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Viewing: Blog Posts Tagged with: Client Profile, Most Recent at Top [Help]
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1. I could show you but I’d have to kill you.

The hardest part about working on The Most Amazing Projects Ever is that you can’t share the work until it launches. But your noggin is swelling, close to bursting even, because it can barely contain the nuclear blast happening inside.

Sometimes those projects are other people’s stuff, so even if you decided to leak a bit of your work it wouldn’t be fair – or sometimes legal.

What can I say? It’s no secret that I love the work I do. I can get pretty annoying about it, actually. I’ll do something like post a video of The Captain & Tennille, which is like eating Skittles and Coke at the same time. Sweet and yummy, but you can only handle so much. Yeah, I’m aware.

But that’s what being inside the magical land of I Love My Work is like sometimes.

Take Pam Slim and Charlie Gilkey’s Lift Off Retreat. They asked if I would create an illustration for some retreat materials and I said, “Hell, no. I am way too busy. Try elance.com.”

Right.

I had been kicking myself because the retreat was perfect for me, but I already had commitments in Portland. So if I couldn’t go, at least I could contribute. Hell, yes. Once I accepted the mission, a few problems arose:

  1. They told me what they needed and then let me “run with it.”
  2. I had way more fun working on this design than people should be allowed.
  3. I couldn’t show it off until after the retreat.

Alright, so only 3 was an actual problem, and only because of 1 & 2. Dream clients, they were. Free rein. Read about our retreat, do something cool. So I did:

Lift-Off Image ©2010 Sparky Firepants Images, Inc.

I hear there’s another Lift Off retreat happening in August. I also hear that this last one was an experience to be treasured. So. August. Calendar. Reserved.

So what’s next?

So much stuff. I’m working on another Highlights High Five illustration… that I can’t show you. I created a header illustration with a magical creature and a real creature that you will have to see to understand. But you’ll understand and you’ll probably squirt Coke & Skittles out your nose. But I can’t show you.

Then there’s the ultra fantastic semi-custom web site help project that Tzaddi and I have been cooking up. She showed me the site this past weekend. If I was a little girl, I would have squealed. But I am not a little girl, I am a Very Strong Heterosexual Male, so I did not squeal. Not that you could hear, anyway. Stop looking at me.

And… I can’t show that to you, either. But my nuclear noggin is bursting. I want to, badly. Soon. In fact, if you’re at sxsw, you could probably twist Tzaddi’s arm to tell you about it. If you’re even slightly thinking that you need a web site, it’s going to be amazingly useful.

This is the first real team project I’ve been involved with over the past few years and I can tell you I picked a winner. I suspected that Tzaddi had some skillz, but I’ve been blown away by the work she’s done. When we combined our super powers, it was like Bam! Pow! Awesome! It’s one hell of a package.

Like I said, I can’t show you yet (after all that bam-pow-awesome stuff, I know, I know). I’m not sure exactly how or when I’m going to let people know when we o

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2. Don’t create art in the computer.

I’m a professional digital illustrator. I also train people how to create digital illustration.

You know, like in a computer. Pixels, vectors, Adobe products, Apple gear, WACOM tablet, LCD, external drives. Electromagnetic Hell.

So some students will find it odd that the first thing out of my mouth when I talk about method is, “Don’t create your art in the computer.”

This coming from the guy who makes his living with a computer. I didn’t always make awesome digital illustration. In fact, it kind of sucked.

A little backstory.

The first time I sat down at a computer was at my dad’s office at O’Hare airport (riiiight. try that nowadays, kids). It was a green-screen airline reservations system hooked up to a dot-matrix printer.  I was seven years old. My first thought was “This is just like Star Wars.” My second thought was, “How can I make art with this thing?” My sister and I had all kinds of fun making rocket ship patterns with numbers and letters. Weee-hoo!

This image will self-destruct in 3...2...

This image will self-destruct in 3...2...

 

Years later, when Windows 3.1 became the hottest thing since 10-lb. mobile phones, I started creating art in the computer again. It was terrible. Pixelated nightmares of birthday greetings and mutilated self-portraits.

When a friend loaned me a copy of CorelDraw, I created some equally bad art in the computer. The fact that I had a more sophisticated vector application did nothing to improve my digital work. Why?

