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Viewing: Blog Posts Tagged with: nintendo, Most Recent at Top [Help]
Results 1 - 25 of 45
1. After playing some street fighter at an arcade recently, I just...

After playing some street fighter at an arcade recently, I just had to recreate this guy! I love Dhalsim! 

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2. Originally a Valentine, but finished a little late. Yay for...

Originally a Valentine, but finished a little late. Yay for MegaMan!

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3. Retromania

Retromania — 3D pixel (voxel) art tribute to the 8-bit gaming era.
Available as a high-quality art print.

More images: MetinSeven.com.

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4. Animator Dillon Markey Transformed A Nintendo Power Glove Into An Essential Animation Tool

Stop motion animator Dillon Markey explains how he transformed the long-forgotten 1980s Power Glove Nintendo controller into an essential—and aesthetically splendid—tool for animating in stop motion.

0 Comments on Animator Dillon Markey Transformed A Nintendo Power Glove Into An Essential Animation Tool as of 1/16/2015 9:43:00 PM
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5. From the Toy Box, Ltd Gallery  I’m so excited to announce...

From the Toy Box, Ltd Gallery 

I’m so excited to announce that I’ll be participating in Ltd Art Gallery Seattle’s show “From the Toy Box”. It’s my first piece in a gallery and I was lucky enough for Ltd to choose my illustration for the poster representing some really, really, REALLY awesome talent! I’m so honoured to be in this show amongst these fantastic artists. You can see the event here:http://www.facebook.com/events/769836919741028 and if you’re in Seattle and happen to go, I’d love to hear about it!

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6. Nintendo’s Shigeru Miyamoto Will Premiere ‘Pikmin’ Animated Short at Tokyo Festival

As part of the Tokyo International Film Festival's animation focus this year, they will host the 3D premiere of "PIKMIN Short Movies" produced by videogame legend Shigeru Miyamoto, creator of Nintendo's Mario, Donkey Kong, and The Legend of Zelda.

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7. SDCC Discusses Blake J. Harris’ “The Console Wars,” with guests.

Author Blake J. Harris surrounded by Sega and Nintendo.

Author Blake J. Harris surrounded by Sega and Nintendo.

By: Nick Eskey

Once upon a time, Nintendo resurrected what remained of the home console market, and thus ruled the gaming world. Almost 95% of the market belonged to them. People didn’t play videogames, they played “Nintendo.” But then, a competitor slowly loomed in sight. Sega’s star was on the rise, threatening the hold that Nintendo held over the industry. And a war was on. It wasn’t fought on any battlefield with guns, but in the retail market.

Blake J. Harris lived in the time where Nintendo and Sega’s war was at its peak. In his adulthood, Blake realized that there wasn’t anything officially written with a deep level of research regarding that time. So he took it upon himself to take three years to write what he later entitled “Console Wars: Sega, Nintendo, and The Battle that Defined a Generation.” But aside from himself, Blake also collected a few others who actually “fought” in the battle: Bill White and Perrin Kaplan on behalf of Nintendo of America, and Tom Kalinske and Al Nilsen on behalf of Sega of America.

During the high sales of the NES, Sega wanted to create a mascot of their own. Nintendo had Mario after all. Al Nelson was presented with two possible candidates: Something that as Al put it looked a lot like “an egg shaped, weeble-wobble character,” and a spike-haired hedgehog that dated a human girl. “I chose the lesser of two evils.”

Around the same time, president of Sega Japan approached Tom Kalinske and asked him to help place his company in a prime position in the market. Tom had worked with Flinstones Vitamins and Matel (on their franchises such as Barbie, He-man, and Matchbox). The president of Sega had heard of Tom when he was with Matel, and sought him out after he left the company. Tom Kalinske suggested to the board that they take out Altered Beast (the game that originally was bundled with it) and replace it with Sonic. He also wanted a lowered price for the system, aggressive marketing that called out Nintendo, and more games made for adults. The Japanese executives didn’t agree with him, but the president had brought him on to help Sega, so he allowed the moves.

It was Bill White of Nintendo who had to steer the marketing when Sega had started to exert itself. He first came in 1987 when Nintendo was attempting to resurrect the collapsed home console market. Bill tried hard to advertise the titles themselves, which he knew would “drive the hardware.” He also helped to sell the movie rights to Mario, which lead to the box office flop “Mario Bros. 2000.” “I was told to not get anything less than $100,000,” said White. “But at the end of the day, it really was about using it in hopes of further driving the brand.”

