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1. Gaming the system

By Robert M. Geraci


2014 is the year of role-playing…November marks the 10th anniversary of World of Warcraft, the first truly global online game, and in January gamers celebrated the 40th anniversary of Dungeons & Dragons, the fantasy game of elves and dwarves, heroes and villains, that changed the world.

Photo of Dungeons and Dragons

When Dungeons & Dragons (D&D) became popular in the late 1970s and early 1980s, many commentators lambasted the game as a gateway to amorality, witchcraft, Satanism, suicide, and murder. Of course, such accusations were no more substantive than the claim that vicious tricksters put needles in Halloween candy, and eventually everyone saw through them. In fact, the only thing that D&D’s detractors got right is that D&D competed against the conservative religions that attacked them.

Those original D&D books were and remain sacred texts. Finding an out-of-print copy of Deities and Demigods was a religious experience in the 1980s. It was impossibly rare, appearing once a year behind the counter at the comic book shop and with a plastic bag protecting it from the mundane dust, dirt, and fingerprints that could sully its sacred value (and it’s high price). The magic of Unearthed Arcana could inspire the spirit, renewing a love of the game through new rules and new treasures. Like any good sacred text, the handbooks of D&D enthralled the players and gave them dreams worth dreaming. In doing so, they gave them opportunities to be more than anyone else had ever hoped. Dungeons & Dragons made heroes of us all.

As the devoted fans of D&D grew up and, more often than not, gave up the game and its requisite all-night forays against evil, fueled by junk food, soda, or beer, they nevertheless carried it with them in their hearts and their minds. Dungeons and Dragons never changed people into Satanists and murderers, but it did change them. All of those years carrying a Player’s Handbook or a Dungeon Master’s Guide couldn’t help but reshape the bodies that lugged them around or the minds that fixated upon their contents. Those books encouraged adventure, and a desire to go one step further, even in the face of cataclysmic danger. Let the mysterious be understood, for there is always another mystery to uncover.

Dungeons & Dragons was a revelation. It didn’t come—as far as we know—from any gods, but it revealed the future. Today more than 90% of high school students play videogames and the demographics just keep getting better for the manufacturers. Every time a new Marvel comics-themed movie hits the theaters, it goes radioactive, raking in many times over its enormous cost to film. The religions of Star Trek and Star Wars have played a part in this cultural turn, and they get most of the mainstream credit. But it was the subtler impact of D&D that really re-shaped the world. Dungeons & Dragons provided the intellectual and imaginative space that has produced many of today’s great writers, technology entrepreneurs, and even academics. The game is a game of imagination, and its players—whether they gave up when they graduated high school or college or whether they play now with their friends and their children—never forgot what it means to imagine a world. They’ve been re-imagining this one into their image of it and we should all be thankful for the opportunity to play in their world.

Robert M. Geraci is Professor in the Department of Religious Studies at Manhattan College.  He was the principle investigator on a National Science Foundation grant to study virtual worlds and the recipient of a Fulbright-Nehru Senior Research Award (2012-2013), which allowed him to investigate the intersections of religion and technology at the Indian Institute of Science in Bangalore. He is the author of Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual RealityVirtually Sacred: Myth and Meaning in World of Warcraft and Second Life; and many essays that analyze the ways in which human beings use technology to make the world meaningful.

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Image credit: Dungeons and Dragons (meets Warhammer…) by Nomadic Lass. CC BY-SA 2.0 via Flickr.

The post Gaming the system appeared first on OUPblog.

0 Comments on Gaming the system as of 8/9/2014 7:06:00 AM
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2. A Map Of Mist Harbour

There's nothing more satisfying to a nerd than making a place up and then drawing maps of it. Here's a map I drew. This map actually goes back to a short story I had published in Startling Adventures called Atha Brew And The Green Tower which was a sort of dark arctic fantasy. And when I've done fantasy drawings since I usually consider it to be the same world. The idea behind the world is that

4 Comments on A Map Of Mist Harbour, last added: 1/14/2011
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3. Fantasy Pin-up

 
"Half-Elf Rogue", my entry in ArtOrder's DnD Pin-up Challenge.  For those not familiar with Dungeons and Dragons, a 'rogue' is a sneak-thief kind of character. 

Sketches & Draws

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4. Monster Slayers! A FREE D&D Game (for home or in your library!)

