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Viewing: Blog Posts Tagged with: Lazarus, Most Recent at Top [Help]
Results 1 - 8 of 8
1. Interview: Greg Rucka and Michael Lark on Lazarus and What Makes Them Click

Lazarus TeaseRucka and Lark have been one of my favorite pairings ever since the Half a Life arc in Gotham Central, and their work has only gotten stronger and more cohesive since that was first published. They’re now deep into their most ambitious collaboration to date, the Image Comics series Lazarus. With the freedom of creator-owned […]

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2. MATT CHATS: Greg Rucka on Creator-Owned, Collaboration & Extra Content

ruckaGreg Rucka has been on a tear lately. Not only has he written two Star Wars novels and a comic book series set post-Empire, he’s also been impressing in the creator-owned sphere. Lady Sabre, Lazarus and Stumptown continue running on all cylinders, and his newest series, Black Magick with Nicola Scott, recently launched to great acclaim. I […]

1 Comments on MATT CHATS: Greg Rucka on Creator-Owned, Collaboration & Extra Content, last added: 12/11/2015
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3. Renewal

Here we go - the cover reveal and some exciting information about my newest book!


Gratitude Renewed is a personal journal of faith and healing. By journal, I mean that you, the reader, are going to be doing some of the writing. This book is meant as a tool to start your own journey of renewal. The idea for this book came from the Lazarus Filmworks motion picture God, Where Are You?, staring Wade Wilson and Kibwe Dorsey. My co-author on this book and father, De Miller, also wrote and directed the movie. In this movie, the main character feels that God has abandoned him. He then receives Gratitude Renewed as a gift with instructions to fill the pages with his life.

Gratitude Renewed will be available in paperback for you to do the same. If you know someone having troubles in their life, this book could be the blessing on which they are waiting.

Synopsis: This is not a traditional self-help book. It is a life plan designed to renew gratitude and strengthen faith. The authors of this book are not trained psychologists or ordained clergy (although they got lots of input from the pros). They are a father and son with a combined one hundred years (plus) experience of Life. They have faced challenges, experienced failure and explored their faith.

There are several journal pages included at the end of each chapter. They are intentionally left blank for you, the reader, to fill.

Gratitude Renewed is already garnering praise through reviews and endorsements:

“It is well written and easy to understand and is prospectively a great self-help tool.”
Theda Sturm, M.S., L.M.F.T., In Harmony Counseling

“Mark and De have a great gift in writing given to them by God. What a blessing...from God.”
Gilbert Remington, Appointee Minister, Semi-Retired, Community of Christ Church

“Putting the principles from the book into action will renew the gratitude and help you discover the blessings in your life. I recommend this book to any individual that wants to live on the other side of why in a land called peace.”
Mark Payne, Pastor, No Limits Church, Lake Mary, FL

“...an interactive challenge to their readers that will have them reexamining their lives and turning those lives around.” 5 Stars
Jack Magnus, Author, for Reader’s Favorite

“...a very motivational and positive read.” 5 Stars
Charity Tober, Author, for Reader’s Favorite

“...you really feel like you’re learning something without a lot of extra noise...definitely a book I will hold onto for a long time.” 4 Stars
Samantha Dewitt, Reviewer for Reader’s Favorite


Now Available in the MillerWords.com store 
(includes FREE shipping and a personalized autograph)

Coming soon to Amazon and other online book sellers


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4. Greg Rucka and Michael Lark’s Lazarus is getting a television adaptation

lazarus2658

In some exciting news to close out this Tuesday, it was announced via The Hollywood Reporter that Legendary Television and producer Matt Tolmach (The Amazing Spider-Man franchise) have acquired the rights to Greg Rucka and Michael Lark‘s Eisner nominated Image series, Lazarus. The studio will be aiming to produce a new drama based on the popular dystopian series.

For those unfamilar, Lazarus centers on 16 familes that rule over all society in a futuristic world. Each family is protected by a genetically engineered being called a Lazarus, with one of these warriors, named Forever, acting as the central character of the series.

This won’t be the first Rucka property to get the live action treatment, as his series, Whiteout, was adapted into a film starring Kate Beckinsale. Additionally, Queen and Country is still in development, and is slated to star Ellen Page. Even some of their story elements from Rucka and Lark’s collaboration with Ed Brubaker, Gotham Central, wound up in Christopher Nolan‘s The Dark Knight.

Rucka will script the pilot and will executive produce along with Lark and Tolmach.

Angela Cheng Caplan of Cheng Caplan Company, Inc. sold Lazarus on behalf of lit agent David Hale Smith of Inkwell Management. Rucka and Lark are represented by Stone, Meyer.

