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1. Opening Digital Doors with Open eBooks

Image from http://openebooks.net/

Image from http://openebooks.net/

Last month a huge step toward getting every child in America access to amazing books was taken with the official launch of Open eBooks! The White House announced the news to the excitement of librarians, educators and families across the United States on February 24th. Open eBooks is part of the White House ConnectED Initiative which aims to increase access to digital resources as a component of enriching K-12 education. You can read the official press release here.

The project is made possible through a partnership with the Digital Public Library of America (DPLA), the New York Public Library, Baker and Taylor, First Book, and made possible by generous commitments of publishers with funding support provided in part by the Institute of Museum and Library Services and the Alfred P. Sloan Foundation. What a great example of many institutions coming together for a greater cause!

The Open eBooks app is now available for iOS and Android smartphones and tablets. This app provides access to thousands of free eBooks, including many award-winning and popular titles, to youth in low-income communities via their smartphone or tablet. The app not only provides access to children across the country, but also provides access to children on military bases! To get access to the app youth, or an adult working with them, can download the app and enter credentials provided by a person registered with First Book to enable access to the eBooks.

So how do you get access? If you work at a library that serves at least 70% of children from low-income families, and your library hosts a program specifically focused on supporting these youth, you may register with First Book here. Eligibility can be determined by a variety of factors, including the E-Rate of your library or Title I eligibility of the neighborhood school. After you are registered, you can request access codes for Open eBooks through First Book, whose Marketplace is the eBook distributor for the project. You can request as many codes as you would like for each collection of Open eBooks. Once you have your codes, you can distribute the codes to the children or caregivers to use with the Open eBook app on their personal devices.

Image from http://bit.ly/1RUZy0q

Image from http://bit.ly/1RUZy0q

Some great features include the ability to read without checkouts or holds, which makes access to reading materials even easier for users. Youth can borrow up to 10 books at a time and replace each book with a new book as many times as they’d like.

Did you know that you can help choose the next round of eBooks for Open eBooks? The DPLA Curation Corps is a group of librarians and other information professionals who help coordinate books for inclusion in the program.  The DPLA is currently accepting applications to for the second class of Curation Corps members! You can find more information about getting involved and how to apply here. The deadline to apply is April 1st!

The goal of Open eBooks is to grow a love of reading and hopefully encourage children to read more often, either through using their local library, at school, or by using another eBook reading app. Even if you won’t have the ability to distribute codes at your library, you can still spread the great news and help to make your community aware of this awesome project. I can’t wait to see this program grow and expand!

_____________________________________________________

Nicole Lee Martin is a Children’s Librarian at the Rocky River Public Library in Rocky River, OH and is writing this post for the Children and Technology Committee. You can reach her at [email protected].

The post Opening Digital Doors with Open eBooks appeared first on ALSC Blog.

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2. Digital Reading Platforms & School-Age Children

As the librarian who coordinates OverDrive for my school district (thirteen librarians and approximately 10,000 students), I spend a lot of time with OverDrive and have been able to give the service a considerable amount of thought.  I think digital reading services are a really good fit for school age kids for a variety of reasons and here’s why…

OverDrive and other digital reading services are respectful of student privacy.  Kids may feel self-conscious about what they are reading for a variety of reasons.  Some kids read well below grade level, and they don’t want their peers to see what they are reading for fear of being made fun of.  Some kids have reading likes that are different than what they think their peers read (I had a fifth grade male student who liked reading books that he feared his peers might see as teen romance novels written for girls).  For these youths, these services provide a safe environment for them to explore their interests and reading needs.  It allows them to borrow materials that they might not check out if they had to bring it up to the circulation desk in front of other kids, their parents, or even an unknown adult.

OverDrive offers over 2,500 picture books in a “Read-Along” format.  These narrated books allow children to follow the words of the actual book while it is read aloud to them.  This feature helps build literacy in emerging readers and children who struggle with improving their reading skills.  While I know many of us (myself included) recognize the importance of the social interaction between a child and an adult who reads to him or her, the “Read-Along” format can be a valuable supplement and reinforcement of what kids are learning in school, in their libraries, and from their families.

Ebook collections generally operate (OverDrive certainly) with twenty-four hour remote availability.  That means your kids can access ebooks whether they are five hundred miles away visiting nana, or next door.  They can access your collection in July if your school library is closed for the summer.  They can borrow ebooks even if they can’t get a ride to the library because the buses are not operating when they can go.  If your kids have access to wifi and a computer or device to read on, they have access to ebooks.  The benefits of this go without saying!

One thing that I was surprised to learn is that at least one major children’s publisher offers a significantly larger selection of ebooks to public libraries than it does to school libraries through OverDrive.  I had no idea that this was the case until one of our students brought his device to one of my colleagues and asked about downloading a book from our public library’s OverDrive collection that was unavailable to us in the school library marketplace.  I assume that this is a business decision based on other products this company offers.  While it is disappointing from the school library perspective, it opens up the opportunity for dialog between public and school librarians.  This might, in turn, lead to greater collaboration on matters of collection development and instruction related to digital resources…as well as other topics.

Finally, we have to recognize the role technology plays in the lives of kids.  Numerous studies show that the great majority of children have access to smart phones, tablets and computers, even among low-income families.  While there are certainly good reasons to believe that not everything about the rise of technology has made life better for kids, it is impossible to deny that technology has become one of the ways that kids relate to and shape their world.  Digital reading services give us the opportunity to direct that eagerness and energy in a way that is helpful and productive to the development of young people and the skills they need to function.

Our students are incredibly enthusiastic about reading ebooks on their personal electronic devices.  They love looking for ebooks, checking them out, and downloading their selected titles.  My colleagues and I are delighted by this reception.  On a deeper level, the decision to develop a digital reading collection has helped our school libraries to be seen as more relevant and visible in our school community.  How great is that?!?

***********************************************************************************

Dave Saia is a librarian at Heim Middle School in Williamsville, New York, and is a member of the ALSC School Age Programs and Services Committee.

The post Digital Reading Platforms & School-Age Children appeared first on ALSC Blog.

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3. Eight new sites added to Great Websites for Kids

GWS logo

On behalf of the Great Websites for Kids Committee, I’d like to share our latest additions.  We’re happy to have some Spanish language sites to include this time, and wish to thank REFORMA for its assistance in providing us a representative.

If you missed our recent press release, the following are the newest sites added to Great Websites for Kids, the online resource featuring hundreds of links to exceptional websites for children.

  • Bureau of Labor Statistics K-12  http://www.bls.gov/k12/home.htm      Bureau of Labor Statistics provides resources for students and educators on employment and career outlooks. Enjoy playing a game to understand a concept and use the resource section for school assignments all on one site!
  • Bystander Revolution   http://www.bystanderrevolution.org/ Search this site to find ideas about how to deal with bullying from folks who have been bullies, targets and bystanders.  Watch videos by subject and sign up to take your own stand against bullying!
  • Ruff Ruffman: Humble Media Genius    http://pbskids.org/fetch/ruff/ Videos to help kids make good decisions about texting, sharing photos, and other media literacy topics.
  • Space Racers   http://spaceracers.org/en Kids can explore space through a series of videos, games and printable activities complete with NASA approved science.
  • PBS Kids Design Squad  http://pbskids.org/designsquad Kids can safely share their engineering ideas and sketches, and be inspired by how-to videos and real-world projects.
  • Virtual Museum of Canada   http://www.virtualmuseum.ca/about-vmc/   This online museum provides as diverse collection of online exhibits pertaining to Canadian hertiage. Virtual exhibits are provided by Canada’s museums, educational institutions and heritage organizations.
  • Disney Junior: Disney Latino (Spanish)  http://disneyjunior/disneylatino.com Interactive site with videos, games, princesses stories, and activities of popular Disney characters. It also includes links for smartphones applications. | Página interactiva con vídeos, juegos, cuentos de princesas y actividades de personajes populares de Disney. También incluye enlaces para applicaciones de teléfonos móviles.
  • Clic Clic Cuentos Interactivos (Spanish) http://www.cuentosinteractivos.org    Clic Clic Cuentos Interactivos is a fun interactive site that features imaginative problem solving and alternate versions of popular stories. | Clic Clic Cuentos Interactivos es una página interactiva divertida que contiene actividades de resolución de problemas y versiones alternas de cuentos populares.

We hope that you will find these and other Great Websites for Kids to be useful tools for you and your library patrons. Sites are searchable by keyword or eight classifications (Animals, The Arts, History & Biography, Literature & Languages, Mathematics & Computers, Reference Desk, Sciences, and Social Sciences). The committee works diligently to find and evaluate new sites, and to weed out previously added sites that haven’t maintained “great” status.

We can always use your help!

