir Ector or Brer Rabbit, characters with strong egos and a cocky sensibility, and the gesture defines the character’s personality in the most simple and direct way possible.

Much like finding an often-reused piece of animation or sound effect in a Disney film, my dislike for it came only from repeated viewings. Because we live in the age of DVDs, Netflix and Quicktime files,  we now can have a studio’s entire library literally at our fingertips, able to survey and dissect the content any way we choose, including surveying an animator’s entire forty-year output front to back and taking shots completely out of context like I have here.

Another thing I realized over time is that Kahl seemed to prefer being a broader animator. For years he was stuck with the most difficult and seemingly less interesting assignments, which the rest of the animators couldn’t pull off because they weren’t as good of a draftsman as him. For example, he clamored to work on characters like Captain Hook but was stuck doing Peter Pan and the Darling children, or with Alice instead of the more zany, off-the wall characters that populate the rest of Alice and Wonderland. He would end up designing a lot of these other characters, but never get to animate most of them.

Luckily for him, by the 1960s, Kahl’s creative shackles were loosened and he was back to doing broader animation, and like a free spirit, he went all out on each character, from The Sword in the Stone through The Rescuers. Each character he animated during that period overflowed with energy, all of which was probably pent up inside him for so many years. His days of princes and realistic little children were over, and for the rest of his career he was able to let loose, have fun and do the things he wanted to do.

Milt Kahl knew he was a good animator, and he wasn’t afraid to show it through brash flourishes of animation. The head swaggle, corny and over-the-top though it may be, not only defines those Disney characters, but also defines the self-assured Kahl himself.

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14. Disney Hand-Drawn Animation Still Exists…As Papercraft

Why produce expensive hand-drawn animation when you can placate your audience for the cost of lunch at Spago’s? Animation artist Henrique Jardim noticed that at yesterday’s CTN Road Expo animation event in Burbank, Disney was handing out papercraft animation desks complete with disc and peg bar. He tweeted the photo above along with this note:

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15. BREAKING: Disney Just Gutted Their Hand-Drawn Animation Division

According to former Disney animator Tom Bancroft on Twitter, Disney gutted their hand-drawn animation division this afternoon, and laid off some of the studio’s biggest names: Nik Ranieri, Ruben Aquino, Alex Kupershmidt, Frans Vischer, Russ Edmonds, Brian Ferguson, Jamie Lopez and Dan Tanaka. Two of the animators who still have jobs are Eric Goldberg and Mark Henn. The news of cuts in their animation division was leaked last week, but I, for one, did not anticipate that all these top animators would be let go. We’ve reached out to the studio for comment.

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16. Screenwriting Teacher Claims He Wrote Disney’s “Tangled,” But Film’s Director Says He Didn’t

Are you an aspiring screenwriter who dreams of creating magical and intimate moments that simply teem in human behavior? If you answered “yes”, then Jon Bernstein might be the instructor for you. “My classes strive to master the ‘rules’ only so that we may creatively break them,” says Bernstein in his bio for his upcoming screenwriting course at UCLA.

The course listing also provides a handful of respectable writing credits for Bernstein, including crafting the screenplays for 2000’s Beautiful, the Jerry Springer vehicle Ringmaster, and Disney’s Meet the Robinsons. But it’s his claim of working as a contributing writer for Disney’s Tangled that has the film’s co-director, Nathan Greno, tied up in knots.

“We never worked with the guy on Tangled,” said Greno in a recent public post on Facebook. The post, not surprisingly, has only generated more skepticism about Bernstein’s professional claims as Greno’s friends and co-workers point out holes in the writer’s IMDB page and compare professional notes. In regard to Bernstein’s credit for writing Meet the Robinsons, screenwriter Michelle Bochner Spitz pointed out, “Jon Bernstein wrote the first draft(s) of Meet the Robinsons, and then had nothing to do with the movie when it was rewritten several times over for more than three years.”