I imagine the speculator market on those Lazarus back issues is about to run pretty wild.

3 Comments on Greg Rucka and Michael Lark’s Lazarus is getting a television adaptation, last added: 3/26/2015
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5. Interview: Eric Trautmann on Designing Worlds with Greg Rucka and Making His Own

Eric Trautmann is probably currently best known in the comics industry for his collaborations with comics author and novelist Greg Rucka, originally as an editor and sometimes co-writer. Most recently, though, he has been working with the co-creator of Lazarus and Lady Sabre as a graphic designer. Trainman flaunts his impressive design skills in the pages and back matter of Image series Lazarus, as well as on the Pocket Guide bonus reward from Rucka’s Lady Sabre Kickstarter. I spoke to Eric Trautmann to learn more about the role of design in comics and the man himself.

Lazarus_Fake Ad_1

How did you first connect with Greg Rucka?
When I was still working at Microsoft, part of my job was creating a publishing program for the Perfect Dark franchise. I was a huge fan of WhiteoutQueen & Country and the Atticus Kodiak books that Greg had authored, and to my mind there was no one else better suited to the task of writing our near-future corporate war dystopia. So, when I was finally given the go-ahead to approach Greg about the work, I introduced myself at Emerald City Comic Con in Seattle, and he was definitely interested. (I wasn’t allowed to actually name Perfect Dark yet, because the title hadn’t been announced as an Xbox 360 launch title, but I hinted strongly, and he reacted with appropriate manic fervor.)

Of course, it took months for the agreement with the book publisher to be completed, and by that point, Greg assumed the project died.

At the same convention, my wife invited him as a guest signer at the comic shop she owns (Olympic Cards & Comics in Lacey, WA), so I re-introduced myself to him. By that point, the publishing contract was done, and we were off to the races.

His two Perfect Dark novels paved the way for me to con…I mean convince… my bosses I should be allowed to write a tie-in comic series, and I slotted it right between Greg’s two novels. Between my edits on his novel manuscripts and the work I did on the comic series — and the fact that we hit it off pretty well — he later asked for me to help co-write Checkmate with him at DC.

The rest, as they say, is history.

What kind of discussions did you have with him to understand the complex world of Lazarus?
I was pulled onto Lazarus fairly late in the game; issue one was basically done, and they just needed someone to handle basic book design chores—typesetting of the letter column, the indicia, the inside back cover, and so on. So, I read issue one and had a pretty good handle on the tone Greg and Michael were looking for.

But, by issue two, I didn’t have a lot of design sketches or material like that to play with as incidental art for the letter column. I came up with the idea of the timeline that ran in the margins, which in turn led to lots of face-to-face and phone meetings to decide what material would be included. As with most of my half-baked schemes, it became a rather massive undertaking. Greg and I work well together, so he’ll often call, Skype, e-mail, etc. and we’ll hash out whatever background or story concern he has. I’m sort of a part-time back-up developmental editor, on a fairly small scale.

Lazarus_Fake Ad_3

What are top priorities when you’re designing the fake ads for Lazarus?
First, I want them to look authentic; I’ll research ad styles in various era/cultures to try to inject if not accuracy, then at lease verisimilitude. Then, I want them to underscore something about the setting, that edge of creeping corporate hegemony. And then, I try to inject just a little bit of black humor—slogans that sound just slightly over the top with latent villainy, for example. (That typically curdles a bit when you see or read something almost exactly like it in the real world.)

For the Hock ad, for example, they’re selling a visual acuity enhancer, and the list of side effects is long and horrible. It’s good for a bit of a laugh if you’re a bleak-minded fellow like me. Except, that list 99% culled from a list of actual side effects from contemporary visual acuity enhancements already on the market today.

That’s basically my “process” for the ads.

How do you effectively incorporate your design within the sequential pages themselves?For the interior art, my contribution is limited almost exclusively to computer screens, targeting reticles, and so on (with the odd signage for Hock thrown in). I whip the designs up based on Michael’s needs and the script’s descriptions, and Michael handles the actual integration on to the finished page.

I think it’s the dream of every world builder to have a map like the one in the Lazarus hardcover. How much work, and what kind, go into mapmaking?

Oh, lord, it took forever (no pun intended).

It started on Greg’s back porch, as we drank rye whiskey and used colored pencils and crayons to divide the world up on a photocopied map. After that, I brought the sketch into Adobe Illustrator, and began manipulating an old vector art map I’d purchased a decade ago, gradually building it into the final piece. It was fiddly work on a massive file, which I’m about to have to re-do again, if you’ve read issue 16.

