What is JacketFlap

  • JacketFlap connects you to the work of more than 200,000 authors, illustrators, publishers and other creators of books for Children and Young Adults. The site is updated daily with information about every book, author, illustrator, and publisher in the children's / young adult book industry. Members include published authors and illustrators, librarians, agents, editors, publicists, booksellers, publishers and fans.
    Join now (it's free).

Sort Blog Posts

Sort Posts by:

  • in
    from   

Suggest a Blog

Enter a Blog's Feed URL below and click Submit:

Most Commented Posts

In the past 7 days

Recent Posts

(tagged with '#screenwriting')

Recent Comments

Recently Viewed

JacketFlap Sponsors

Spread the word about books.
Put this Widget on your blog!
  • Powered by JacketFlap.com

Are you a book Publisher?
Learn about Widgets now!

Advertise on JacketFlap

MyJacketFlap Blogs

  • Login or Register for free to create your own customized page of blog posts from your favorite blogs. You can also add blogs by clicking the "Add to MyJacketFlap" links next to the blog name in each post.

Blog Posts by Tag

In the past 7 days

Blog Posts by Date

Click days in this calendar to see posts by day or month
new posts in all blogs
Viewing: Blog Posts Tagged with: #screenwriting, Most Recent at Top [Help]
Results 1 - 7 of 7
1. Minding Your Manners

#storybuildingblocks,@diana_hurwitz,#writingtips,#fiction,#screenplay
www.dianahurwitz.com
I give credit to an article in Parents magazine for inspiring this one. Are etiquette and chivalry truly dead? In your story world, you decide. 

Tweet: Mores and manners change with the times, but everyone has a set of rules. #writingtips

From knights in clanging armor, to Victorian parlors, to the craziness of Hollywood, every story world has a set of rules for how people are supposed to behave and whether or not your characters choose to.

How comfortable Dick is in terms of asking for something depends on his personality type and whether he likes the person he is asking. The polite way to ask is, "Please may I ...". If Dick says, "Please taking a running leap off a short pier," the game is on.

How comfortable Dick is in terms of receiving things also depends on his personality type and whether or not he wants the item received. 


Thank you's when used appropriately, are the oil that makes life run a little smoother. An insincere thank you can mask anger when Dick would really like to let those rude words fly and can't. "Why thank you! However did you come up with such a creative solution to our current predicament ...Sweetie." If he says, "Thank you for not breathing," the game is on.

When a character interrupts a conversation, even to tell Dick that Timmy is in the well, he is being rude.


How often do your characters interrupt each other? Is it well meant, deliberately intrusive or because the situation requires it? Is it timed to deflect an important or revealing conversation?

Cell phones are rampant. Forcing the people around him to listen to Dick's conversation is rude. Listening in on other people's conversations is considered rude. This can also have unforeseen consequences. People aren't careful when they talk on their phones in public. They aren't careful when dining with their friends in restaurants. Clues can be dropped, sensitive information revealed and a person's true colors exposed.

"It's better to ask permission than forgiveness" is a current favorite. But is it? Sometimes Dick should ask permission, like before he raids someone else's refrigerator. He'll pass on asking permission if he is raiding their safe. Taking something innocent without permission may seem harmless, but may push the wrong button. How does Dick feel about having something taken without permission? Is he amused or furious?

Jane should keep negative opinions to herself. Or between her and her friends and out of earshot of other people. In which case, they can discuss freely and at length over their favorite beverage. Refer to the previous "there's no privacy while dining" scenario. This is especially true when commenting on other people's physical characteristics, clothing, possessions and children. It isn't considered acceptable to offer an insult as a compliment: "My, those tattoos are so colorful." Or "It must have taken hours to do that to your hair." Southern women are queens of the insult/compliment smashup. "Well, bless her heart, isn't she precious? It must have taken a month of Sundays to come up with that outfit."

Jane should take a hostess gift to someone's house when invited for dinner and thank them for having her over and for the good time she had. If Jane is lying through her teeth, you have conflict. If she takes them a present intended to insult, the game is on. Is she thanks them for the most riveting evening she's ever had, the insult might fly right over her host's head.