Hollywood credits work in quirky ways, and Bernstein could have a legitimate, legal claim to the Tangled credit, which he also used to sell his 2011 script workshop, The Inspired Screenplay. But according to Greno, Bernstein didn’t seem eager to shed any light on the appropriation when he was contacted. “I brought up this ‘credit concern’ to Jon on his (personal) Facebook page and was I quickly deleted/blocked,” Greno wrote on Facebook. “I credit all of the writing on Tangled to our actual writer, Dan Fogelman… and so does IMDB.”

If Bernstein wishes to set the record straight on Cartoon Brew and allay Nathan Greno’s concerns, we welcome hearing his side of the story.

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17. Gallery: Newly Discovered Tom Oreb Gag Drawings

Tom Oreb is recognized by many as being one of the finest character designers during the Golden Age of Hollywood animation. Certainly, he was one of the most versatile. At Disney alone, he was the primary designer (or character stylist) of Toot Whistle Plunk and Boom, Sleeping Beauty, Paul Bunyan and 101 Dalmatians, among others. He also designed Tex Avery’s Symphony in Slang, Destination Earth for John Sutherland Productions, and the infamous “stylized Mickey” for Disney’s TV commercial unit:

Earlier in his career, Oreb had been one of Ward Kimball’s primary assistants on Jiminy Cricket in Pinocchio, Bacchus in Fantasia and the crows in Dumbo. A stash of his drawings from this era (1939-1941) recently turned up on the Hakes auction site. The drawings had belonged to Oreb’s first wife, Bonnie Barrett, who unbeknownst to all, had been alive until recently.

Because many of these drawings were done for his wife, they hint at their marital spats, albeit in humorous fashion. Another series of drawings alludes to Oreb’s love of surfing and beach bumming at Newport Harbor and Laguna Beach in Orange County, California. One drawing features a guest appearance by Salvador Dali, and another shows Oreb with his gruff supervisor Ward Kimball.

Tom Oreb (seated) with Ward Kimball, March 1943. Ward Kimball says to Oreb: "Listen Tommy Oreb! You and me is getting along see! This model sheet has been widely credited to Ward Kimball, but it was mostly drawn by Tom Oreb. Tom Oreb says to Dali, “ Well, Salvador Ole Cat, I’m afraid that I don’t quite dig this jive——. Tom Oreb—report to coffeeshop immediately—your coffee is served. Hi Bonnie. Bonnie Oreb: "G-r-r-r-r- B. B. — Battling Barrett Bonnie Oreb: "Listen—Tommy Oreb, when I'm mad, I'M MAD! Bonnie Oreb: "Tom Oreb, you irk me at times. Will you be my Valentine Will you be my Valentine The Rescue of a sick whale at Newport Harbor, 1939. Tom Oreb gag drawing Tom Oreb gag drawing Tom Oreb gag drawing

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18. Disney’s Crankiest Veteran is Still Cranky, And Thinks Walt Disney Was “A Shit”

When you invite Disney animation legend Walt Peregoy (Sleeping Beauty, 101 Dalmatians, Sword in the Stone) to visit, you never know what you’ll hear, but rest assured that there’ll be plenty of salty language, politically incorrect views, and uncomfortable laughter from the audience. Here’s a recently unearthed video of the 87-year-old Peregoy visiting Walt Disney Animation Studios last year for an in-house exhibit of his artwork.

Peregoy, who gives new meaning to ‘extemporaneous’ speaking, offered some interesting thoughts to his colleagues:

On Walt Disney:

Walt Disney was a shit…We made Walt. Walt didn’t make Walt. Walt was an asshole.

On contemporary animation:

There’s nothing on TV or on the screen that’s worth a shit. If I’m insulting some of you, I don’t give a shit, because it’s all shit.

On classic hand-drawn animation:

That was real animation. And even with all the technology, it still isn’t that good, is it?

