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1. “A quick one,” she said. Ha!

summerflowers

Last night’s talk on habits seemed to go over very well. I was astonished that we had forty moms in attendance! We set up chairs and blankets in my backyard. Several of you have asked for a write-up of the talk, so I’ll work on that during the week. Thanks so much for your interest!

Playing catchup tonight, so this will be another quick one. I’ve been making my way through Mystie Winckler’s Simplified Organization eCourse (affiliate link, and I think the “backtoschool” discount code still works), and I really enjoyed her video on Google Calendar. Same thing happened with gCal as happened with Evernote when I read Mystie’s Paperless Home Organization book: in both cases I thought I was already using the platform in question in a fairly savvy manner, but Mystie taught me some tricks I didn’t know. In the case of Google Calendar (my lifeline for years now), I already had multiple calendars set up that I toggled on and off for various views: Appointments, Kid Activities (including, this summer, Jane’s work schedule; also includes family birthdays), and a Deadlines calendar I share with Scott. But now I’ve added:

• a Household calendar for tracking my daily chores, the ones assigned to specific days of the week a la Flylady;

• a Readalouds calendar (a brainstorm that came to me after Mystie’s video; I’ve tried many ways of logging our numerous picture book readalouds through the week and I always wind up dropping the ball; we’ll see if this one works );

• and a very simple Zones calendar that displays the Flylady zone of the week. I’ve been using Flylady’s schedule, modified, on and off for some fifteen years now! When I follow it, the housework flows so much more smoothly. Until now I never thought of having a gCal dedicated solely to announcing the week’s zone.

The Household calendar has already proven its merits. I created it over the weekend and made recurring entries (not pegged to a specific time, so they appear in bands of color) for the rotating daily chores. Then, for extra tasks such as the ones associated with hosting a houseful of moms, I assigned times (somewhat arbitrary, but I did find it kept me progressing through the tasks through the day) so that those would show up without the orange background.

zones

I’ve never tried anything like this before—listing the individual chores necessary for a non-routine event—and it worked amazingly well for me. I was able to work through the list in a pretty calm manner, not the frazzled frenzy that is my usual state when preparing for company. :)

I didn’t put our regular morning/afternoon/evening chores on this calendar because those are routine now, for the kids and me. This is only for my jobs that come around weekly or less often.

***

I got carried away there and wrote more than I meant to. :) I’m thinking about adding yet another gCal for our High Tide studies. I have it marked out in colorful chalk and propped on the mantel where I can see it from my favorite chair, but I think I might enjoy seeing it laid out this way too.

This morning we returned to our (still new) schedule. We’re having a good time with Latin, brushing up on what we learned last go-round. For some reason Latin brings out the merry in all of us. Rose and Bean and I are back to our Romantic poets, so you know I’m in heaven. We’re reading Lear aloud—Rilla is doing a bang-up job as Cordelia—and today (at long last) Rose and I started Paradise Lost. Beanie and I, meanwhile, are spending a few weeks in the company of my beloved Mr. Twain. She’s knee-deep in Connecticut Yankee at the moment. I need to catch up to her.

Obviously we’re going heavy on Lit at the moment. There are other things afoot, of course. Including a whole lot of D&D character-building among the girls. For Rose’s birthday last week, I gave her a new adventure module with a promise to DM for them. In a momentous gesture, Rilla has been invited by her big sisters to join the game. This necessitated a lot of poring over manuals to find the perfect combination of character race and class. I believe she settled upon half-elf paladin. Backstory in progress. I think Rose may enjoy creating characters and fleshing them out even more than playing the game. A girl after my own heart.

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2. Report: Hobby games industry hits $700 million

Ob-Nixilis,-Unshackled_M15_1280x960_Wallpaper.jpg
ICv2 has a new report on the size of a market, this time the hobby game market—games like Magic, Warhammer,various card capture games, D&D and so on which he estimates as being a $700 million industry — not far below the comics industry size of $870 million. : Here’s the pr:
Pop culture experts ICv2 released today the results of their study on the hobby game market and it shows that the North American market totaled $700 million at retail for 2013.  Breaking down the estimate for the total industry by category shows that collectible games was the largest at $450 million; miniatures second at $125 million; boardgames were third at $75 million; card and dice games fourth at $35 million; with RPGs coming in last at $15 million.  “Hobby games” are defined as those games produced for “gamers”and are most often sold in the hobby channel or game and card specialty stores, but these items are not limited to sales in that market.

