
And here it is…the teaser trailer for Disney’s Frozen:

And here it is…the teaser trailer for Disney’s Frozen:

USA Today published an article this afternoon with these five stills from Frozen, the Disney studio’s adaptatation of The Snow Queen that will open on November 27, 2013.

The Hollywood Reporter published a lengthy piece that suggests an impending feature animation war:
The unprecedented glut of product points to a seismic shift in the animation business as new players such as Universal and Sony finally gain a stronghold and established companies like DreamWorks Animation, Fox, Disney Animation Studios and Pixar up their games. Family franchises can be incredibly lucrative if done right — between global theatrical sales (particularly international), home entertainment and merchandising. Pixar’s Cars franchise, for example, moved north of $10 billion in merchandise alone. If they don’t work, studios can lose tens upon tens of millions, with hundreds of jobs at risk.
Late last month, Pixar and Disney Animation chief creative officer John Lasseter essentially declared war on Katzenberg by dating a slew of untitled Pixar and Disney Animation Studios films through 2018, going so far as to claim June 17, 2016, even though DWA already had put How to Train Your Dragon 3 there. Never before have a Pixar and DWA movie gone up against one another. Katzenberg and Fox, where Vanessa Morrison heads up Fox Animation Studios, retaliated by flooding the calendar through 2018 with their own untitled films, even planting one on June 16, 2017, a Pixar date.
The Reporter doesn’t have all their facts straight. They wrote that, “For the past handful of years, there have been no more than four or five studio animated films a year, plus a handful of indie titles. There are eight releases this year and 10 next year.” However, there have easily been eight to ten major studio animation releases per year in recent times. Just take a look at the 2011 and 2012 release slates.
Of course, the other argument is that there aren’t too many tentpole animated features, only too many features that are cut from the same cloth. Pixar, Disney, DreamWorks and Blue Sky each use their own finely tuned formulas, and audiences are guaranteed to tire of those sooner than they do of animation itself.

Yesterday was the last day of employment for Disney animation veteran Nik Ranieri (Lumiere in Beauty and the Beast, Meeko in Pocahontas, Kuzco in The Emperor’s New Groove) after he was unceremoniously dumped by Disney Feature Animation last April along with other studio cornerstones. He wrote a long post on his Facebook fan page tonight about leaving the company while expressing the view that hand-drawn feature animation is still a viable art form. He also showed a hand-drawn test that he produced for Disney’s CG pic Wreck-It Ralph. The full text and video are below:
It has been several weeks since my last Animator page posting. As you’re probably all well aware by now, I no longer work for The Walt Disney Company. June 10th was my last day. In October of this year, it would have been 25 years. Disney was my home for the last quarter century and I’ll always be grateful for the people I worked with and the experience I gained there. The last couple of years have been the most difficult of my career. At times I was filled with hope that my skills would be utilized in a new hand-drawn film. At other times, I doubted that a hand-drawn feature—hybrid or otherwise—would be produced at all. We were pretty much kept in the dark for over 2 years and once the word did come out that no more hand-drawn features would be produced, it was only a matter of days before we were “given our notices”. I’m not so much sad that I was let go as I am sad that they gave up on a medium that, if given the right treatment, could be a viable product once again. You may wonder, what will I be doing now. I can’t tell you that because I don’t know. It is said that when God closes one door, He opens another. I pray that He will guide me to the right door and that I’ll open it with confidence. Not in myself but in Him who guides my path.
As a parting reminder of my last years at Disney, here is my last hand-drawn test for a Disney production. I was asked to animate the character of Ralph from “Wreck-it Ralph”, as a guide for the animation of the character in the film. It took me 2 months to animate this scene because,
1. I had to adjust the look of the character as it changed, which meant redoing some of it and
2. I basically did all the drawings myself. Most animators don’t do every drawing in a scene, but I wanted it fully animated and since I didn’t have any inbetweeners, I had to draw everything.
Enjoy.
Walt Disney Animation Studios released the poster today for its new short Get a Horse! that will debut next week at the Annecy International Animated Film Festival. The directors of the film, Lauren MacMullan and Dorothy McKim, as well as animator Eric Goldberg, will attend Annecy to unveil the short, which features a vocal track by Walt Disney himself as the voice of Mickey.
Click on the poster below for a super-big version!

