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Viewing: Blog Posts Tagged with: Matt Kindt, Most Recent at Top [Help]
Results 1 - 13 of 13
1. Things to Do: Kansas City Comic Fans Can Catch Cook, Conner, Kindt, and Hester at a Special Planet Comicon Q&A

Untitled-1Planet Comicon has been the one of most loved cons of the Kansas City area for 17 years and this weekend will be one for the books. Sure you can meet Nolan North and Troy Baker who voice Nathan and Sam in the epic Uncharted 4: A Thief’s End. Yes, Stan Lee will be at the […]

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2. Witness the Future of the Valiant Universe in the “4001 A.D.” Crossover Event

9f055a6e-2efd-44b2-9b59-16710029a128We're off to Valiant's future, with Rai in the driver's seat.

0 Comments on Witness the Future of the Valiant Universe in the “4001 A.D.” Crossover Event as of 12/10/2015 7:25:00 PM
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3. Nice Art: The Espionage of Ninjak #5

Screen Shot 2015-07-23 at 12.38.09 PM

Ninjak has been one of the most highly anticipated releases from Valiant Entertainment to date and…spoilers…we have been loving every issue of the comic here at The Beat. Each installment of the title has been full of intrigue and wonderful ideas that serve to enrich the character of Ninjak even further than before. With someone who has had so much representation in the Valiant Universe, watching the evolution of Ninjak as a solo character was a risky gamble. We’re almost five issues into the Ninjak title as Matt Kindt, Clay Mann and Butch Guice are continuing to document the experiences of everyone’s favorite British agent. The ninja is exploring the secrets of the Shadow Seven and Ninjak’s new friend Roku (if you could call her that.) The comic is still split into two different halves with the immediate portion drawn by Mann and the other section illustrated by Guice documenting the early days of Ninjak in Ninjak: The Lost Files. Each chapter of the book has been really slowly building to the ascent of Colin King into ninja extraordinaire. If you aren’t already reading this series from Valiant, let these preview pages from Mann and Guice change your mind. Also, look at these awesome covers from Lewis Larosa, Dave Johnson, Raul Allen and Cafu!

NINJAK_005_COVER-A_LAROSA

NINJAK #5

Written by MATT KINDT

Art by CLAY MANN with BUTCH GUICE

Cover A by LEWIS LAROSA (APR151766)

Cover B by DAVE JOHNSON (APR151767)

Variant Cover by RAUL ALLEN (APR151768)

Variant Cover by CAFU (APR151769)

The final secret of the Shadow Seven exposed!

Ninjak’s mission to destroy Weaponeer and its secret cabal of shinobi masters just got a bit more complicated…since the newest leader of Weaponeer is… Ninjak himself?! Meanwhile, Roku’s gone missing, but we all know the world’s deadliest woman is at her most dangerous when she’s out of sight!

Plus: Colin King’s past comes back to haunt him in a big way as NINJAK: THE LOST FILES reveals a deadly connection to Ninjak’s present as Clay Mann (X-Men) returns with Matt Kindt (THE VALIANT, RAI) and Butch Guice (Captain America)!

$3.99 | 40 pages | T+ | On sale JULY 29

NINJAK_005_001 NINJAK_005_002 NINJAK_005_003 NINJAK_005_004 NINJAK_005_005 NINJAK_005_006 NINJAK_005_COVER-B_JOHNSON NINJAK_005_VARIANT_ALLEN NINJAK_005_VARIANT_CAFU

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4. A Tale of Three Kings: Ninjak #1 Review

NINJAK_003_COVER-A_LAROSABook 1

Writer: Matt Kindt
Artist: Clay Mann
Inker: Seth Mann
Colorist: Ulises Arreola
Letterer: Dave Sharpe



The Lost Files

Writer: Matt Kindt
Artist: Butch Guice
Colorist: Ulises Arreola
Letterer: Dave Sharpe



Ninjak #1 by Matt Kindt is the ongoing series that you’ve wanted ever since Valiant first relaunched in 2012. The highly sought after British Ninja’s first solo adventure is just what you’d expect, featuring all the guns, swords, and punching that you were hoping for. The first piece of info is a clue into the inner workings of Ninjak’s tools, which is an image perfectly captured and described by the folks at Valiant. This illustrates another important piece of this comic – this is a comic with a lot of substance and ideas that proves itself as an action story with both brains and brawn.

Clay Mann makes a fierce debut to the world of Ninjak, finally getting that big book that is going to set him apart from the competition in the industry. The first battle within the issue is a fight scene containing some incredibly intricate layouts. Mann proves his flexibility in the way he draws the young Colin King (Ninjak) to be so innocent, and the older version to be so cynical. The artist perfectly illustrates the juxtaposition of the two heroes. The streets of the big city look alive with the wonderfully fierce incarnation of an older Colin King invested towards further exploring this new place in which he calls home. Visual cues of technology prove how versatile this artist can be.

664412_320The briefing scenes from MI-6 perfectly utilize Ninjak’s own inner monologues to paint a unique landscape that draws attention to itself for all the right reasons. A computer folder shows a slow burn process of Ninjak learning new things about himself that recalls some of the best moments within Rai (also written by Kindt) which has arguably transformed into one of the best ongoings at Valiant Entertainment. The trio of scenes here are still utilized in an even stronger effect, showing that Kindt does have a great pull towards some of the espionage moments that could make a series like this truly great. This title is light on plot, but heavy on espionage. With a host of plot secrets surfing around this issue, Book 1 is a triumphant first solo outing for the hero that has an immense amount of potential to continue to reveal more about the Valiant lands.

The Lost Files backup storyline is another really intriguing debut for Kindt, revealing the sort of middle ground on how King became Ninjak passed his early youth. If I had any gripe with this storyline – I wish this plot was nestled in between the primary feature and the art was made to look more like flashbacks. Making the tale even more dense, and cramming it with more story and intrigue would have led to a really interesting thought experiment that would enlighten the world of Ninjak. Still, it’s incredible that Kindt can tell a story this strong in under ten pages in the back of the book. Also, the tale is even lighter on plot than the opening issue, which is mildly disappointing,

exclusive-Ninjak

Butch Guice is exactly the brand of awesomeness that Ninjak needs, it’s a quieter less complicated tale that still has the right amount of heavy shadows and linework to really keep my interest peaked. Guice’s work is just as lovely as Mann’s art, and I hope the two will eventually work together within the frame of one story.

Ninjak #1 is a sharp package that contains 30 pages of sheer delight. So many smart ideas and plotting instances are featured throughout this comic. Based on the success of this first installment, team Ninjak could have a book as good as Rai on his hands.