On layout artist Ernie Nordli:

Great artist. Very humble. So humble he committed suicide.

On his role at Disney:

I take credit. Boy, if it wasn’t for me, Disney’s and all those features wouldn’t amount to a pile of shit.

On asserting yourself as an artist:

Producers want to be the one, and the art directors want to be the one. If any of you here are artists, assert yourself. I mean it…assert yourself. So tell those bastards to get off the pot…Each and every one of you have talent that you don’t even admit to, but take it in your own hands and run with it…Because who you are—your talent—is the most important thing in this world.

For all his antagonism, Peregoy is an amazing artist who has always given one hundred percent. Not only did he shine when he worked on A-list productions like Disney’s 101 Dalmatians, he also created sublime work while toiling on Hanna-Barbera trash like Scooby Doo and The Perils of Penelope Pitstop.

(Walt Peregoy photo copyright Julie Svendsen)

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19. Analyzing My Favorite Piece of Animation: Tigger by Milt Kahl

Sometimes when I’m animating, I recharge my creative batteries by watching some of my favorite scenes or pieces of animation. There’s a handful of animated pieces that I watch again and again, but only one that I always return to without fail. It blows me away every time I see it, and upon each viewing, I always seem to discover something new. After every viewing, it makes me strive harder and harder to become a better animator.

No surprise that this scene from Winnie the Pooh and the Blustery Day (1968) is a Milt Kahl scene. I may be one of the very few people who has had the gall to say something remotely negative about Kahl’s animation in the past, but I still think all the admiration for him and his work is completely justified. He could handle anything, and make it look and move beautifully. It’s a shame he wasn’t given more assignments like this one, because I feel that his more cartoon-oriented animation really stands out as some of his best.

While the entire four-minute sequence of Tigger in Pooh’s house is wonderful (great personality animation, dialogue, pacing, etc.), it’s the shot of Tigger bouncing around Pooh that stands out for me. The reason I love that scene so much is that it perfectly encapsulates all twelve principles of animation. In about 7 seconds, each principle is flawlessly showcased, some multiple times, and some intertwining and overlapping one another. As broad and over the top as it is, there’s layer upon layer of intricate elements that make the scene work. It’s a masterpiece of animation, but isn’t brought up too often compared to some of the other characters in Kahl’s career.

For starters, watch when Tigger first begins bouncing:

There’s little to no anticipation in his legs, but instead the anticipation is shown in the movement of his head going down before the take off. The tilt of his head, in relation to his arms, legs, ears and whiskers as he first jumps show a great use of arcs. Also notice the successive breaking of the joints on Tigger’s arms, from his shoulders to his elbows to his wrists, and the drag on his fingertips.

As he bounces in place, you can really feel the energy transferring through his body, from his head down to his tail and right back up to his head again, much like a wave action. The folds and wrinkles in his body as he squashes down not only tell us that Tigger is a well-worn toy with loose stuffing, but how much force and weight that Tigger is exerting with each bounce.

Now, Tigger begins to bounce in a circle around Pooh: 

This is why Tigger’s stripes play such an integral role in his design. The stripes sell the idea that Tigger is not a flat drawing, but a three-dimensional living creature. His stripes wrap around the forms of his body and give the illusion of volume. So when Tigger is bouncing around Pooh, those stripes make it clear that Tigger’s body is turning away from us in perspective. Also notice the overlapping action on Tigger’s tail, and how it bends and swings at the kinked parts.

Tigger then jumps up and spins on his tail:

There’s so much going on in this one-second action. Tigger’s torso is twisting and contorting, his top half slightly delayed than his bottom half. Like before, his arms and legs following arcs, and his hands, ears and whiskers are dragging behind. And while all this is going on, he’s squashing and stretching on every bounce until finally easing into his final pose before making physical contact with Pooh and charging offscreen.