201408191211.jpg

 
ICv2 CEO Milton Griepp commented, “A $700 million market is a significant geek culture market segment.  With the growth it’s been experiencing, a billion dollar market is within reach in the next few years, and hopefully this kind of industry analysis will help us get there.  I cannot thank enough the industry insiders who helped us compile these estimates.  Without their willingness to speak frankly with us about their own estimates of market size and the reasoning behind them, we would have been unable to complete this project.”

The hobby game industry remained strong in the Spring season of 2014, according to information compiled by ICv2.  In collectible games, WizKids’ Dice Masters was the red hot and hard-to-find item due to high demand.  Magic: The Gathering led the pack, but not as strongly as previous seasons.  Boardgames continued to grow with support from hard core gamers and an influx of mainstream gamers coming over from other markets.  The heat in the miniatures category came from Star Wars X-Wing and Star Trek Attack Wing, with any extra space filled by anticipation of the new edition of Warhammer 40K.  The big news in the Card and Dice Game category was high interest and quick sell-out of both Boss Monster and Adventure Time Card Wars.  The largest change overall in the RPG category was the failure ofDungeons & Dragons to hit the Top 5 list for Spring, before the release of the new edition.  This change is a first in ICv2′s decade long history of sales reporting on the hobby game industry.

1 Comments on Report: Hobby games industry hits $700 million, last added: 8/20/2014
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3. Gaming the system

By Robert M. Geraci


2014 is the year of role-playing…November marks the 10th anniversary of World of Warcraft, the first truly global online game, and in January gamers celebrated the 40th anniversary of Dungeons & Dragons, the fantasy game of elves and dwarves, heroes and villains, that changed the world.

Photo of Dungeons and Dragons

When Dungeons & Dragons (D&D) became popular in the late 1970s and early 1980s, many commentators lambasted the game as a gateway to amorality, witchcraft, Satanism, suicide, and murder. Of course, such accusations were no more substantive than the claim that vicious tricksters put needles in Halloween candy, and eventually everyone saw through them. In fact, the only thing that D&D’s detractors got right is that D&D competed against the conservative religions that attacked them.

Those original D&D books were and remain sacred texts. Finding an out-of-print copy of Deities and Demigods was a religious experience in the 1980s. It was impossibly rare, appearing once a year behind the counter at the comic book shop and with a plastic bag protecting it from the mundane dust, dirt, and fingerprints that could sully its sacred value (and it’s high price). The magic of Unearthed Arcana could inspire the spirit, renewing a love of the game through new rules and new treasures. Like any good sacred text, the handbooks of D&D enthralled the players and gave them dreams worth dreaming. In doing so, they gave them opportunities to be more than anyone else had ever hoped. Dungeons & Dragons made heroes of us all.

As the devoted fans of D&D grew up and, more often than not, gave up the game and its requisite all-night forays against evil, fueled by junk food, soda, or beer, they nevertheless carried it with them in their hearts and their minds. Dungeons and Dragons never changed people into Satanists and murderers, but it did change them. All of those years carrying a Player’s Handbook or a Dungeon Master’s Guide couldn’t help but reshape the bodies that lugged them around or the minds that fixated upon their contents. Those books encouraged adventure, and a desire to go one step further, even in the face of cataclysmic danger. Let the mysterious be understood, for there is always another mystery to uncover.

Dungeons & Dragons was a revelation. It didn’t come—as far as we know—from any gods, but it revealed the future. Today more than 90% of high school students play videogames and the demographics just keep getting better for the manufacturers. Every time a new Marvel comics-themed movie hits the theaters, it goes radioactive, raking in many times over its enormous cost to film. The religions of Star Trek and Star Wars have played a part in this cultural turn, and they get most of the mainstream credit. But it was the subtler impact of D&D that really re-shaped the world. Dungeons & Dragons provided the intellectual and imaginative space that has produced many of today’s great writers, technology entrepreneurs, and even academics. The game is a game of imagination, and its players—whether they gave up when they graduated high school or college or whether they play now with their friends and their children—never forgot what it means to imagine a world. They’ve been re-imagining this one into their image of it and we should all be thankful for the opportunity to play in their world.