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5. Nice Art: Guice’s Ninjak: The Lost Files Art is Covered in Espionage tinged Delight

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In comics we usually put a spotlight on the writers of storylines, however, Butch Guice is the star of this article. The artist’s excellent linework and shading add an extra layer to the story of Ninjak with Ninjak: The Lost Files. The tale is the second feature in the upcoming Ninjak ongoing series debuting from Valiant Entertainment. Via a press release Valiant gave a staggering preview of the upcoming second story that will lift even the heaviest of eyebrows. March 11th, see’s the debut of the issue written by comics superstar Matt Kindt. The author is writing both features, as the first includes pencils from up-and-coming comics illustrator Clay Mann. The Lost Files storyline investigates the origin of Colin King’s life as he trained to be Ninjak working for the MI-6. King is hunting down the Shadow Seven in this tale – a secret cabal of shinobi that have important plot threads tying back into Ninjak’s own origins.

NINJAK #1 [VALIANT NEXT]
Written by MATT KINDT
Art by CLAY MANN with BUTCH GUICE
Cover A by LEWIS LAROSA [JAN151636]
Cover B by CLAY MANN [JAN151637]
Cover C by DAVE JOHNSON [JAN151638]
Cover D by MARGUERITE SAUVAGE [JAN151639]
Blank Cover Also Available [JAN151640]
Valiant Next Variant by TREVOR HAIRSINE & TOM MULLER [JAN151641]
Character Design Variant by CLAY MANN [JAN151642]
B&W Sketch Variant by LEWIS LAROSA [JAN151643]
$3.99 | 40 pages. | T+ | On sale MARCH 11 (FOC – 2/16/15)

1 2 3 4 5 6 7 8

4 Comments on Nice Art: Guice’s Ninjak: The Lost Files Art is Covered in Espionage tinged Delight, last added: 2/17/2015
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6. Review: Divinity #1 adds meta-textual richness to the Valiant Universe

Divinity-A

By Harper Harris

Valiant Entertainment has been gradually earning a loyal fanbase since their return in 2012, but in the last several months their line has skyrocketed to the top of the list of publishers to watch. This is largely due to the inclusion of some fantastic talents that have joined up in the Valiant Next initiative, including Matt Kindt, Jeff Lemire, Jen Van MeterPaolo Rivera, and more. Kindt in particular has really carved out his own section in the Valiant Universe, writing The ValiantUnityRai, and now, with Trevor Hairsine on pencils, Divinity, an original book that brings a new character to this fast-growing superhero universe.

The basic concept is pretty interesting: a Soviet cosmonaut is sent on a 30-year mission during the Cold War to the farthest reaches of our galaxy, only to mysteriously return in modern day with god-like powers. This allows for some potentially violent politicking between the communist god and the American military (and perhaps some of Valiant’s other heroes), not to mention the obvious culture clash inherent in the man returning to earth after several decades archetype. However intriguing this all might be, it isn’t wholly unfamiliar; what really makes this issue stand out, though, is the careful and complex style in which it is written.

Kindt takes the approach of utilizing a great metaphor to both describe and tell the story: the idea that time is like a book, with pages that can be flipped between at will. There are obvious ties to the famous Watchmaker chapter of Watchmen, but it is used quite well in its own right here. It allows the narration to skip around, introducing both Abram Adams (the cosmonaut/god) and David Camp, who might be our POV in the modern era. This overarching metaphor works brilliantly as a storytelling device and adds meta-textual richness to the actual comic book readers will hold in their hands.

It’s worth noting, too, that while the issue primarily lays the foundation of the story rather than focusing on its characters, the pieces that build up Abram Adams are unique and allow for some subtlety that could really pay off down the line. I particularly like the fact that Adams is a person of color in an otherwise Caucasian group of scientists, students, and soldiers in Soviet Russia. This is obviously a conscious choice, especially interesting as we see the contrast between the racial riots in America on TV while Adams’ comrades recommend him for the most important mission in their country’s history without a second thought as to his race.

The art by Hairsine, who has pencilled many issues of a variety of Valiant books, is mostly serviceable, but shines in small bursts. The talking heads pages where we see a bit of Adams’ education are nothing special, but the more action packed segments–those with rockets taking off and of a wince-worthy rock climbing accident–pack a surprising gut punch. As we get a glimpse of the oddly beautiful powers of Adams returned to Earth at the end of the issue, I’ll be interested to see how Kindt and Hairsine design future uses of this god’s unique and terrible power set.

Divinity doesn’t pack the excitement of The Valiant, but what it lacks in epic superheroics it makes up for with fantastic writing. It’s hard to tell whether the distinct style will continue with the book or whether it was just a great way to introduce the story, but either way Divinity is one to watch in an increasingly exciting line from Valiant Entertainment.

0 Comments on Review: Divinity #1 adds meta-textual richness to the Valiant Universe as of 2/11/2015 1:07:00 PM
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7. Preview: NINJAK Strikes Again

By Davey Nieves

The first issue of the long-awaited VALIANT NEXT ongoing series Ninjak is almost here. The series features the creative team of New York Times best-selling writer Matt Kindt (THE VALIANT, Mind MGMT), and superstar artists Clay Mann (Gambit) and Butch Guice (Captain America). On March 11th, the search for the Shadow Seven starts here as Ninjak begins an international manhunt for the secretive figureheads behind the Webnet terror network…and unearths their classified connection to his own never-before-revealed origin and training!

Beginning with NINJAK #1, each 40-page issue of Ninjak’s debut solo series begins with a full-length lead tale by Matt Kindt Clay Mann, followed by a new chapter of Colin King’s never-before-told origin by Kindt & Butch Guice monthly and featuring shelf covers by Lewis LaRosa (BLOODSHOT), Clay Mann(X-Men), Dave Johnson (100 Bullets), and Marguerite Sauvage (Sensation Comics). VALIANT NEXT unleashes an all-new introduction to the fearless life and times of the world’s deadliest master spy in NINJAK #1!

This book is looking like a must read! Check out the preview below.