Hi! Kimberly here. :-) I got this from my publisher (they also publish the D&D stuff) and thought it was total coolness. I mean, hey, who doesn't like free stuff, especially stuff for librarians? And we're talking MONSTERS! And Monster SLAYERS! So check it out!

-----------------------

Are you a parent who wants to share the fun of Dungeons & Dragons with your kids, but you’re worried that the rules are too complicated or a standard adventure would tax their attention spans? Are you a teacher or librarian* who would like to introduce your students to the game, but you’re reluctant to take on the regular time commitment of a full-blown campaign?

There are a great many reasons to share D&D with kids. Besides being just the kind of imaginative play that kids naturally engage in, Dungeons & Dragons develops an array of essential educational skills, including:

Math skills
Reading skills
Writing skills
Cooperation and leadership
Problem-solving
Creative thinking

We’ve heard from many of you out there that you’ve been wanting to unlock these benefits for your kids, but you feel that they’re not ready for the basic game or you just don’t have the time to run your own campaign. So we put together this variation, based on the new novel for young readers, Monster Slayers by Lukas Ritter. Monster Slayers: The Heroes of Hesiod captures the flavor, fun, and educational benefits of Dungeons & Dragons in a fast-paced, easy-to-learn experience for kids ages six years old and up.

Monster Slayers: The Heroes of Hesiod requires no previous knowledge of Dungeons & Dragons, and all you need to play is included in this adventure, aside from a few dice and pencils (and some friends to play it with). Play time can be as little as fifteen minutes or as long as an hour, depending on how many monsters you run.

Monster Slayers: The Heroes of Hesiod isn’t just for kids. It’s also a fun diversion for experienced players who need their D&D fix but don’t have the time for a full-length game. Or share it with your non-gamer family and friends who claim to be intimidated by the rules of the game. It won’t be long before they’re hooked on the game you love!

Give it a try and let us know what you think! Download it now (PDF)!

*For more information about using D&D in the library, including a packet (D&D Adventures in the Library) with a letter you can use to introduce the game to parents or administrators, visit our D&D in the Library Page.

2 Comments on Monster Slayers! A FREE D&D Game (for home or in your library!), last added: 4/29/2010
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5. Box Of Dragons


I just received this old, old Dungeons & Dragons box set from eBay and it's awesome. I haven't owned this in ages and the sense of pure imagination and adventure in fantastic. Also very cool is that that someone had long ago tucked away a very nice map of a kingdom and a map of a dungeon. Great find.

4 Comments on Box Of Dragons, last added: 3/8/2010
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6. Bugbear

Another favorite Dungeons & Dragons monster, the Bugbear. A great gobliny beast.


It's been an interesting week for me. Top Shelf released its new website featuring Maddy Kettle quite prominently. This led to me being featured in really cool places like here and here. Also, the Spectrum award has been in the nerd news a bit too, really great week.

Work wise, I just finished a couple of pieces for the upcoming Steampunk Reloaded anthology as well as a tarot card for SuperPunch, which is filled with amazing artists. You can check out my card here. I'm also contributing a sword and sorcery short story to a new pulp magazine. More on that soon. And now I've moved on to book covers before returning to comics.

I'm planning to return to Nova Scotia for a visit in the middle of April. I'm feeling a bit home sick and I miss the ocean. Before I go there are a couple of concerts I'd like to see, anyone interested in joining me? The first is indie folk harp player Joanna Newsom at the Pheonix in Toronto on March 13th. The second is a pagan heavy metal show headlined by Finntroll, and that's at the Opera House in Toronto on April 12th. Drop me a line if either shows sound interesting to you.


6 Comments on Bugbear, last added: 3/7/2010
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7. Beholder

Another Dungeons & Dragons monster interpretation. I love to imagine him mumbling in some guttural language as he floats towards his victims.


Just finished two new drawings for the new Steampunk anthology. It was hard work because I love the first one so much I really pushed myself to do something up to the standards of the writing inside.

And I'm finishing up a tarot card today. More on that after the weekend.

4 Comments on Beholder, last added: 3/7/2010
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8. Aerial Servant

My take on another AD&D monster.

10 Comments on Aerial Servant, last added: 3/5/2010
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9. Ankheg

I've started playing Dungeons & Dragons again having finally found a group in Toronto to play with. To celebrate I've done sketches of some of my favorite monsters from the game.