If you know of a great site that you would like to have us consider, please submit your suggestion via this link: http://gws.ala.org/suggest-site. If you find broken links, etc. on the site, please alert us to that as well. Comments and suggestions are always welcome.

Members of the 2015 Great Websites for Kids Committee:

  • Lara Crews, co-chair, Forsyth County (North Carolina) Public Library
  • Lisa Taylor, co-chair, Ocean County (New Jersey) Library
  • Emily E. Bacon, Yorktown (Indiana) Public Library
  • Ariel Cummins, New Braunfels (Texas) Public Library
  • Jill Eisele, Bellwood (Illinois) Public Library
  • Krishna Grady, Darien (Connecticut) Library
  • Joanne Kelleher, Kings Park (New York) Central School District
  • Elizabeth Saxton, Tiffin, Ohio
  • Alia Shields, Cherry Hill (New Jersey) Public Library
  • Sujei Lugo (REFORMA Representative)

 

The post Eight new sites added to Great Websites for Kids appeared first on ALSC Blog.

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4. Taking the Lead in Helping Kids Become Good Digital Citizens

Digital citizenship. It’s a complex subject that I’ve thought a lot about in recent years- and one that I’ve been figuring out how best to address in my role as a public librarian. For our kids to be contributing participants in the Digital Age, they need to be informed about a whole host of issues such as internet safety, privacy and security, cyber bullying, digital footprints, information literacy, copyright and creative credit, and more!

So when Mariah Cheng, one of my regular patrons who also happens to be an elementary school teacher, approached me about teaching a series of digital citizenship workshops at the library for children and parents I jumped at the opportunity to partner with her. Mariah had recently become a Certified Educator through Common Sense Media’s Digital Citizenship Initiative which offers training and curriculum for free to K-12 educators so that they can teach their students and families how to be smart, safe and responsible online. 

During our planning stages I reached out to the Vice Principal of one of my local schools to see what topics she thought were most important for her students to learn and what ages would be best to target the classes towards. She and I had previously discussed how difficult it was for her teachers to find the time to address digital literacy with their students and how the library might be able to partner with the school to teach these topics. Unfortunately, whether she was overwhelmed with the start of a new school year or otherwise, I never heard back from her and moved forward with planning the classes along with Mariah and my Children’s Department staff.

Mariah and I decided to hold a series of three classes: one for parents, one for kindergarteners through 2nd graders, and one for 3rd through 5th graders. We capped registration at 16 attendees for each class, the capacity of the library’s computer lab. Ultimately we ended up cancelling K-2 session due to low interest, and we expanded the 3rd-5th Grades session to include older students after many inquiries by parents. For the Parents session Mariah addressed how to help their children use social media responsibly, how to address cyber bullying, and how to talk to their kids about their online activities. I especially loved that Mariah’s lessons were pragmatic. It’s a fact of life that adolescents are online and using social media already. Instead of being alarmist or didactic Mariah gave parents the tools they need to set reasonable limits on their children’s screen time and to help their kids be safe and healthy while doing so. She introduced parents to a variety of tools they could use to limit or monitor computer time and gave them some great resources for evaluating websites, apps and other media. For the Student session, Mariah talked with kids about their online activities and what to do if you see or are the target of cyber bullying. She also talked about “digital footprints” and reminded participants that and nothing is truly “private” or “erasable” online. The kids wrapped up the session by playing Common Sense Media’s Digital Passport, a collection of free computer games that teach kids about respect, safety and community online.

Mariah Cheng teaches digital citizenship to a class of 4th -8th graders at the Monterey Park Bruggemeyer Library. Photo by Diana Garcia.

Mariah Cheng teaches digital citizenship to a class of 4th -8th graders at the Monterey Park Bruggemeyer Library. Photo by Diana Garcia.

Students sorted unique and shared characteristics of bullying and cyber-bullying. Photo by Diana Garcia.

Students sorted unique and shared characteristics of bullying and cyber-bullying. Photo by Diana Garcia.

These programs were a great way to start the conversation about digital citizenship with kids and parents and we definitely plan to hold more to address subjects like information literacy, copyright and creative credit. I would encourage anyone who is interested in holding digital citizenship programs to take a look at the wealth of resources available from Common Sense Media’s Digital Citizenship Curriculum. There are ready made lesson plans, toolkits, online games and assessments, activities, videos and downloadable materials all free for librarians and teachers to use with students. There is even a list of Certified Educators on the website. You may have one working in your school or district already!

Have you offered digital literacy classes at your library? Did you work with local teachers or have you used Common Sense Media’s resources? Share your experiences and let’s continue the conversation in the comments below!


Diana Garcia is the Children’s Librarian at the Monterey Park Bruggemeyer Library in California where she has the privilege of serving a diverse community through storytimes, creative programming and tutoring. Her afterschool literacy program for English Language Learners won the PLA Innovations in Literacy award in 2013. Diana is currently serving on the ALSC Liaison to National Organizations Committee. She is also a member of the Board of Directors for the Children’s Literature Council of Southern California and serves on their Awards Committee. 

The post Taking the Lead in Helping Kids Become Good Digital Citizens appeared first on ALSC Blog.

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5. Best Practices for a Streaming Author Visit

This article will focus on using Google Hangouts on Air.

We’d all love to have our favorite author fly out and visit us in person, but the cost and logistics can be daunting. Streaming visits allow authors to connect with more readers and are easier on your budget- sometimes your author will even speak for free! Here are a few tips that will help ensure your event is a success.

Why Google Hangouts on Air?
Setting up a YouTube channel to associate your Hangout with will automatically archive your event to YouTube.  No problem that you weren’t able to get all the kids in one room at a time, they can watch later. See the King County Library System’s Hangout page for examples of past events.  Creating a new YouTube channel will automatically create your Google+ page for you. Alternatively, if you have a channel you can associate it with a Google+ page. You will need to verify your channel through SMS.

Technical Run Through
Set up a practice session with you author at least a week prior. Send them the link to Google Hangouts so they have the most current version installed. This also gives you a chance to chat with the author and figure out the flow of your event.

Equipment Set Up
You’ll need a webcam so the author can see who they are talking to, possibly a tripod to set it up on, a microphone for questions, and speakers so everyone can hear. For streaming events this is where you may incur some costs, but you only need to purchase these items once!

Hangout Settings
Hover at the top of the page to access your settings. Check that your microphone and speakers are selected and test your sound. You may need to change your main preferences through your Control Panel.

Inviting Participants
We’ve found the least stressful method is to click the person + icon at the top of the page.

Screen Shot 2015-11-04 at 3.51.50 PM

Copy the permanent link and email the link to your author. Please note that if you send the invite through email your author will need to login to Gmail or Hangouts to see the invitation.

Screen Shot 2015-11-04 at 3.51.58 PM

Starting the Hangout
After you invite your participants you aren’t broadcasting yet. To get your archived video you need to click the Start Broadcast button. When you are finished (yay!) click End Broadcast. YouTube will need to finish processing your event, but it should be finished in a few hours.

Final Tips
Don’t panic if people look reversed during the Hangout. During the processing everything will be flipped and anyone watching remotely will see everything correctly.

Concerned about recording student faces? Make your videos Unlisted and only share the URL with staff and parents.

Help Resources
How to Dominate Google+ Hangouts on Air
Hangouts On Air common questions

The post Best Practices for a Streaming Author Visit appeared first on ALSC Blog.

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6. Exploring Autumn with Apps and Websites

Autumn has arrived here in Northeastern Ohio, bringing with it crisp weather, all things pumpkin, and beautiful fall foliage. The trees are only starting to reveal their brilliant hues of orange, yellow, gold and red here, but soon I’ll awaken to a glowing landscape that seemingly exploded overnight. As this season traditionally brings many requests for fall themed library materials, as well as special fall programming, I was inspired to think of ways that technology may add further enjoyment and educational opportunities to this time.

The best way to experience the beauty of fall is to strap on your hiking shoes and venture to the nearest wooded park (or your backyard!). Bringing along your smartphone or tablet, loaded with fall foliage apps, can enhance your exploration of autumn’s beauty. Children of a variety of ages will enjoy learning more about our natural environment with these  apps and websites highlighted below, although most young users not yet in elementary school may need some parent or caregiver help.

  • Yankee Leaf PeeprThis free app by Yankee Publishing Inc., available for Apple and Android devices, provides you with a very handy color-coded map that indicates where the leaves are changing anywhere in the United States. Users contribute to the map by posting photos and ratings of the foliage, making this app not only useful, but
    Image from https://play.google.com/store/apps/details?id=com.ypi.leafpeepr&hl=en.