NINJAK #1 [VALIANT NEXT]
Written by MATT KINDT
Art by CLAY MANN with BUTCH GUICE
Cover A by LEWIS LAROSA
Cover B by CLAY MANN
Cover C by DAVE JOHNSON
Cover D by MARGUERITE SAUVAGE
Valiant Next Variant by TREVOR HAIRSINE & TOM MULLER
Character Design Variant by CLAY MANN
B&W Sketch Variant by LEWIS LAROSA
$3.99 | 40 pages. | T+ | On sale MARCH 11 (FOC – 2/16/15)
NINJAK 001 COVER A LAROSA 97x150 Preview: NINJAK Strikes Again NINJAK 001 COVER D SAUVAGE 100x150 Preview: NINJAK Strikes Again NINJAK 001 COVER B MANN 98x150 Preview: NINJAK Strikes Again NINJAK 001 COVER C JOHNSON 100x150 Preview: NINJAK Strikes Again NINJAK 001 VARIANT NEXT HAIRSINEMULLER 100x150 Preview: NINJAK Strikes Again NINJAK 001 001 97x150 Preview: NINJAK Strikes Again NINJAK 001 002 97x150 Preview: NINJAK Strikes Again NINJAK 001 003 97x150 Preview: NINJAK Strikes Again NINJAK 001 004 97x150 Preview: NINJAK Strikes Again NINJAK 001 005 97x150 Preview: NINJAK Strikes Again NINJAK 001 006 97x150 Preview: NINJAK Strikes Again

 

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8. You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview)

By: Alexander Jones

DIVINITY 001 COVER B MULLER 199x300 You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview)Valiant comics are continuing to mix up their line with a couple of brave new experimental decisions, but this one might be the most dangerous of them all, introducing a character with incredible power in the Valiant world. The publisher’s latest wave, Valiant Next, started with the release of the first issue of The Valiant, and will continue to launch throughout the first couple of months of 2015. In February of Valiant Next Matt Kindt and Trevor Hairsine’s Divinity is launching alongside Imperium. This is a new concept for Valiant that’s shipping in the prestige format in four issues. The concept for this story is especially bonkers for a new property launching in a shared superhero universe. In the middle of the Cold War, the Soviet Union sent one man into the far reaches of space, he went further than anyone has ever gone before. Then he found something strange. That same man came back to Earth and landed in Australia, with the power of to bend matter, space, and time. His new name is…Divinity.

Valiant released teaser images featuring Hairisine’s art, several covers, and this intriguing concept below:

DIVINITY #1 (of 4) [VALIANT NEXT]

Written by MATT KINDT

Art by TREVOR HAIRSINE

Cover A by JELENA KEVIC-DJURDJEVIC (DEC141707)

Cover B by TOM MULLER (DEC141708)

Valiant Next Variant by BUTCH GUICE & TOM MULLER (DEC141709)

Character Design Variant by LEWIS LAROSA (DEC141710)

Artist Variant by LEWIS LAROSA (DEC141711)

Blank Cover also available (NOV148093)

$3.99 | T+ | 32 pgs. | PRESTIGE FORMAT | ON SALE 2/11/15 (FOC – 1/19/15)

DIVINITY 001 VARIANT NEXT HAIRSINEMULLER 197x300 You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview) DIVINITY 001 VARIANT LAROSA 197x300 You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview) DIVINITY 001 COVER A DJURDJEVIC 195x300 You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview)DIVINITY 001 COVER B MULLER 199x300 You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview)

DIVINITY 001 001 668x1028 You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview) DIVINITY 001 002 668x1028 You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview) DIVINITY 001 003 668x1028 You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview) DIVINITY 001 004 668x1028 You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview)

2 Comments on You Will Believe a Divinity can Bend Matter, Space, and Time (Divinity #1 Preview), last added: 12/23/2014
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9. NYCC 2014: Valiant announces exclusives, signings and vinyl!

Valiant will be set up at NYCC at booth #2028 with exclusives and signings by Jeff Lemire, Matt Kindt, Fred van Lente,  Michael Walsh, Robert Venditti, Robert Gill and Paolo Rivera. They also will have an exclusive X-O Manowar toy!

3926505b ee7f 4de3 8205 a0d79ea03d5b NYCC 2014: Valiant announces exclusives, signings and vinyl!

From Thursday, October 9th through Sunday, October 12th, join Valiant at Booth #2028 inside the Javits Center in midtown Manhattan to shop a brand new selection of NYCC-exclusive offerings – including the limited edition X-O Manowar Urban Vinyl Figure by CKRTLAB Toys! The first in a new line of Valiant Urban Vinyl figures set to debut in 2015, the first-ever X-O Manowar stands 5.5 inches tall with 6 points of articulation and comes enhanced with a luster-rich metallic finish, “lightning sword” weapon accessory, and collectible packaging that is perfect for display.

08b746c9 3415 48f2 8f07 c86700766c29 NYCC 2014: Valiant announces exclusives, signings and vinyl!

Plus: pick up the X-O MANOWAR #0 NYCC Exclusive Variant, featuring an all-new cover by rising starMichael Walsh (ARCHER & ARMSTRONG, Secret Avengers)! Jump on board here and discover the untold origins of Valiant’s armored Visigoth hero with Valiant’s latest essential zero issue by acclaimed creators Robert Venditti and Clay Mann!

And that’s not all – look for signings and appearances all weekend long from some of Valiant’s biggest talents, including Robert Gill (ARMOR HUNTERS: HARBINGER), Jeff Lemire (THE VALIANT), Matt Kindt (THE VALIANT, RAI, UNITY), Paolo Rivera (THE VALIANT), Michael Walsh (ARCHER & ARMSTRONG), Fred Van Lente (THE DELINQUENTS, ARCHER & ARMSTRONG), Robert Venditti(X-O MANOWAR, ARMOR HUNTERS), and many more!

7a38509b e1d2 41a8 8503 1e7aa3feace6 NYCC 2014: Valiant announces exclusives, signings and vinyl!

Then, on Friday, October 10th at 12:15 PM, join an all-star panel of guests for the VALIANT COMICS: THE VALIANT, RAI, X-O MANOWAR AND BEYOND panel presentation! This winter, superstar creators Jeff Lemire, Matt Kindt, and Paolo Rivera launch the year’s most anticipated new series withTHE VALIANT…but what happens next? Find out here as Jeff Lemire (THE VALIANT), Matt Kindt(THE VALIANT, RAI, UNITY), Paolo Rivera (THE VALIANT), Fred Van Lente (THE DELINQUENTS, ARCHER & ARMSTRONG), Robert Venditti (X-O MANOWAR), Editor-in-Chief Warren Simons, and Chief Creative Officer Dinesh Shamdasani lead off an exclusive round of news and announcements, right here at New York Comic-Con! Plus: RAI, X-O MANOWAR, UNITY, ARCHER & ARMSTRONG, QUANTUM AND WOODY, and much, much more!

And the action continues on Saturday, October 8th at 8 PM as Valiant brings the superstar creative team behind THE VALIANTJeff Lemire, Matt Kindt, and Paolo Rivera – to New York’s famous St. Marks Comics for an exclusive post-show signing, featuring free THE VALIANT: FIRST LOOK preview editions, and more!

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10. SDCC ’14: Dysart, Kindt, Simons, and Venditti on Valiant’s Current Direction

By Alexander Jones

AH_003_COVER_BRAITHWAITE

Valiant is an incredibly dynamic and interesting superhero publisher that isn’t afraid to take risk after risk with their properties. Comics Beat had the opportunity to sit down with some of the brightest minds working at the comics company including Joshua Dysart (Harbinger: Armor Hunters & Harbinger: Omegas), Robert Venditti (X-O Manowar & Armor Hunters), Matt Kindt (Unity, Rai, & The Valiant), & Valiant Editor-in-Chief Warren Simons.