This afternoon at the Walt Disney Animation studio, they took some time off to celebrate this guy:

(photo via)
That’s Burny Mattinson, and he started working at Disney sixty years ago today, making him the studio’s last active employee to have worked directly with Walt Disney. It’s amazing to think what a different place America was when Mattinson first started working at the company: Disneyland didn’t yet exist, WWII general Dwight D. Eisenhower was President, there had never been a Super Bowl, Elvis Presley was just graduating high school, black people still sat in the back of the bus in many parts of America, and we’d never traveled into outer space.
Starting in the mailroom, Mattinson worked as an inbetweener, assistant animator and clean-up artist on Lady and the Tramp, Sleeping Beauty, and 101 Dalmatians. He inbetweened on some of Fred Moore’s last animation and did clean-up on Marc Davis’ Maleficent. Later, he became a storyman on The Jungle Book and The Aristocats.
Mattinson made his directing debut on the featurette Mickey’s Christmas Carol, before returning to do story on Beauty and the Beast, Aladdin, The Lion King, Pocahontas, Mulan, Tarzan, and the recent Winnie the Pooh feature, among others. Here’s a four-part podcast in which Mattinson discusses his career.
Everyone showed up this afternoon for the ceremony honoring Burny, including Ron Clements, Eric Goldberg, John Musker and John Lasseter:

(photo via)
The Disney artists made a huge cake in Burny’s honor:

(photo via)
and then devoured it:

(photo via)
Then, they washed it down with Burny cupcakes:

(photo via)
They celebrated him with artwork, like this piece by director Kevin Deters:

(photo via)
And the county of Los Angeles (as well as the state of California) gave Burny official commendation…and managed to misspell Aristocats in the process, because, well, they’re the government:

(photo via)
This afternoon, Disney announced release dates for all of its animated features produced by Walt Disney Animation Studios and Pixar through 2018. The two studios will be responsible for fifteen theatrical releases over the next six years. During the previous six-year period (2007-2012), Disney and Pixar released a total of 12 films.
Here’s what we know so far based on available information:
(via @ERCboxoffice and /Film)
Many people online have already criticized the premise of Monsters University, which appears to want to be both a raunchy college life movie and a safe children’s film. Promotional tie-ins don’t lie though, and this Huggies promo with its euphemistic “Big Kid” language, suggests that Monsters University will be neutered enough creatively that parents will still feel good about wrapping their children’s asses in characters from the film.
Click image to biggify.
Dave Filoni, who was supervising diretor on Clone Wars, will head up the production as exec producer. He will be joined by Clone Wars veterans Kilian Plunkett (Art Director) and Joel Aron (CG Supervisor), as well as some fresh faces:
Leading the development of the series is a creative team of exceptional talent. Screenwriter/producer Simon Kinberg (X-Men: First Class, Sherlock Holmes, Mr. & Mrs. Smith) is an executive producer on Star Wars Rebels and will write the premiere episode. He is joined by Dave Filoni as executive producer, who served as supervising director of the Emmy nominated Star Wars: The Clone Wars since 2008. Executive producer Greg Weisman brings with him a wealth of animation experience with credits such as Young Justice, The Spectacular Spider-Man and Gargoyles.