And throughout that entire scene, on every bounce, footstep and contact, Tigger is hitting every single beat in the song. Each of Kal’s key poses are appealing, with clear staging and strong silhouettes. Even the animation on Pooh, who takes a back seat in this sequence to contrast Tigger’s outlandish behavior is wonderfully done. It’s almost contradictory how Tigger moves. While he’s galumphing around the screen like a roughhouse, there’s a certain level of grace in his movements. And both Tigger and Pooh’s personalities are easily distinguishable, Tigger being confident and boisterous and Pooh being underplayed and submissive. Overall, a tour de force of animation.

Coincidently, Kahl was also animating Shere Kahn in The Jungle Book around the same time. They’re both tigers (Tigger loosely so), but look how drastically different in approach and execution they are from each other. Shere Kahn is restrained and more subtle—built and functioning like a real tiger, while Tigger is so full of energy and enthusiasm that he’s practically bursting at the seams, and is a completely graphic design. Compare them to Kahl’s caricatured tiger from the Goofy short Tiger Trouble twenty years earlier and you have some sense of how broad Kahl’s abilities were as an animator.

I would’ve loved to know Kahl’s opinion about his own work on Tigger. I know there’s plenty of information floating around about how he felt about Medusa, Shere Kahn, the Brers or any of the human characters he animated, but barely anything about his work on Tigger. If anyone has any insight about this, please share!

For those that want a closer look at this scene, here’s a video of it slowed down 500% with annotations:

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20. On the Scene: WonderCon Hasn’t Lost Its Mojo

The biggest topic of discussion leading up to WonderCon has been the location. Most WonderCon goers have been very disappointed by the move to Anaheim, CA, over San Francisco. There’s ongoing chatter about whether it will move back to San Francisco in 2014, but no clear news on that possibility yet. If location alone is going to be a deal-breaker, there’s not much getting around that, but the convention itself, running in Anaheim, deserves some honest assessments about its merits or demerits, whatever they might be.

IMG 47681 300x225 On the Scene: WonderCon Hasnt Lost Its MojoTo start with, WonderCon 2013 allowed con badge pick-up and pro pass pick-up from noon the day before the con, always a good move. The staff were friendly and helpful, and it was a transaction bound to only take a couple of minutes, whatever the need. Glimpses of the convention center were promising: it’s a fairly spacious location with lots of impressive glass allowing light in, and a wide pedestrian zone in several directions, including fountains and palm tree lined seating nooks. The hotels in the same pedestrian complex as the convention center offered discount rates for the con weekend that were comparable, if not a little lower than the hotel deals available for other mid-sized cons on either coast, and rooms were still available for booking near the con period. The only downside of the hotels is that a couple of them appeared a little understaffed to handle the sudden influx of arriving guests between 7PM and midnight the night before the con opened, meaning somewhat long lines for check-in and a lack of staff to answer the needs of guests who had already checked in.

IMG 4771 300x225 On the Scene: WonderCon Hasnt Lost Its MojoThe con opened with less hassle. The lines were long for entry, but moved briskly, and once the initial entry period was over, there was an ease of access that was enviable in comparison to big cons like NYCC. All doors were available for entry from the exterior of the complex, regardless of the type of pass you might have, and then badges were checked before entry to the floor itself. This ease of access had some helpful implications. If during the day, you happened to want to return to the surrounding hotels to drop off heavy bags of con purchases, you could do so in a matter of minutes and be right back on the floor or into panels without missing a beat. These observations apply to Friday, the first day of the con. Saturday is expected to be the more high volume day of the convention, with passes sold out well in advance, and the procedure for admission may change to handle these numbers.