Comics Beat: The Valiant Universe is in a big place of transition right now with Armor Hunters. How do each of you manage to keep the tone of your own books, while still involving the individual characters in the event space? For instance, Harbinger still feels like Harbinger with or without Armor Hunters.

Joshua Dysart: I mean I just don’t read Rob’s scripts. It allows me to really keep my tone [laughs].AH_003_003

Warren Simons: They’re too intimidating for him.

Robert Venditti: You will paralyze in fear if you read my scripts.

Dysart: No, I actually think it’s because we all work together. We have a central vision and editorial team. I think that we are all valued for our voices and effort that we put in towards making these titles unique.

Venditti: It was never about we’re going to do this story, and he’s going to have to be in it. We’re going to do a story in other ways that your books are going to tie in and if so, what are your ways and let’s talk about them.

Dysart: Yeah, and you know when Rob and Warren came to me, they didn’t come to me with anything that I had to do. They were like ‘these are the parameters we have to keep in places, and there are some pieces in play here that are interesting’. That helps a lot, that’s a great way to work.

Venditti: When we came up with the premise for Armor Hunters, we were curious how these books were going to react to each other.

Dysart: And, I think that the truth of the matter is that conceivably, it would be exhausting to us and it would stretch the marketplace; but we have such a tightly integrated universe right now. We could conceivably make every storyline a crossover–it would be exhausting and terrible. I think our books could easily respond to each other right now in that way without it being forced.

Simons: I think that I have tried to make sure that the guys are all in clear and close contact with each other about what’s coming up. Rob just did a great job on the Armor Hunters: Aftermath issue, and that’s going to have and that’s going to cross into what’s happening with the Unity team. We want to make sure that nobody is stepping on one another’s toes. So that as Josh said, we are preserving their voice that we hired them for instead of forcing everyone to write a certain way.

Comics Beat: The next thing that I wanted to do was try to get a question for each of you. Rob I want to know with Armor Hunters,is Aric’s empire crippling? Or, is his time with the Visigoth people is coming to an end, or perhaps, is there a status quo shift coming up for the book? AH_AFTERMATH_001_COVER_BERNARD

Venditti: Yeah, I mean I think we have done status quo shifts almost every four issues since the series started. It’s something we have always tried to do. As far as him being a leader of the Visigoth people, when he came back with Rome, they got hit pretty badly after that fight–this is very long form story that we started with from the first issue. He comes from a group of about 40,000 people that were traveling around Europe. As he travels back to Earth with a suit of armor in the modern day and see’s what the world has become now, I think we start to see Aric evolve as a character that bears witness to the planet in a much different way now. The transition from him as being the leader of a small group of people to him being a leader of the globe. This is a global community now. Even the idea of the globe is a concept that is completely foreign to him.

Comic Beat: Now, Warren, as Valiant’s Editor-in-Chief, have your tasks changed at all?

Simons: A little bit. The company is growing, we are expanding. We just hired another Editor, Kyle Andrukiewicz.

Simons: Everything is heading in the right direction. I am still going to continue to edit and work on the books with the guys. Josh Johnson is an Editor up there working on Archer & Armstrong and The Delinquents. Associate Editor Alejandro Arbona is working on The Death-Defying Dr. Mirage, he’s just killing it, and he’s working on a bunch of other titles as well. We’re getting bigger, but I am continuing to edit many of the books that we are putting out.

Comics Beat: We just saw Bloodshot join Unity, how is that going to affect the greater team?

Kindt: Not that much really, we just have a killing machine on the team now. He’s going to come in handy I think at the end. I thought the interesting thing about having him join the ranks, was seeing his interactions with Livewire. Especially when keeping in mind the fact that she can talk to machines. She is the only person that can really stand up to X-O. Livewire can take control of his armor as well. This is especially interesting when keeping in mind that Bloodshot is a machine. Seeing them interact is going to make the comic engaging. They have tonal similarities as well. Livewire is continuing to question his humanity. Even though they are opposite in many ways, they have a lot of similarities.

Simons: The first eleven pages of Unity #10 are absolutely awesome. It’s extraordinary stuff!

Comics Beat: One of the things that I wanted to clarify for your books….

Dysart: And for Josh, I needed some clarification!

Comics Beat: So we have Armor Hunters: Harbinger, but how does it line-up with the Harbinger title proper, and Harbinger: Omegas coming up?

Dysart: The Armor Hunters: Harbinger book is primarily for the Generation Zero kids. If anyone is caught up on Harbinger, they moved from being lifelong prisoners of rising spirit to being prisoner to Harada, Now they are free. They are the protagonists of the Armor Hunters series. Their last big moment in the sun was Harbinger Wars, our last big crossover. Omegas is predominantly concerned with and Harada not necessarily that they come into contact with each other. Harbinger #25 happened, and these two series are sort of happening at the same time after Harbinger #25.

AH_HARB_001_CHROMIUM_LAROSA

Comics Beat: After the announcement of the Archer & Armstrong movie, how do all of you feel about the prospect of having these different Valiant characters that may be coming up on screen one day?

Simons: I think it’s great. I think that first and foremost we are a comic book publishing company; and we are really concentrating on the comics themselves and making the books as a good as possible, and not necessarily worrying about whether or not this will play into a movie, or whether or not this particular character will translate to the big screen. As you can probably confirm by reading the first 11 pages of Unity #10. [laughs] That said, I think it’s great. I think it provides us with the opportunity to expose our characters to a wider audience which is always important with a young company like ours.

Comics Beat: What new layers do X-O Manowar #0 and Unity #0 add to the mythology of both books?  UNITY_ZERO_COVER_ALLEN

Simons: You should tell them the story. It’s freaking awesome, a little bit of it.

Venditti: In the Armor Hunters X-O Manowar tie-in issues we are seeing the armor from the opponents’ perspective. We’ve gotten a lot of information about the armor recently in the X-O Manowar #0 Issues, I thought it would be a good time to focus on Aric as a character and what his origins were being a Visigoth. Which we got a sense of with X-O Manowar #1 in Rome with 402 A.D. Aric rallies armies behind him and he’s fierce, and he’s killing the Romans like crazy. What was the character like before all of that? We dealt some of that information in the earlier issues of X-O. The idea is that he is just a boy. We were all just kids at some point in our lives. We aren’t born amazing swordsman. The upcoming issue opens with a page one, panel one image of a 16 year old Aric throwing up behind a tree. Then you pull back and see that a huge battle has just taken place. All the Roman bodies are on the ground from the battle. The Visigoths are taken away to be buried, but the Romans are still there. His job, and the job of his friend Gafti, is to kill the mortally wounded Romans and put them out of their misery. Aric is struck by the violence of it, and so horrified, that he is actually throwing up. He doesn’t want his friend to see it. Like he had something bad to eat, but he doesn’t want his friend to see that he’s barfing his guts out.  It’s so horrific to him because he wasn’t born as that type of warrior. The book looks at him from that perspective. How do you get tested by battle, and how does this really hard conflict reveal things about you that you didn’t really know were even there–both for him and for Gafti?