15 Comments on Ankheg, last added: 3/4/2010
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10. Awesome Yet Socially Frowned Upon Hobbies: Part 2

If you’re like most people, you’ve had many different hobbies in your life. Some of them were athletic, some were intellectual, and others are probably best left unsaid. But if you’re like me, you’ve probably come to notice that nearly any hobby you might choose suffers from one critical weakness:

The presence of other people always screws them up. 

It doesn’t matter if you are hiking, rock climbing, playing Axis and Allies, or what.  If it involves other people, there is always at least one idiot who won’t take it seriously, or always has to ‘win’, or for some reason or other makes you want to kick their head in. In relationships this is true as well, but that’s another article.

So anyway, it’s 2009, and the problem of finding good entertainment is worse than ever. We’re in a depression, and can’t afford anything fun. Doing things outside is dicey, since a lot of us live in areas where the weather is terrible most of the time, and even when the weather is good, people on the street will beat you senseless and rob you. Not because those people need the money, but because it’s like saying hello – at least here in Wilmington, and where you live probably isn’t too much different. 

It’s hell. So under circumstances like this, what do you do to entertain yourself that is safe, cheap, and involves as little human interaction as possible?

Why, there’s only one thing you can do… go back to your roots, acquire a really old version of Dungeons and Dragons, and play it by yourself!

Why is this Hobby Awesome?

  1. Every guy with even the slightest bit of imagination, deep inside, loves the concept of Dungeons and Dragons. Even if you don’t like fantasy, you get to kill things, take their crap, and face no consequences. Even most women would like the experience if they really gave it a try. Well, probably not. Screw them.

  2. Rolling dice, writing stuff down, and having some interest in doing so will take you back in time if you’re over 30. You’ll feel like you’re 11 again. If you’re under 30 and have spent some time being broke, it might do the same.

  3. You’ll get to use your imagination, which does not get exercised at all by computer games (except for roguelikes which you also need to play, if you haven’t already). With a pen and paper experience, you can picture the damp, dark hallways and imagine the groups confusion when surprised by some giant, nasty beastie. If you want to get all nerdy about it, you can even maintain a history of what your individual characters accomplish, so that they get some depth over time and take on some life.

  4. It’s free and you can do it anywhere as long as you have a flat surface and your materials. You don’t even need electricity. As long as you have light, you can do it in a basement while drinking tea, for chrissake. Any hobby which can be performed in a basement with a cup of tea next to you is Win.

Why wouldn’t I want to tell anyone that I do this?

  1. It’s Dungeons and Dragons, and you’re probably a reasonably functioning adult. You not only will get laughed at, you will also become re-acquainted with another activity that you indulged in as a kid – getting your ass kicked by people who are bigger than you are. And that’s just the men… all that is nothing compared to how girls will treat you.

  2. It’s an activity which is designed for more than one person, and you’re doing it by yourself. Something like that never looks good. Does having a tea party by yourself look good? Does playing football by yourself look good? No, it doesn’t. So stay quiet.

  3. You’re going to be playing a version of Dungeons and Dragons which went out of print about 20 years ago (I’ll get into why later). It means that even game nerds, who are on the absolute bottom of the social totem pole, will spit on you because they will not consider you to be relevant.

Wow! Playing a really old version of Dungeons and Dragons by myself sounds Awesome as long as I don’t tell anyone! How do I do it?

You need the following materials:

First Edition D&D Players Handbook, Dungeon Masters Guide, and Monster Manual (All available on E-Bay for about $40 total)

Dice which have the following number of sides: (4, 6 (get 3 of them), 8, 10 (get 2 of these), 12, and 20). They should be available at your local gaming store for about $5 total. Yes, they still have gaming stores if you look. They’re like peep shows… the people who have that need, know where to go to fulfill it. And just like peep shows, you’ll see a lot of awkward, pasty looking men scuttling out of the front door with brown paper bags under their arms. Don’t look anyone in the eye.

A table, a pencil, some paper, and a room where you can be sure that no one will walk in on you. Wherever you go to look at porn is probably the ideal place for something like this, too.

Some randomly generated dungeons which can be found at http://donjon.bin.sh/d20/dungeon/. The resulting dungeons are created for a rule set which is much newer than yours will be, but it’s easy enough to create house rules on any monsters/experience points which are not covered specifically in the dungeon descriptions. Commercial dungeons made for solo adventures are also OK, but there aren’t many of them and a disproportionate amount of them suck.