    Image from https://play.google.com/store/apps/details?id=com.ypi.leafpeepr&hl=en.


    interactive. The current foliage color is determined by averaging user ratings in a geographic area.
  • Chimani apps- These apps, offered as free downloads on all major mobile platforms,  are a really fun way to explore various National Parks. They help you with planning your trip, letting you know when Ranger-led trips occur, and more. These apps work with or without WiFi or a data signal, which is especially helpful when you are out on the trail.
  • LeafSnapOnce you’ve found some beautiful leaves, you may be left wondering what kind of tree they’re a part of. Make this a great learning opportunity with LeafSnap! Developed by researchers at Columbia University, the University of Maryland, and the Smithsonian Institute, LeafSnap helps users identify trees by allowing users to take a picture of a leaf from the tree and then providing them with the species. The app is free for iPhone and iPad, and also has a website displaying tree species. The only negative is that this is only usable for species found in the Northeastern United States and Canada.
  • U.S. Forest Service website and Yonder app–  The U.S. Forest Service has partnered with Yonder, a free app, to help nature lovers share their adventures. The website also provides a map of fall color based on eyewitness accounts and allows users to choose their state or local forest to see specific fall foliage information. You can find weekly color updates in your state using this tool!
  • Foliage Network – The fall foliage prediction map on this website helps users visual the changing leaves around the United States and plan when to see the most beautiful colors in your neighborhood.

You can pair these fun apps and websites with traditional activities for a great autumn library program. How about leaf rubbing (which was recently discussed here on the blog), sharing a classic fall read-aloud such as Ehlert’s “Red Leaf, Yellow Leaf” and then using LeafSnap to identify the tree outside the storytime window? There are many possibilities to incorporate technology and nature into library programs and family time. What are some of your favorite hi- or low-tech autumn extension activities? ___________________________________________________________

Nicole Lee Martin is a Children’s Librarian at the Rocky River Public Library in Rocky River, OH and is writing this post for the Children and Technology Committee. You can reach her at [email protected].

The post Exploring Autumn with Apps and Websites appeared first on ALSC Blog.

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7. Media Mentorship & AAP’s New Digital Media Guidelines

media mentor cover

If you haven’t heard the big news, the American Academy of Pediatrics (AAP) has just released updated findings in regards to the use of screen time by young children  which emerged from their recent Growing Up Digital: Media Research Symposium. I’m excited to report that the AAP findings fully support ALSC’s position as outlined in the Media Mentorship in Libraries Serving Youth white paper adopted by our Board of Directors back in March.

More than ever, families and children will be turning to libraries and youth services staff for help in navigating the digital landscape and in making sound, developmentally appropriate decisions on media use. Your professional association is here to help you rise to the occasion and embrace the role of media mentor with the white paper and other resources that offer helpful ways for you to respond to your families.

ALSC resources available to support you in meeting this evolving opportunity include:

  • Check out the professional tools for digital media on ALSC’s website. ALSC’s Digital Content Task Force collected a go-to list of resources and we’re always looking for more to keep the page fresh and updated, so don’t hesitate to submit your recommendations through the form.
  • The media mentorship white paper landing page has several resources including FREE webcasts such as “Best Practices for Apps/eBooks in Storytime” presented by ALSC member and littleelit.com founder Cen Campbell. Littleelit.com is a crowd-sourced, collaborative think tank focused on developing best practices for infusing new media into library programs, services, and collections.
  • This very blog has regular posts related to technology programming and collections, so check it regularly and stay on top of the trends.
  • Two new task forces are sure to keep us forging ahead as media mentors:
    • The Media Mentorship Award Task Force is developing a potential award for excellence in innovative use of media with children, including a process for recognizing an exemplary media mentor program.
    • The Expansion of the Notable Children’s Video Task Force is exploring the possibility of expanding Notable Children’s Videos to include new digital media.
  • Keep your eyes open for a new how-to book authored by Cen Campbell, Claudia Haines, and ALSC, scheduled for release next June. 
  • ALSC leadership has submitted a proposal to present media mentorship to educators at SXSWedu next March and at the 2016 IBBY Congress next August.

We’re all in this together! Let’s share our thoughts, successes, and requests for help on ALSC-L.  Do you use new media regularly in your programming and services? Want to share your know-how with colleagues? ALSC is always looking for new webinar content so please feel free to share your ideas with the Education committee here

Media mentoring is vital to supporting the lives and literacies of children and families in the twenty-first century. Each of us committing to the role of media mentor is crucial to our success as a profession that serves children. I look forward to continuing this journey together!

The post Media Mentorship & AAP’s New Digital Media Guidelines appeared first on ALSC Blog.

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8. Back to School with Homework Help Apps and Websites

Homework with iPad (Source: ND Strupler)

Homework with iPad (Source: ND Strupler)

As the new school year gets underway, parents and teachers will inevitably look to us for advice about how to help their students take advantage of the many digital resources available to assist with studying, research, and homework. This can seem a daunting task for anyone, but as mentors of digital media, library staff should strive to stay on top of recent developments in educational technology so that we can guide families to the apps, websites, and services that will best fit their needs. Luckily, we aren’t alone in the search for quality apps and websites, as many aids exist to help evaluate, review, and recommend digital resources in this area.

AASL Best Apps for Teaching and Learning (Source: AASL)

(Source: AASL)

Every year, AASL releases its lists of Best Websites for Teaching and Learning and Best Apps for Teaching and Learning, identifying resources that “foster the qualities of innovation, creativity, active participation, and collaboration.” Each year’s list is broken down into helpful categories, and the “Past Lists” links lead to sortable spreadsheets of all the apps or sites that have been recognized. The 2015 lists were released at the end of June, and offer some great up-to-date information to share with teachers and families.

appoLearning recently released a Collections feature, which allows educators to build and share customized lists of apps and websites for specific topics or lessons. appoLearning’s searchable database returns custom collections from users, as well as expert-reviewed resources pertaining to the same topics.

Don’t forget to promote the digital resources offered by your library, too! Many reference database providers have created specialized apps to give patrons quick access to their products both in and out of the library. Gale’s Access My Library (iOS and Android, free) and EBSCOhost’s mobile apps (iOS and Android, free) are some examples of these custom apps. If you’re not sure which of your database vendors provide apps for patron access, take some time to check, and be sure to download and explore the apps yourself.

Digital resources can also be incredibly valuable for special needs students, helping them access information, build skills, and organize and manage time and tasks. Smart Apps for Special Needs reviews apps that can help special needs students in many areas of their lives. ADDitude Magazine also frequently creates lists of apps for both children and adults with ADD or ADHD, available on their website.

Other sites to check out:

Tara Smith is a teen librarian at Charlotte Mecklenburg Library, and is a member of the ALSC Children and Technology Committee.

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9. New additions to Great Websites for Kids

GWS logo

Once again, on behalf of the Great Websites for Kids Committee, I’d like to share our newest sites and enlist your help.

In case you missed the recent ALA press release, the following are the newest sites to be added to Great Websites for Kids:

Great Web Sites for Kids (GWS) presents links to high-quality websites of interest to children 14 years of age and younger, organized into diverse subject headings such as animals; art; history; literature; sciences; and more. Each site entry includes a brief annotation and a grade-level rating. GWS users can also rate sites, save their favorites for easy access, and share sites via social media and email.

Only three sites were added during this round.  Because of  previous committees’ excellent work in ferreting out great sites, and the trend toward more app-based content, the task of finding websites that meet GWS standards has become more difficult.  If you know of a great site that you believe merits inclusion, please submit your suggestion via this link: http://gws.ala.org/suggest-site.

Similarly, if you find broken links, etc. on the site, please alert us to that as well. Comments and suggestions are always welcome.

Members of the 2015 Great Websites for Kids Committee:

  • Lara Crews, co-chair, Forsyth County (North Carolina) Public Library
  • Lisa Taylor, co-chair, Ocean County (New Jersey) Library
  • Emily E. Bacon, Yorktown (Indiana) Public Library
  • Ariel Cummins, New Braunfels (Texas) Public Library
  • Jill Eisele, Bellwood (Illinois) Public Library
  • Krishna Grady, Darien (Connecticut) Library
  • Joanne Kelleher, Kings Park (New York) Central School District
  • Elizabeth Saxton, Tiffin, Ohio
  • Alia Shields, Cherry Hill (New Jersey) Public Library

 

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10. Apps, Online Tools, and More!

Being a children’s librarian has to be one of the most fun and rewarding jobs a person could have, but that doesn’t mean it is easy! Balancing multiple responsibilities, tight scheduling, and having to constantly be “on” are just a few of the everyday challenges. Luckily, for us, there are tools out there to help us along the way. I posed the question to the ALSC Listserv “What are your favorite apps or online tools that help you stay organized, focused and energized?”

Here are some of the ways youth service staff are using technology to their benefit.

Productivity:

Google Keep is a post-it style system for checklists and notes. Share across your devices or with others. See real time progress on collaborative checklists or setup location reminder notifications.

30/30 is a task management system with a built in timer that tells you when to move on to your next task. The task list is controlled completely by gestures, and is the recipient of many awards and positive reviews.