Sally was taught to knock before entering. This could avert a potential disaster if her husband is in bed with someone else. If she is doing something she doesn't want anyone to know about, locking the door would be a great idea. If Sally never locks a door and suddenly decides to lock the door, there is conflict. Locking the bathroom door could mean the child/person knocking better be bleeding, the house on fire or someone dying. If not, the game is on.

When making a phone call, Dick should introduce himself and ask for whoever he wishes to speak to. With the advent of caller ID this is going out of fashion. The conflict occurs when Dick doesn't bother to ascertain who he is talking to before he speaks. It also occurs when Dick answers someone else's phone, particularly if he pretends to be that person. Wrong numbers and misunderstandings are rife in these situations.

What are your story world rules about profanity? It is considered bad manners to use foul language in public, particularly if sensitive little ears are around to hear them. There are still factions of society insulted by words that other factions of society use as versatile adjective/noun/verbs. Profanity is generally considered crass in business and social functions. If Dick does so, how much trouble will he be in? Is Jane offended by profanity or does she swear like a sailor?

Dick should never call other people names or make fun of them. Until they are out of earshot and can't hear him or retaliate. Unless he intentionally wants to start a fight. Even good natured teasing can be taken the wrong way.

Jane should sit through a play, assembly, lecture or business meeting quietly and pretend she is interested even if she is bored silly. What happens if she doesn't? We've all been in boring business meetings, school music programs or dance programs that - other than our little darling's five seconds of fame - bore us to tears. You may be at a lecture or a workshop. This is where the cell phone issue comes in. The light from the screen is distracting. Jane may be bored, but the parent/participant sitting next to her might not. What happens if Jane is forced to sit there? What happens if she breaks free? What happens if she breaks out her Blackberry?

Sally should cover her mouth when she coughs or sneezes. These days it's an act of terror to spread germs in a public place or airplane.

If he sees someone struggling, Dick should offer to help. This is lovely if an elderly person is struggling with their groceries, a mom with a stroller, or someone drops something and doesn't notice. These situations can be hilarious or deadly. What could a little act of kindness lead to? What could Dick gain by pretending to be helpful? There's the old joke about the boy scout who helped the old lady across the street only to find she was headed the opposite direction. Good intentions rarely go unpunished.

When someone asks a favor, Jane should do it without grumbling, unless the favor is inappropriate. Favors can be dangerous. If Jane asks a favor, she should preface it with, "Would you mind." If she follows that up with "Would you mind sodding off?" the game is on.


For more on crafting conflict to create tension, pick up a copy of Story Building Blocks II: Crafting Believable Conflict available in paperback and E-book.

0 Comments on Minding Your Manners as of 9/23/2016 9:36:00 AM
Add a Comment
2. The Importance of Reputation



Tweet: There was a time and place when a man was only as good as his word and integrity was paramount. #writingtips

A clansman's oath was to the death. Tribesmen the world over made verbal contracts often involving an exchange of blood.


If you lived in merry old Europe during most of the regent-named eras, a reputation was considered more important than currency. A man might be poor, but he could still have his good name. Lots of citizens indulged in lascivious shenanigans, though most turned a blind eye while they did so. As long as the shenanigans took place in private and the “public” remained ignorant, all was well and good. Shift the curtains and allow a passerby to see inside the facade and the person in question was ruined.


Are honesty and integrity important in your story world? Is it more valuable than currency? 

Is it important for Dick to have a “good name?”  What will Dick have to do to maintain or regain his reputation? Many a tale hinges on someone trying to repair a damaged reputation. Dick’s integrity might be one of his hot buttons. Others will challenge it at their own risk.

Dick might be proud of his reputation as a womanizer and guy’s guy. Jane might look down her patrician nose at him for being so superficial. In many a love story, she finds out her initial prejudice was unfounded.

Jane might have a reputation as a loose woman with a sharp tongue. When forced to work with Jane, Dick might realize Jane has been unfairly demonized. She is really quite lovely.

How important are honesty and integrity to the characters that move about your story world? 