IMG 3905 300x225 On the Scene: WonderCon Hasnt Lost Its MojoThe interior of the convention center has an unusual layout, with halls and walkways front-loaded, including tall stairways and escalators leading up to three floors, two of which, as well as the basement, are used for panels and events, with the first floor mainly dedicated to the con floor. On a day of reasonable numbers of attendees (and Friday passes did eventually sell out early in the day), this functioned very well. There were no circuitous hallways needed to reach the upper or lower floors. The open areas, however, are a little narrow, and its possible that on Saturday this could lead to more traffic jams, but since all passages lead in straight lines, it’s likely to move reasonably quickly, rather than requiring complex strategies to get from A to B.

 

IMG 4781 225x300 On the Scene: WonderCon Hasnt Lost Its Mojo

The floor itself is spacious, and has  a wide range of tables and booths that fans would consider a staple of cons from major publishers, to small publisher tables, a few video game features, and plenty of small artisan sellers. Wonder of wonders, there were even freebies of comics and ephemera available from several publishers, something that seems to have disappeared from NYCC, but remains for the savvy at SDCC. Fan reactions were positive. Despite reasonably high numbers of influx, the passage ways between booths were navigable, even with cosplay photo options straddling the thoroughfares. Cosplay was strongly represented, though not a dominant feature of the day, and without the need to rush in order to spend long periods pushing through crowds, even the cosplayers seemed in a pleasant mood, more than willing to pose for photos and interact before going to hunt down a variant comic or discount trade on their list.

There weren’t a massive number of variant comics made available for WonderCon 2013, but the ones that were received a lot of attention. Dark Horse variants drew lines that moved briskly, whereas DC’s variants of BATMAN and JUSTICE LEAGUE titles were a little more unwieldy. To their credit, con staff kept the lines in order, but if you wanted a DC variant from WC 2013, it took a little determination and maybe an eye toward timing. Close to closing time for the day, the lines were only a quarter of their previous eye-rolling length. A common feature of the cons and local businesses was the overarching politeness and patience of staff. Maybe it’s part of the “happiest place on earth” Disneyland motif.

IMG 3891 225x300 On the Scene: WonderCon Hasnt Lost Its Mojo

The panels offered at WC 2013 are also somewhat limited in number and range, with fewer cult-following creators as guests. That’s not to say that WC lacked worthy guests, but they were a little strapped to participate in several panels each to carry the load. The atmosphere of the con, more pleasant because of less stress and crowding, seemed to bleed into the experience of the guests as well, and they appeared laid back and informal in panels. Because things weren’t overcrowded, there wasn’t a need to stand in long lines to access panels with creators and pros, and there was more of a possibility that you’d be able to ask your own questions during Q and A sessions rather than battling it out to make it into long queues for the mike. During floor signings, creators seemed equally at ease and with a less crowded atmosphere, they were happy to chat with fans and actually had the time and space to respond to fans, often expressing their own gratitude for the support.

IMG 4801 300x225 On the Scene: WonderCon Hasnt Lost Its MojoSo, all in all, the con is showing strong signs of being well-organized, friendly, and appealing to fans. Enthusiasm was high, with plenty of excited chatter rather than grumbling complaints about discomfort. The outside areas available for relaxing contributed to this, and the pleasant weather didn’t hurt, either. It made the con feel more about a con space rather than a building that pedestrian areas surrounded the convention center with outdoor seating, and that the floor itself had an outdoor atrium with food vendors to complement its floor-based foodcourt, with seating available.

IMG 4775 300x225 On the Scene: WonderCon Hasnt Lost Its MojoRight now, Wondercon in Anaheim has all of the amenities of a mid-sized con on its way to becoming a large con without large con problems to contend with. It’s location may be a problem, but there are some selling points. Firstly, even flying into LAX versus a more local airport means only a reasonably priced shuttle ride to the venue complex, and secondly, there is a strong potential in Anaheim for a family-friendly experience. Cons are great for kids, and plenty were in attendance (some of the greatest cosplayers, in fact), but, of course, all the Disney locations are within a couple of miles radius of the convention center. Several pros I spoke to brought their families with them because of this feature, and were having a blast. In several panels, creators pointed out their spouses and kids in attendance, and the Disney location was, again, one of the reasons. Of course, this would mainly appeal to the demographic who have kids, but it was an interesting extra dimension to the con experience. Whether a Disney fan or not, the presence of Disney means lots of pedestrian areas, local transport routes, and two large restaurant complexes near the convention center. Within a mile of con, you could choose from dozens of restaurants and bars, and plenty of shopping to boot. So even though Anaheim seems like a strange location for the con due to its relative isolation, within Anaheim operating without a car and still having a night-life is definitely possible.