 

Professional Development:

Many people use Evernote for note taking, but it can also be used for much more. Save program resources and collection development resources, tweets, bookmarks and more!

Pocket  allows you to store articles, videos or anything else to read at a later date. Save directly from your browser or from apps and access anytime, even without internet.

 

Wellness

Headspace is a meditation app that provides personal training for your mind. Learn the basics of meditation and participate in guided or unguided exercises ranging from 2 minutes to one hour.

Pocket Yoga  lets you take your yoga instructor with you anywhere you go! Choose between different practices, different durations and different difficulty levels.

 

Programs:

Canva  allows anyone to create visually appealing graphics. Flyers, social media posts, ads, and even presentations can be created by dragging and dropping images and fonts. Canva for Work is coming soon.

Finally, this one isn’t available yet but I know it will be worth the wait!

The Mother Goose on the Loose Online Construction Kit (OCK) is a free cloud- based tool developed by Mother Goose on the Loose, LLC that is designed to make planning storytimes easy by utilizing three big databases. One database aggregates nursery rhymes information such as:  lyrics, instructions, pictures, relevant illustrations, etc. The second database stores titles and bibliographic information of quality children’s books. The third database consists of developmental tips that can be used to explain the value and purpose of certain activities being done with children. There is also a wizard friend who will help users combine information from all of the databases mentioned above to generate either a barebones outline or a fully-fledged script with lyrics and instructions to help make planning high-quality programs for young children a breeze. OCK is still in beta testing, and anyone  who is interested can contact [email protected]

We hope these tips will help you further the amazing work you are already doing!

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11. Send ALSC to SXSWedu!

Cookies

Delicious! (image courtesy the author)

A sure sign of the approaching end-of-warm-weather in my office is the farewell party for our summer interns. (While that’s bitter in several ways, it’s especially sweet when my colleague Michelle makes her amazing cookies for the occasion.) This year about half a dozen high school students joined us and, of course, we have asked them what they learned while working here the last couple of months and how their perceptions of libraries have changed. And it’s been interesting/fascinating/frightening to see how even among this group of engaged young people with library cards most had arrived without full awareness of everything libraries have to offer.

This is another reminder of how important it is for us to advocate and tell our story to all ages, and so, looking to reach out to new audiences, ALSC has submitted a program proposal, Library Media Mentors Transform, for SXSWedu, an educational innovation conference from the South by Southwest folks, which will be held in Austin, Texas, this coming March.

SXSWedu “fosters innovation in learning by hosting a diverse and energetic community of stakeholders across a variety of backgrounds in education” and is an ideal place for ALSC to bring our message about Media Mentorship and fighting the 30 million word gap. The objectives of our program proposal include:

• How to identify and support the roles librarians serve as media mentors to families in your community
• Evidence-based guidelines for media usage with young children
• How to partner with libraries to enrich your family engagement effort and support the goals of your educational program.

Media Mentorship in Libraries Serving Youth white paper

Media Mentorship in Libraries Serving Youth white paper (image courtesy ALSC)

And for ALSC to get there, we need you! SXSWedu sessions are selected by an advisory board and staff, but 30% of the decision comes from votes from the public, so please help us spread the word about youth services librarians as media mentors by casting your vote here for the Library Media Mentors Transform program proposal. Public voting is open now through September 4, and while it does involve creating a log-in to vote, it’s worth those extra couple seconds to bring ALSC advocacy to this new and emerging arena.

Thanks for your help!

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12. An Appeal to Librarians: Provide Leadership on Kids’ Tech

In her keynote address at the American Library Association (ALA) Annual Conference in June, Microsoft’s Danah Boyd advocated for open access to information, a positive message that is consistent with longstanding librarian values. However, Boyd is best known as an observer of kids’ technology. In this role, she vehemently instructs adults responsible for educating children to back away from guiding kids’ tech use. This advice, if heeded, profoundly undermines librarians’ vital leadership on children’s use of technology.

Boyd is critical of parents who set limits on kids’ tech use, labeling them as “fearful” in her Time magazine article, “Let Kids Run Wild Online,” and says, “The key to helping youth navigate contemporary digital life isn’t more restrictions. It’s freedom–plus communication.” In her book, It’s Complicated: The Social Lives of Networked Teens, and in her editorials, Boyd tells adults that kids need little, if any, direction on tech matters. She says, “Some days, I think that my only purpose in life is to serve as [a] broken record, trying desperately to remind people that ‘the kids are alright’ … ‘the kids are alright’ … ‘the kids are alright.’”

A Dangerous Myth

Boyd’s advice, that kids can navigate the tech environment with little help from adults, is the basic premise of the digital native-digital immigrant belief, originally put forward by video game developer Marc Prensky. He suggests that kids (“digital natives”) gain expertise with tech simply by growing up surrounded by the latest gadgets, and that adults’ (“digital immigrants’”) proper role is to load kids up with devices and essentially stand back and watch.

While commonly accepted in our popular culture, the native-immigrant belief is a tremendously harmful myth, as it confuses the ease with which kids use their gadgets with something that is far more important: understanding how kids’ use, or more typically the overuse, of entertainment technologies affects their emotional health, academic performance, and chances of success. Librarians, teachers, and parents are much better able to understand these concerns because they have adult brain development and greater life experience.

Nonetheless, the native-immigrant belief—which is heavily promoted by those invested in kids having no limits on their gadget use—has helped convince American parents to “let kids run wild online,” as the Kaiser Family Foundation reports that the “majority of 8- to 18-year-olds say they don’t have any rules about the type of media content they can use or the amount of time they can spend with the medium.” The result is that teens now spend an incredible 8 hours a day between various entertainment screen technologies (e.g., video games and social networks) and talking and texting on the phone, while spending a scant 16 minutes a day using the computer at home for school.

Our kids’ wired-for-amusement lives clearly interfere with librarians’ goals of advancing kids’ reading and academic success. The more kids play video games the less time they spend reading and doing homework, and the less well they do academically. Similarly, the more time kids spend social networking the less well they do in school. This overuse of entertainment tech is one reason American students are increasingly struggling against their global peers. The latest Program for International Student Assessment (PISA) results are disturbing to say the least: the U.S. now ranks 30th in math, 23rd in science, and 20th in reading compared to the 64 other countries that took the exam.

Which kids are hurt most by advice that they should be given “freedom” with digital devices? Those of color whose parents have less access than more economically-advantaged families to guidance from college counselors and high-performing schools that kids are better served by focusing on schoolwork and productive uses of technology than playing with devices. A recent Pew Research Center report outlined troubling figures: 34% of African-American and 32% of Hispanic teens are online “almost constantly,” while 19% of White teens report using the Internet this often. Because teens’ top online activities are gaming and social networking, the extremely high levels of smartphone/online use by kids of color are likely to expand the racial achievement gap.

How Can Librarians Provide Leadership on Kids’ Technology

Consider these actions to advance children’s and teens’ success and help them use technology productively:

  • Help parents, teachers, and schools understand that the digital native-digital immigrant belief is a myth, and that children, and even teens, are not developmentally capable of navigating the tech environment alone.
  • Encourage caregivers to limit kids’ use of entertainment technologies, and instead foster their learning of educational fundamentals (e.g., reading and math) and productive uses of technology.
  • Advocate that families “parent like a tech exec.” In stark contrast to Boyd’s advice, Bill Gates (the co-founder of Boyd’s own company, Microsoft) set strong limits on his own kids’ tech use, as did Apple’s Steve Jobs and other leading tech execs, as described in the New York Times’ article, “Steve Jobs Was a Low-Tech Parent.” Typical limits set by tech execs include no gadget use on weekdays, computers only being used for homework on school nights, and no screens in the bedroom.
  • Make special efforts to reach out to children and families of color, as well as less advantaged families, to promote kids’ focus on reading, academics, and the productive use of technology.

***********************************************************

©Larry Odell

©Larry Odell

Today’s guest post was written by Richard Freed, Ph.D., the author of Wired Child: Debunking Popular Technology Myths, a practical guide for raising kids in the digital age. A child and adolescent psychologist with more than twenty years of clinical experience, Dr. Freed completed his professional training at Cambridge Hospital/Harvard Medical School and the California School of Professional Psychology. He lives in Walnut Creek, California with his wife and two daughters. To learn more, visit www.RichardFreed.com

Please note that as a guest post, the views expressed here do not represent the official position of ALA or ALSC.

If you’d like to write a guest post for the ALSC Blog, please contact Mary Voors, ALSC Blog manager, at [email protected].

