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26. 30 Days of How-To #13- How to Create Powerpoint Games

Do you think Powerpoint is just for presentations? Meetings? Display? Think again. Powerpoint can also be used to create cool trivia and strategy games.

Creating trivia games is easy. Simply write down your multiple choice  trivia questions and answers. Then, create a Powerpoint presentation with one question or answer on each slide. You can add animations, graphics, or sounds too.  Then, hook up your computer to a projector or large monitor so everyone can see your presentation. Have your teens or teams create answer cards on labeled A-D on scrap paper. Then, when playing, they can hold them up before you display the answer.

TIP: It’s important to keep your script and to keep track of which teens or teams answered correctly before displaying the answer to avoid confusion.

Next, there are strategy games. These are similar to “Choose-Your-Own-Adventure” novels. They can be used to tease plots of book discussion books, or teens can create their own to share with the group. For these, you’ll be creating links to slides within the presentation. To do this with Powerpoint 2007:

Select the text that you wish to use1) Select the text that you wish to use to create the link. This will be part of your choice. For example, if you have the choice “fight the dragon” or “run away” you are going to create a link to a different slide for each choice.

2) With your mouse, right click on your selected text. A drop-down menu will appear. Select “Hyperlink” from this menu.

3) This will bring up another menu. On the left, you will notice tabs with places to link to. Select the tab labeled “Place in this document”. After doing this, you will see a list of the slides you have created on the right. Select the title of the slide that you wish to link to.Menu of selected items to link to

TIP: Be sure to map out your game so that you will know how many slides that you need for each decision. Also, keep your slide titles relevant to save time and aggravation when creating links.

You can create as many decisions, choices, questions, and answers as you want, but remember that each item you add will increase the file size which may create a problem when transferring it to another computer.

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27. Guest Post: Reading Rants! visits Sweden

Hi Pageturn readers,

Just like most professional book pushers, whenever I travel to a new locale, the first place I visit is the public library. For most librarians, it’s almost like a homing device: “Must. See. Stacks.” So when my husband and I visited relatives in Gothenburg, Sweden this summer, I made a beeline straight to the Gothenburg Public Library. And I’m so glad I did, because it was an absolute inspiration to see the dazzling space allotted to kids and teens. Here I am in the entrance to the youth area. I was seriously digging that cool blue dragon sign. Unfortunately, they wouldn’t let me bring it home with me. Shoot. It would have looked so good in our picture book room!

It was also very fun to get to see some of my favorite titles in Swedish. I got such a kick out of seeing “The Deluxe” series on the shelves in the youth area. Apparently the title gets an extra syllable in Swedish!

But the piece de resistance had to be the teen room downstairs. Filled with cozy couches, colorful paperbacks (including many adult titles) and entire wall of gaming devices and screens, this was a teenage dream that even Katy Perry would approve of. The full wall of windows opened out into a pretty green courtyard, where teens could go to mingle or chat on their cells.

Here’s the stage (for open mic events) and gaming area. Teens can check out gaming consoles and devices for use in the teen area just
like books. I was super impressed with how much room was provided for teens for digital recreation, a clear indication that this library values their teen patrons and understands their importance to the library’s future success. During a time when public library, and especially teen services, are being cut all over the United States, it was both thrilling and sad to see such a wonderful space being offered to teens that was so respectful of their needs and sensibilities.

On a practical note, I was also geeked out by the beautifully designed library shelving carts. “Gorgeous” isn’t usually a word you use
to describe a book truck, but doesn’t it fit this one perfectly? This is one of the ways you know you are a born librarian—when you get wistful over well-designed library accessories.

28. App of the Week: Doodle Jump Deluxe

Title: Doodle Jump Deluxe

Platform: Nook Color, Android (iOS 1.5 or later), iPhone, iPod touch, and iPad (iOS 3.0 or later), Blackberry (iOS 4.20 or later), Windows Phone 7

Cost: $2.99 (Nook Color, Windows Phone 7), $0.99 (Android, iPhone, iPod touch, iPad, Blackberry)

Doodle Jump DeluxeApp developer Lima Sky warns gamers that Doodle Jump Deluxe “is insanely addictive.” As just one of over ten million downloaders, I quickly became hooked. The concept is simple: bounce the Doodler up and earn points.  Tilting the tablet or smart phone left or right helps the user propel the Doodler toward springy platforms to avoid “themed baddies.” Check out the official trailer to see the game in action.