Robert M. Geraci is Professor in the Department of Religious Studies at Manhattan College.  He was the principle investigator on a National Science Foundation grant to study virtual worlds and the recipient of a Fulbright-Nehru Senior Research Award (2012-2013), which allowed him to investigate the intersections of religion and technology at the Indian Institute of Science in Bangalore. He is the author of Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual RealityVirtually Sacred: Myth and Meaning in World of Warcraft and Second Life; and many essays that analyze the ways in which human beings use technology to make the world meaningful.

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Image credit: Dungeons and Dragons (meets Warhammer…) by Nomadic Lass. CC BY-SA 2.0 via Flickr.

The post Gaming the system appeared first on OUPblog.

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4. News and notes: Poison Elves return, Table Titans, Colombian comics progress and a big sale!

Poison Elves 01 CoverB OsvaldoMontpeller News and notes: Poison Elves return, Table Titans, Colombian comics progress and a big sale!
Ape Entertainment has teamed up with the lost lost publishing house Sirius to publish an on going Poison Elves series which will lunch an adults-only imprint at the usually family-friendly Ape.

Poison Elves is the life work of the late Drew Hayes, who died in 2007. The series ran from 1991 until 2004. It’s definitely a post 80s indie comic with a rebellious protagonist and a black and white vibe. DREW HAYES’ POISON ELVES #1 comes out in march with covers by Darick Robertson, Terry Moore, and interior artist, Osvaldo Montpeller. Ape publisher David Hedgecock has more n the revival in an interview with Robot 6.

“Drew Hayes’ Poison Elves comic series was one of the biggest influences in my decision to become a comic book professional,” said David Hedgecock, CEO of Ape Entertainment. “This book is one small way for me to say ‘thank you’ to Mr. Hayes and to the legacy he left behind.”

Poison Elves is the story of Lusiphur, an elf with an attitude. Lusiphur is a thief, an assassin, a force of nature that will wipe you clean from the map if you dare to call him foe. He has a disdain for authority and lives by a moral code that others might question (and often do). He is also the reluctant key player in a grand tapestry of events that may very well decide the fate of his world and all those who live upon it.

Poison Elves was one of the most successful black-and-white “indy” comics ever produced. In his time the creator, Drew Hayes, produced over 100 issues worth of material. The book spawned trading cards, statuettes, spin-off titles and more. It was a seminal work of the ’90s, a modern-day Cerebus if you will.

tabletitans News and notes: Poison Elves return, Table Titans, Colombian comics progress and a big sale!
§ Scott Kurtz is teaming with D&D for a new webcomic which will be called Table Titans. ON his blog Kurtz wrote:

Table Titans follows the real and imagined adventures of three friends, Andrew, Alan and Valeria, in their struggle to become the world’s most legendary D&D gaming group. The comic will be presented long form via the web, and then collected into real books twice a year. This isn’t a gag-a-day like PvP. I’m giving myself the room to tell bigger stories. The strip is launching January 28th, 2013 at tabletitans.com.

When we approached Wizards with the idea of spinning Val and her gaming group into it’s own comic we thought we would get a very polite “no thank you.” But not only did WoTC say “Yes! Let’s do it.” they took it a step further and asked “What other cool things can we do together? That discussion quickly lead to the plan to premiere the Table Titans Mines of Madness D&D Next adventure at PAX East 2013. That’s right, I get to work with DM Chris Perkins to write an official D&D module based on the comics I wrote. Still can’t wrap my head around that.


¶ Some news on comics around the world from from Colombia: Matt Madden writes to say that the laws of that country have been changed so that comics are no longer classified as “non-cultural” material alongside horoscopes and pornography.

