What is JacketFlap

  • JacketFlap connects you to the work of more than 200,000 authors, illustrators, publishers and other creators of books for Children and Young Adults. The site is updated daily with information about every book, author, illustrator, and publisher in the children's / young adult book industry. Members include published authors and illustrators, librarians, agents, editors, publicists, booksellers, publishers and fans.
    Join now (it's free).

Sort Blog Posts

Sort Posts by:

  • in
    from   

Suggest a Blog

Enter a Blog's Feed URL below and click Submit:

Most Commented Posts

In the past 7 days

Recent Comments

Recently Viewed

JacketFlap Sponsors

Spread the word about books.
Put this Widget on your blog!
  • Powered by JacketFlap.com

Are you a book Publisher?
Learn about Widgets now!

Advertise on JacketFlap

MyJacketFlap Blogs

  • Login or Register for free to create your own customized page of blog posts from your favorite blogs. You can also add blogs by clicking the "Add to MyJacketFlap" links next to the blog name in each post.

Blog Posts by Tag

In the past 7 days

Blog Posts by Date

Click days in this calendar to see posts by day or month
new posts in all blogs
Viewing: Blog Posts Tagged with: sxsw, Most Recent at Top [Help]
Results 26 - 42 of 42
26. Vote for me on the SXSW Panel Picker

Rock The Vote Poster

I can’t be self-promotional all alone here, people. I need your help! Vote for meeeee!

My proposal is up for voting right now on the South By Southwest Interactive Panel Picker. It’s a geek frenzy over there. Vote early and often.

VOTE HERE (login required)

Panel Proposal:

Video Game Research: Failing Our Way to Victory

Users are weird. They tell you one thing and do another. They click everywhere and read nothing. Erica Firment, a User Experience designer for Linden Lab/Second Life, chronicles fast and effective ways to make your software suck less by spending a few hours watching users fail.

  1. How can video games win by watching their players fail?
  2. What is video game user research?
  3. What do you mean by “watch users fail?”
  4. Can’t I just send out a survey? (NO!)
  5. Why are 3D world interfaces hard to design?
  6. What are some things in Second Life that got better by watching users fail?
  7. How does Second Life collect information?
  8. Why should developers and product managers invest in user research?
  9. What are some easy ways for me to do user research?
  10. What are some cheap ways for me to do user research?
TwitThis StumbleUpon Facebook E-mail this story to a friend!



1 Comments on Vote for me on the SXSW Panel Picker, last added: 8/17/2009
Display Comments Add a Comment
27. Must-Read 'Feed'

While I was at SXSW Interactive, I was finishing the YA novel Feed by M.T. Anderson. I highly recommend this book and am embarrassed to just be reading it now. Still, I can't think of a better setting to be reading about teenagers having computer... Read the rest of this post

Add a Comment
28. We Told Stories

A year ago to the day we launched We Tell Stories, an experiment in digital storytelling developed with ARG designers Six to Start. Over the course of six weeks, six writers told six stories based on six classics - but unlike their (and our) usual publishing output these stories were told online, using digital tools to create what we hoped would be engaging, fresh and radically different narrative experiences. 


Charles Cumming, for example, told his story entirely on Google Maps - readers can follow his character around the map as he attempts to make sense of the bizarre events that unfold. Nicci French (bravely) wrote their story live allowing the audience to see their tale appear on screens around the world, word by word. And Mohsin Hamid created an elegiac and fresh digital version of a choose-your-own-adventure story, readers creating their own path through his magical narrative. Sitting behind the six pieces was a secret seventh story which asked readers to solve a series of puzzles hidden online and in 'the real world' to stand a chance of winning prizes which included a complete set of Penguin Classics.
Wts
We got a lot out of the experience of producing this project. We got to work with and meet some very talented people. We learned that our authors enjoy taking on a challenge. Nearly a quarter of a million people have spent over 9000 hours reading the site and we received a ton of nice publicity, most of it very positive, and perhaps along the way we even sold an extra book or two ;-) And this Sunday, in Austin Texas, we were thrilled to receive the award for Experimentation and, astonishingly, the Best of Show award at this year's South by Southwest Interactive Festival Web Awards.