When Sega started to gain ground on what use to be Nintendo territory, Perrin Kaplan was brought in as someone who was outside of the industry. “I was a fresh face,” she said. “And I definitely didn’t play games.”

When Tom’s aggressive marketing started, they boasted about their faster processes, and poked fun at how slow Nintendo’s hardware’s was in comparison. The aggressive marketing was paying off. “It was an exciting time where we felt we could get a piece of the pie,” said Al Nelson. Bill White pushed for the Super Nintendo which was in the works to get released sooner. “Our competitor was 16 bit… I felt we needed to match it, but the executives felt that the NES still had legs. That there were still homes that it could still find itself in.” So instead, Bill pushed for large marketing campaigns. They did the Nintendo Championships that toured the malls, “so people could play the game.” Bill continued to use the games as a big focus.

Sega took to another tactic and marketed their system more to teenagers. “Nintendo marketed more for kids,” said Tom Kalinske. “We decided to be unique… We were on college campuses and concerts… it was very grass roots.”

Eventually, Sega had claimed a good slice of what use to be Nintendo’s. This became a wakeup call to Nintendo. “Nintendo was poked, made fun of. And when awakened, it went back to what it was best at.”

Today, we all know how the wars ultimately ended. But for the time, it created competition, and forced videogames into new directions that are still felt today. So even though Sega is no longer in the console industry where Nintendo still is, the war they fought definitely shaped the generation we live in now.

For more on battle between the two, go and pick up Blake J. Harris’ book, “Console Wars: Sega, Nintendo, and The Battle that Defined a Generation.”

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8. The Entire Zelda Timeline And All – It Finally Makes Sense. . sort of

I have always wondered where everything fit. Some series, I can guess where it goes in the timeline, but there were others that were just too random for me to tell.  I never could take the time to organize and play all the games to put it together like this.Read More

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9. Ypulse Essentials: Nintendo Goes 3D, UC Schools Consider 3 Year BA, 'New Moon' DVD Sales Hit 4 Million

GameCrush (a social network looks to cash in on lonely gamer guy stereotypes by pairing up paying players with hot chicks. Ick. Plus new research from Flurry suggests the iPhone and the iPod Touch might just be "the most dangerous thing that ever... Read the rest of this post

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10. Ypulse Essentials: Microsoft Unveils Kin, Ford Fiesta Goes To BET, Facebook Launches New Safety Center

Microsoft launches Kin (a social networking touchscreen phone and mp3 player — yep, that would be Zune again — for tweens/teens. First impressions from tech blog GigaOm: "all [the] goodness doesn’t add up to a great phone, because the... Read the rest of this post

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11. Ypulse Essentials: Comedy Central Greenlights 'JC,' Apple Loses Its Cool, Geomarketing

'Iron Man 2′ starts off strong (with advance ticket sales and a good showing of fans at midnight screenings. And New York magazine has the lowdown on the J.J. Abrams' trailer that debuted before the film. Also casting begins for Jack Kerouac... Read the rest of this post

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12. Ypulse Essentials: 'Michael Jackson: The Game,' Dorkly.com, 'Teen Choice' Nominees

Ubisoft to release performance-based Michael Jackson video game (the dance and karaoke game will be among the first to use motion sensor technology. And in other E3 news, Nintendo unveils its portable console for 3D games — no glasses required... Read the rest of this post

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13. My First E3: Nintendo Ruled, Microsoft & Sony Failed To Impress

After passing along the biggest buzz out of the E3 [Electronic Entertainment Expo] in Essentials last week, we're excited to have an on-the-ground report from Youth Advisory Board member Chase Straight, who attended the event for his day job in the... Read the rest of this post

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14. YAB Review: 'Scott Pilgrim vs. The World'

Ed. Note: Today's Ypulse Youth Advisory Board review comes from Michael Hayball, a die-hard Scott Pilgrim fan who has been waiting for ‘Scott Pilgrim vs. The World’ since the film was announced. As a viewer who already knew and loved the... Read the rest of this post

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15. Koopa, It’s What’s For Supper Jude Buffum created a series of...