In the last year or so some young cartoonists spearheaded by my friend Daniel Jimenez-Quiroz made a petition and have just succeeded in getting the law changed so that comics are now “cultural” objects, meaning they get a bunch of tax breaks and access to grants and other kinds of support. The comics scene is just taking off there so this is great news and clears the way for new publishers like Editorial Robot (of which Daniel is also one of the publishers) and others to establish themselves. 


South American comics outside of the Brazilian scene aren’;t talked about two much but Madden reports that Colombia has a burgeoning scene, with a comics festival called Entreviñetas (between the panels), which recently featured Sarah Glidden, Anders Nilsen, and Ruppert & Mulot as guests. “It’s a small but promising scene down there and I hope it will lead to general uptick in comics production throughout Latin America,” writes Madden. Peru and Bolivia also have small, emerging indy comics scenes.

eaten by planet 29 book 2 News and notes: Poison Elves return, Table Titans, Colombian comics progress and a big sale!
§ We don’t often write about what’s going on at the Co2 comics portal, but part two of Kevin Atkinson’s Eaten by Planet 29 has just begun serialization.

Lois2coverFINAL News and notes: Poison Elves return, Table Titans, Colombian comics progress and a big sale!

Dean Haspiel drew the cover to LOIS #2 by Lois Gilbert, with interior line art by Gary Dumm and Ryan Alexander-Tanner, featuring Harvey Pekar. And he sent us a jpeg of it.

¶ A big 70% off sale is going on at www.twomorrows.com for one week only, through December 16th. Big savings on issues of WRITE NOW and ROUGH STUFF magazines, and COMICS and LEGO books for ONE WEEK ONLY. A partial list:

BrickJournal Compendium - regular $34.95, only $10.49
Comic Book Podcast Companion -  regular $15.95, only $4.79
Comics Introspective: Peter Bagge -  regular $16.95, only $5.09
I Have To Live With This Guy! -  regular $19.95, only $5.99
Wallace Wood Checklist -  regular $5.95, only $1.79
Comic Book Nerd -  regular $8.95, only $2.69
Crazy Hip Groovy Go-Go Way Out Monsters #29 and #32 -  regular $5.95 each, only $1.79 each
Best of Write Now! -  regular $19.95, only $5.99


Some amazing historical resources here, folks. Get ‘em cheap!

[This news column will run as often as we can do it. Send news items to comicsbeat at gmail dot com.]

1 Comments on News and notes: Poison Elves return, Table Titans, Colombian comics progress and a big sale!, last added: 12/12/2012
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5. Awesome Yet Socially Frowned Upon Hobbies: Part 2

If you’re like most people, you’ve had many different hobbies in your life. Some of them were athletic, some were intellectual, and others are probably best left unsaid. But if you’re like me, you’ve probably come to notice that nearly any hobby you might choose suffers from one critical weakness:

The presence of other people always screws them up. 

It doesn’t matter if you are hiking, rock climbing, playing Axis and Allies, or what.  If it involves other people, there is always at least one idiot who won’t take it seriously, or always has to ‘win’, or for some reason or other makes you want to kick their head in. In relationships this is true as well, but that’s another article.

So anyway, it’s 2009, and the problem of finding good entertainment is worse than ever. We’re in a depression, and can’t afford anything fun. Doing things outside is dicey, since a lot of us live in areas where the weather is terrible most of the time, and even when the weather is good, people on the street will beat you senseless and rob you. Not because those people need the money, but because it’s like saying hello – at least here in Wilmington, and where you live probably isn’t too much different. 

It’s hell. So under circumstances like this, what do you do to entertain yourself that is safe, cheap, and involves as little human interaction as possible?

Why, there’s only one thing you can do… go back to your roots, acquire a really old version of Dungeons and Dragons, and play it by yourself!

Why is this Hobby Awesome?

  1. Every guy with even the slightest bit of imagination, deep inside, loves the concept of Dungeons and Dragons. Even if you don’t like fantasy, you get to kill things, take their crap, and face no consequences. Even most women would like the experience if they really gave it a try. Well, probably not. Screw them.

  2. Rolling dice, writing stuff down, and having some interest in doing so will take you back in time if you’re over 30. You’ll feel like you’re 11 again. If you’re under 30 and have spent some time being broke, it might do the same.