Last week after word got out that Disney was seeking to trademark “Día de los Muertos” in preparation for its 2015 release of a Pixar animated feature inspired by the traditional Mexican holiday, several online communities were outraged. The backlash kicked into high gear when cartoonist and illustrator Lalo Alcaraz shared a poster of a Godzilla-like Mickey Mouse under the words, “It’s coming to trademark your cultura.” [image above]
Social media has always kept Disney in check, and this time is no different. Latino Rebels, an online community that has done a terrific job of tracking Disney’s depiction of Latino culture, helped handle and report on the groundswell of public outcry over the last few weeks. After several petitions and pressure, Disney announced last Tuesday that they would withdraw the trademark filing, claiming that it was no longer necessary since they had changed the title of the fim.
In an interview with Cartoon Brew, William Nericcio, a scholar specializing in the representation of Latinos in American pop culture and author of Tex[t]-Mex: Seductive Hallucinations of the “Mexican” in America, said, “[Hollywood's] attitude towards culture is like a pelt hunter from the 19th century. They need the skin that people recognize and value in order to sell a project that will yield predictable profits.”
Nericcio acknowledges that Pixar and Disney face an uphill battle in producing their Day of the Dead feature, which is to be directed by Toy Story 3 helmer Lee Unkrich: ”I think it’s wonderful that Pixar is working on a Mexico, cultural-based project. But it’s a public relations nightmare. They’re not really equipped to talk about other cultures in a way that shows even the slightest sensitivity.”
While Nericcio supports the critical eye cast by social media, he does express concerns over extreme backlash. “The downside of it is, companies like Disney could get scared off of projects that might be focused on Latin American culture, just because they got burned,” he explains. Ultimately, the appeal of a Dia de Los Muertos film is undeniable; the imagery connected to the celebration is so lush, providing a palette that would inspire any moviegoer. “It’s good business to green light a project on la cultura Mexicana. Everybody’s loving the wrestlers, the icons, the color, the exoticness,” Nericcio says. “But when you have the patent lawyers involved, they come off looking terrible.”
Nericcio, a self-admitted Pixar fan would love to see a Dia de los Muertos animated film, as would so many others. Fortunately, there’s another film on the horizon—Guillermo del Toro and Jorge Gutierrez are currently producing and directing (respectively) their own Day of the Dead-themed feature at Reel FX called The Book of Life, to be released through Fox in October of 2014, more than a year before the Disney-Pixar feature. There’s no word yet whether Mexico-born del Toro and Gutierrez will seek trademarks of their own.

In last weekend’s NY Times Sunday Magazine, the paper published a profile of artist Paul McCarthy in connection with his new show WS (which stands for “White Snow”). The epic performance piece, which opens June 19 at Manhattan’s Park Avenue Armory, will consist of “a massive, fantastical forest with towering trees, two off-scale houses, equipment and props from classic film-sets, and layers of film and sound.” During the piece, McCarthy—as Walt Disney—will participate in an orgy with Snow White and the seven dwarfs.
All that is well and good, but what alarmed me about the piece is why Times writer Randy Kennedy compared McCarthy’s portrayal of Disney to Hitler in the article’s second paragraph:
The transformation was startling not only because McCarthy, 67, had succeeded in making himself look quite a bit like Walt Disney, but also because his version of Walt smacked — obviously but also hilariously — of Hitler.
It’s hard to believe that the editors at the NY Times are naive about the implications of comparing any individual to Hitler, much less an important historical figure who is commonly—and falsely—portrayed as an anti-Semite in popular culture. It’s irresponsible at best, malicious at worst.
Kennedy says in his piece that McCarthy’s Walt “obviously” channels Hitler, but in the Times photo of McCarthy, the association is far from obvious. So how did Kennedy come up with such a far-fetched observation?
Perhaps the answer lies with one of the people interviewed for tge piece: curator and former New York City Public Art Fund director Tom Eccles, who is helping organize McCarthy’s show. In an interview with another media outlet, Eccles also described McCarthy’s Walt to Hitler, calling the show a “gory, horrifying tale of Paul McCarthy as Disney, as Hitler, in love with Snow White.”
What I’d like to know is whether McCarthy himself endorses this comparison of Walt Disney to Hitler or is this something concocted by his handlers? McCarthy’s commentaries on contemporary media and pop mythology tend to be layered and thought-provoking, and I’d be surprised if he was personally promoting such simplistic, banal allusions. Whatever McCarthy’s views, it’s clear that a lot of people want to encourage this revisionist portrait of Walt Disney as monster, including, sadly, the NY Times.
The confetti from Merida’s Royal Coronation at Cinderella’s castle in Walt Disney World has barely been swept up and she’s already learning what it means to be a real Princess. When it was announced that the star of 2012’s Brave would be crowned Disney’s 11th Princess on the morning of May 11th, they unveiled her new look for the product line. 
The makeover, which apparently happened to all the Disney princesses when no one was looking, involved dropping 20 pounds, caking on some mascara and giving Merida a Keratin hair treatment. “There’s the hot hair, the coy expression,” wrote Peggy Orenstein, author of Cinderella Ate My Daughter. “Also the obligatory exposed shoulders, slimmer waist, and the bow and arrow replaced by… what is that, a low-slung belt?…Because, in the end, it wasn’t about being brave after all. It was about being pretty.”