Pardon the sobbing.

Is it satisfying seeing your designs in print form, like in the Lazarus comics and collections and with the patch?

Absolutely. I’m primarily a writer, but I periodically get the urge to make physical things. The hardcover was a massive undertaking, and I had to learn how to do a bunch of stuff I’d never done before—the spot gloss on the cover, the endpapers, and so forth. It was a bit of white-knuckle terror; I didn’t want to make some horrible mistake and cost us thousands of dollars, but it was also a lot of fun to learn some new skills.

(The patch, I should add, is actually Michael’s design. I did all the other Family crests, but they spring from his original template, the Carlyle family insigne.)

Pocket Guide Cover

The worldbuilding and design is meant to be in service to the story. How specifically do you think your design work serves the story being told in the pages of Lazarus?
I’m probably a little too close to it to judge it fairly. I view what I do as something that should be, for the most part, as seamless and invisible as possible. My contribution should be seamless—if it looks tacked on or out of place, I probably over- or under-designed it. My job is to, in whatever way I can, serve Greg’s story and Michael’s art.

In terms of specifics, I think the best integration was in issue 10: all the Hock signage works really well with Michael’s pages, but they’re there to sell the mood, the tone, the grimness and general awfulness of living under Hock’s rule.

You also designed Edwin Windsheer’s Pocket Guide for Ruck’a Lady Sabre Kickstarter. What were the challenges of designing a book of such a compact size?
There were many. Readability was a big concern, since there was a lot of text and not a lot of space. Plus, using vintage typography has its own readability challenges. I spent a lot of time looking at scans of old British newspapers and an old Sherlock Holmes hardcover my parents gave me a long time ago; it reproduced some pages from the Strand magazine, and I took a lot of my cues from that.

What kind of research did you do to make sure the pocket guide was historically accurate?
Lots of looking at books in my personal library, lots of Google image searches, that kind of thing. As for accuracy, I wasn’t too concerned, since we’re dealing with a world where people zip around in flying boats.

Who are some of your biggest design influences, in and outside of comics?
Howard Chaykin, for sure. His page constructions are unassailably clean and clever, as is his use of type.

As for specific design influences, probably very few individuals, but I do love styles—Art Deco is a favorite of mine, as well as Art Nouveau.

Pocket Guide Back Cover

What are your thoughts on the state of design in the comics industry?
It depends on where you’re looking. Big Two design has sort of calcified into a sort of lockstep “Logo up top, corporate brand upper left, UPC code down here” kind of template. There’s areas of individual excellence, for sure, but for the really interesting moves, Image Comics and Oni Press seem to be doing really neat things. The aesthetic on Saga is very clean and pretty (and had no small influence on our own approach on Lazarus); same for Low and Drifter. And the strongly graphic look of books like Letter 44‘s and The Fuse‘s trade paperbacks is just fantastic. The Fuse‘s TPB cover is more or less an infographic, something I couldn’t imagine on a Marvel or DC book, and it doesn’t just stand out on the shelf, it sings opera at you. Bitch Planet referencing old comics and grindhouse movie posters is another title that doesn’t really look like anything else out there while simultaneously managing to be totally familiar. That’s a hell of a trick.

And then look at ODY-C. Trippy, well-designed, ambitious. As a physical artifact, without reading a word of the story, it is gloriously eye-catching.

I love that. That’s exciting.

Lazarus_Fake Ad_2

How would you like to improve as a graphic designer? Are there things you want to do in books like Lazarus and the Pocket Guide but don’t feel ready for?

(Laughs) I generally feel unqualified to do just about anything I’ve ever done.

I try to push a little bit past my default skill set on just about every project I do. For example, I had never done a spot varnish cover before, where varnish is applied to specific areas on the cover image to make them shiny, while leaving other parts of the image matte. When Greg and Michael mentioned, “Oh, yeah, we’re gonna do a spot varnish cover on the Lazarus hardcover,” I maybe — perhaps — panicked a little bit. But that’s part of the fun: learning how to do new stuff. I asked the Image guys a million questions, and probably drove them nuts, but I know how to do it now, and fortunately, I didn’t mess it up on that cover.

I don’t have any specifics about stuff I tried or wanted to do that didn’t make it to press. The closest was the “Family D’Souza” ad I did for Lazarus. It’s a late ’60s-early ’70s ad for a large South American meat producer/packager. I found some stock art of a steak, and digitally repainted it into a piece of stake in the shape of South America. There was a lot more manipulation of the image than I’d done before, and I was concerned that it wouldn’t play. Happily, it seemed to click with the rest of the team. But, yeah, that one was nerve-wracking.