  3. You’ll get to use your imagination, which does not get exercised at all by computer games (except for roguelikes which you also need to play, if you haven’t already). With a pen and paper experience, you can picture the damp, dark hallways and imagine the groups confusion when surprised by some giant, nasty beastie. If you want to get all nerdy about it, you can even maintain a history of what your individual characters accomplish, so that they get some depth over time and take on some life.

  4. It’s free and you can do it anywhere as long as you have a flat surface and your materials. You don’t even need electricity. As long as you have light, you can do it in a basement while drinking tea, for chrissake. Any hobby which can be performed in a basement with a cup of tea next to you is Win.

Why wouldn’t I want to tell anyone that I do this?

  1. It’s Dungeons and Dragons, and you’re probably a reasonably functioning adult. You not only will get laughed at, you will also become re-acquainted with another activity that you indulged in as a kid – getting your ass kicked by people who are bigger than you are. And that’s just the men… all that is nothing compared to how girls will treat you.

  2. It’s an activity which is designed for more than one person, and you’re doing it by yourself. Something like that never looks good. Does having a tea party by yourself look good? Does playing football by yourself look good? No, it doesn’t. So stay quiet.

  3. You’re going to be playing a version of Dungeons and Dragons which went out of print about 20 years ago (I’ll get into why later). It means that even game nerds, who are on the absolute bottom of the social totem pole, will spit on you because they will not consider you to be relevant.

Wow! Playing a really old version of Dungeons and Dragons by myself sounds Awesome as long as I don’t tell anyone! How do I do it?

You need the following materials:

First Edition D&D Players Handbook, Dungeon Masters Guide, and Monster Manual (All available on E-Bay for about $40 total)

Dice which have the following number of sides: (4, 6 (get 3 of them), 8, 10 (get 2 of these), 12, and 20). They should be available at your local gaming store for about $5 total. Yes, they still have gaming stores if you look. They’re like peep shows… the people who have that need, know where to go to fulfill it. And just like peep shows, you’ll see a lot of awkward, pasty looking men scuttling out of the front door with brown paper bags under their arms. Don’t look anyone in the eye.

A table, a pencil, some paper, and a room where you can be sure that no one will walk in on you. Wherever you go to look at porn is probably the ideal place for something like this, too.

Some randomly generated dungeons which can be found at http://donjon.bin.sh/d20/dungeon/. The resulting dungeons are created for a rule set which is much newer than yours will be, but it’s easy enough to create house rules on any monsters/experience points which are not covered specifically in the dungeon descriptions. Commercial dungeons made for solo adventures are also OK, but there aren’t many of them and a disproportionate amount of them suck.

A critical hit table which can be found here:http://www.angelfire.com/dragon3/vinifera/critical_hit_table_2e.pdf . What that will do is, if an attack against a monster (or against you) is really, really successful, it can result in an arm being sliced off or something – which adds to the flavor big time.

Then play away, Dungeon Master! Don’t read the room descriptions, just move around the map and read each description as you enter. If a room contains a secret door or hidden treasure, roll a 6 sided die for every party member – if you roll a one, the door or treasure is detected. Create groups of at least 8 characters, because with bad luck and critical hits, the mortality rate will be high.

Warnings

Dungeons and Dragons has a lame reputation for a reason. If there is anything you take from all this, read the following and be sure to remember it well!

First of all, I am not talking about playing D&D in a group. Do not finish this article then run out and join the first pack of neckbeards that you can find. You will suffer, and everyone around you will suffer, and the most tragic aspect of it all will be that it could have been avoided.

Let me explain:

D&D was originally based on miniature war gaming. When it was first conceived of, play was 99% built around the idea that you go into some dark hole, indiscriminately kill monsters who are all ugly and all bad, become more skilled, then crawl into another dark hole to apply what you learned in the last one. Simple, right? It’s more than simple, it’s Awesome. In fact, everything should work like that. Life would be much shorter, but it would be interesting and have some sort of meaning.