Best of all, perhaps, we learnt that it is possible for old school publishers to get out there and play with the cool kids without having our glasses stolen and stamped on. These are challenging times for traditional media companies - as Penguin author Clay Shirky writes

'the core problem publishing solves — the incredible difficulty, complexity, and expense of making something available to the public — has stopped being a problem.'

(note: technically Prof. Shirky was talking about the newspaper business, but the same can surely be said of book publishing). People are discovering new ways of telling stories, sharing stories and talking about stories and if we want to thrive through this paradigm shift we've got to master these techniques ourselves and perhaps invent a few of our own.

We've already taken some of the learnings from We Tell Stories and applied them across our marketing and in the next few months we'll be launching a couple of projects which again push the boundaries in some new ways. I can't tell you much more about these right now, except to say that next time around we're looking forward to reading some stories that other people make. And no, we're not talking about another wikinovel...

Jeremy Ettinghausen, Digital Publisher

.............................................................................

Remember that by posting a comment you are agreeing to the website Terms of Use. If you consider any content on this site to be inappropriate, please report it to Penguin Books by emailing [email protected]

..............................................................................


Add a Comment
29. SXSW bound? Me too!

For any librarians attending SXSW — which I’m gathering will be at least a few judging from the chatter I’ve been hearing — I’ll be there starting tomorrow night. Here is the short list of events I’m committed to

  • Librarian meetup at the Iron Cactus on Saturday at 12:30 - more details, or here
  • MetaFilter meetup Saturday at 6:30 at Mother Egan’s - more details
  • The panel I’m on about community moderation — with folks from Flickr and YouTube and Etsy and CurrentTV — Sunday at 3:30
  • Fray Cafe Sunday night from 8 - midnight. I’m a featured performer, come hear my crazy story.

I leave on Tuesday. Monday is an open day and I may go to the Ransom Center to see what’s nifty there.

2 Comments on SXSW bound? Me too!, last added: 4/6/2009
Display Comments Add a Comment
30. SXSW Interactive 2009 - Funologists live and in person: Guerilla Game Research

Happy news! I was invited to be a panelist at the South by Southwest Interactive conference next month, as part of their ScreenBurn track. I’m on a panel called “Funologists live and in person: Guerilla Game Research.”

I’ll share my experience starting some low-budget user research cycles for Second Life, and my work translating those frustrating observations into shippable engineering requirements.

There will be pretty pictures, and possibly cake.

The cake is a lie, but you should stop by anyway. There could be cake.

There certainly won’t be cake and not cake. Not at the same time, I can assure you.

TwitThis StumbleUpon Facebook E-mail this story to a friend!



0 Comments on SXSW Interactive 2009 - Funologists live and in person: Guerilla Game Research as of 1/1/1900
Add a Comment
31. While I was away at the tech conference

card catalogs

Hi. It’s been a while. I was out of town at the SXSWi conference in Austin Texas. I was on a panel and hung out for a few days on either end. I went to a few libraries while I was out there. I also got to spend some time with David King who was the only other librarian I crossed paths with besides the gals at the librarian meetup which I missed because it overlapped with the MetaFilter meetup. David and I took in the exhibit floor and spent some time trying to explain to vendors why they might want to exhibit at a library conference.

I talked about “user revolts” on the panel I was on which included Gina from LifeHacker, Jeska from SecondLife and Annalee from io9 and many other locations in the blogoverse and elsewhere. The notes for my seven minute talk are here, just some backgrounder on MetaFilter and a timeline of some things that happened. I was surprised how many people who are newer at managing online communities (I’ve been working at MeFi since early 2005) were still grappling with how to deal with comments and user civility issues. I got to talk to people at Dogster and YouTube about what works and what doesn’t work to keep things under control. I also got to hang out with a lot of my “old school” blogger friends — where old school means you started your blog last century — and catch up with a lot of people who rarely come to my neck of the woods.