You’re not just a designer of comics, you’re also a writer of them. What are you currently working on?
I just wrapped up some short pieces for Dynamite, contributing to their “#100″ issues for both Red Sonja and Vampirella, titles I’d done extended runs on; I’m also hard at work on a comics story with Greg Rucka, to be illustrated by Matthew Clark, but it’s probably too soon to talk much about that one.

You’ve been mainly employing your design skills in comics on Greg Rucka’s titles. Do you have any interest in using them to build your own worlds?

Most of what I’ve done thus far is work-for-hire. I did sneak some stuff into various DC projects. The “Code Zoo” in Checkmate/Final Crisis: Resist is a good example; the concept was that Checkmate, DC’s global espionage/peacekeeping organization had a repository for various rogue AIs, alien operating systems, and other harmful, aggressive code that they’d managed to scoop up over the years. To represent that, there were various icons/screens to show what was being stored—a Thanagarian navigation AI, a bit of Kryptonian “Eradicator” code, a Durlan communications program, and so on. I whipped up designs and included them with the script, and the art teams on those issues (Chris Samnee on Checkmate #17, Marco Rudy on Resist) incorporated them into the final art.

I’ve yet to tackle a creator owned series (knock wood, that’s later this year), and when I do, you can bet I’ll be handling a lot of that kind of work.

Over on ComiXology, our long-stalled digital comic, Frost: Rogue State (co-created with Brandon Jerwa and artist Giovanni Timpano) features a lot of the same kind of work I do on Lazarus: I designed the logo, lay out the covers and credits page, lay out the backmatter and so on.

The tl;dr answer is “Yes. Yes, I do have that interest.”

 

You can learn more about Eric Trautmann at his website and online portfolio, and follow him via social media on Twitter, Facebook and Tumblr.

4 Comments on Interview: Eric Trautmann on Designing Worlds with Greg Rucka and Making His Own, last added: 3/11/2015
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6. Orchestrating Inspiration: Lady Liberty - A Biography

Lady Liberty: A BiographyAuthor: Doreen Rappaport
Illustrator: Matt Tavares
Published: 2008 Candlewick Press (on JOMB)
ISBN: 0763625302

Chapters.ca Amazon.com

Stunningly warm, intimate illustrations and eleven candid first person accounts capture the crescendo of Lady Liberty’s creation, from idea to unveiling, and give us an enduring appreciation for the landmark, her creators and the many lives she has touched.

Other books mentioned:

You can learn more about the process of illustrating this book here.

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7. Get the Help You Need to Become a Published Children’s Author Yourself!

Coaching ClubIf you’ve decided to make 2008 the year you finally become a published children’s author yourself, you’ll want to join the Children’s Writers’ Coaching Club to get the help you need to do that.

Here’s what you’ll receive as a member of the club:

1. Every month you will be invited to attend a LIVE teleclass with a successful children’s book author and/or illustrator, then you will receive a CD of this recorded event.

You’ll get the “inside scoop” on what it takes to become published in today’s markets.

2. Every Monday morning you’ll also receive an email with a short writing assignment designed to improve your skills in some area of children’s writing.

You can choose whether or not you complete this assignment and turn it in for review.

3. Every week you can submit a children’s manuscript for review. Then, every Wednesday night you can attend a manuscript critique telesession, where you’ll receive constructive comments and suggestions about your manuscript from at least one published children’s book writer.

Your writing career will really start to take off after just a few months in our club.

And, you’ll receive all this help - each and every month - for only $27.00 per month.

But wait, there’s more.

Don’t just take my word for it.

If you’d like a FREE trial membership for the month of January, email [email protected] and put the words, “free trial membership” in the subject area.

Try membership in the CWCC first to see how you like it, without paying a cent. Note: This offer applies to new members only.

But you’d better hurry.

This special offer will only be available today, January 7th. It expires at midnight tonight.

Make 2008 the year you finally DO something to create the writing career you’ve always dreamed of!

See you in print!

Suzanne Lieurance
Founder, Director
National Writing for Children Center

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8. Children’s Writers’ Coaching Club Meets Tonight

Tonight is our weekly manuscript critique telesession for members of the Children’s Writers’ Coaching Club. Each member can submit a manuscript for critique today and then listen as other members give suggestions and comments about it tonight.

WritingThis week’s practice writing assignment was to write a short, short story in The Core of Three. So we’ll be going over those, too.

Join the Children’s Writers’ Coaching Club for only $27.00 a month and get the help you need to become a published children’s book author yourself.

Find out more about the club HERE.

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