Not all of them will value the same things. To some, virtues will be of the highest importance. To others, vices might be of higher importance.

Is it better to give than receive? Depends on who is giving and who is receiving, doesn’t it? If Dick is giving money to a charity, it’s a good thing. If Jane is giving crucial intelligence to Iran, not such a good thing. Both might have a reputation as a “giving” sort of person.

What if Dick has earned a reputation he does not deserve? What if he is held aloft and admired by millions for something he didn’t really do, or for doing something that appeared benign when it was secretly malignant?

It might be Jane’s story goal to strip him of his “good name.”

A business’s reputation is worth its weight in stocks. A single incident can trash a business’s reputation. The business may never recover. The stakes are high when a company is fighting to keep, change, or restore its reputation. Those at the top of the corporate pyramid may turn lethal if their reputation is challenged. If Dick orchestrates a coup with the sole purpose of destroying a corporation, the game is on.



#writingtips,#fiction,#screenplays,#worldbuilding
www.dianahurwitz.blogspot.com


To learn more about the mannequins and how personality types create conflict for your characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book, and Story Building Blocks: Build A Cast Workbook available in paperback and E-book.



0 Comments on The Importance of Reputation as of 9/2/2016 12:02:00 PM
Add a Comment
3. Should Your Character Change?

Tweet: In your story, it is highly suggested that your main character undergo some form of change by the end. #storybuildingblocks #writingtips

The change can be life-altering or subtle. It can be a change for the better or worse.

It is open for debate if antagonists or secondary characters undergo change of their own.



If one person shifts, it creates ripples in the people around them.

Dick is going along, minding his own business, when - Wham - life throws him a curve ball (i.e. the inciting incident) and his life will never be the same.

Along the way, as he battles obstacles to achieve the overall story goal, he undergoes some form of change: from arrogant to humble, naive to wise, weak to strong, cowardly to brave, misunderstood to understood, adolescent to adult. 


These changes result in an up ending if they are positive. 

If Dick changes for the worse, you have a down ending.

What makes Dick willing to change? 


Depends on the story stakes, the types of obstacles he will face, and the genre you are writing in. The change may be subtle in a Literary tale and overt in a Fantasy tale.

Some endings are a little bit of both.

Dick can be compelled by an authority figure or social group to change, but he himself was not really motivated to change. For instance, he may be court ordered to do community service that opens his eyes to the plight of the underprivileged. He might be ordered by a commanding officer or boss to do something that transgresses his value system and he fights against the order, but eventually gives in because he isn’t willing to endure the price of the alternative. This results in an up-down ending.


Dick might change to escape criticism or banishment from people he cares about, a group he belongs to, or a corporation he has built. At his core, he may never agree to what is being asked of him, but he does it because he must to maintain the status quo or obtain the story goal, which also delivers an up-down ending. If he is being forced to do something healthy, this is an up ending. If he accepts things that are unhealthy, it is a down ending.

Jane may enter the story knowing that she needs to make a change: she needs to leave her unsatisfying job, leave her empty marriage, or stop selling narcotics because she has seen the needle and the damage done. The overall story problem makes the situation worse so that Jane has no choice but to change. This results in an up ending. If Jane knows that she has to make a change that is detrimental to her psyche, it results in a down ending.

Sally may change because she can no longer tolerate the situation she is in, the feelings she is carrying around, or the pain of the status quo. She must change because she simply cannot bear the alternative any more. She was near the breaking point and the inciting incident makes the choice unavoidable. This usually results in an up ending, unless the change she was contemplating was a bad one.

Just as the overall story arc has its ups and downs, so do scenes. A scene can have an up or down ending. 


These undulations make the story ride enjoyable. They keep the reader wanting to know how it will all end. Characters that are static throughout a story are boring and hard to root for.


#amrevising,#writingtips,#fiction,#writing,#character,#fiction,#screenplay
SBB Revision Tips

For more tips on how to craft believable characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict available in paperback and E-book, and Story Building Blocks: Build A Cast Workbook, also available in paperback and E-book.