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13. Free Media Mentorship Webinar

Media Mentorship in Libraries Serving Youth white paper

Media Mentorship in Libraries Serving Youth white paper (image courtesy of ALSC)

On Tuesday, July 21, 2015, ALSC is offering a free webinar on media mentorship. Presented by Amy Koester, Youth & Family Program Coordinator, Skokie (IL) Public Library, Media Mentorship in Libraries Serving Youth: A Primer is an opportunity to learn more about the core ideas behind the white paper. Registration is free and open to anyone.

Media Mentorship in Libraries Serving Youth: A Primer
Tuesday, July 21, 2015

  • 12pm Eastern
  • 11am Central
  • 10am Mountain
  • 9am Pacific

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14. From Dinosaur Robotics to Digital Storytelling: Incorporating Technology Into Summer Programming

The ALSC’s Children and Technology Committee is interested in hearing about your experiences with incorporating digital resources, social media, and technology into your summer programming.  We looked around and found some great ideas from our colleagues around the country.

Tech Labs

ALSC Stock Photo

ALSC Stock Photo

The Frederick County Public Libraries has STEM Lab, where children can drop in to learn about or use 3D printers, apps, robotic dinosaurs, or drones.  This is similar to Darien Library’s TEA Room, (TEA stands for Technology, Engineering, and the Arts).  There, students can reserve space to use media production equipment or take classes on Raspberry Pi, 3D Printing, etc.  These programs offer a nice balance of a space/time that is both free and unstructured or structured group projects and classes.

Tech Partnerships

ALSC Stock Photo

ALSC Stock Photo

King County Library System in Washington State has partnered with the Museum of Flight during the summer to offer tech program s such as Everyday Robot Heroes Science Workshop, Yes, It’s Rocket Science Workshop  or Rockets to the Moon Science Workshop.  These programs teach children about robotics or rockets and then allow them to build their own.  King County was able to tie these programs into their main promotional theme of the summer: superheroes!

Digital Storytelling

Outside of using e-books and apps during storytimes, digital storytelling can also describe various programming opportunities to get our patrons using simple media production tools to create, record, and share their own stories.  The Carnegie Library of Pittsburgh has the award winning My Storymaker site that helps children build their own stories online.  Skokie Public Library has Digital Craft Time programs, with one group of classes for grades 1-3 and another group for grades 4-6. Topics include Photoshop elements, green screen photography, and Stop Motion Animation.  Speaking of stop motion animation, last month, our committee’s blog post was on creating short stop motion animation films using a free and super easy iPad app called Stop Motion Studio.  It might be a great fall back on a rainy summer day.  Kathy Schrock offers some insightful tips and suggestions for getting started or keeping up with digital storytelling.

Take It Home Technology

ALSC Stock Photo

ALSC Stock Photo

What about technology that children and their families could check out, take home and do together?  Meridian Library District in Idaho has Make It Take It Kits that help families to build robots, learn about circuitry, and find projects for 3D printing.

Make Magazine as many people know is a treasure trove of programs and projects that can be adapted and modified to work in a library setting.  From high to low, ideas range from 3D printing to traditional lessons on woodworking.  The projects and video sections are a must.

So please, get the conversation started in the comments section. We want your suggestions on the following:

  • What programs have you done or are you preparing using technology?
  • What doesn’t work that well?
  • Do you work with digital resources or social media during more traditional programming?
  • Is anyone filming your puppet shows, creating podcasts of original works of readers’ theater, etc.?

Michael Santangelo is the Electronic Resources Coordinator at BookOps, the shared technical services department for the New York Public Library and the Brooklyn Public Library, and chair of the Children and Technology Committee.

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15. Great Websites for Kids? Look no further!

GWS logo

On behalf of the Great Websites for Kids Committee, I’d like to share some news and enlist your help.

If you missed our recent press release, the following are the newest sites to be added to Great Websites for Kids, the online resource featuring hundreds of links to exceptional websites for children.

We hope that you will find these and other Great Websites for Kids to be useful tools for you and your library patrons. Sites are searchable by eight main classifications (Animals, The Arts, History & Biography, Literature & Languages, Mathematics & Computers, Reference Desk, Sciences, and Social Sciences) or by keyword. The committee works hard all year to find and evaluate new sites, and to weed out previously chosen sites that haven’t maintained “great” status.

We can always use your help!

If you know of a great site that you would like to have us consider for inclusion, please submit your suggestion via this link: http://gws.ala.org/suggest-site. Similarly, if you find broken links, etc. on the site, please alert us to that as well. Comments and suggestions are always welcome.

Members of the 2015 Great Websites for Kids Committee:

  • Lara Crews, co-chair, Forsyth County (North Carolina) Public Library
  • Lisa Taylor, co-chair, Ocean County (New Jersey) Library
  • Emily E. Bacon, Yorktown (Indiana) Public Library
  • Ariel Cummins, New Braunfels (Texas) Public Library
  • Jill Eisele, Bellwood (Illinois) Public Library
  • Krishna Grady, Darien (Connecticut) Library
  • Joanne Kelleher, Kings Park (New York) Central School District
  • Elizabeth Saxton, Tiffin, Ohio
  • Alia Shields, Cherry Hill (New Jersey) Public Library

 

And now … on to ALA in San Francisco!

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16. Jurassic Park, Jurassic World, and the Eternal Appeal of Dinosaurs

jw1Jurassic World broke all kinds of records when it opened this weekend at box offices across the world. It scored the highest opening weekend ever in America (beating the first Avengers movie) as well as the highest opening weekend internationally (knocking down Harry Potter and the Deathly Hallows, Part 2). All together the film brought in more than 500 million dollars in 48 hours. That’s a lot of eyeballs, and its safe to say that many of those eyeballs belonged to kids.

When the first Jurassic Park movie came out in 1993, the UK film board required it carry a warning for parents about violent and scary content.  Spielberg himself said he was not allowing his young sons to see the film, saying the movie was “too intense” for his children, then 8 years-old and younger. Common Sense Media currently recommends the original film for children 12 and up, noting mild bad language and “terrifyingly realistic dinos.”

But despite all the warnings in the world, most of the people in my age group (I was under 10 when the first film came out) saw Jurassic Park in theaters, and I am assuming that most of our young patrons will see Jurassic World well, especially since this week I have fielded more requests for dinosaur books, movies, and games than in all the previous weeks of the year added together! My esteemed colleague Amy Laughlin (@amysaurusrex on Twitter) put together this post to help our patrons access our dino content.

How will  you be capitalizing on the dino-mania?

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17. Engage tweens with technology through Stop Motion Videos

Stop motion is an animation technique “to make a physically manipulated object or persona appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence,” (from Wikipedia). So, like Wallace and Grommet but, in our case, DIY and low-budget. I planned a stop motion program as a way of engaging tweens with the new set of iPads the Wellesley Free Library received thanks to a grant from the Wellesley Media Foundation. Tweens are a difficult audience to capture with technology programs, and after an unsuccessful QR code scavenger hunt, this seemed to be a fun idea that would attract tweens and leave them with new skills in using technology.

As I have written before, I am not the most technologically savvy of the new generation of children’s librarians. So I am always looking for a program idea where I can learn along with the kids, rather than needing to have prior knowledge or expertise. This hit the nail on the head. And it was fun too!

Here’s how it worked:

-I used Stop Motion Studio, a basic free app for iPad, iPhone, or iPod touch. If your library has any of these devices, you can pre-load the app beforehand. Otherwise, kids who have their own personal devices may use these. Don’t worry if you do not have a large number of devices to use, because this is an activity that lends itself to working in teams. Having one device for every four kids is not only completely reasonable logistically, it also builds teamwork and collaboration. Kids will enjoy creating a story together, and taking turns playing different roles in the process.

-Next is the fun part: gathering the materials. What you need are basically toys, toys, and more toys. Working in a library that values play as an important practice for building early literacy skills, I have access to plastic animals, plushy body organs, dolls and doll house furniture, puppets, vehicles, wooden food, blocks, LEGOs, playdough, and much more. I’m sure most of you have a similar treasure trove at your fingertips. I gathered this all together along with an assortment of craft supplies, paper, and markers.

-When the participants arrived, I gave them a brief tutorial of the app. Because we were using the basic free version, we did not have access to all of the extra features which can be purchased within the app, such as sound effects, movie themes, and the ability to import images. But for a beginner class lasting only an hour, simple was fine. Some of the kids had made stop-motion videos before using the Nintendo DS, but none had used the app. They picked it up in no time. The free version of the app does include a function to change the speed of the video, and the ability to have the previous photo appear as a translucent image in the background of the camera finder, in order to more precisely see the minute change in each frame. These features were very helpful in creating the videos.

-Next I explained the concept of story-boarding, and encouraged the participants to plan out their frames before executing the video. Then they collected supplies and began to take pictures. In the end, we shared our videos with each other. The three who chose to share their video through the library’s Youtube channel can be found here: https://www.youtube.com/playlist?list=PLEE6nkJzxnsQCemP82YXmZfLVhYE8uEzy

Overall summary:  Tweens enjoyed this fun and simple program, learned new skills on devices with which they were already somewhat familiar, and left with a sense of pride about their creations which some chose to share with the public through Library social media channels. The program’s success is determined greatly by the variety and whimsy of the materials you provide for making the videos.