It’s because I strayed from the wildly fun and inspirational process of drawing and doodling and focused on just making it all up onscreen.

My digital work has improved considerably since I “went backwards” and started sketching again. When I work on a project now, my first step is to move away from the computer. Even though the final art is all digital, it always (always, always) starts out with a #2 pencil and plain ol’ paper.

Copylicious was delicious

Here’s an awesome real-world example of my method. It’s not brain surgery, this method of mine. I didn’t file a patent on the process. It just works.web-site-jet-pack

Kelly Parkinson is a copywriter extraordinaire. If you visit her copylicious web site, you’ll soon find yourself inventing excuses to work with her. She’s just awesome, and she’s also my ideal client. She’s independent, knows her business, and enjoys talking about it. That made it incredibly easier to get a handle on how I could help her with some illustrations.

Kelly has a pretty cool product called the Web Site Jet Pack. The design of her site is simple and fun. She just needed a simple bird illustration. A birdie wearing a jet pack. When I hear something like that you can’t pull me away. A bird wearing a jet pack. This is what gets me excited, what can I say?

Let’s make some birdies!

After Kelly and I talked about her site, I went to Step 1: I put my computer to sleep and started doodling little birdies. I just had fun with it, let loose. No high art here, no polished Leonardo DaVinci renderings, just some messin’ around.

Then I went away and had something to eat (that’s Step 2 if you’re keeping track). It’s good to go away for a bit because I find I overfocus and lose sight of the big picture.

When I came back I narrowed down my doodles and made some more finished drawings. Below you can see a few examples. I do this every time.

 

Digital Illustration Unplugged: pencil and paper.

Digital Illustration Unplugged: pencil and paper.

 

You’ll also see the final drawing on the tracing paper (upper right, by the pencil point). That’s the thing I scan in and use as a reference in the computer.

I’ll get into that in more depth another time, I promise.

For now, the thing I want to stick in your mind is the idea that creating digital illustration does not always start in the computer. For me, it starts where all my better illustration starts, which is in the noggin and on paper.

Another interesting point is that I never sent Kelly my doodles and scraps. How much fun would that have been for her?

Ummm… what the hell is this? I thought this guy was good, I don’t want this sketchy crap on my web site. What is this, like, half a bird? Oh my god… is it too late to get my money back?

It would be the equivalent of Kelly sending one of her clients a torn-up notebook page of shorthand and saying, “It will be kind of like this.”

Disaster, right? So instead they just get awesome copy that works. Kelly gets a polished-up birdie in a jet pack. Everyone’s happy.

So again, the lesson for today, Kids? Turn off the computer. Give that pencil a workout. You’ll be very pleased with the results and you might just have a blast in the process. Isn’t that why you do this anyway?

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3. Client Profile: Womb to Bloom

Dear Freelancing Artist,

Did you know there are hidden rewards in a freelance art career? Rewards that take you farther than the ability to buy tonight’s keg, that is. If you’re new to freelancing as an artist, you need to hear this. I wish they taught this stuff in art schools. It’s about sustaining your career in the long term. It’s about building something more than a permanent “side” business. It’s about truly going out on your own and feeling awesome about it. Read on!

The Perspective

As a freelancer, I do my share of one-off projects. There’s that package design illustration for a kid’s snack container. There were the custom avatars, a few icons, a web site header. They’re nice, these one-offs. I enjoy them (because why else would I fire up my computer every day), but the projects I do my best work on are the ones that require lots of chatting, e-mails, and idea-tossing. Those are the ones that blossom into an ongoing, mutually beneficial relationship.

Womb to Bloom is one of those relationships. wombtobloom.com screencap

The Womb to Bloom web site is an online community and resource for new moms and moms-to-be, “Maternity and Beyond.” Awesome concept, amazing potential for growth.

The Client

The Womb to Bloom founders (Greg and Heather Zellers) and I reached each other through a gig-type site about some animation work they needed done. It’s no secret that I love to talk with people about their projects. First, it’s just fun (I geek out on web and TV development). Second, it helps me frame my portion of their project with a reference that controls the budget. It’s also easier to offer new ideas without going off on crazy tangents.

So when they called, we talked a lot about what the animation could be. It also happened that they needed some simple illustrations and icons that would tie everything together. This is where I started drooling on my phone because I loved the site concept, they had a great logo already, and the web development was already flowing.