IMG 4770 300x225 On the Scene: WonderCon Hasnt Lost Its Mojo

Saturday, the biggest con day, may well be more trying for attendees, and any weaknesses beneath the surface in terms of planning and resources will no doubt become apparent, but taking the first day of WonderCon in Anaheim on its own, and weighing its virtues comes with plenty of surprises. In short, it felt easy to attend, interesting to observe, and exhibited a lot of the strengths of a well run con in an appropriate location. It may not be WonderCon in San Francisco, but it was still WonderCon, with a commitment to comics, pop culture, and the needs of fans.

 

 

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

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21. Exclusive: Unseen Home Movie Footage of Walt Disney

We uncovered lots of fascinating pieces of Disney history while working on Ward Kimball’s biography—you know, the one that the Disney Company’s lawyers won’t allow you to see. Among the discoveries were film reels of Ward’s home movies, which I can report are a fair deal more interesting than the average person’s home movies.

We transferred those reels, and with permission, I’m sharing a rarely seen piece of movie footage shot by Ward. Tomorrow, it will be exactly 65 years since this film was recorded (April 4, 1948). In it, Ward and Walt Disney visit the home of Dick Jackson, a wealthy businessman who operated a scale-railroad in the backyard of his Beverly Hills home.

Kimball had been a close friend of Jackson’s for years, and often dropped by for steamups. A little over six years earlier—December 7, 1941, to be exact—as he was driving to Jackson’s for a steamup, he heard on the radio that Pearl Harbor had been bombed. The news unsettled him momentarily, but he “forgot it all with Jackson’s locomotive,” he wrote in his journal. Backyard railroading had the magical effect of allowing people to put the real world on pause, even if only for a few hours at a time.

In spring 1948, Ward had become aware of Disney’s budding interest in scale-model trains, and he invited Walt to come along to Jackson’s place for an afternoon of scale railroading. This is, I believe, the first time that Walt had ever personally operated scale-trains. Walt was hooked after the visit, and soon after he began constructing his own luxe backyard railroad, the Carolwood Pacific.

Kimball’s unusually close relationship with Disney allowed him to capture these unguarded moments of his mercurial boss. Disney appears to be enjoying every hunched-over second of the railroading experience, and he takes the time to acknowledge Ward’s camera on multiple occasions. Ward wrote about the day’s events in his private journal:

Sunday, April 4, 1948
Up with bright sun. Kids helped me put nitrogen around orange trees. If they didn’t, no Jackson train ride. Damp grass. At 12:45 left for Jacksons in Beverly Hills. 1st over there. He started the Colorado Central. Steam up at 2:00. Walt Disney arrived soon after. Got a big kick out of it all. We showed him the works. He couldn’t quite believe that it was all scale! He tried it out—got scared when drivers spin. “What the hell was that!” he’d ask me. He had lots of fun. We all took movies and Jackson took stills. Showed Walt Jackson’s shop. Kids rode and played “Train Robbers.” Home at 5:30. Broiled corn beef over fire place.

The original film is silent so I added some music—of course, Kimball’s band The Firehouse Five Plus Two. Below are identifications of the people in the film, including Ward’s wife Betty and their three children:

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22. BREAKING: Disney Shuts Down LucasArts; 150 Staffers Laid Off

The shake-out from Disney’s $4 billion acquisition of Lucasfilm continues. This morning, Disney shut down LucasArts, the 31-year-old gaming division of Lucasfilm. They gutted the whole division with approximately 150 employees losing their jobs. The only question that remains is what inspiring piece of photography Lucasfilm exec Colum Slevin will post on his Tumblr to commemorate the shut down.