A critical hit table which can be found here:http://www.angelfire.com/dragon3/vinifera/critical_hit_table_2e.pdf . What that will do is, if an attack against a monster (or against you) is really, really successful, it can result in an arm being sliced off or something – which adds to the flavor big time.

Then play away, Dungeon Master! Don’t read the room descriptions, just move around the map and read each description as you enter. If a room contains a secret door or hidden treasure, roll a 6 sided die for every party member – if you roll a one, the door or treasure is detected. Create groups of at least 8 characters, because with bad luck and critical hits, the mortality rate will be high.

Warnings

Dungeons and Dragons has a lame reputation for a reason. If there is anything you take from all this, read the following and be sure to remember it well!

First of all, I am not talking about playing D&D in a group. Do not finish this article then run out and join the first pack of neckbeards that you can find. You will suffer, and everyone around you will suffer, and the most tragic aspect of it all will be that it could have been avoided.

Let me explain:

D&D was originally based on miniature war gaming. When it was first conceived of, play was 99% built around the idea that you go into some dark hole, indiscriminately kill monsters who are all ugly and all bad, become more skilled, then crawl into another dark hole to apply what you learned in the last one. Simple, right? It’s more than simple, it’s Awesome. In fact, everything should work like that. Life would be much shorter, but it would be interesting and have some sort of meaning.

However, over time, the group game evolved away from that idea. Nowadays, the average D&D player is even more poorly adjusted to society than I am. They don’t like fighting monsters unless the odds overwhelmingly favor them. They throw fits if their characters die, and worst of all, they enjoy going into imaginary towns and posturing in front of imaginary villagers. This causes conversations that are so lame, so ridiculous, that they defy description. For example, once in a while you’ll get some guy who wants his character to get laid, so he sits in a tavern and tries and get with some buxom tavern wench who is, of course, being played by a another neckbeard who is sitting on the other side of the table behind a cardboard screen. Neither the person playing the male character or the one playing the buxom wench has any experience with women and dating. The banter at the table goes like this:

Keith: “OK Seth, so you go into a tavern and sit down. This girl comes over to you and she’s got really big boobs and long black hair… ummm… and she stands close to you and she’s like, ‘Hey’.”

Seth: “What’s her comeliness?”

The crackling sound of rolling dice issues from behind the cardboard screen. I am seated at the middle of the table between the two neckbeards and look down at my hands with a grim expression, since I know how this story will end. I set my lips into a tight line and begin using the dice in front of me to build little towers, in an effort to ignore the conversation.

Keith: “15. No, she’s hotter than that, like 16, 17.”

Seth (blushing): “Dayummmmmm! Hehehehe. OK, so I say ‘hey’.”

Keith (as Buxom Wench): “Hey… ummm… you’re really hot. What’s your name?”

Seth (in his deepest voice): “I am Lord Comforter, prince of Down and hero of Qwertyuiop, and I am at your service!

Seth again: “Hey Keith, I like, lean over and press up against her boob to let her know I like her.”

Keith (giggling and blushing): “OK. So she presses back and leans over so you can see down her dress and then she’s like, ermm… That’s a big sword you have there. Do you have any other.. ummmmmmmmmm…. weapons?”

Seth (flustered): “Well, I have this bow and erm, a magical war hammer, and ermmmmm… ”

Keith (blushing so hard that he can barely talk): “No, Seth, she didn’t mean it like that. She meant it like…”

The conversation is broken by the sound of breaking glass. I have just smashed a bottle on the edge of the table, and am waving the jagged end at the other players with a wild gleam in my eye. Again.

Me: “For the love of God… that’s enough. Stop. OK? You need to stop. I will kill you both!”

10% of group Dungeons and Dragons is enjoyable. The rest consists of interactions just like that and you will end them just like I do, by threatening to kill people and being 100% serious about it. Where I’m going with all this is that while playing on your own is awesome, playing in a group is not the same experience.

Second, I am not talking about playing a new version of Dungeons and Dragons. Yes, I know you’re by yourself, but show some self-respect and play like a man. You want an old as hell version, with rudimentary character classes, rules that are simple and written by guys who would have done so for free, and no character motivation other than a desire to clean out random dungeons, kill stuff, and get more powerful. It’s that, or it’s nothing at all. Role playing and using exotic characters smacks of having a tea party with dolls, and you will have none of it if you want to have a Socially Frowned Upon hobby that is Awesome and not one that sucks.