0 Comments on Should Your Character Change? as of 1/1/1900
Add a Comment
4. Tapping Your Character's Currency

nove, book, fiction, writing, currency, craft, plot, psychology, motivation, Story Building Blocks, Diana Hurwitz, Game On,
16 Characters
In Story Building Blocks II:Crafting Believable Conflict, I introduce sixteen character mannequins based on personality types that you can twist and warp to fit your story needs.

Each mannequin could be male or female. I had to choose pronouns, so I went with the pronoun that matched the greater percentage of gender in each category. He and she can easily translate into masculine, feminine, or androgenous. Sex and sexual orientation do not directly affect personality type, except when it comes to social expectations and how those expectations shape the character.

Everyone has deep-seated needs that serve as currency: the thing that defines their personal carrot and stick. Dangle the right morsel in front of them and they will do anything to get it. Threaten to take it away and they will do anything to keep it.

1. Wynn’s currency is appreciation. She is the worker bee, never the queen. She needs to be needed, to hear “well done” often, and to be thanked for the everyday things she does to keep a life, a workplace, or a planet running smoothly. Telling her that her help isn’t needed or wanted is her trigger.

2. Francis is more interested in being right than being happy. He sees himself as the herd dog keeping everyone in line. He needs people to respect his authority and opinions. All is well, as long as people accede to his point of view and decisions. Call him wrong or question his authority and the fight is on.

3. Nevada hates conflict. He sees himself as the shepherd who guides the flock. His currency is appreciation for his dedication to others. He craves loving affirmations for working hard and providing for other people. Calling him selfish or telling him his efforts are misguided starts a fire.

4. Arden’s currency is gratitude and appreciation for his integrity. As long as people respect him and appreciate his hard work, things go smoothly. Tell him his assistance isn’t needed or question his intentions and the game is on.

5. Blair’s currency is affection and admiration. If she isn’t consistently praised, she deflates. Telling her she is anything but perfection or that she hasn't done anything to earn praise makes her an enemy.

6. Dallas wants to be adored for being the life of the party. She values her sense of fun and adventure. Telling her the party is over or to get serious and she will make your life hell.

7. Hadley wants to be adored for breathing. She wants everyone to be happy. Since she is generally agreeable and good-natured, people usually comply. If the adoration fades, trouble sets in.

8. Shelby wants to be honored and respected. She is a team player. As long as people treat her like a valued member of the team, family, or planet, things are fine. Questioning her character is a call to war.

9. Joss craves recognition for his intelligence and skill. He's the typical silent maverick. He is usually admired in the short-term. His derring-do draws people in, but eventually drives them off. Question his competence and you’ll like find yourself in the crosshairs of his sniper scope.

10. To Kelly, all the world is a stage and he is the main attraction. He is the ultimate game player and always wins. Never accuse him of being a loser or make him sit on the sidelines.

11. Greer is the ultimate reclusive genius. He wants recognition for his competence. Since he is usually competent, he receives it. When he forgets to take care of things he does not consider important or his efforts are misdirected, his competence might be questioned and the fight is on.

12. Taylor is the ultimate organizer or volunteer. She wants to be appreciated for her goodness and service. She usually is, unless her efforts become toxic.

13. Cam wants to be admired for his intelligence and competence. He is the deep thinker of the group. People usually admire that about him. Question his competence or his research and the fight is on.

14. Morgan also wants to be admired for his intelligence and competence. He is the ultimate thrill-seeking gambler. When his sometimes reckless behavior makes those traits questionable, the game is afoot.

15. Lee is the take control steamroller of the group. Lee wants to be top dog. Things are fine as long as her rules are obeyed. When she steamrolls the wrong person or is demoted, she turns lethal.

16. River is the most spiritual and likely to believe in the paranormal. She wants to be admired for her wisdom and desire for harmony. She is usually admired, unless her desire to be worshipped becomes obsessive or her belief system is too bizarre.

To learn more about the mannequins and how personality types create conflict for your characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book, and Story Building Blocks: Build A Cast Workbook available in paperback and E-book.