There were keynote talks by Mark Zuckerberg from Facebook (which went quite badly, check YouTube or the blogs for specifics), Frank Warren from PostSecret and Jane McGonigal from The Institute for the Future. Henry Jenkins and Steven Johnson gave opening remarks and talked a lot about how the nature of information and how we learn is changing and how we are shifting towards “lifestyle democracy” towards openness in more of our lives and shared experiences. It was good food for thought, especially as I tangle with tech issues and the digital divide here at home.

And, there was Twitter. When I’m at home, I like to keep an eye on Twitter because I like feeling there are other people working when I’m working, and I like to keep up with Libraryland and Bloggertown and my sister and random internet celebs in small doses. When the Eliot Spitzer news hit, I heard about it on Twitter first. Twitter told me when the parties I was walking towards were already filled to capacity. And, when I left my camera in a hotel lobby my friend who found it Twittered that he’d left it at the desk within ten minutes of me noticing it was missing. Now I’m home where my cell phone doesn’t work and catching up on news and bird feeding and teaching a Getting Started with Excel class. I’m heading to Michigan on Monday to give a talk at a Teaching Technology in Libraries workshop and then turning back around where I’ll be home in Vermont for most of the rest of the month. My Austin photoset is here and includes many nifty library shots (oooh Gutenberg) in addition to the standard “this is me at the hotel bar drinking with geeks” sorts of things.

I’m putting together a few more posts, one about SWIFT and one with the links I’ve seen that were worth a mention over the past week. I realize this blog is sometimes turning into “hey I was gone and now I’m back again but I’m leaving soon…” and I’ll try to do something about that.

1 Comments on While I was away at the tech conference, last added: 3/14/2008
Display Comments Add a Comment
32. Stories and Games

I'm sitting in Austin Airport trying to digest what has been a really interesting SXSW Interactive festival. Last year the big buzzy items were twitter and Second Life, but this year, while every single attendee seemed to be twittering furiously, I heard nary a mention of Second Life. How fickle the tech world is! There seemed to be a few more publishing types in attendance this year, but still a very tiny number relative to the amount of chatter in the book world on the impact that technology is starting to have on our business. The big talking point in Austin this year wasn't actually a technology announcement, but the controversial interview of Facebook CEO (and the world's youngest billionaire) Mark Zuckerberg.

Twit_2

By far the most thought provoking session I attended was Jane McGonigal's session on Reality, Games and Happiness; 'Reality is broken. Why aren't game designers trying to fix it?' is her basic question. She began by talking about research into 'happiness' which showed that there are four basic needs that promote a happy life; fulfilling work, the experience of being good at something, time spent with people we like and the chance to be part of something bigger. Multiplayer games, she proposed, deliver all these things whereas, unfortunately, real life often cannot. Game designers, she argued, were in a good position to deliver increased happiness in real life, because they already have the experience of creating 'happiness engines' in the games they develop. (There was lots more meaty stuff in this talk - check here for a full transcript).

This chimed with the session of Henry Jenkins, who when asked about the growing issue of internet addiction, argued that a) addiction was not a helpful word to use and b) that people spend so much time online and in alternate realities because they don't have sufficient opportunity to express themselves creatively in their day to day lives and work. An increased amount of attention is being given to the roles of games and play in encouraging creativity and developing skills and as our tools for online exploration and collaboration continue to develop, it is certain that we will see some exciting, challenging and, well, game-changing blendings of the real world and alternate realities in the months and years to come.

Jeremy Ettinghausen, Digital Publisher

PS Penguin's own foray into games that are stories and stories  that are games (produced with game designers extraordinaire Six to Start) starts next week. Sign up here to be alerted when the game begins...

..............................................................................

Remember that by posting a comment you are agreeing to the website Terms of Use. If you consider any content on this site to be inappropriate, please report it to Penguin Books by emailing [email protected]

..............................................................................


Add a Comment
33. With Great Power, comes Great Responsibility

Wbd This morning parents all over the land were slapping their heads with annoyance at having forgotten about World Book Day until being reminded that a costume would be needed five minutes before setting off to take their children to school. Or maybe that was just me.