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23. Disney Will Lay Off People in the Animation Division


More workforce cuts are coming to Disney. Following the closure of LucasArts, Reuters news service reported yesterday that Disney will begin a new round of layoffs within the next two weeks. Most of the cuts will come from the marketing and home video units, but layoffs in the animation department are also expected. The staff reductions are the result of an internal audit that happened in late-2012 to identify positions that were redundant or no longer necessary thanks to technological advances.

The Animation Guild doesn’t know where the animation cuts will come from. Their take on the news:

Since there are multiple divisions (Pixar, Walt Disney Animation Studios, Disney Toon Studios, and Disney Television Animation) they could be anywhere…Walt Disney Animation Studios has been hiring of late, putting staffers on Frozen and Big Hero Six as they ramp up into full production.

The image at top was sent in by a Cartoon Brew reader. The chalk outline of Mickey Mouse allegedly appeared this morning at the studio’s Glendale campus.

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24. Did Disney Steal “Alice in Wonderland” Artwork from A College Student?

Artist Katie Woodger is claiming on her Tumblr this morning that Disney’s Consumer Products division has been reproducing her Alice in Wonderland artwork on Disney merchandise without permission. She has a compelling case:

My painting was created back in 2010, and since then so many people have expressed their love for it, not just on tumblr, but in many places. At least 9 people had it tattooed on their bodies. It’s one of my favourite images I created at University and I was proud of it in many ways.

Disney have used it on a cosmetics bag HERE (look at the back)

and they have produced a Tshirt HERE with a really similar design clearly modeled from my painting.

I’m so mad because I have no chance at getting Disney to do anything about it. I had so much respect for the company and now I am just SO upset and disappointed.

Bear in mind that Lewis Carroll’s Alice in Wonderland is a public domain property and Woodger’s art was styled in an original manner that is distinct from the Disney versions. If her claims hold up, this would be a bold example of copyright theft by the Disney Company.

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25. RIP: Edward Levitt, 96, Disney Background Painter and Cartoon Modern Designer

Edward Levitt, an unsung hero of the Golden Age of animation, has died. He was 96. Levitt died on Tuesday, April 2, in Palmdale, California.

Levitt worked as a production designer, storyboard and layout artist, and background painter for thirty-five years in the animation industry. His superb skills as a designer made him a key figure during the Cartoon Modern era of the 1950s.

Ed Levitt was born in New York City on April 17, 1916 and grew up in Somers, Connecticut and Brooklyn, New York. His family moved to Los Angeles in the mid-1930s and following graduation from high school, Levitt applied to the Disney Studios in 1937. He was hired at $16.50 per week and did rotoscape tracing on Snow White and the Seven Dwarfs.

The Disney studio recognized his talent as a painter, and by the end of production on Snow White, he had switched to painting backgrounds. He worked as a background artist on Pinocchio, the “Rite of Spring” segment in Fantasia and Bambi. Levitt picketed during the Disney strike of 1941. He returned after the strike was settled to work on Victory Through Air Power, but left again to enlist in the Marines in 1943. During the war, he made training films while a member of the Marine Corps Photographic Section in Quantico, Virginia.

Here are a couple examples of his paintings from Fantasia and Bambi:

After the war, Levitt became a partner in a Los Angeles-based production company called Cinemette, which was formed with ex-Marines (and Disney artists) John Chadwick, Jack Whitaker, and Keith Robinson. The studio operated between 1946-1950, and they created a number of industrial films, as well as entertainment short subjects and early TV commercials.