0 Comments on Tapping Your Character's Currency as of 1/15/2016 12:37:00 PM
Add a Comment
5. Bad Choices versus Mistakes

Dennis Brown in his book Rule of Life 101 defines the difference between bad choice and a mistake thusly: 

“A mistake is innocent, a bad choice is not. A mistake is being completely oblivious to the error being made. An example would be telling someone your name and them pronouncing or spelling it wrong. Or giving someone the wrong phone number because you just got a new number and it slipped your mind. These are examples of mistakes. A bad choice is being totally aware of the error being made and choosing to do it anyway. Say for instance your boyfriend or girlfriend was sleeping with your best friend. A bad choice is knowing something is wrong or hurtful and doing it anyway.”

In any story, the critical turning points are either actions or decisions. Bad choices or actions result in goal failure. Mistakes cause conflict along the way. Take a look at your work-in-progress. Have your characters made bad choices or mistakes? How did they complicate the overall story problem?

If the inciting incident is a bad choice, Dick is forced to take steps to repair it. The key turning points will show the progress toward and steps away from repairing his life, relationship, or situation to the status quo.

If the inciting incident is a mistake, Jane will have to make amends. In the first turning point whatever she has tried doesn’t work. She will have to approach the problem from a new angle. At turning point two, that angle didn’t work either. In fact, Jane compounded the mistake, perhaps by making a second mistake. In the third turning point Jane will realize the right course of action that will restore the story balance. In the climax, she makes amends and all ends happily, usually.

The caution I want to offer is this: it is hard to root for a character that continually makes bad choices and mistakes. One or two sprinkled throughout a story can drive it. However, if the story is riddled with them, it becomes abusive.

I’m reminded of a recent television series I watched. After two seasons with a main character who continually made mistakes and bad choices, there was no growth. He never caught on that he was the problem. It made sense that the series was cancelled.

Make sure your characters are not continually making mistakes and bad choices. People who don’t change make poor protagonists, friends, and lovers. It’s okay for the reader to shout “you idiot” once or twice in a story. However, they are likely to burn the book if it happens in every chapter.

As Dennis Brown concludes: “People’s mistakes should be forgiven, and even some bad choices are forgivable, but consistent bad choices should never be overlooked. Know when enough is enough; if you have no boundaries, people have no reason to respect them. A person can’t respect what’s not there to respect. Whether it’s in a friendship, marriage or business relationship, bad choices that lead to adverse circumstances for you should never be tolerated.” 

Even if the characters are fictional.

For more information on using conflict to drive plot, pick up a copy of Story Building Blocks: The Four Layers of Conflict, available in paperback and E-book.

0 Comments on Bad Choices versus Mistakes as of 12/30/2015 2:46:00 PM
Add a Comment
6. Avoid The Reaction Plot Hole

If a bomb goes off in your plot and no one reacts, what's the point?

A friend of mine uses the term “push back," in her critiques. What it means is something of merit happens or is said and none of the characters respond. The action or dialogue goes unchallenged and the scene contains no conflict: huge plot hole.




During a recent encounter with a stubborn two-year-old, I knew exactly what she meant. The conversation went something like this:

“Ava, Granny has to go into her room for a minute.”

"No.”

“Yes, I do. You can hold my hand or I can pick you up, which would you prefer?” (I like to give toddlers options. It makes them feel like they have a modicum of control.)

“No.”

“Take my hand.”

"No.”

“Okay, the hard way.” I picked her up. She pushed back by whining the entire time we were in the room. Little Ava didn’t get her way and she was not happy about it. She let me know it, for five minutes straight, while banging her Barbie doll’s head on everything she came in contact with.

Don’t make things too easy for Sally, Dick, and Jane. Make sure other characters balk, impede, cop an attitude, and show their displeasure. Make them react. Get inside each character's head. What are they thinking and feeling in the scene? 


Too often secondary characters' motivations are lost when writing from one character's POV. Just because they aren't the focus, doesn't mean they don't have thoughts, feelings, wants, needs, schedules, and goals of their own.