Koopa, It’s What’s For Supper

Jude Buffum created a series of butchering charts showing how to chop up and serve some of your favourite 8-bit Nintendo characters.

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16. Nintendo Says...

As we all know, tyranny of the mind is a condition where a force from outside overrides the internal voice and undermines trust in one’s own way of knowing. It enslaves people to something outside of themselves and becomes the arbiter of value and meaning in life. This is why Tonto went to the greatest lengths to uncover a plot by Wii to inculcate our children into devolving and accepting Nintendo as an artificial and external moral authority through the game of Simon Says in kindergarten classes across America. Simon Says today--New Super Mario Brothers tomorrow.

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17. 8 bit dreams « Campbell Whyte Campbell Whyte is creating a...

8 bit dreams « Campbell Whyte

Campbell Whyte is creating a drawing a day for each of the original 799 Nintendo Entertainment System games.

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18. The Missing Link

I was once an addict. Shocking, I know, but before you go calling Dr. Drew and booking a 20/20 interview, let me provide some clarification. My addiction was a common one for young’ns and agoraphobes and the pasty-skinned of this world . I was obsessed with video games. Many of my pre-teen and teenage years were spent slaughtering goblins and dunking over Larry Bird. Time, money and opportunities to chat up girls were wasted. And what do I have to show for it? An unhealthy knowledge of Kid Icarus and some undying regrets that involve never finishing Metal Gear. All things considered, not so bad. At least I’m not on a street corner, holding some cardboard, and talking about my “radio voice.”

Once an addict, always an addict, they say, but I’m going to dispute that. I set down the video game controller when I went to college, and aside from a few poor showings at Mortal Kombat and NHL Hockey, I didn’t pick it up again. It was an activity I associated with my whelps. College meant I was sophisticated, and did sophisticated things. Like drink Gatorade cocktails and run through campus in nothing but my skivvies.

After college, video games occupied the same place in my mind as amusement parks. Sure, I know they could be fun and they had gotten a lot bigger and better than they were when I was a kid, but I wasn’t about to spend my day riding The Great American Scream Machine and then writing fan fiction about it. I laid off the stuff completely for nearly 10 years.

Then my wife bought me a Wii for my birthday. I’m not sure why. It’s not like I was always comparing her to the masked love of my adolescence, Samus Aran. Perhaps I was talking in my sleep, mumbling, “look out about for Koopa…Paratroopa,” or “up up, down down, left right, left right…” In any case, she tracked a Wii down for me, in the days when they were kinda hard to get. And I was pleasantly surprised.

We had some friends over for a night Wii Sports, and it was just like a commercial. We were laughing and high-fiving as we plowed down bowling pins and beat the stuffing out of each other. The snacks were diverse and plentiful. Good times. And in the following weeks, I played a little bit on the weekends, perfecting my short game and my hook. It was fun, but I was definitely a recreational user.

Then I was reintroduced to Zelda. Just so you know, one of my greatest accomplishments was being the first kid in my 6th grade class to win the original Legend of Zelda. And I did it without the aid of hints and magazines. For a brief time, I was like some guru on a hill. Kids would come to me in the cafeteria with desperate queries and I would answer them in riddles.

“How do I defeat the Digdogger?”

“Well son. I ask you this. Do you have music in your heart?”

As games went, Zelda was bona fide – a top shelf, genuine issue classic. It’s hero, Link, was the sort of icon that Funyon-eaters and children in Kyoto tattooed on their necks. And years later, as I putted around the online Wii store, I realized I had missed out on almost all of Link’s other adventures during my hiatus from the gaming world. And my hands began to shake. I got cotton mouth. I downloaded 2 Comments on The Missing Link, last added: 3/12/2011

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19. The Fantastic Mr. Star Fox - CollegeHumor video I had to Google...

The Fantastic Mr. Star Fox - CollegeHumor video

I had to Google Star Fox to even get the reference here, but even being clueless as to what was being parodied, I found this to be a funny pitch-perfect send-up of Wes Anderson’s Fantastic Mr. Fox.

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20. Youth Media And Marketing Movers & Shakers

Today we bring you another installment of Youth Media Movers and Shakers. We’ve culled through industry publications looking for the recent executive placements we think you should know about. If you have executive news that you want us to... Read the rest of this post

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21. 8-BIT CHAMPIONS at La Flaq Gallery, Paris!