The Concepts

The initial concept was to have a central “mom” character to base everything on. Once we nailed down that character design, the icons and other illustrations would flow. I was already loving this project because it made sense before I even got out my pencils. It was also very easy for me to create a project plan that worked with their budget. 

Although we had some great early chats about concepts, I have to admit that the initial brainstorm sketches I created were a little… off. The style of my first sketch was just somewhere between Family Guy and Rugrats. But this is the part that makes my job awesome, because we were able to use those sketches as a jumping-off point and keep the conversation going.

So we chatted in greater detail about Greg and Heather’s ideas. What they wanted was an attractive, hip, and fairly trendy woman who could transition easily from pre-pregnancy to new mom. The next sketches were right on target and ready for vector illustration and color. Below is a final concept image:

01_WTB_transition

Incidentally, I created all the final art for this project in Adobe Illustrator CS3. In the very near future I’ll be providing step-by-step instruction on how to create this kind of work, so graphic designers, web designers, and traditional artists can reap the benefits of my experience. Yay!

A few things made it easier to create the final art for this project. They already had a logo, so I had specific colors to choose from. Greg and Heather really knew what they wanted to see. They couldn’t always sketch out an example or articulate a style, but once I gave them a sketch to go on we had a basis for conversation. They knew their demographic, which translated very well to visual goals. 

The Work

I know, I know. You want to see sketches. I hear ya. Here’s a great, simple example of how an illustration concept developed. One of the sections on the web site is for contributors. We started out with the idea of a smart-looking woman (new character) in a cafe with a laptop. I sketched it out and hit the mark, woo-hoo! However, we did decide to go with the main character after all, and you can peek at the results:

Contributor Sketch and Final

As an even better demonstration of how a project can progress and a great relationship can generate even more fun ideas, take a look at what we finally used for that section of the site. I think it worked out nicely.

Another favorite illustration of mine from the project is the community section. The whole idea was to get moms together from all over the country and have them chat online, as if they were in someone’s living room. Pretty cool, right? I knew I had to thinkify something unique and fun, but also instantly communicate that idea. My first sketch:

communitysketchThe question became, how do I divide this cozy little scene into sections that show that cozy closeness and distance at the same time? It turned out not to be so difficult with a little sleep and some coffee. After seeing the final art, they added a new wrinkle; let’s see an image of the U.S. behind them to really hit home the idea. Not one to shy away from a challenge, I came up with a funtastic solution. You can see the progression. I still like both. Good thing I didn’t have to decide.

Community ComboState of the Iconomy

The web site also needed some icons. About a hundred of them, in fact. I loved that I was able to work on this part of the project because I could take everything we had developed in the illustrations and use it to create the icon concepts. It worked out beautifully because we already had a flow going and could reference previous conversations. It turned out to be a lot of work, but also a ton of fun. You can see the icons all over the site, but here’s a sample page of a few I really like:

IconsWrap it Up

This is the best part. We haven’t wrapped it up. The working together part, that is. After getting to know the Zellers through working with them, we’ve shared information, links, and even referred business to each other. It’s the ideal b2b relationship, where we mutually benefit beyond the exchange of service and money.

The truth is, I did find this client through a bid-type freelance gig site. I don’t love these sites because typically you’re bidding on projects in a vacuum. My whole method of working revolves around many conversations and lots of information exchange, which the bid sites make very difficult.

The thing that I took away from this is that bid sites can yield some good projects, but you have to be prepared to build a relationship beyond the one-off. If I see a project posted and I don’t feel that’s possible, then I move on. It’s just not my cup of chai.

If you’re new to freelancing, I can’t stress enough that long term relationship-centered business is one of the major keys to your success. You can work on a hundred one-off projects through a crowdsourcing site and make a little cash. That’s great. You can throw your artwork up on a stock site and make a few dollars for every download. Awesome.

Those activities will not sustain you for very long because you only come away with cash. I say “Big deal, Dude.” Anyone can make some quick cash these days. Create a free blog and stick a PayPal Donate button on it.

Remember that rewards thing, kids. If you want to keep the art thing going and get Mom and Dad off your back, listen to your Uncle Sparky.

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