If Dick forces Jane to go somewhere she doesn’t want to go, talk to someone she does not want to talk to, or perform an act she’d rather not, have her refuse or retaliate.


What will Jane do to make him regret forcing her hand? It may not happen right away. Dick might not feel the push for an hour, a day, or a week. Dick makes Jane do something. She forces him to pay for it later by making him do or say something or go somewhere he doesn’t want to. If Jane complies and fulfills Dick’s request, she might push back right away then emphasize her point again later.

They start off having the above sort of conversation:

“Jane, we’ve been invited to Sally and Ted’s for a party.”

“No freaking way.”

"Ted is my boss.”

“I’d rather crawl in a sewer and collect Bubonic-plagued rats.”

“Attendance isn't optional.”

“Your problem, not mine.”

"He expects you to come with me.”

“Fine, I’ll go, but I’ll need a new Coach purse and new heels and a new dress.”

This is the immediate push back. Jane hits Dick in his credit card.

The night arrives, dinner ensues, and Jane ruins the evening by discussing Bubonic-plagued rat hairs found in a caterer’s food at a previous party. That is push back. She might give Dick a break and tell the hideous hostess that it wasn’t her caterer – of course 
 but one can never be too careful.

Dick forces her to leave the party early, which makes Jane very happy. In retribution, he will offer a little push back of his own. When Jane asks him to go to her mother’s house for dinner, he can reply, “I’d rather crawl in a sewer and eat Bubonic-plagued rats.”

The game is on.


To learn more about using obstacles to create conflict in your fiction, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book.

0 Comments on Avoid The Reaction Plot Hole as of 10/9/2015 10:07:00 AM
Add a Comment
7. Using Physical Boundaries To Add Conflict

Last week, we discussed blurring psychological bounaries. This week, we'll tackle utilizing physical boundaries as conflict at the scene and overall story level.



The concept of physical boundaries ties in with the thematic question of ownership. Do we ever really “own” anything? Characters draw chalk lines and erect fences, warning signs, hedges, and walls to define physical boundaries.

Characters in any genre can argue the fine points of the debate whether they are talking about a desk, a house, a country, a dog, a child, or a partner. Trusts, inheritance entailments, and wills are drawn up to ensure that the ownership of a thing passes down in the desired way. 

These often play a part in a Mystery or Thriller, but can be used in any genre.  Physical boundary conflicts escalate until a crisis point is reached. These conflicts can be resolved amicably or resolved because only one is left standing. They can result in a new division of territory or someone takes all. Such are the basis for world or interstellar wars.

Skirmishes erupt between neighbors over the borders of their yards and driveways. It can erupt between cities and counties and states and countries. Border wars make great overall story problems and thematic arguments: borders are arbitrary versus borders are necessary. No one should fence in anything versus enforcing borders keeps its residents safe. When countries redraw borders, people get displaced and that makes a terrific thematic argument to explore. Humans are willing to kill over scraps of land, even if the land lacks water, food and clean air. Is every scrap of land worth fighting for? Some would argue yes, others no.

Battles over borders could also serve as a problem at scene level if Dick needs to enter a geographic area to gain something and can’t go there. He may have to find a way in that is subversive or get someone else to go there for him.

Characters get testy when people trespass on what they believe to be theirs, whether they are accurate or not. A character might object if someone else’s children played on his lawn or swam in his pool without permission. The same character might make justifications when his children do it to someone else. Characters get really testy, even violent, over their perceived boundaries. Try trimming someone's prize rose bush and you'll know what I mean.

Arguments over physical boundaries can involve a country’s borders, a contested parking space, a room with a view, or the scope can be narrowed to a very personal boundary. Making Dick confront physical boundaries creates conflicts whether he has to jump over a railroad track or cross into Palestine from Israel.
Use physical boundaries to trip up your protagonist and make his scene goal more difficult.

For more information on these and other obstacles for your fiction, pick up a copy of Story Building Blocks II: Crafting Believable Conflict in print or E-book version.

0 Comments on Using Physical Boundaries To Add Conflict as of 7/31/2015 11:21:00 AM
Add a Comment