Lack of preparation necessitated a fudge - a Nemo mask instead of a proper costume - but once inside the school gates there was little need to be embarrased. Sure, someLazytown_sportacusl parents (who are these people?) had really gone to town - I saw a passable Oliver Twist, what could have been a Jim Hawkins from Treasure Island and what looked like a refugee from Les Miserables. But these literary pretenders were seriously outnumbered by the Spidermen, Sportacuses and Disney Princesses, which I did feel was a little bit of a sad indictment of what our 4-6 year olds consider as characters from books.

Still, World Book Day cannot be a bad thing - children will spend the day listening to, reading and talking about books which is a cause for celebration. And, speaking personally, to make up for forgetting a costume and thinking that Nemo is a literary character, tonights' bedtime story will be a scene from Crime and Punishment.

Jeremy Ettinghausen, Digital Publisher

PS Over the next few days I'll be at the annual SXSW interactive festival. If you happen to find yourself in Austin, Texas on Sunday, come watch me try to sound intelligent talking about Stories, Games and Your Brand.

..............................................................................

Remember that by posting a comment you are agreeing to the website Terms of Use. If you consider any content on this site to be inappropriate, please report it to Penguin Books by emailing [email protected]

..............................................................................

Add a Comment
34. Vote Today to Get Library Panel on SXSW Program!

SXSW Panel: Why Do We Need Libraries Anyway 

“On June 25, 2007, California recognized the Internet Archive as an official library. As digital resources become a formal part of our civic structure we ask: How are physical and virtual libraries used, what are the emotional connotations of being a library, and what do we do with librarians?

Our perceptions of libraries and librarians are often based in childhood nostalgia or media stereotypes (The Music Man’s Marian the Librarian, Hogwart’s Madam Pince, Noah Wyle’s Flynn Carsen, ‘The Librarian’), but today’s library is as much about bytes as about books. If you would like to join us for a discussion about the future of libraries and information generally in a networked world at the 2008 South by Southwest Interactive Conference in Austin, TX, take a minute and vote for our panel at the SXSW Panel Picker, located at http://panelpicker.sxsw.com/ideas/view/295.

We have tentative commitments from speakers Aaron Schwartz (http://www.aaronsw.com/weblog/), technical lead for the Internet Archive’s Open Libraries project (http://demo.openlibrary.org/about) and Lorcan Demsey (http://orweblog.oclc.org/), Vice President for Research and Chief Strategist for OCLC, the Online Computer Library Center (http://www.oclc.org/research), home of WorldCat (www.worldcat.org) to offer their thoughts on libraries, both physical and virtual, and on the services that librarians provide. The panel will be moderated by Danielle Cunniff Plumer (http://darchivist.blogspot.com), coordinator of the Texas Heritage Digitization Initiative at the Texas State Library and Archives Commission and project manager of Texas Heritage Online (http://www.texasheritageonline.org).

The voting process for the 2008 Panel Picker closes at 11:59 pm Central Standard Time on Friday evening, September 21, so please vote soon (although perhaps not often!) at http://panelpicker.sxsw.com/ideas/view/295.”[WEB4LIB]

0 Comments on Vote Today to Get Library Panel on SXSW Program! as of 1/1/1990
Add a Comment
35. off-topic: see me be revolting at SXSW

South by Southwest is a big conference thing in Austin Texas in March. It’s made of music, movies and something they call “interactive” which is basically Internet. It’s an interesting conference that I went to once in 2000 and it changed my life pretty much forever. I met a bunch of early bloggers in the flesh and we became friends and the rest is pretty well trod-upon history. During SXSW since then I was often petsitting for my blogger friends while they went to Texas. This year I may be going. There is a panel called Social Network Coups: The Users are Revolting! put together by Annalee Newitz who is all sorts of excellent. There is a good chance I will be speaking on that panel in my role as moderator of MetaFilter. IF… if the panel gets chosen. Fortunately, SXSW is a pseudo-democracy so you can vote for panels you’d like to see. And I say pseudo because you can also implore your friends to vote for you and/or your panel and it’s all kosher. So, if you’re picking up what I’m laying down here, please consider voting for my panel, or any number of interesting panels you’d like to see, whether you’re going or not. And the title of the panel? Pure coincidence.