Comics Beat: What about Unity #0?

Dysart: It starts with Livewire vomiting behind a tree.

Kindt: She is upset about everything that Aric did. (The room laughs.) Unity #0 is basically the first iteration of a super team set during WW1 lots of great parallels between that team and modern Unity. It’s interesting to see what events would happen to see making a modern Unity team necessary. I think we are going to do something interesting with the beginning and the end. We are going to do some of the inside cover stuff. There is a letter between the President of the United States and the Prime Minister that grounds the story in reality and sort of shows the politics behind getting this team together. There is also the idea of how this team is being assembled within the issue. In that era, the baseball cards were like little tobacco cards. I am going to have a little portrait of them in their backgrounds. I am going to do portrait cards for each member of the Unity team. It has information on them in the background. These are going to be giveaways for the comics.

Venditti: Are you going to put on the monkey suit?

Kindt: I used to wear a sock monkey suit.

Venditti: I have known Matt for ten years at least now. I was working for Top Shelf packing boxes for years. He was one of the creators. His first book, Pistol Whip was brand new when I started working there. Over the years, I would see him all the time at conventions as he was going through doing more books. He always did World War Two -era stories back then so he had this merchandising idea back where he created a cigarette case called Red Heine cigarettes, and the little logo was like a monkey. He had a cigarette tray that he wore around his waist, and he actually wore this to Wizard World Chicago and gave it away. The cigarette cases contained artwork. His face was cut out, but the rest of his outfit was the Big Heine monkey.

Kindt: The funny thing is, is that book is a really sad World War One story.

Comics Beat: Are any of your books tying into The Valiant?VALIANT_001_COVER_RIVERA

Simons: That’s a great question. I think that Armor Hunters will be a bit of a delineating point in the way that we, the universe operates with the giant aliens who basically have come down and attacked the earth. We have superheroes in our universe, so our response to what I have talked about with Matt and Josh with what the trajectory of the universe will be after that, I have seen a lot of it expanded with the Armor Hunters: Aftermath title that Rob is working on–Unity #12, #13, and #14 and another book with Josh that we haven’t announced yet.

Dysart: That and the world is in a really interesting place. It’s not just a mass scale invasion that happened right on the tail end of the outing of the pilot, so there’s this whole sub-group of human beings that have been manipulating markets and essentially controlling human affairs since World War II. It’s a bit of a shell shocked world–it’s not just the alien invasion, it’s not just out there anymore, it’s also in here. Everything has changed. So humanity is in a pretty frail interesting place.

Simons: How would our fictional Valiant Universe respond to something along these lines? The Valiant will be four issues, it will be in-continuity, and it will have a direct impact on the world after the story ends. It will have massive reparations for the universe.

Comics Beat: Is it safe to classify The Valiant as an event series?

Kindt: If it’s an event, it can only be classified as such because the scope is so big. It’s going to involve the entire Valiant Universe you know. So we are basically taking this small story as a mine cart that we are going to ride through the entire Valiant Universe and you are going to see everything–you are going to see it’s a great place to start if you have never read a Valiant book. You are not going to see the origin of every character, you are not going to know what Ninjak is all about; but you are going to see him, and you are going to be like that guy is awesome you know for like the little bit he is in, it’s a small story with a large scope

Simons: It will be accessible, it will be an entry point, but it will take a look at really the entire universe and wit will have bloodshot eternal warrior Armstrong, Kay, The Geomancer. They will come out of this changed for the most part.

Comics Beat: Because it is billed as a prestige format, do you think it could even last longer than the typical event if it has an era of nuance about it like something in the style of Kingdom Come?

Simons: Possibly, but we try to bill all our books like that to be honest with you. I hope Josh’s run on Harbinger is the defining run on Harbinger that’s on the shelf in 25 years. I hope the same thing about the first run of X-O or the first 12 issues of Unity. I really want all the books to feel special. We aren’t treating this one to feel more special. We want all the books to kind of have that feel that this will be the defining run. The scope of this along with Paolo’s extraordinary art that’s coming the pages just looks absolutely amazing. It will be something that will stand the test of time, but I am not walking into this project thinking that we are absolutely going to hit grand slam and that this will be on the shelves in 25 years’ time. I just want it to be as good as Unity, Harbinger, and X-O Manowar and that’s where we are starting at.

XO_ZERO_COVER-A_DJURDJEVIC

Kindt: There are so many superhero comics on the market. What’s the point of putting another in the one world if you aren’t trying to do something different with it? Like I love coming into this universe, and I can come up with a creative way to tell the story maybe you have seen something similar, but you’re not going to see it being told this way with comics. These are things that I have never seen comics do before you know, that’s just what I love most about comics instead of just panel panel panel panel story. It’s more about what makes you think of comics as a medium you know, as much as the story.

Simons: I feel like everyone is bringing their A-game and that everyone is putting their heart into it.

Comics Beat: Thanks!

3 Comments on SDCC ’14: Dysart, Kindt, Simons, and Venditti on Valiant’s Current Direction, last added: 8/2/2014
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11. Marvel Announce Pixie-Featuring Miniseries “Inhumanity: The Awakening”

Marvel have announced a new miniseries from writer Matt Kindt and artist Paul Davidson for December, called ‘Inhumanity: The Awakening’. Obviously tying in to Matt Fraction and Joe Mad’s new Inhuman series, this miniseries has Pixie on the cover, so what are we even doing wasting time sitting here on The Beat when we could be pre-ordering this hot new Pixie comic?

inhumanity

 

Cover by Jorge Molina

Okay, sorry, carried away. The idea of Inhuman is that a load of magic mist gets spilled on Earth, turning thousands of humans into INhumans. Yes, this is the exact same premise as the X-Men, only with giant Jack Kirby robots replaced by mild lunar precipitation. But as a result of this, characters around the World are going to find that they’ve become Inhuman overnight, and their latent Inhuamn ancestry is now active.

This miniseries will see various members of the youngest superhero generation dealing with this whole deal, including and starring Pixie. Also Stryker and Finesse from Avengers Academy, along with some random girl in green. Wind Dancer? The miniseries will spin out of not just Inhumanity, but the Kindt/Steven Sanders miniseries Infinity: The Hunt, which starts tomorrow.