The new look has caused such an uproar with the female empowerment website, A Mighty Girl, that they started a petition on Change.org to “Keep Merida Brave!” The appeal, which has already picked up over 100,000 signatures, states:
“The redesign of Merida in advance of her official induction to the Disney Princess collection does a tremendous disservice to the millions of children for whom Merida is an empowering role model who speaks to girls’ capacity to be change agents in the world rather than just trophies to be admired. Moreover, by making her skinnier, sexier and more mature in appearance, you are sending a message to girls that the original, realistic, teenage-appearing version of Merida is inferior; that for girls and women to have value — to be recognized as true princesses — they must conform to a narrow definition of beauty.”
The film’s original director, Brenda Chapman, has also blasted the makeover, telling the Marin Independent Journal that it is “a blatantly sexist marketing move based on money.” Chapman continued:
“There is an irresponsibility to this decision that is appalling for women and young girls. Disney marketing and the powers that be that allow them to do such things should be ashamed of themselves. I think it’s atrocious what they have done to Merida. When little girls say they like it because it’s more sparkly, that’s all fine and good but, subconsciously, they are soaking in the sexy ‘come hither’ look and the skinny aspect of the new version. It’s horrible! Merida was created to break that mold — to give young girls a better, stronger role model, a more attainable role model, something of substance, not just a pretty face that waits around for romance.”
Among the most important things an animator must keep in mind when animating is making sure that drawings read clearly to the viewer. By using strong keys, solid staging, and clear silhouettes, the audience can understand the actions that a character performs onscreen.
Legendary Disney animator Fred Moore, known for his broad yet overwhelmingly appealing drawings, took that idea one step further in his animation. Not only did he have strong silhouettes in his keys, but he ensured that his animation had strong silhouettes throughout a scene. The clarity of his silhouettes remained even in the breakdowns and inbetweens.
In this scene from Pluto’s Judgement Day, Moore animates Mickey struggling to regain order after Pluto, covered in mud, chases a kitten into his house and wrecks havoc:
Despite how frantically Mickey is moving around in this shot, as well as being obscured by Pluto and the mud effects, his action is still clear because Moore kept the silhouettes intact from drawing to drawing for most of the scene. The negative space between Mickey’s limbs, head and ears as well as the kitten’s paws, ears and tail help bring out the poses. Further, he exaggerates his poses for readability, especially during anticipations. Moore also uses strong arcs, both in Mickey’s torso and his arms, to visually guide the viewer where the actions is going next.
I went over the whole scene and blacked out Mickey and the kitten to show their silhouettes more clearly:
Disney story artist Mark Kennedy talks about silhouettes in greater detail on his blog.