However, over time, the group game evolved away from that idea. Nowadays, the average D&D player is even more poorly adjusted to society than I am. They don’t like fighting monsters unless the odds overwhelmingly favor them. They throw fits if their characters die, and worst of all, they enjoy going into imaginary towns and posturing in front of imaginary villagers. This causes conversations that are so lame, so ridiculous, that they defy description. For example, once in a while you’ll get some guy who wants his character to get laid, so he sits in a tavern and tries and get with some buxom tavern wench who is, of course, being played by a another neckbeard who is sitting on the other side of the table behind a cardboard screen. Neither the person playing the male character or the one playing the buxom wench has any experience with women and dating. The banter at the table goes like this:

Keith: “OK Seth, so you go into a tavern and sit down. This girl comes over to you and she’s got really big boobs and long black hair… ummm… and she stands close to you and she’s like, ‘Hey’.”

Seth: “What’s her comeliness?”

The crackling sound of rolling dice issues from behind the cardboard screen. I am seated at the middle of the table between the two neckbeards and look down at my hands with a grim expression, since I know how this story will end. I set my lips into a tight line and begin using the dice in front of me to build little towers, in an effort to ignore the conversation.

Keith: “15. No, she’s hotter than that, like 16, 17.”

Seth (blushing): “Dayummmmmm! Hehehehe. OK, so I say ‘hey’.”

Keith (as Buxom Wench): “Hey… ummm… you’re really hot. What’s your name?”

Seth (in his deepest voice): “I am Lord Comforter, prince of Down and hero of Qwertyuiop, and I am at your service!

Seth again: “Hey Keith, I like, lean over and press up against her boob to let her know I like her.”

Keith (giggling and blushing): “OK. So she presses back and leans over so you can see down her dress and then she’s like, ermm… That’s a big sword you have there. Do you have any other.. ummmmmmmmmm…. weapons?”

Seth (flustered): “Well, I have this bow and erm, a magical war hammer, and ermmmmm… ”

Keith (blushing so hard that he can barely talk): “No, Seth, she didn’t mean it like that. She meant it like…”

The conversation is broken by the sound of breaking glass. I have just smashed a bottle on the edge of the table, and am waving the jagged end at the other players with a wild gleam in my eye. Again.

Me: “For the love of God… that’s enough. Stop. OK? You need to stop. I will kill you both!”

10% of group Dungeons and Dragons is enjoyable. The rest consists of interactions just like that and you will end them just like I do, by threatening to kill people and being 100% serious about it. Where I’m going with all this is that while playing on your own is awesome, playing in a group is not the same experience.

Second, I am not talking about playing a new version of Dungeons and Dragons. Yes, I know you’re by yourself, but show some self-respect and play like a man. You want an old as hell version, with rudimentary character classes, rules that are simple and written by guys who would have done so for free, and no character motivation other than a desire to clean out random dungeons, kill stuff, and get more powerful. It’s that, or it’s nothing at all. Role playing and using exotic characters smacks of having a tea party with dolls, and you will have none of it if you want to have a Socially Frowned Upon hobby that is Awesome and not one that sucks.

So that’s it. You are now ready to play a really old version of Dungeons and Dragons in the most Awesome way possible – one that involves no kind of interaction at all with other people. Now get out there, cover a table with weird looking dice, homemade character sheets, and some crude rulebooks that are at least 25 years old, and get to it! 

And don’t tell anyone.

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6. Awesome Yet Socially Frowned Upon Hobbies: Part 2

If you’re like most people, you’ve had many different hobbies in your life. Some of them were athletic, some were intellectual, and others are probably best left unsaid. But if you’re like me, you’ve probably come to notice that nearly any hobby you might choose suffers from one critical weakness:

The presence of other people always screws them up. 

It doesn’t matter if you are hiking, rock climbing, playing Axis and Allies, or what.  If it involves other people, there is always at least one idiot who won’t take it seriously, or always has to ‘win’, or for some reason or other makes you want to kick their head in. In relationships this is true as well, but that’s another article.

So anyway, it’s 2009, and the problem of finding good entertainment is worse than ever. We’re in a depression, and can’t afford anything fun. Doing things outside is dicey, since a lot of us live in areas where the weather is terrible most of the time, and even when the weather is good, people on the street will beat you senseless and rob you. Not because those people need the money, but because it’s like saying hello – at least here in Wilmington, and where you live probably isn’t too much different. 