12 Comments on Marvel Announce Pixie-Featuring Miniseries “Inhumanity: The Awakening”, last added: 9/12/2013
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12. On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being Happy

You’d be forgiven if you think of Matt Kindt as a breakaway success, since the “slow and steady” approach that’s defined his career so far looks like a sprint to the finish line with the explosive success of MIND MGMT from Dark Horse. Educator and author Travis Langley (Batman and Psychology) sat down with Kindt in a marathon 90 minute interview panel with the enigmatic creator on March 30th as part of the Comic Arts Conference at WonderCon. This “Focus” series event revealed just how long a road it has been for Kindt to reach his current level of exposure and fandom with MIND MGMT, a comic series about the dark legacy of a government spy agency staffed by agents with psychic abilities.

mbrittany kindt panel 1 300x154 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyKindt, who says he’s probably been best know for his graphic novel SUPERSPY prior to MIND MGMT, had an unusual experience with comics at the age of 7 or 8 years old that left a big impression on him and still continues to influence his work. Reading Frank Miller’s DAREDEVIL, he ploughed through an entire issue where Daredevil visits Bullseye in the hospital, now paralyzed (following his murder of Elektra) and repeatedly pulls the trigger on his gun at the murderer. The issue itself consists of Daredevil speaking to the comatose Bullseye with almost no action at all, and as a kid Kindt thought “What kind of crazy superhero stuff is this?”. The heavy, odd dialogue and the “threat” of the unloaded gun, Kindt said, “made me love comics”. After a period in the 90’s when superhero books weren’t “capturing” Kindt’s attention anymore, he had another epiphany after discovering Daniel Clowes’ series EIGHTBALL at a con. He immediately felt, upon reading the issues, “This is the kind of comics I want to do” and an indie sensibility was born. Enter the years of hard work and learning just how to produce comics with his own particular voice.

mbrittany kindt panel 2 300x287 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyKindt’s education in fine art and painting, still evident in his comics work, influenced him tremendously in making comics, he told Langley. To “know production” and “have control of every part of the process” of making comics now serves him well, but as an art student at Webster University, he “kept comic books a secret”, since they were not considered an “art form” by his instructors. The most rewarding skill he acquired, Kindt explained, turned out to be print-making. Even though it’s not a “discipline directly related”, its application to comics proved invaluable. “It helped me think about color and composition”, he said, and through print making he acquired one of his key concepts when it comes to making comics, “movement in production”, a phrase his print making instructor used that “still haunts” him. For Kindt, “movement in production” means not being “precious” about a particular stage of production and reminds him not to “hold onto things” but keep his comics output moving. It results in the fairly profound productivity readers see today from Kindt.

Another benefit of studying fine arts, Kindt said, was to “learn about everything” and learn to make art before learning to make comics. Learning to make comics from observing comics is fine, he assured the audience, but it is “limiting the scope of how you think about comics”. Kindt, who’s known for his use of watercolor and tirelessly inventive design of marginalia in his work, is a pretty good living example of his point. By bringing in tools and tricks learned in other art forms, he expands awareness for readers and creators about what the comics format can do.

mbrittany kindt panel 3 300x129 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyKindt told Langley that he started off self-producing mini comics after attending ‘zine shows and first learned there about the common saying that a comics artist has to produce a thousand pages before they really produce one good one. The idea stayed with him as he watched his page count climb over the years. Inspired by autobio comics, he started producing them, meanwhile working his “boring day job”. “Every job was boring to me if I was not doing comics”, he confessed, and added that for him, “Everything has to have a dual purpose”. He worked in cinemas and bookstores to get discounts and continue to explore new artistic influences as part of his “dual purpose” of producing comics.

mbrittany kindt panel 2 300x287 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyAfter graduating from college, Kindt worked at a “small design firm” and “hated it” despite the fact that it was art related. The “cubicle” environment depressed him and so he would speed through his required work and then “blatantly write comics after the work was done”. He rather ingeniously drafted and planned the comics while at work, so once home, “pages were ready to draw”. Kindt’s answers during this part of the interview were particularly funny as he broke into detailed narratives, but the most memorable vignette concerned using company color photocopiers to produce his comic covers after hours. “I don’t recommend this”, he warned regarding this strategy. Using special, thick paper for the covers, Kindt patiently kept copying despite the fact that the printer would jam every few copies. Finally, one cover “melted to the copier”, imprinting the drum of the copier with the cover image, including his name in clear script. After panicking, then realize there was simply nothing he could do about it, he knew he was “screwed” and left it. He returned to work without saying anything about it, watched the copier being repaired, and waited for the shoe to drop. It never did. His employers, for whatever reason, decided to turn a blind eye.

The job provided “motivation” for Kindt due to his profound desire to get away from an office job. He knew at the time, he said, “I’ll never be happy”. He was aware that he needed to “either fail or succeed at the thing I wanted to do most”. “Mocking” copies up at Kinkos at twenty dollars a piece, he printed 20 books and physically took the books to Dark Horse, Top Shelf, and Fantagraphics booths at a show in Chicago. By this time, Kindt had moved beyond autobio comics because he was getting a sense of “horrible feedback” from spending all day at a job he hated and then writing about it again in his comics. From making a list of things he wanted to draw, he concocted stories to allow him to do it. The list, he said (to laughter from the audience) included pirates, elements of old radio shows, and circus freaks. After handing over the hard-won comics to publishers, Kindt was more than amazed to receive a phone call at home. For Kindt, he still remembers the call as his “greatest moment”. Top Shelf wanted the book, “just as it is”. Ironically, the only change they wanted to make was to the melted cover.

mbrittany matt kindt signing 2 300x260 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyKindt went on to learn a host of lessons in an uphill struggle to make a living in comics, from realizing that collaboration was just not his thing, to challenging himself (never again, he said) to create an entire graphic novel without a single narrative box, resulting in a 300 page tome, to the realization that with his book SUPERSPY, he had finally reached his 1000th page. Just on time, SUPERSPY took off in ways his previous critically acclaimed works had never managed to achieve.

Langley then led Kindt into the spy-obsessing portion of the interview, one which provoked a great deal of enthusiasm from the audience. Kindt, surprisingly, said that his espionage-based current work MIND MGMT, is not “really about spies”. He confessed that spy literature and film formed an early influence on his life from a family-bonding trip to a drive-in theatre to see MOONRAKER onward. The travel-writing aspect of spy novels were what Kindt found particularly appealing, churning through all the works of Ian Fleming as a teen. When he reads spy books or watches films now, however, he has a particular strategy in mind. He’s deciding what he’s “not going to put in books” since they’ve already been done by a process of “elimination”.