The Walt Disney Company has offered a first look at their upcoming animated superhero feature, Big Hero 6, an adaptation of an obscure Marvel Comics property of the same name. The CG film, directed by Disney veteran Don Hall (director, Winnie the Pooh; story supervisor, The Princess and the Frog), is described as “an action comedy adventure about brilliant robotics prodigy Hiro Hamada, who finds himself in the grips of a criminal plot that threatens to destroy the fast-paced, high-tech city of San Fransokyo. With the help of his closest companion — a robot named Baymax — Hiro joins forces with a reluctant team of first-time crime fighters on a mission to save their city.”
While Big Hero 6 has a release date of November 7, 2014 you can take the sneak peek-iest of sneek peeks below:

The fashion sphere can’t seem to get enough of Mickey and Minnie these days, and not just the expected corporate collabs like OPI cosmetics or Barney’s Electric Holiday, but actual couture showstoppers stomping the runways in fashion capitals and captured in the pages of high fashion editorials (like the above Peter Phillips mask for 2005 US Vogue). And even after having revisiting the subject a dozen times over the last five years, designers are still finding new inspiration to cut and sew a pair of mouse ears into their fashion stories.
Marcel Gerlan’s spring 2013 collection “Gerl Power” for Gerlan Jeans featured a girlie assortment of bow-veralls, polka dots and Minnie-maxi skirts as means of alleged expression of feminism for the current generation of young women.

Fashion photographer Prasad Naik’s severe and somewhat abstract analysis of the subject was the star in his 2012 fashion editorial.

Iceberg’s spring/summer 2010 collection brought impractical play suits and gimmicky mouse eared shoulders to Milan fashion week in 2009.

And Jeremy Scott, who arguably began this specific cartoon-y trend with his fall 2009 ready-to-wear collection showcased head-to-toe tributes to the cartoon icon, including his now famous Mickey Mouse sneakers for Adidas.


Most animation fans know that Ub Iwerks co-created Mickey Mouse. But he contributed a lot more to animation than people think.

While the rest of Disney’s studio was toiling away on the last few “Oswald the Lucky Rabbit” shorts that they were contractually obligated to finish for Universal, Ub animated the first Mickey Mouse cartoon, Plane Crazy, alone and in complete secrecy. During work hours, Ub would place dummy drawings of Oswald on top of his Mickey drawings so nobody would know what he was doing. At night, Ub would stay late and animate on Mickey. He animated the entire six-minute short singlehandedly in just a few weeks, reportedly averaging between 600-700 drawings a night, an astounding feat that hasn’t been matched since. When the success of Mickey Mouse propelled the Disney studio to new heights, Ub continued his efficient streak by animating extensive footage on Silly Symphonies shorts like The Skeleton Dance and Hell’s Bells.

When not animating with a pencil, Ub loved to build and create inventions. He was intrigued by the inner workings and mechanics of machines, and loved to delve into what made things work. Supposedly he once dismantled his car and reassembled it over the course of a weekend. With this mechanical knowhow, Ub invented devices that incorporated new techniques into his cartoons. After Iwerks opened the Iwerks Studio in 1930, he heard that Disney was attempting to develop what later became the multiplane camera. Ub one-upped his old partner and made his own version from car parts and scrap metal, and incorporated the multilane technique into his cartoons, like The Valiant Tailor:

Besides being a skilled animator, mechanic and machinist, Ub constantly expanded his creative and intellectual pursuits through hobbies and sports. Being the ultimate challenge-seeker, he excelled at every single thing he attempted. And when he felt that he had mastered something and it was no longer a challenge to him, he’d quit. When Ub bowled a perfect 300 game, he put his bowling ball in the closet and never bowled again. When he took up archery, he became such a skilled archer that he got bored of getting bulls-eyes and quit that too. Even as an animator, Ub felt he perfected his craft and after his studio closed in the mid-1930s, he never animated again.