Skills developed and strengthened: working using a tablet, digital photography, animation, story-boarding, working as a team.

Cost: $0

What programs have you done to engage tweens in technology? What has worked in your community?

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18. Hot Dogs, get your Hot Dogs

Galactic Hot Dogs, that is! Cosmoe’s Weiner Getaway is the first book in a three part series written by Max Brallier and published by Aladdin, an imprint of Simon & Schuster.

The book has taken off on Funbrain.com, a popular gaming website for children that has been a launch pad for some of the biggest blockbuster hits in children’s book publishing. Jeff Kinney’s ever popular Diary of a Wimpy Kid got its start there as a free book in 2004 and now has over 150 million copies in print.

Other titles such as Rachel Renee Russell’s Dork Diaries series, Lincoln Pierce’s Big Nate and Brandon Mull’s best-selling fantasy series The Beyonders all of gaining wider audiences due to their popularity on Funbrain and its sister site Poptropica.

Galactic Hot Dogs seems to be destined for the same success. More than six million children have read the book on Funbrain since its debut in the fall of 2013 when individual chapters were posted. What sets this apart is that more than a million children have played the story-based Galactic Hot Dogs game that went live on Poptropica two months ago. Like many books that are popular on the site, it appeals to 8- to 12-year-olds who appreciate its kooky hero, Cosmoe, and its humorous, comic-strip-style illustrations.

Recently, multiplatform books with online gaming components have become essential tools in the children’s book publishing industry. They are clearly seeking to reach young readers who are migrating to digital and mobile reading. Sixty-seven percent of children between the ages of 2 and 13 read e-books, according to a report released in January by Digital Book World and PlayCollective, up from 54 percent in 2012.

While many fear that sites such as Poptropica and Funbrain might detract from reading time, authors and publishers clearly seem to think differently. Some publishers have found that interactive games can increase print sales rather than erode them. Scholastic’s multiplatform game and book series, 39 Clues, which started in 2008, has more than 17 million copies in print.

Clearly there is core audience for this new books to gaming crossover market and they are buying the print books. I think this is definitely the next “big” thing in the children’s digital world.

Allison Santos

ALSC Digital Task Force

Director, Princeton Children’s Book Festival

Princeton Public Library, NJGalactic Hot Dogs

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19. Putting it all together

Other than a few favorite story times that I repeat yearly, I always like to try something new. Similarly, I’m always interested in learning something new.  In February, I put it all together – mixing things that interest me with several of the library’s most wonderful assests –  technology, diversity, creative space, and kids.

I offer you the ingreadients for “Read, Reflect, Relay: a 4-week club”

Ingreadients

  • 1 part knowledge from ALSC’s online class, “Tech Savvy Booktalker”ALSC Online Education
  • 1 part inspiration from ALSC’s online class, “Series Programming for theElementary School Age”
  • 1 new friendship spawned by networking and a love of nonfiction books
  • a desire to participate in the #weneeddiversebooks campaign
  • computers
  • books
  • school-aged kids#WeNeedDiverseBooks
  • space and time to create

Each club participant read a Schneider Family Book Award winner of her choice.  If you’re unfamiliar with the Schneider Family Book Award, I’ve linked to its page. Winning books embody the “disability experience for child and adolescent audiences.”

I asked each of the participants to distill the message of her book into a sentence or two – something that would make a good commercial.  Then I gave them a choice of using Animoto, Stupeflix, or VoiceThread to create a book trailer or podcast.  All three platforms were kind enough to offer me an “educator account” for use at the library.  Other than strict guidelines on copyright law and a “no-spoilers” rule, each girl was free to interpret and relay the message of her book as she pleased.

Coincidentally, after I had planned the club, I was chatting online with Alyson BeecherWe were both Round 2 judges for the Elementary/Middle Grade Nonfiction CYBILS Awards.  I had no idea that she is also the Chair of the Schneider Family Book Award Committee!  When I told her about my club, she immediately offered to Skype or Hangout with the club members.  We hastily worked out a schedule, and Alyson’s visit on the last day of the club was one of its highlights!

The girls ranged in age from 10 to teen.  I think you will be impressed with their creativity.

WordPress does not allow me to embed the actual videos and podcasts, but you can access them via the links below – or visit them on Alyson’s site where she was able to embed them.  Enjoy! :)

·        Wonderstruck by Brian Selznick (2012 winner, Middle School)  https://animoto.com/play/kUdNM1sa4fWKfZOXId63AQ

·      After Ever After by Jordan Sonnenblick (2011 winner, Middle School)   https://voicethread.com/new/myvoice/#thread/6523783/33845486/35376059

·    Anything but Typical by Nora Raleigh Baskin (2010 winner, Teen)  https://animoto.com/play/qFPwi1vYP1ha2FF0vVUuFg

·      Anything but Typical by Nora Raleigh Baskin (2010 winner, Teen) (another one)    http://studio.stupeflix.com/v/9GKeiQfgsj9Q/?autoplay=1

·      A Dog Called Homeless by Sara Lean (2013 winner, Middle School)    http://studio.stupeflix.com/v/DQ4tJG8mnsYX/?autoplay=1

If you’d like more information, or if you’d like to see my video booktalk (or adapt) my video advertisement for the program, just leave a message in the comments.  I’ll be happy to respond.

 *All logos used with permission and linked back to their respective sites.

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20. Young Children, New Media & Libraries Infographic

Young Children, New Media & Libraries Survey

Young Children, New Media & Libraries Survey (image courtesy of ALSC)

Between August 1 and August 18, 2014, 415 children’s librarians responded to a survey of 9 questions concerning the use of new media with young children in libraries. The survey was created as a collaborative effort between Association for Library Service to Children (ALSC), LittleeLit.com, and the iSchool at the University of Washington. Preliminary finding are available through an infographic created by ALSC’s Public Awareness Committee.

You can download a copy of this infographic from the ALSC Professional Tools site.

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21. Cultivating Creativity: Technology that encourages learning about art

Every child is an artist. The problem is how to remain an artist once we grow up. - Pablo Picasso

Two of my favorite types of programs to offer at the library are science and art programs. Many times I find the boundaries between the two blurring, discovering connections between the two areas. That’s probably why I loved adding the “A” for art to STEM to form STEAM (a movement started by the Rhode Island School of Design: http://www.risd.edu/about/STEM_to_STEAM/).

Pointillist style paintings of eyes

A 6th grade class used art to explore how the eye mixes colors that are adjacent to one another.

Children experience deeper learning about science through creative, artistic activities and correspondingly, discover more about art through the lens of science (think about light and the Impressionists, Georges Seurat’s scientific approach to pointillism, Vermeer’s use of the camera obscura.) So I’m adding a little art into your Pi day today!

Children are, as Picasso noted, natural artists. For preschoolers, scribbling is a first step toward writing and drawing.

hands pasting paper onto a mural

Preschooler and parent work together to glue shapes onto a mural.

Cutting with scissors, pasting and gluing, molding shapes with playdough, and scribbling all help to develop those fine motor skills that will be needed in school. Learning to appreciate art can be a bit more challenging, but something that can be encouraged. I didn’t take an art history class until college, but with online opportunities offered through Khan Academy and the Google Art Project, among others,  kids can explore art quite closely these days even if they live far from a large city with a major art museum. These sites also can develop vocabulary for talking about art. Experience with story is helpful in appreciating art, and it works both ways — children can learn about stories through art, and their knowledge of story and history can help them to understand and appreciate art.

Below are a few technological resources to support your exploration, to encourage you to help create a culture of art at your library. Hopefully these will be considered as starting points and as extensions for other activities, for there is no substitute for messy, hands-on creative activities or for an actual museum visit where you see a painting and think: “Wow! I didn’t know it was so big!”, experience a sculpture in all three dimensions, or wonder at the movement of a mobile.

Background Knowledge & Virtual Museum Visits:

Khan Academy

Web, free

From the main page, under “Subjects”, choose “Arts and Humanities” and the second heading is Art History. You might begin with the basics or try “Why Look at Art?

There are lots of great videos and resources included here. Preview videos before showing them and consider the ages and sensitivities of your audience (no fig leaves!)

Google Art Project

Web, free

Zoom in on some objects and be amazed at how close you can get — close enough to see brushstrokes. So close that if you were in a museum, the guard would likely be coming over to talk to you!