It’s hell. So under circumstances like this, what do you do to entertain yourself that is safe, cheap, and involves as little human interaction as possible?

Why, there’s only one thing you can do… go back to your roots, acquire a really old version of Dungeons and Dragons, and play it by yourself!

Why is this Hobby Awesome?

  1. Every guy with even the slightest bit of imagination, deep inside, loves the concept of Dungeons and Dragons. Even if you don’t like fantasy, you get to kill things, take their crap, and face no consequences. Even most women would like the experience if they really gave it a try. Well, probably not. Screw them.

  2. Rolling dice, writing stuff down, and having some interest in doing so will take you back in time if you’re over 30. You’ll feel like you’re 11 again. If you’re under 30 and have spent some time being broke, it might do the same.

  3. You’ll get to use your imagination, which does not get exercised at all by computer games (except for roguelikes which you also need to play, if you haven’t already). With a pen and paper experience, you can picture the damp, dark hallways and imagine the groups confusion when surprised by some giant, nasty beastie. If you want to get all nerdy about it, you can even maintain a history of what your individual characters accomplish, so that they get some depth over time and take on some life.

  4. It’s free and you can do it anywhere as long as you have a flat surface and your materials. You don’t even need electricity. As long as you have light, you can do it in a basement while drinking tea, for chrissake. Any hobby which can be performed in a basement with a cup of tea next to you is Win.

Why wouldn’t I want to tell anyone that I do this?

  1. It’s Dungeons and Dragons, and you’re probably a reasonably functioning adult. You not only will get laughed at, you will also become re-acquainted with another activity that you indulged in as a kid – getting your ass kicked by people who are bigger than you are. And that’s just the men… all that is nothing compared to how girls will treat you.

  2. It’s an activity which is designed for more than one person, and you’re doing it by yourself. Something like that never looks good. Does having a tea party by yourself look good? Does playing football by yourself look good? No, it doesn’t. So stay quiet.

  3. You’re going to be playing a version of Dungeons and Dragons which went out of print about 20 years ago (I’ll get into why later). It means that even game nerds, who are on the absolute bottom of the social totem pole, will spit on you because they will not consider you to be relevant.

Wow! Playing a really old version of Dungeons and Dragons by myself sounds Awesome as long as I don’t tell anyone! How do I do it?

You need the following materials:

First Edition D&D Players Handbook, Dungeon Masters Guide, and Monster Manual (All available on E-Bay for about $40 total)

Dice which have the following number of sides: (4, 6 (get 3 of them), 8, 10 (get 2 of these), 12, and 20). They should be available at your local gaming store for about $5 total. Yes, they still have gaming stores if you look. They’re like peep shows… the people who have that need, know where to go to fulfill it. And just like peep shows, you’ll see a lot of awkward, pasty looking men scuttling out of the front door with brown paper bags under their arms. Don’t look anyone in the eye.

A table, a pencil, some paper, and a room where you can be sure that no one will walk in on you. Wherever you go to look at porn is probably the ideal place for something like this, too.

Some randomly generated dungeons which can be found at http://donjon.bin.sh/d20/dungeon/. The resulting dungeons are created for a rule set which is much newer than yours will be, but it’s easy enough to create house rules on any monsters/experience points which are not covered specifically in the dungeon descriptions. Commercial dungeons made for solo adventures are also OK, but there aren’t many of them and a disproportionate amount of them suck.

A critical hit table which can be found here:http://www.angelfire.com/dragon3/vinifera/critical_hit_table_2e.pdf . What that will do is, if an attack against a monster (or against you) is really, really successful, it can result in an arm being sliced off or something – which adds to the flavor big time.

Then play away, Dungeon Master! Don’t read the room descriptions, just move around the map and read each description as you enter. If a room contains a secret door or hidden treasure, roll a 6 sided die for every party member – if you roll a one, the door or treasure is detected. Create groups of at least 8 characters, because with bad luck and critical hits, the mortality rate will be high.