When Ub rejoined the Disney studio in 1940, Walt Disney gave his old partner free reign to do as he wished. With Disney’s resources, Ub developed special effects techniques for animation, live-action films and Disney’s theme parks, much of which is still in use today. He helped develop the sodium vapor process for live-action/animation combination and traveling mattes, which he won an Oscar for in 1965 after utilizing it in Mary Poppins. He adapted the Xerox process for animation, which eliminated the tedious task of hand inking every cel. For Disneyland, Ub designed and developed concepts for many of the park’s attractions, including the illusions in The Haunted Mansion and the animatronics for attractions like Great Moments with Mr. Lincoln and Pirates of the Caribbean. Disney even loaned him out to Alfred Hitchcock to help with the effects needed to create flocks of attacking birds in The Birds.

If Winsor McCay laid he foundation for character animation, then Ub Iwerks built a castle on top of it. He took the didactic rigidness of what animation was in his era and made it loose, organic, appealing and fun. Building upon what Otto Messmer did before him with Felix the Cat, the characters Ub animated were packed with personality. Characters like Oswald the Lucky Rabbit and Mickey Mouse were creations that audiences could relate to as no characters before. They thought, breathed, emoted and were infused with life.
What Iwerks designed and animated in shorts like Steamboat Willie and Skeleton Dance contained the principles (squash and stretch, appeal, anticipation, etc.) that became the genesis of the “Disney style”, which animators like Fred Moore and Milt Kahl later fleshed out. His work reached out and influenced animators all over the world, and they took the ball and ran with it. Rudolph Ising and Hugh Harman, who worked under Ub at Disney, brought his sensibilities to Warner Bros. and developed the Merrie Melodies and Looney Tunes series. Many animators got their start at Ub’s studio in the early 30′s, including UPA co-founder Steve Bosustow and Warner Bros. director Chuck Jones. Manga and anime pioneer Osama Tezuka was also greatly influenced and inspired by Ub’s work.
To learn more about Iwerks’ life and work, read the biography The Hand Behind the Mouse.

Are you an aspiring screenwriter who dreams of creating magical and intimate moments that simply teem in human behavior? If you answered “yes”, then Jon Bernstein might be the instructor for you. “My classes strive to master the ‘rules’ only so that we may creatively break them,” says Bernstein in his bio for his upcoming screenwriting course at UCLA.
The course listing also provides a handful of respectable writing credits for Bernstein, including crafting the screenplays for 2000’s Beautiful, the Jerry Springer vehicle Ringmaster, and Disney’s Meet the Robinsons. But it’s his claim of working as a contributing writer for Disney’s Tangled that has the film’s co-director, Nathan Greno, tied up in knots.
“We never worked with the guy on Tangled,” said Greno in a recent public post on Facebook. The post, not surprisingly, has only generated more skepticism about Bernstein’s professional claims as Greno’s friends and co-workers point out holes in the writer’s IMDB page and compare professional notes. In regard to Bernstein’s credit for writing Meet the Robinsons, screenwriter Michelle Bochner Spitz pointed out, “Jon Bernstein wrote the first draft(s) of Meet the Robinsons, and then had nothing to do with the movie when it was rewritten several times over for more than three years.”
Hollywood credits work in quirky ways, and Bernstein could have a legitimate, legal claim to the Tangled credit, which he also used to sell his 2011 script workshop, The Inspired Screenplay. But according to Greno, Bernstein didn’t seem eager to shed any light on the appropriation when he was contacted. “I brought up this ‘credit concern’ to Jon on his (personal) Facebook page and was I quickly deleted/blocked,” Greno wrote on Facebook. “I credit all of the writing on Tangled to our actual writer, Dan Fogelman… and so does IMDB.”
If Bernstein wishes to set the record straight on Cartoon Brew and allay Nathan Greno’s concerns, we welcome hearing his side of the story.

According to former Disney animator Tom Bancroft on Twitter, Disney gutted their hand-drawn animation division this afternoon, and laid off some of the studio’s biggest names: Nik Ranieri, Ruben Aquino, Alex Kupershmidt, Frans Vischer, Russ Edmonds, Brian Ferguson, Jamie Lopez and Dan Tanaka. Two of the animators who still have jobs are Eric Goldberg and Mark Henn. The news of cuts in their animation division was leaked last week, but I, for one, did not anticipate that all these top animators would be let go. We’ve reached out to the studio for comment.