Hey fellow SFGers!

I am SUPER thrilled to be a part of this fantastic show in Paris! If any of you are in the area (lucky!) be sure to check it out! If not, then at least check out the works online : D

Thursday, September 15 · 7:00pm - 10:00pm

36 rue Quincampoix ( 75004 )
Paris, France

Facebook Event Invite

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22. Screenprint/Monoprint  (by Michael Wood)

Screenprint/Monoprint  (by Michael Wood)

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Link from the Zelda game series transported to the 3D pixel world.More: sevensheaven.nl

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24. “DuckTales Remastered” Pushes Video Game Nostalgia To New Heights

The line between animation and video games has long been blurred. There was the Saturday Supercade on CBS in the mid-80s, where Frogger, Q-Bert and Donkey Kong starred in short segments. A handful of years later, Fox ran the Super Mario Bros. Super Show! and NBC had Captain N: The Game Master. All of these shows were relatively short-lived marketing methods of pushing Nintendo further into homes and the minds of children. But lately, the animation and video game industries have united under the banner of nostalgia, appealing to adults whose childhoods were spent chasing down the aproned token keeper in the local arcade.

This nostalgic trip is partly due to a major shift in demographics. Generation X and Y, the first to experience video game-filled childhoods, have grown up, and many of them now have young children of their own. It explains the broad appeal of Wreck-It Ralph—a father who spent countless hours feeding quarters to a PacMan arcade game was just as likely to be entertained by the film as his child. In fact, Disney succeeded in creating faux arcade games that felt so real, adult audience members were convinced to the point of feeling nostalgic. Fix It Felix Jr., the game in which Ralph was the villain, felt ripped from your childhood arcade.

You could assume this nostalgia trend would’ve peaked with Wreck-It Ralph, but it shows no signs of slowing. Ratchet & Clank, the series of Playstation games initially released in 2002, is finally receiving the animated film adaptation that its fans have craved. Rainmaker Entertainment and Blockade Entertainment plan to produce the film for a theatrical release in 2015. Fortunately, the fan base has grown right along the game. Says one commenter on The Nerdist : “The twelve year old in me (currently 23) just stood up and yelled, ‘Finally!’”

Then there’s game developer WayForward, set to release a remastered version of DuckTales, Capcom’s hit that originally sold nearly 3 million copies on NES and Game Boy. It was and is exceedingly popular, with gamers still raving about the game’s tight handling. Among 8-bit musicians, who derive their tunes from the sounds of Nintendo, the DuckTales soundtrack is a unanimous favorite. Some even say that the Nintendo game eclipses all other aspects of the DuckTales franchise, including the animated series.

What’s most incredible about this project from WayForward is its unabashed pandering to a nostalgic audience. WayForward’s remastering remains true to the original, with whole levels of the game completely duplicated, save for enhanced background graphics. According to an article on the Verge, Disney even went so far as to provide original art assets and the voice actors from the DuckTales animated series, including 90-year-old Alan Young as Scrooge. “We’re really trying to make it play as identical to the original as possible,” says WayForward’s Austin Ivansmith. “We thought, well if the original developers could make this again today, what would they do?”

There is no doubt that DuckTales was a major keystone of early video game history—I even revisit my own copy once every few years. Young parents who grew up playing DuckTales on NES will leap at the chance to reintroduce the game to their kids on the contemporary consoles of today. These sorts of modern reinterpretations can certainly yield some fresh, artistic perspective. But the relationship between the animation and video game industries is becoming more blatantly based on the desire for financial sure-bets. And if we know anything about Hollywood, where movies based on boardgames are greenlit, audiences will continue to be encouraged to wallow in childhood nostalgia.

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25. Bit and Run: comics and wallpaper inspired by Nintendo



In honour of MAR10 Day, here’s a link to some wonderful Nintendo-inspired comics by Corey Godbey: Bit and Run.

Be sure to also check out Cory’s Nintendo-themed desktop wallpapers:



Posted by John Martz on Drawn! The Illustration and Cartooning Blog | Permalink | No comments
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1 Comments on Bit and Run: comics and wallpaper inspired by Nintendo, last added: 3/11/2010
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