So that’s it. You are now ready to play a really old version of Dungeons and Dragons in the most Awesome way possible – one that involves no kind of interaction at all with other people. Now get out there, cover a table with weird looking dice, homemade character sheets, and some crude rulebooks that are at least 25 years old, and get to it! 

And don’t tell anyone.

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11. Awesome Yet Socially Frowned Upon Hobbies: Part 2

If you’re like most people, you’ve had many different hobbies in your life. Some of them were athletic, some were intellectual, and others are probably best left unsaid. But if you’re like me, you’ve probably come to notice that nearly any hobby you might choose suffers from one critical weakness:

The presence of other people always screws them up. 

It doesn’t matter if you are hiking, rock climbing, playing Axis and Allies, or what.  If it involves other people, there is always at least one idiot who won’t take it seriously, or always has to ‘win’, or for some reason or other makes you want to kick their head in. In relationships this is true as well, but that’s another article.

So anyway, it’s 2009, and the problem of finding good entertainment is worse than ever. We’re in a depression, and can’t afford anything fun. Doing things outside is dicey, since a lot of us live in areas where the weather is terrible most of the time, and even when the weather is good, people on the street will beat you senseless and rob you. Not because those people need the money, but because it’s like saying hello – at least here in Wilmington, and where you live probably isn’t too much different. 

It’s hell. So under circumstances like this, what do you do to entertain yourself that is safe, cheap, and involves as little human interaction as possible?

Why, there’s only one thing you can do… go back to your roots, acquire a really old version of Dungeons and Dragons, and play it by yourself!

Why is this Hobby Awesome?

  1. Every guy with even the slightest bit of imagination, deep inside, loves the concept of Dungeons and Dragons. Even if you don’t like fantasy, you get to kill things, take their crap, and face no consequences. Even most women would like the experience if they really gave it a try. Well, probably not. Screw them.

  2. Rolling dice, writing stuff down, and having some interest in doing so will take you back in time if you’re over 30. You’ll feel like you’re 11 again. If you’re under 30 and have spent some time being broke, it might do the same.

  3. You’ll get to use your imagination, which does not get exercised at all by computer games (except for roguelikes which you also need to play, if you haven’t already). With a pen and paper experience, you can picture the damp, dark hallways and imagine the groups confusion when surprised by some giant, nasty beastie. If you want to get all nerdy about it, you can even maintain a history of what your individual characters accomplish, so that they get some depth over time and take on some life.

  4. It’s free and you can do it anywhere as long as you have a flat surface and your materials. You don’t even need electricity. As long as you have light, you can do it in a basement while drinking tea, for chrissake. Any hobby which can be performed in a basement with a cup of tea next to you is Win.

Why wouldn’t I want to tell anyone that I do this?

  1. It’s Dungeons and Dragons, and you’re probably a reasonably functioning adult. You not only will get laughed at, you will also become re-acquainted with another activity that you indulged in as a kid – getting your ass kicked by people who are bigger than you are. And that’s just the men… all that is nothing compared to how girls will treat you.

  2. It’s an activity which is designed for more than one person, and you’re doing it by yourself. Something like that never looks good. Does having a tea party by yourself look good? Does playing football by yourself look good? No, it doesn’t. So stay quiet.

  3. You’re going to be playing a version of Dungeons and Dragons which went out of print about 20 years ago (I’ll get into why later). It means that even game nerds, who are on the absolute bottom of the social totem pole, will spit on you because they will not consider you to be relevant.

Wow! Playing a really old version of Dungeons and Dragons by myself sounds Awesome as long as I don’t tell anyone! How do I do it?

You need the following materials:

First Edition D&D Players Handbook, Dungeon Masters Guide, and Monster Manual (All available on E-Bay for about $40 total)

Dice which have the following number of sides: (4, 6 (get 3 of them), 8, 10 (get 2 of these), 12, and 20). They should be available at your local gaming store for about $5 total. Yes, they still have gaming stores if you look. They’re like peep shows… the people who have that need, know where to go to fulfill it. And just like peep shows, you’ll see a lot of awkward, pasty looking men scuttling out of the front door with brown paper bags under their arms. Don’t look anyone in the eye.

A table, a pencil, some paper, and a room where you can be sure that no one will walk in on you. Wherever you go to look at porn is probably the ideal place for something like this, too.