Why produce expensive hand-drawn animation when you can placate your audience for the cost of lunch at Spago’s? Animation artist Henrique Jardim noticed that at yesterday’s CTN Road Expo animation event in Burbank, Disney was handing out papercraft animation desks complete with disc and peg bar. He tweeted the photo above along with this note:

Like a signature, each animator has their own little quirks or trademarks that distinguish their animation from others. Some draw character’s features in a unique way (eyes, hands, etc.), some lean heavily on certain principles or include abstract imagery or gimmicks into their scenes, and some fall back on specific poses or gestures. The “Milt Kahl Head Swaggle” is an example of the latter, and it both intrigues and aggravates me at the same time.
To clarify, the “Milt Kahl Head Swaggle” is when a character (animated by Disney legend Milt Kahl) sort of rattles his/her head from side to side, usually at times when they’re feeling cocky or self-assured. Sort of an “Am I great or what?” type of gesture.

Again, I can’t deny how remarkable an animator Milt Kahl was, but for a long time I considered him to be a really hammy animator in the worst possible sense, and this gesture cemented that idea in me for a good long while.
In a Frank Thomas or Ollie Johnston scene, I could see the wheels turn in the character’s heads and felt that the characters were sincere, emotionally-driven personalities. I never felt that in the majority of Kahl’s characters. A lot of his characters are like actors on a stage, projecting themselves a bit too far in their performances.

But at the same time, he uses this gesture for a reason, and it works well in every scene he implements it. He only used it on broader, more caricatured characters like Tigger, Sir Ector or Brer Rabbit, characters with strong egos and a cocky sensibility, and the gesture defines the character’s personality in the most simple and direct way possible.

Much like finding an often-reused piece of animation or sound effect in a Disney film, my dislike for it came only from repeated viewings. Because we live in the age of DVDs, Netflix and Quicktime files, we now can have a studio’s entire library literally at our fingertips, able to survey and dissect the content any way we choose, including surveying an animator’s entire forty-year output front to back and taking shots completely out of context like I have here.

Another thing I realized over time is that Kahl seemed to prefer being a broader animator. For years he was stuck with the most difficult and seemingly less interesting assignments, which the rest of the animators couldn’t pull off because they weren’t as good of a draftsman as him. For example, he clamored to work on characters like Captain Hook but was stuck doing Peter Pan and the Darling children, or with Alice instead of the more zany, off-the wall characters that populate the rest of Alice and Wonderland. He would end up designing a lot of these other characters, but never get to animate most of them.

Luckily for him, by the 1960s, Kahl’s creative shackles were loosened and he was back to doing broader animation, and like a free spirit, he went all out on each character, from The Sword in the Stone through The Rescuers. Each character he animated during that period overflowed with energy, all of which was probably pent up inside him for so many years. His days of princes and realistic little children were over, and for the rest of his career he was able to let loose, have fun and do the things he wanted to do.

Milt Kahl knew he was a good animator, and he wasn’t afraid to show it through brash flourishes of animation. The head swaggle, corny and over-the-top though it may be, not only defines those Disney characters, but also defines the self-assured Kahl himself.

Claire Keane’s expressive pastel and watercolor drawings of her family and her concept designs for Disney projects capture a lively energy in the mark making.

Claire also has illustrated a book and painted a mural which you can see on her blog.




Disney announced today that they will release a ‘lost’ Mickey Mouse short called Get A Horse! featuring Walt Disney himself as the voice of Mickey Mouse. The hand-drawn short “follows Mickey, his favorite gal pal Minnie Mouse and their friends Horace Horsecollar and Clarabelle Cow as they delight in a musical wagon ride, until Peg-Leg Pete shows up and tries to run them off the road.”
The never-before-seen work will be presented at the Annecy International Animated Film Festival in Annecy, France on Tuesday, June 11. Lauren MacMullan (Avatar: The Last Airbender, Wreck-It-Ralph), Dorothy McKim (Meet the Robinsons) and animator Eric Goldberg (Winnie the Pooh, Princess and the Frog, Aladdin) will be on hand to present the film.