Levitt’s liberal politics led him to direct Grass Roots (1948), which called for establishing a world government through a revision of the United Nations charter and was partly funded by the United World Federalists. He also produced a popular anti-nuclear film Where Will You Hide? (1948), which attracted the attention of no less than Albert Einstein, who commented, “Somebody, after having seen this film, may say to you: This representation of our situation may be right, but the idea of world government is not realistic. You may answer him: If the idea of world government is not realistic, there there is only onerealistic view of our future: wholesale destruction of man by man.”

Levitt’s star rose during the 1950s when commercials and commissioned films were produced at an increasingly frenetic pace. His graphically accessible yet sophisticated style made him much sought after as a designer, storyboard and layout artist. “He was a great artist,” said animator Bill Littlejohn. “And his layouts were the best. He could animate, too. I sure liked working with him. He was so damn good at what he did. He knew the problems that the animators would face and he would design things with that in mind.”

These are a few examples of commercials and films designed and laid out by Levitt:

Through the 1950s, Levitt worked as a freelancer at more than a dozen studios including Graphic Films, Cascade Pictures, Raphael G. Wolff, Quartet Films, John Sutherland Productions, Eames Office, ERA Productions, United Productions of America, Ray Patin Productions, Academy Pictures, Churchill/Wexler Film Productions, Storyboard Inc., and Fred A. Niles Productions.

At Playhouse Pictures, Levitt worked closely with director Bill Melendez on many of the Ford spots starring the cast from the Peanuts comics. When Melendez opened his own studio in 1964, Levitt was one of the first artists he hired. “I remember Ed as being reliable, steady, pragmatic, kind and generous,” said Melendez’s son Steve, who also worked at the studio. “I know that he helped Bill in the early days not only artistically but also financially. Bill always considered Ed to be ‘The Best’, a title he did not bestow easily or often. Ed could draw anything and had a great grasp of how a film is made. He was the best layout person I have ever met.”

Levitt played a key role in designing the first Peanuts special, A Charlie Brown Christmas with backgrounds like this:

He also coined the famous credit used for many years at the end of the Peanuts specials—Graphic Blandishment. “Blandishment” is defined as “something that tends to coax or cajole,” which speaks to Levitt’s modesty and his view of the role he played in the filmmaking process.

Steve Melendez recalled that Levitt was proud of A Charlie Brown Christmas even during times of uncertainty and doubt:

“When we completed A Charlie Brown Christmas, and we all had a chance to look at the answer-print, Bill, Lee [Mendelson] and everyone else thought we were the authors of a great disaster and we would probably never make a film again. Ed was the sole voice who said, ‘Don’t be silly, this film will be shown for a hundred years!’ And he was right. I don’t know if he believed it or not, but his calm confidence gave everyone hope that perhaps things were not as bad as they seemed.”

By the early-1960s, Ed identified himself as a Cartoonist-Rancher on his income tax returns. He had begun taking animal husbandry classes at Pierce College, and had purchased a ranch in Lake Hughes, an hour’s drive north of Los Angeles, near Gorman, California. There, he planted cherry and apple orchards, and began to raise cattle.

Bill Melendez made this drawing of “cartoonist-rancher Ed”:

He spent most of the 1960s working on the Charlie Brown TV specials, and also directed a couple of Babar specials for Melendez. Other Sixties projects included the titles of It’s a Mad Mad Mad Mad World, and the features Gay Purr-ee and The Incredible Mr. Limpet.

Levitt retired from animation in 1973 to become a full-time rancher and orchard owner. “As you get older,” Levitt told a newspaper reporter, “it just seems a lot nicer to sit up here in the forest and listen to the trees grow.”

Levitt is predeceased by his wife, Dorothy. He is survived by his brother, Julius Levitt; sister, Annette Priemer; his four children, Alan Cyders; Geoffrey, Dan and Paul Levitt, along with numerous grandchildren and great-grandchildren. In lieu of flowers, the family has requested that donations be made in his name to the Motion Picture & Television Country House and Hospital.

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