Some randomly generated dungeons which can be found at http://donjon.bin.sh/d20/dungeon/. The resulting dungeons are created for a rule set which is much newer than yours will be, but it’s easy enough to create house rules on any monsters/experience points which are not covered specifically in the dungeon descriptions. Commercial dungeons made for solo adventures are also OK, but there aren’t many of them and a disproportionate amount of them suck.

A critical hit table which can be found here:http://www.angelfire.com/dragon3/vinifera/critical_hit_table_2e.pdf . What that will do is, if an attack against a monster (or against you) is really, really successful, it can result in an arm being sliced off or something – which adds to the flavor big time.

Then play away, Dungeon Master! Don’t read the room descriptions, just move around the map and read each description as you enter. If a room contains a secret door or hidden treasure, roll a 6 sided die for every party member – if you roll a one, the door or treasure is detected. Create groups of at least 8 characters, because with bad luck and critical hits, the mortality rate will be high.

Warnings

Dungeons and Dragons has a lame reputation for a reason. If there is anything you take from all this, read the following and be sure to remember it well!

First of all, I am not talking about playing D&D in a group. Do not finish this article then run out and join the first pack of neckbeards that you can find. You will suffer, and everyone around you will suffer, and the most tragic aspect of it all will be that it could have been avoided.

Let me explain:

D&D was originally based on miniature war gaming. When it was first conceived of, play was 99% built around the idea that you go into some dark hole, indiscriminately kill monsters who are all ugly and all bad, become more skilled, then crawl into another dark hole to apply what you learned in the last one. Simple, right? It’s more than simple, it’s Awesome. In fact, everything should work like that. Life would be much shorter, but it would be interesting and have some sort of meaning.

However, over time, the group game evolved away from that idea. Nowadays, the average D&D player is even more poorly adjusted to society than I am. They don’t like fighting monsters unless the odds overwhelmingly favor them. They throw fits if their characters die, and worst of all, they enjoy going into imaginary towns and posturing in front of imaginary villagers. This causes conversations that are so lame, so ridiculous, that they defy description. For example, once in a while you’ll get some guy who wants his character to get laid, so he sits in a tavern and tries and get with some buxom tavern wench who is, of course, being played by a another neckbeard who is sitting on the other side of the table behind a cardboard screen. Neither the person playing the male character or the one playing the buxom wench has any experience with women and dating. The banter at the table goes like this:

Keith: “OK Seth, so you go into a tavern and sit down. This girl comes over to you and she’s got really big boobs and long black hair… ummm… and she stands close to you and she’s like, ‘Hey’.”

Seth: “What’s her comeliness?”

The crackling sound of rolling dice issues from behind the cardboard screen. I am seated at the middle of the table between the two neckbeards and look down at my hands with a grim expression, since I know how this story will end. I set my lips into a tight line and begin using the dice in front of me to build little towers, in an effort to ignore the conversation.

Keith: “15. No, she’s hotter than that, like 16, 17.”

Seth (blushing): “Dayummmmmm! Hehehehe. OK, so I say ‘hey’.”

Keith (as Buxom Wench): “Hey… ummm… you’re really hot. What’s your name?”

Seth (in his deepest voice): “I am Lord Comforter, prince of Down and hero of Qwertyuiop, and I am at your service!

Seth again: “Hey Keith, I like, lean over and press up against her boob to let her know I like her.”

Keith (giggling and blushing): “OK. So she presses back and leans over so you can see down her dress and then she’s like, ermm… That’s a big sword you have there. Do you have any other.. ummmmmmmmmm…. weapons?”

Seth (flustered): “Well, I have this bow and erm, a magical war hammer, and ermmmmm… ”

Keith (blushing so hard that he can barely talk): “No, Seth, she didn’t mean it like that. She meant it like…”

The conversation is broken by the sound of breaking glass. I have just smashed a bottle on the edge of the table, and am waving the jagged end at the other players with a wild gleam in my eye. Again.

Me: “For the love of God… that’s enough. Stop. OK? You need to stop. I will kill you both!”

10% of group Dungeons and Dragons is enjoyable. The rest consists of interactions just like that and you will end them just like I do, by threatening to kill people and being 100% serious about it. Where I’m going with all this is that while playing on your own is awesome, playing in a group is not the same experience.

Second, I am not talking about playing a new version of Dungeons and Dragons. Yes, I know you’re by yourself, but show some self-respect and play like a man. You want an old as hell version, with rudimentary character classes, rules that are simple and written by guys who would have done so for free, and no character motivation other than a desire to clean out random dungeons, kill stuff, and get more powerful. It’s that, or it’s nothing at all. Role playing and using exotic characters smacks of having a tea party with dolls, and you will have none of it if you want to have a Socially Frowned Upon hobby that is Awesome and not one that sucks.