Kindt’s books now, and increasingly, show his obsession with “gadgetry” to the point that even close personal friends in comics (he mentioned Cullen Bunn and Jeff Lemire as examples) tease him about it, but it’s all part of the “physicality” and “interactive” aspects of printed comic books that appeals to Kindt. MIND MGMT is Kindt’s first fully serialized work where he is functioning as both writer and artist, and he’s taken advantage of that fact to emphasize the capabilities unique to print books, loading the inner covers of the comic, for instance, with extras for fans of spy lore. MIND MGMT contains features like a “field guide” format to its borders, Kindt explained, as if the comic is being presented within a field guide for secret government agents. Kindt also revealed that he’s particularly passionate about the role of covers in printed comics as the “very first page of the story” that has to function and work as simply a cover but also “work in a narrative way”.

 On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being HappyThough the question and answer period was generous and wide-ranging, covering his artistic processes, research for his books, and upcoming plans for MIND MGMT, Kindt’s passion for printed comics became a particularly hot topic.  Working on a monthly book that is available in digital formats but contains incentives for print collection helps “get people back into shops every week”, Kindt explained, and may lead to readers discovering new books they like along the way rather than simply waiting for trades. He’s not averse to digital formats, he assured the audience, and reads many comics in digital format, but as a designer he’s concerned that “digital should be designed to be digital” and is not a fan of simple relocation of formats without attention to detail.

I asked Kindt, as the final question of the panel, what psychic powers he would like to have if he could somehow acquire them. His list was as down-to-earth as the hour and a half chat he shared with WonderCon goers: remember peoples’ names and be less oblivious. “I’d make the worst spy”, he confessed, “I can’t remember anything”. All a ploy to throw fans off the scent? Hearing a portion of the full story behind Kindt’s seemingly meteoric rise makes something clear once again about working in comics: it entails work, work, work, and more work, but it also demands commitment and passion. It’s not an easy combination to emulate, but for Kindt it’s been the only way to be truly happy.

 

Photo Credits: All photos in this article were taken by semi-professional photographer and pop culture scholar Michele Brittany. She’s an avid photographer of pop culture events. You can learn more about her photography and pop culture scholarship here.

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

6 Comments on On the Scene: WonderCon 2013, Matt Kindt on MIND MGMT and Being Happy, last added: 4/17/2013
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13. REVIEW: TIME WARP #1, Putting the Vertigo in Sci-Fi

Publishers seem increasingly willing to roll the dice on anthology formats recently. Maybe it’s the success of things like Dark Horse Presents, and the model they’ve followed of introducing new works and then successfully spinning them off into new story titles like BLACK BEETLE. There’s an inherently approachable aspect to anthologies—new readers can pick them up and take a tour of many ideas and art styles without feeling out of the loop, and creators themselves aren’t subjected to the high-wire act of telling fresh tales while balancing the necessities of continuity. It’s also a chance to bring on new talent and give readers a chance to play a role in selecting what appeals to them. Vertigo, however, has a long history of valuing the anthology format to engage with new readers, from its FIRST CUT to FIRST OFFENSES, which readers still pick up when trying to get a handle on what the line has to offer in terms of genre and content.

2946111 1 ec73128ebd 195x300 REVIEW: TIME WARP #1, Putting the Vertigo in Sci FiTIME WARP, a revival of a late 1970’s anthology format, presents nine stories by a variety of well known and new creators following a loose theme that may not be as loose as it appears at first glance. The key word “time” stands out as a recurring (literally) factor in these stories. On the whole, because the anthology contains so many varied story-telling techniques and art styles, its appealing and gives the reader a sense of time and money well spent based on its “something for everyone” approach. As a one-shot, it also reads like a graphic novel in disparate parts that comments on the potential of science fiction in the comics medium with capacity to challenge our concepts of humanity, technology, and their often troubled relationship.

[Caution: Mild spoilers on content, but no plot-twist revelations ahead]

“R.I.P” , written by Damon Lindelof, with evocative art by Jeff Lemire and fluid colors by Jose Villarubia, is a strong start to the collection. What could be more basic, pulpy, and attractive than a time-travel tale with dinosaurs and multiple attempts to escape death? The story’s variations on a theme, however, get complex quickly, with satisfying results. All the kinds of questions about the implications of time travel that kids grew up with watching Star Trek: The Next Generation take a bite out of the story and lead the reader in logical loops. Lemire’s energetic, chaos-controlling line-work, combined with Travis Lanham’s quirky lettering, suggest an undercurrent of the haphazard about all human endeavors. The message seems to be, despite all our planning, when we deal with factors essentially bigger than us, we might get by, but only by the skin of our teeth. The suspension of belief necessary for the story isn’t overbearing since it points out all the problems and difficulties of handling big themes in its plot structure.

LindelofLemire 197x300 REVIEW: TIME WARP #1, Putting the Vertigo in Sci Fi“It’s Full of Demons” is a particularly challenging story, one might almost call a mystery despite its early introduction of a possibly alien time traveller in turn of the century Austria.  After reading the complete story, you might have a Memento-like experience of reconstructing the details of the story backward along the lines provided by a full revelation of their significance. This is engaging for the reader. Tom King’s writing is clever in providing just enough detail to make this backward reading possible while not revealing too much about why the increasing madness of a little girl growing up after her brother’s death might be important to readers. The themes of the story are, in fact, heavier the more you examine them, commenting on how fear and the “demonizing” of figures and groups may be an even greater threat than the shocking intrusion of the vastly unknown into daily life. Tom Fowler’s artwork suggests history well without rendering it ponderous, and in particular conveys emotional states in its main character with great empathy.

Gail Simone writes “I Have What You Need”, with upbeat and somewhat eerie art by Gael Bertrand, and vibrant colors by Jordie Bellaire. Simone isn’t afraid to get complicated, either, about the implications of time travel, even within one’s own mind, and delves pretty deeply into human nature by exploring the idea that a drug could enable you to revisit the best ten minutes of your life. Her kindly shopkeeper holds this god-like key to a “product” that everyone wants, and also provides commentary on what humans deserve, and what they get out of life. Twist endings are a common feature of many of the stories in TIME WARP, and though the stories might have been intriguing without them, it’s a pattern that gives the reader a sense of the value of each particular story as a unit of entertainment and harks back to the genre features of early pulp sci-fi.

IMG 0098 300x146 REVIEW: TIME WARP #1, Putting the Vertigo in Sci Fi

“The Grudge” is an intelligent and very human tale of rivalry between two scientists, the kind of rivalry we’ve seen in techno pop culture between Steve Jobs and Bill Gates. Written by Simon Spurrier, with art and color by Michael Dowling, its compressed storytelling gives you a sense of having read a whole comic or perhaps a graphic novel, again presenting an entirely different, detailed world within the anthology. It spans the life of these scientists, their tragedies, and the tension between public demand for spectacle in scientific discoveries and the real needs of scientific advancement to look toward greater future building. Dowling’s near photo-realistic art style easily conveys the sense that this could be our twenty-first century future, still governed by the baser, and higher impulses of the human beings involved in advancement. But the story infuses even tragedy with humor, and most importantly, believing in the reality of the characters helps convey the messages of the narrative.