Fictionalized accounts of Walt Disney’s life are all the rage this season, so much so that even the Walt Disney Company is inventing random stories about its founder that are loosely based in fact.
On Monday, the Soho Rep in Manhattan will open a new play written by Lucas Hnath called “A Public Reading of an Unproduced Screenplay About the Death of Walt Disney.” I haven’t found any reviews of the play, but the Wall Street Journal wrote that it “begins with a friendly greeting, but as [Disney] becomes ever more obsessed with his control of the narrative, he becomes less open with the audience, less appealing. He’s striving to dominate the truth.”
Character actor Larry Pine (House of Cards, Moonrise Kingdom, Oz) plays the role of Disney. It runs through May 26. The official show description:
Tonight Walt is going to read you a screenplay he wrote. It’s about his last days on earth. It’s about a city he’s going to build that’s going to change the world. And it’s about his brother. It’s about everyone who loves him so much, and it’s about how sad they’re going to be when he’s gone.
Right? I mean, how can they live without him? How can anyone live without him?
Artistic Director Sarah Benson directs the world premiere of Lucas Hnath’s adrenaline-charged odyssey, a supersonic portrait of the man who forever changed the American Dream.
Set Design by Mimi Lien, Costume Design by Kaye Voyce, Lighting Design by Matt Frey, Sound Design by Matt Tierney, Props by Jon Knust, Choreography by Annie-B Parson, Special Effects by Steve Cuiffo, Production Stage Manager: Heather Arnson, Production Manager: BD White.
Featuring Larry Pine as Walt Disney, Amanda Quaid as Daughter, Brian Sgambati as Ron and Frank Wood as Roy.

Fictionalized accounts of Walt Disney’s life are all the rage this season, so much so that even the Walt Disney Company is inventing random stories about its founder that are loosely based in fact.
On Monday, the Soho Rep in Manhattan will debut a new play written by Lucas Hnath called “A Public Reading of an Unproduced Screenplay About the Death of Walt Disney.” I haven’t found any reviews of the show, but the Wall Street Journal wrote that it “begins with a friendly greeting, but as [Disney] becomes ever more obsessed with his control of the narrative, he becomes less open with the audience, less appealing. He’s striving to dominate the truth.”
Character actor Larry Pine (House of Cards, Moonrise Kingdom, Oz) plays the role of Disney. It runs through May 26. The official show description:
Tonight Walt is going to read you a screenplay he wrote. It’s about his last days on earth. It’s about a city he’s going to build that’s going to change the world. And it’s about his brother. It’s about everyone who loves him so much, and it’s about how sad they’re going to be when he’s gone.
Right? I mean, how can they live without him? How can anyone live without him?
Artistic Director Sarah Benson directs the world premiere of Lucas Hnath’s adrenaline-charged odyssey, a supersonic portrait of the man who forever changed the American Dream.
Set Design by Mimi Lien, Costume Design by Kaye Voyce, Lighting Design by Matt Frey, Sound Design by Matt Tierney, Props by Jon Knust, Choreography by Annie-B Parson, Special Effects by Steve Cuiffo, Production Stage Manager: Heather Arnson, Production Manager: BD White.
Featuring Larry Pine as Walt Disney, Amanda Quaid as Daughter, Brian Sgambati as Ron and Frank Wood as Roy.
(Thanks, Daniel Savage)

A Japanese beverage company is encouraging its drinkers to animate their drink bottles after they’ve finished drinking its contents. They are printing a series of Disney characters on the sides of their tea-drink packaging. Each drawing is numbered, like this:

After someone has collected all the bottles in a series, they can photograph the draiwngs to create an animation sequence:
More details (in Japanese) HERE.
(Thanks, JL, via Cartoon Brew’s Reader Submission Forum)