So that’s it. You are now ready to play a really old version of Dungeons and Dragons in the most Awesome way possible – one that involves no kind of interaction at all with other people. Now get out there, cover a table with weird looking dice, homemade character sheets, and some crude rulebooks that are at least 25 years old, and get to it! 

And don’t tell anyone.

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12. Dungeons and Dragons for Gygax

Here's my piece for the:

Tribute to Gygax

a group exhibition celebrating the memory of Gary Gygax
and his creation of Dungeons and Dragons.

Aug. 23rd - Sept. 27th

Opening Reception
Sat. August 23rd 2008
7pm
Titmouse Studios
6616 Lexington Ave.
Hollywood, CA. 90038

"Leave My Uni Alone!"
Acrylic on Wood
9"x 12"

I know when people think Gygax or D & D they think of the Role Playing Game, but I always think of the cartoon. I was always a GURPS kinda guy.

I used to watch this cartoon religiously every Saturday. I loved it and could recall whole episodes, but why? I remembered the music and BGs being kinda of creepy, but it feel like that was quite it, so I watched an episode to find out why it made such a big impression on me. I was super surprised by how depressing it was! (go to 03:57) Those poor kids were pulled from their world. Sure they got cool weapons, but their whole lives were just chasing this "portal" home and dealing with a little dwarf who wouldn't tell them which way to go home but give them riddles!

Maybe that's why it made such a big impression...

Here's a close up:

I was thinking about doing another cut out piece, but I really felt like spending more time on painting and less on woodworking.


Well, that's the last piece for now! Fwew!

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13. E. Gary Gygax 1938-2008

Ernest Gary Gygax, co-creator of the Dungeons and Dragons role-playing games, passed away today at age 69. Mr. Gygax helped construct the tools with which countless worlds of adventure were built. Gaming, the web and our culture would not be the same without his influence. Many of us in the creative community, artists and writers alike, owe an enormous debt to what this man’s legacy inspired us to achieve.

The Ajan Warriors salute you, sir. Godspeed.

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14. Poetry Friday -- A Fable

The Calf-Path

by Sam Walter Foss. Public Domain.

One day through the primeval wood
A calf walked home as good calves should;
But made a trail all bent askew,
A crooked trail as all calves do.
Since then three hundred years have fled,
And I infer the calf is dead.
But still he left behind his trail,
And thereby hangs my moral tale.
The trail was taken up next day
By a lone dog that passed that way;
And then a wise bell–wether sheep
Pursued the trail o'er vale and steep,
And drew the flock behind him, too,
As good bell–wethers always do.
And from that day, o'er hill and glade,
Through those old woods a path was made.
And many men wound in and out,
And dodged and turned and bent about,
And uttered words of righteous wrath
Because 'twas such a crooked path;
But still they followed – do not laugh -
The first migrations of that calf,
And though this winding wood-way stalked
Because he wobbled when he walked.
This forest path became a lane
That bent and turned and turned again;
This crooked lane became a road,
Where many a poor horse with his load
Toiled on beneath the burning sun,
And thus a century and a half
They trod the footsteps of that calf.
The years passed on in swiftness fleet,
The road became a village street;
And this, before men were aware,
A city's crowded thoroughfare.
And soon the central street was this
Of a renowned metropolis;
And men two centuries and a half
Trod in the footsteps of that calf.
Each day a hundred thousand rout
Followed this zigzag calf about
And o'er his crooked journey went
The traffic of a continent.
A hundred thousand men were led
By one calf near three centuries dead.
They followed still his crooked way.
And lost one hundred years a day,
For thus such reverence is lent
To well-established precedent.
A moral lesson this might teach
Were I ordained and called to preach;
For men are prone to go it blind
Along the calf-paths of the mind,
And work away from sun to sun
To do what other men have done.
They follow in the beaten track,
And out and in, and forth and back,
And still their devious course pursue,
To keep the path that others do.
They keep the path a sacred groove,
Along which all their lives they move;
But how the wise old wood-gods laugh,
Who saw the first primeval calf.
Ah, many things this tale might teach —
But I am not ordained to preach.

3 Comments on Poetry Friday -- A Fable, last added: 6/15/2007
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