KGrHqRk4E+fU8M7BkBQJ qQk60 35 REVIEW: TIME WARP #1, Putting the Vertigo in Sci FiOne of the most surprising additions to TIME WARP is a Dead Boy Detectives story. Originally created by Neil Gaiman as a spin-off from SANDMAN, the Dead Boy Detectives seem to veer pretty far from science fiction in their investigation of the occult. However, Gaiman was never one to draw a firm line between the occult and the scientific, and neither has pulp tradition, a borderland other comics in TIME WARP also explore. This episode, “Run Ragged”, written by Toby Litt, with layouts by Mark Buckingham, finishing work by Victor Santos, and letters by the great Todd Klein, reads like a sudden glimpse of a return to a favorite world, and indeed it’s described as a lead-up to a continuing storyline in THE WITCHING HOUR ANTHOLOGY. The artwork, and also the colors by Lee Loughridge are accomplished and appealing, particularly successful at conveying motion and action while creating a sense of the haunted atmosphere of the material.

“She’s Not There” may remind readers of the more psychological aspects of good science fiction, with more than a dash of the noir emphasis on intense relationships. The premise, that a company in the future can charge vast amounts of money to resurrect ghosts as “information” gleaned from loved ones, hits one of the many common themes in TIME WARP, the general neediness of human beings and the lengths they’ll go to in order to seek comfort from their pasts. Another “mystery” aspect of the story, written by Peter Milligan, with art and colors by M.K. Perker, is the reason for the resurrected wife Angel’s death, and the lingering problems that might have comprised her relationship with her husband in the first place. The story poses a unique question, “Can you own a ghost?”. In a technological world where everything’s a commodity, it seems like a singularly dark possibility. The artwork suggests a blend of the familiar and the unknown in equal proportions, keeping readers guessing, just like the plot.

1361498387 197x300 REVIEW: TIME WARP #1, Putting the Vertigo in Sci FiThe unusually titled story “00:00:03” places human beings under another kind of microscope under the pressure of extreme situations. During vast interstellar wars, we follow the decisions of Helene as she attempts to perform her military duties under the influence of a unique “molasses” protocol that extends perception of time. Written by Ray Fawkes and drawn by Andy MacDonald, this is the kind of story that sci-fi readers will be particularly attracted to. It offers sweeping conflicts on a large stage, space battles, and remarkably deep characterization of a central figure in action. The age old question posed by sci-fi, “Are we still human inside our technology?”, is both addressed and answered in a poignant way.

If you’re all about the art of sci-fi comics, then you’ll have quite a few surprises to look forward to in TIME WARP, but it’s likely that Matt Kindt’s “Warning: Danger” will be top of the list. With Kindt’s sketchy outlines, and splashy use of watercolor tones, the story breaks from many of the common assumptions of what traditional sci-fi art should look like. How do you convey the crisp lines of spectacular technology in such an idiosyncratic style? Kindt’s answer is to render technology, and its premises in the story, organic, and therefore a little more alarming. By breaking with what readers may recognize, Kindt presents an unrecognizable, and very compelling vision of the future. His diagrams of the armor and accoutrements of two civilization-representing soldiers locked in single combat schematize the ingenuity and determination of one-upmanship in 2887040 kindt super 188x300 REVIEW: TIME WARP #1, Putting the Vertigo in Sci Fitechnological advancement. There’s a downbeat sense of recurring time that’s featured in a number of TIME WARP stories, providing the opportunity for humans to relive their obsessions and failures, or get it right when given another chance.

The final piece in TIME WARP gathers together the thematic threads of recurring time, human decision-making, and the bizarre responsibilities that power over technology entails. When technology becomes somewhat monstrous, who’s really in control? Is the humanity inside the machine enough to guide progress away from disaster? “The Principle” is written with a key focus on two main characters by Dan Abnett, and presented rather beautifully with colors and art by I.N.J. Culbard. The trope of presenting a guy new to his job as an identifying character for the readers is here completely necessary to add tension to the gradual revelation of plot. The attempt to prevent an assassination of the “principle” figure through staging the same moment in time over and over again gives characters repeated chances to get things right, and also humorously comments on some historical mysteries as time-travel screw ups. Culbard’s inks, particularly, have a certain noir sensibility, too, though infused with a sci-fi eye toward motion, and seem appropriate when grounding the future in the past. Abnett doesn’t hold off on the sci-fi theme of responsibility, either, and closes the collection with a final message about the tendencies of AbnettCulbard timewarp 197x300 REVIEW: TIME WARP #1, Putting the Vertigo in Sci Fihumanity to abuse power in banal ways, and the responsibilities, often dire, we face in trying to keep that kind of potential chaos under control.

In fact, looking back through TIME WARP, the overarching implication of these stories seems to be Time=Responsibility. The further we push technological advancement, and the more we tinker with our humanity, the more work we generate for ourselves monitoring our trajectory. But with concepts and artwork like the kind contained in TIME WARP, the spectacle of those sci-fi heights never ceases to be attractive, even when it’s pointing out the potential pitfalls that almost certainly lie ahead. TIME WARP contains a miscellany of energetic science fiction, and its hard not to find the sheer breadth of material and the talent behind it a selling point. Nine worlds, and compact story-telling that often spans lifetimes in one volume? It’s both entertaining and consistently thought-provoking, marking a worthy return of the TIME WARP title.

 

Title: TIME WARP #1/Publisher: Vertigo, DC Comics/Creative Teams:

“R.I.P”: Damon Lindelof, writer, Jeff Lemire, artist/“It’s Full of Demons”: Tom King, writer, Tom Fowler, artist/“I Have What You Need”: Gail Simone, writer, Gael Bertrand, artist/“The Grudge”: Simon Spurrier, writer, Michael Dowling, artists/“Dead Boy Detectives”: Toby Litt, writer, Mark Buckingham, layouts, Victor Santos, finishing/“She’s Not There”: Peter Milligan, writer, M.K. Perker, artist/“00:00:03”: Ray Fawkes, writer, Andy MacDonald, artist/“Warning: Danger”: Matt Kindt, story and art/“The Principle”: Dan Abnett, writer, I.N.J. Culbard, colors and art

Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.

 

 

 

 

 

4 Comments on REVIEW: TIME WARP #1, Putting the Vertigo in Sci-Fi, last added: 4/18/2013
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