Playing with art:

NGAKids, National Gallery of Art, Washington D.C.

iPad, free

Explore different paintings in the collection with different interactive experiences.With some activities children will gain familiarity with the work of art: for example, adding boats, figures and changing the light of a seascape before setting it in motion. In other activities they will create their own work in that artist’s style, as when they blend rectangles of color like Mark Rothko. Their works will be saved in an online art gallery and can be shared with parental permission.

MoMA  Art Lab, Museum of Modern Art, New York

iPad, free

Explore different artworks with engaging activities — for example, try to make mobile a la Calder, though it can be tricky to balance it just right.  Or “Draw with Scissors” and create a collage in the manner of Matisse. You can also choose a blank canvas to begin and create a completely original work with the tools provided.  Children can create art they can save and share, and get a smattering of art history along the way.

Lazoo: Squiggles

iPad, free

For the preschool age, this app is a fun early literacy tool to encourage pre-writing and fine motor skills. It is easy for young children to use themselves, open-ended and responsive to a child’s touch. After children make squiggles to the cartoon drawing they press “go” and the picture becomes animated. The more squiggles the artist makes, the more exciting the result.

For more apps that encourage creativity, see the recent Common Sense media guide:

“Modern Kids Guide to Creativity (to Crafting, Coding, Composing and More)”

which features many apps and games to encourage creativity. The guide offers detailed content reviews, recommended ages, information about in app purchases and ability to share with social networks. Some are low cost or free, while a few DS games are $30.

Additional Resources:

“The Art Room” by Heather Accero, ALSC Blog, Sept. 17, 2013. http://www.alsc.ala.org/blog/2013/09/the-art-room/

“Library as Art Gallery” Karen Choy, ALSC Blog. May 29, 2014. http://www.alsc.ala.org/blog/2014/05/library-as-art-gallery/

Library as Incubator Project. http://www.libraryasincubatorproject.org/

Making Art with Children blog from the Eric Carle Museum of Picture Book Art. http://www.carlemuseum.org/blogs/making-art

“Meet Art” by Heather Bentley-Flannery. Jan. 27, 2015.  http://www.alsc.ala.org/blog/2015/01/meet-art/ – describes a great Matisse program

“Meet Art: Creative Hands-On Art Programs” by Heather Bentley-Flannery, ALSC Blog, Oct. 30, 2013. http://www.alsc.ala.org/blog/2013/10/meet-art-creative-hands-on-art-programs/

Robin L. Gibson is a Youth Services Librarian at the Westerville Public Library in Westerville Ohio and member of the Children and Technology Committee.

 

The post Cultivating Creativity: Technology that encourages learning about art appeared first on ALSC Blog.

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22. Checklist for a Successful Skype with an Author

As an author, I love that moment when I hit the “answer video call” button on my computer, and the smiling, wide-eyed faces of readers in Alabama or California or Montana pop onto my screen. Skyping with readers is a remarkably rewarding experience. I am, after all, Skyping right at my desk, and that means the readers get a personal peek into my writing world. I can grab my latest draft and hold it up to the camera to point out a specific line, or let the audience see the messiness of my writer’s notebook, or grab my guitar and sing a song that I’ve just written.

Nothing beats a “live” visit, but Skyping with an author is a great alternative for two reasons: it’s cheaper and it provides an opportunity that is often intimate. Surprise guests, such as the author’s dog, or cat, or spouse can make a cameo appearances; authors can pick up their laptops and show a quick glimpse of their desk, the rocking chair, or the favorite place to write.

If you’ve never tried an author Skype, the first thing you have to do is find your author. Many authors offer fee-based workshops or presentations as well as shorter Q-and-A sessions for a lower cost (or even free). If you have an author in mind, check the author’s website. Otherwise, there are sites that collect the names and contact info of authors who Skype, such as the Skype-an-Author Network.

Regardless of how you find your author, there are some tips and tricks that can help make the entire experience run smoothly and enjoyably. From the author’s point of view, here’s what you can do to be a great Skype partner. (You can also download an easy-to-use version of the checklist here.)

BEFORE THE SKYPE

  • Try to list your information and questions in one email to reduce back-and-forth messages. Here are the typical details to clarify:
  • Put your library name and the word Skype in the subject line when contacting an author to set up a Skype session and in all subsequent emails so that the author can easily find the message(s) if s/he has forgotten your name and needs to search.
  • If the author has instructions on her/his website for scheduling a Skype visit, read and follow those instructions.
    1. Type of session: Q and A, workshop, or presentation
    2. Ages of participants
    3. Number of participants
    4. Length of session
    5. Date and time: Specify your time zone every time you communicate with the author
    6. Clarify if special materials are needed, such as notebooks and pencils
    7. Ask permission to photograph or make a video recording of the session, if desired
    8. Determine who makes the call; most author prefer the library to initiate the Skype when ready.
  • Include all your contact info in one easy-to-read list in every email you send:
    1. Your library name and full address
    2. Your name, title, library phone number, and cell number
    3. Your Skype name.Authors receive lots of professional requests as well the usual myriad of personal and junk-mail messages. Imagine getting an email with “one more question” as the subject line, which only consists of the message: “Do you mind if we increase the number of kids? More signed up than I thought! Just let me know!” If the author can’t recall who you are or what you’re talking about, s/he either needs to write you back asking for clarification or search through emails using your email address to try and retrieve the previous emails and figure out your identity. Either way, you’ve given the author an extra job to do.Add the author’s Skypename to your Skype contact list and send a request via Skype for the author to add your contact to his/hers.
  • Test your system–especially if you’ve never Skyped before–with someone. Call a librarian friend. Or your mom. If the author is Skyping for free or for a low rate, please don’t request a test call with the author.
  • Make sure your internet connection is good. The stronger and more reliable your connection, the better your session will look and sound.
  • If you will have a large group, an external microphone plugged into the computer can be helpful to pick up the speaking voices of the participants.
  • Read the author’s work. Participants will get much more out of a session if they are familiar with at least one book and know the author’s basic biography: how many books has the author published, what type of books does the author write, etc.
  • Prepare questions ahead of time for a Q-and-A. Asking each participant to write down a question on an index card often works well.

Questions that work best for Skype visits are specific questions related to one or more of the author’s books that do not require long, complex answers.

Examples of good questions: How long did it take you to write Invisible Lines? Why did you choose mushrooms as a recurring theme? How did you come up with the names of your main characters? If readers want to ask about the general writing process, please help them to be specific: Do you use outlines? Do you ever write with pen and paper? Do you ever ask anyone else to read your work before it is published?

Examples of difficult, hard-to-answer questions: How do you write books? Can you talk about the writing process? These are big topics that take a long time to answer.

  • Go over the questions ahead of time to make sure they are appropriate. Many authors appreciate receiving the questions via email at least one day in advance so that s/he can pull any related visuals.
  • Rehearse what you and the participants will do during the call. Where will they stand when asking questions?

Allowing individuals to step up to the computer’s camera and talk directly into the lens makes the experience much more fun for the author as well as the child or teen. Use this opportunity to practice public-speaking skills with participants. Focus on projecting the voice, slowing down, and speaking clearly.

  • Remind everyone that there is no way of knowing how many questions will be answered in the time allotted. Have a plan for the order in which the questions will be asked and how to deal with any disappointment if the group is too large to have all questions answered.
  • Don’t forget the Skype! If you come down with the flu that day, make sure to tell your stand-in what to do or else call the author and explain that you’ll need to cancel.

DURING THE SKYPE

  • Have the author’s cell phone number on hand. If there is a technical problem, call the author’s cell phone and stay on the line until you solve any glitches. If you have to end the Skype call and try again, you can still be connected via the cell.
  • Position the computer’s camera so that it captures the whole audience, if possible. If you have pint-sized participants who will be coming up to ask questions, make sure to have a step stool, if needed. It’s frustrating for the author if all s/he can see is the top of a little guy’s head.
  • Begin the session by doing a “sweep” of the room so that everyone can wave hello. If the group is large and the camera can’t pick up everyone in the room, the participants sitting on the sidelines can feel left out. To avoid this, at the very beginning of the Skype, let the author know that you’d like to begin with a sweep. Ask the participants to say hi and wave as you physically move the computer from one side to the other, slowly, giving participants a chance to see the whole group waving on the screen. Then, set the computer down where it will have the best overall view and go on with the session. At the end, you can always “sweep” goodbye.
  • Repeat questions from the participants if the author is having trouble hearing.
  • Watch the time. Setting a timer can work well. Stop when the time is up.

AFTER THE SKYPE

Many readers mistakenly believe that all authors are rich and that every book they write gets published. This is far from true. Most authors don’t make a living wage from book sales. Many authors pay the rent by teaching writing workshops and giving presentations.