Warnings

Dungeons and Dragons has a lame reputation for a reason. If there is anything you take from all this, read the following and be sure to remember it well!

First of all, I am not talking about playing D&D in a group. Do not finish this article then run out and join the first pack of neckbeards that you can find. You will suffer, and everyone around you will suffer, and the most tragic aspect of it all will be that it could have been avoided.

Let me explain:

D&D was originally based on miniature war gaming. When it was first conceived of, play was 99% built around the idea that you go into some dark hole, indiscriminately kill monsters who are all ugly and all bad, become more skilled, then crawl into another dark hole to apply what you learned in the last one. Simple, right? It’s more than simple, it’s Awesome. In fact, everything should work like that. Life would be much shorter, but it would be interesting and have some sort of meaning.

However, over time, the group game evolved away from that idea. Nowadays, the average D&D player is even more poorly adjusted to society than I am. They don’t like fighting monsters unless the odds overwhelmingly favor them. They throw fits if their characters die, and worst of all, they enjoy going into imaginary towns and posturing in front of imaginary villagers. This causes conversations that are so lame, so ridiculous, that they defy description. For example, once in a while you’ll get some guy who wants his character to get laid, so he sits in a tavern and tries and get with some buxom tavern wench who is, of course, being played by a another neckbeard who is sitting on the other side of the table behind a cardboard screen. Neither the person playing the male character or the one playing the buxom wench has any experience with women and dating. The banter at the table goes like this:

Keith: “OK Seth, so you go into a tavern and sit down. This girl comes over to you and she’s got really big boobs and long black hair… ummm… and she stands close to you and she’s like, ‘Hey’.”

Seth: “What’s her comeliness?”

The crackling sound of rolling dice issues from behind the cardboard screen. I am seated at the middle of the table between the two neckbeards and look down at my hands with a grim expression, since I know how this story will end. I set my lips into a tight line and begin using the dice in front of me to build little towers, in an effort to ignore the conversation.

Keith: “15. No, she’s hotter than that, like 16, 17.”

Seth (blushing): “Dayummmmmm! Hehehehe. OK, so I say ‘hey’.”

Keith (as Buxom Wench): “Hey… ummm… you’re really hot. What’s your name?”

Seth (in his deepest voice): “I am Lord Comforter, prince of Down and hero of Qwertyuiop, and I am at your service!

Seth again: “Hey Keith, I like, lean over and press up against her boob to let her know I like her.”

Keith (giggling and blushing): “OK. So she presses back and leans over so you can see down her dress and then she’s like, ermm… That’s a big sword you have there. Do you have any other.. ummmmmmmmmm…. weapons?”

Seth (flustered): “Well, I have this bow and erm, a magical war hammer, and ermmmmm… ”

Keith (blushing so hard that he can barely talk): “No, Seth, she didn’t mean it like that. She meant it like…”

The conversation is broken by the sound of breaking glass. I have just smashed a bottle on the edge of the table, and am waving the jagged end at the other players with a wild gleam in my eye. Again.

Me: “For the love of God… that’s enough. Stop. OK? You need to stop. I will kill you both!”

10% of group Dungeons and Dragons is enjoyable. The rest consists of interactions just like that and you will end them just like I do, by threatening to kill people and being 100% serious about it. Where I’m going with all this is that while playing on your own is awesome, playing in a group is not the same experience.

Second, I am not talking about playing a new version of Dungeons and Dragons. Yes, I know you’re by yourself, but show some self-respect and play like a man. You want an old as hell version, with rudimentary character classes, rules that are simple and written by guys who would have done so for free, and no character motivation other than a desire to clean out random dungeons, kill stuff, and get more powerful. It’s that, or it’s nothing at all. Role playing and using exotic characters smacks of having a tea party with dolls, and you will have none of it if you want to have a Socially Frowned Upon hobby that is Awesome and not one that sucks.

So that’s it. You are now ready to play a really old version of Dungeons and Dragons in the most Awesome way possible – one that involves no kind of interaction at all with other people. Now get out there, cover a table with weird looking dice, homemade character sheets, and some crude rulebooks that are at least 25 years old, and get to it! 

And don’t tell anyone.

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