, ,

1 Comments on off-topic: see me be revolting at SXSW, last added: 8/21/2007
Display Comments Add a Comment
36. SxSw Analog Tagging

More analog tagging from South by Southwest Interactive…

photo by noneck

I’m trying to start a trend. Conference badges need more than just geographic metadata.

Together we can raise the level of schmoozy conference discourse!
Grab some stickers and tag yourself! It’s your duty as a librarian!


0 Comments on SxSw Analog Tagging as of 5/30/2007 11:17:00 AM
Add a Comment
37. Second Life

I just spoke with a gentleman who helps run Second Life, and he informed me that there are, like, a billion librarians on SL, who own a string of islands and facilitate information exchange. Can anyone confirm this?

Are we cool or what?

25 Comments on Second Life, last added: 5/5/2007
Display Comments Add a Comment
38. Overheard at SXSW

Guy at mike: In the words of Walt Whitman, do I contradict myself? Very well, then I contradict myself, I am large, I contain multitudes.

Guy next to me (stage whispers): Gay.

Edit: I’m annotating this one for the non-literature/human-sexuality majors.

It’s deconstruct-jokes-day here at Librarian Avengers.

Walt Whitman’s status as an historical gay icon is key to this comment. His poetry is universal, but a Whitman reference in a different context is sometimes used to covertly signal homosexuality, a la “are you a friend of Dorothy?” The humor comes from the incongruity of the unfortunate speaker quoting Whitman in the context of a professional discussion, and having his comment sarcastically interpreted as a self-referential proclamation of his sexuality.

A similar situation occurred during the 2006 New York gubernatorial debates at Cornell University. Republican candidate John Faso inadvertently caused laughs among the student-aged crowd when he declared that he did not want to “force gay marriage down the throats” of New Yorkers.

8 Comments on Overheard at SXSW, last added: 3/19/2007
Display Comments Add a Comment
39. SXSW Interactive - Sunday

Guess who drank too much last night? Everyone!

It’s hangover day here at South by Southwest. The panels are slow and attendance is low.

This morning I went to a panel debating the merits of ignoring users. It matched my mood nicely.

User profiles are taking a beating this year.

Guess who was the only woman in the gaming room playing Guitar Hero and shooting bunnies with the Wii? You may call me Token.

Reverend Billy and the Church of No Shopping are here. They’re staying at our hotel, which was kind of startling when I crawled out of the elevator this morning.

I’m going to try and find someone from the Creative Commons who wants to come speak at Cornell about using the CC in scientific publications. If you know anyone, give me a holler.

5 Comments on SXSW Interactive - Sunday, last added: 3/19/2007
Display Comments Add a Comment
40. Analog Tagging

markers plus labels equals Analog Tagging!

 

4 Comments on Analog Tagging, last added: 3/19/2007
Display Comments Add a Comment
41. SXSW Interactive - Saturday

Lists. Lists are the secret to blogging during a panel while still paying attention. Watch.

Best things about SXSW Interactive so far:

  • The BlogHer meetup is described during the opening panel as “the biggest taco-fest in Austin”
  • Vendetta, 1999 - a more modern version of the humanist Jenson typeface
  • Consumating.com
  • Seeing people from last year and feeling like they are old friends
  • Analog Tagging
  • Carrie Bickner at the NYPL gets it. Librarians don’t own metadata. Metadata, like all information, belongs to the people.
  • NYPL Labs
  • Breakfast tacos

6 Comments on SXSW Interactive - Saturday, last added: 3/20/2007
Display Comments Add a Comment
42. Librarian meetup in Austin this weekend

Good morning, all. I’ve been death-on-a-stick for a week, thanks to accidentally ingesting some sort of peanut bi-product last weekend. The Epipen plays hell with my immune system. The good news is, I’ve gotten a lot of very important America’s Next Top Model watched. So, that’s done.

Chris and I are heading to Austin, Texas tomorrow for the annual South by Southwest Interactive conference. Jenny’s putting together a Libraryworker meetup in Austin on Sunday if you are in town.

I love the word “libraryworker”. It’s like sexworker, but you know, wholesome.

8 Comments on Librarian meetup in Austin this weekend, last added: 3/19/2007
Display Comments Add a Comment