  • Please consider showing your thanks for the Skype session by supporting the author’s promotional efforts. Here are some ideas:
    1. “Like” or “follow” the author’s facebook page, twitter handle, pinterest boards, or other social networking.
    2. Write and post a collaborate book review online.
    3. Have readers write and videotape a fun review or creative commercial for the book. Share this video online with parental permission, if needed.
    4. Write an article about the Skype experience and send it to your local newspaper or publish/post it on your library’s newsletter or website.
    5. Tell colleagues about the author. Word of mouth really helps.

Finally, if there is something the author could do to improve the experience, definitely send that feedback. Writing is, for the most part, an exercise in isolation; authors take great joy in connecting with readers and want the experience to be the best it can be.

 ********************************************************

mary library portrait nj email

Photo credit: Ivan Amato

Our guest blogger today is Mary Amato, an author of fiction for children and teens. She also enjoys teaching workshops in creative writing and songwriting. Her latest series for ages 7-10 is Good Crooks. Her latest YA is Get Happy and features original songs. You can find out more about her at www.maryamato.com or www.thrumsociety.com


Please note that as a guest post, the views expressed here do not represent the official position of ALA or ALSC.

If you’d like to write a guest post for the ALSC Blog, please contact Mary Voors, ALSC Blog manager, at [email protected].

 

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23. Using Apps to Explore the Natural World

I love nature and the outdoors, and like to build on children’s natural curiosity and sense of wonder in library programming. Technology is part of our world today, and even more so, part of our children’s world. I’m excited about some of  the ways that technology can encourage and enhance exploration of the natural world. Here are six apps that you can share with children and families. All require users to do something in the world, beyond the device itself. Most can be used by preschool children, with parent/caregiver assistance, and by elementary age and older children more independently.

Merlin Bird ID

(free, iPad, iPhone, Android)
I’m a big fan of citizen science11708506813_1a7185bc68_m projects and have participated in Project Feederwatch with my own children for close to ten years. A few years ago I starting sharing information about The Great Backyard Bird Count in a storytime on birds and birdwatching. I was delighted when the Cornell Lab of Ornithology developed the Merlin Bird ID app. The question and answer format is easy enough for preschoolers to use (with an adults help, at least initially, as it involves reading).  It asks where the bird was seen (on the ground, in a tree, flying, etc.), what three main colors it was, and what size using a comparison chart that preschoolers can relate to. Then it comes up with possibilities for that bird. We identified one bird as a group from a picture of a Northern Cardinal, the state bird of Ohio, that I had seen at my feeder that day. Then children explored on their own using the three ipads we have for use in programming. The Merlin app also has a bird guide for browsing and playing different bird calls, an aspect that the children were particularly drawn to. Just listen to the Wild Turkey and you’ll see what I mean!

Other apps that build on children’s interest in the natural world include:

Out-A-Bout

(free, iPhone, iPad)

btree

Developed by the Fred Rogers Center, this app for preschoolers encourages movement, physical activity, and early literacy. It requires interactivity, as you take a photo of your child doing different activities like pretending to climb a tree, to jump, to squat like a frog.  Then the app creates a storybook from the images, that can be read multiple times, saved, and shared.

Nature’s Notebook

(free, iPhone, iPad, Android)

From the USA National Phenology Network, Nature’s Notebook is a citizen science project focused on recording seasonal changes in plants and animals. You register with the website, and then use the app to record observations. Lesson plans are provided for students from elementary to high school.  I already do programs on hibernation (getting ready for winter), the frog and butterfly life cycle, and trees, so I’m looking forward to suggesting this app to parents and teachers.

Trees Pro HD

(free, iPhone, iPad; two additional tree packs for $2.99; Android: $12.99)

This app can help identify trees by leaf type, bark, and fruit, flower or nut. Take a quiz to test your tree knowledge.

Project Noah

(free, iPhone, iPad, Android)

Another citizen science opportunity that is very kid-friendly and encourages closer observation of the natural world. A child, or family together, can choose missions, local or global, to participate in. Earn patches as you record nature spottings along the way, from the initial Tadpole patch to Bug Lover (50 arthropods) or Reptile Specialist (20 reptile spotting). The field guide includes photos from other Project Noah participants with a map of where the plant or animal was spotted.

Night Sky Lite

(free, iPhone, iPad, Android)

Just hold your de9684969716_411c2d9bb4_mvice up to the sky and this app identifies stars, constellations, and planets overhead. Great for budding stargazers. For those who want to learn more, upgrades provide additional information about the wonders overhead (and eliminate the ads at the bottom.)

What are some of your favorite apps for nature or outdoor exploration?

-Robin L. Gibson is a Youth Services Librarian at the Westerville Public Library in Westerville Ohio and member of the Children and Technology Committee.

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24. Can I borrow a Mac?

Our Youth Services department recently underwent a freshening up. After reconfiguring our floor space and thinking about how it is used we decided to purchase several MacBook PROs for afterschool use. We had been circulating e-readers and tablets so this was a natural next step for us.

We made an initial purchase of eight laptops, and the kids went wild! We rolled out this new service a year ago and it has proven to be so popular that we had to invest in six more just to keep up with the demand.

So, how does this work you wonder? First, the laptops can only be used by children in grades 6-12th in our Youth Services department, they never leave the library. All one needs is a library card in good standing, a valid student ID and they are ready to borrow one. We ask each child to read and sign an agreement form that clearly states out the laptops may be used and we take a moment to discuss the terms of the agreement.

Our staff quickly realized this was an excellent opportunity to have more interaction with the children who are borrowing them. Not only was this a great way to learn their names, we now have the chance to talk to them about school, books, movies, etc. while we are preparing their laptop for use.

Everyone who registers to use a laptop is entered into a database. If there is a behavior infraction while using a laptop it is noted in the database. With over a thousand users, we have had only a few issues. Remarkably, none of these laptops have been damaged in anyway.

Each laptop comes loaded with a variety of popular applications kids really want. iPhoto, Garage Band, iMovie and Scratch 1.4 are a few that are in frequent use. Also popular is Face Time and Photo Booth. One might think these laptops are being borrowed for social media and gaming purposes, but I mostly observe them being used as a vehicle for creativity.

Recently, we began to offer technology classes specifically geared to children in grades 4 and up. We’ve held classes featuring programs such as Garage Band and iMovie where children created their own music or movies. Other well attended sessions featured Raspberry Pi; the credit card sized computer that can connect to a television and a keyboard and has quite a bit of functionality for something so small and Ardunio; an open source electronics platform that makes building interactive objects, such as robots more accessible.

It’s interesting to see just how adept these young people are with these types of programs and how eager they are to learn even more. If you have reached out to this age group I am interested to hear what you are doing, what’s worked and what hasn’t. I am always looking for the next big thing to offer.

 Allison Santos, Princeton Public Library, Princeton, NJ
ALSC Digital Content Task Force

 

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25. Visiting Maker Faire Atlanta

This weekend I went to Maker Faire Atlanta. Maker spaces have been on my mind for the last year. I have looked into 3-D printers, laser cutters, Arduinos, sewing machines, jewelry making, stop-motion videos – the list goes on. There is so much to offer, but where to start. No one wants to purchase expensive equipment that will sit untouched. I want to know what will attract people and keep them engaged with the library and each other. So far I have decided on a mobile maker space, but what to add. A grant opportunity is looming so now is the time to strike. I took to the streets to observe what the people wanted.

The first exhibit drew my attention. It was surrounded by a dozen little boys and I soon discovered why. Two homeschool parents and their children had a table full of “Weapons of Miniature Destruction.” Now, I do not condone weapons, but those kids were having a lot of fun with the crossbows, catapults and other “implements of mayhem” made from clothespins, rubber bands and Popsicle sticks. The kids wore safety goggles and aimed beans at a cardboard castle. As I picked up the catapult, I could not help but admire the engineering and the spirit of sharing that led this group to share their talents with other makers. I quickly moved on before I was blinded by a bean.

Next, I saw a librarian helping children sew LED lights into fabric squares. The children and librarian had so much patience. I didn’t even know that kids knew how to sew these days. There were flying machines, screen painting, and a kite making table. A mobile maker space truck soon caught my eye. In front of the truck, were mini-maker trunks set on a table. Taped to each trunk was a maker challenge. Inside the boxes, there were everyday materials such as fabric, paper cups, pipe cleaners and tape. The table was so crowded I had to wait in line to peek over the kids’ shoulders. Moving on, I saw people making Morse code bracelets and trying a Morse code machine, using various keys to find the right lock, terrariums, more LED light stations, and of course lots of 3-D printers. Unfortunately, the only people demonstrating squishy circuits did not show up. I guess I have to make my own.

I was surprised at how popular the no-tech and low-tech stations were with the kids. So what is my take away? I should listen to the many people who have urged hesitant folks like me not to become intimidated or stymied by the big flashy items. Those kids really enjoyed those Popsicle catapults and so did I.

Swalena Griffin is the Branch Manager at the East Roswell Library in Georgia, and a member of ALSC’s Children & Technology Committee.

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