Doodle Jump’s teen appeal exists on multiple levels. Doodle-like illustrations on graph paper add charm, and the different themes (e.g. space, jungle, winter, etc.) and levels keeps the app fresh even after hours of play.  The ability to compete against up to seven other players also adds a social component.

Unfortunately, the multi-player option is only available “locally” on most platforms. To compete with other gamers, the challengers must pass the tablet or smart phone back and forth. The option to race competitors through simultaneous play is available via Game Center for Apple devices.

Despite the limited multi-player functionality, libraries could easily host Doodle Jump competitions or tournaments. The fact that Doodle Jump will soon be available for Xbox Kinect makes this fun game even more accessible for libraries. Doodle Jump projected on a screen will undoubtedly increase friendly competition and work well with existing teen programs and game days.

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29. Emerging at #ala11

Six months ago, I walked into a room full of strangers. When I walk into the room today, I’m going to greet my friends.

I met my Emerging Leaders group for the first time at ALA Midwinter in San Diego and since then, it’s been months of conference calls, brainstorming, and wonderful collaboration. Today, our hard work comes to a head as we present our poster on videogame collection development at the Emerging Leaders Poster Session.

Believe me, I have thought more about videogames these past few months than in the rest of my life combined! And I think we have come up with a really stellar project that will be helpful to a lot of librarians starting up or maintaining videogame collections. If you’re reading this from New Orleans, I hope you’ll stop by the Emerging Leaders Poster Session from 3:00pm-4:00pm in Conference Center Room 271-273 to check out all the amazing projects.

If you’re playing along at home, check out our project website and stay tuned because I’ll be blogging about the poster session later in the day!

PS: New Orleans humidity/rain vs. my flat iron. Who will win?

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30. App of the Week: Tiny Pixels

TitleTiny Pixels
Platform: Compatible with iPhone, iPod Touch, and iPad / Requires iOS 3.1.3 or later
Cost: $1.99 (iPhone, iPod Touch) or $2.99 (iPad) There is also a Free version called Tiny Pixels Lite, but it does not have all the features of the paid versions.

I have always admired video games and web comics that use pixel art. Until recently, I did not think there was anyway for me to create my own (horrible) pixel art except on graph paper, but then I discovered Tiny Pixels. If you are unfamiliar with pixel art, think of popular video games from the mid-1980s to early 1990s. Super Mario Brothers and The Legend of Zelda were both created in this pixel-by-pixel style. For more modern examples, you can see some amazing works of pixel art here at Koi Koi Koi, a digital visual arts magazine, or here at Noupe Design Blog.

Though the versions of Tiny Pixels for iPad or iPhone differ slightly, the differences are mainly related to the size of the screen. For example, Tiny Pixels for iPad has a selectable canvas size from 16×16 to 512×512 while the selectable canvas size for iPhone or iPod Touch is 16×16 to 300×300.

Some features available on all versions of the Tiny Pixels app that make it fun and useful:

  • An adjustable brush size makes it simple to draw fine lines or fill in large areas of the canvas at a time.
  • You can opt to show grid lines on the canvas so your straight lines are indeed straight and so you know exactly what pixel you are filling in.
  • There is a works gallery for the artist to store and view completed works.
  • Images can be saved and sent via email (png or jpeg), or exported to iPhoto albums (jpeg only). It is interesting to note that you can also import an image from your Photo albums to Tiny Pixels. This is great for creating pixilated self-portraits!

Naturally, there are some things the creators of this app could improve:

  • There is a transparency tool, but as others in the app store comments have noted, it would be nice to be able to select transparency level in numeric form (10% transparent, 32% transparent, etc.).
  • Because today’s teens are most likely familiar with Photoshop, they might miss a layering feature. Tiny Pixels does not allow layering, and the addition of one might make this app more appealing to established Photoshop Artists.
  • There are not many features missing from this app, but the minor differences among platforms and in pricing could cause confusion.
  • The largest problem for me was my own ability to push single pixels. A stylus would easily solve this problem, but if one is not readily available, it is difficult to draw fine lines.

Though this app would be great to introduce during a graphic novel program (teens could use it to create their own superheroes, villains, city-scapes, or other images), I also see uses for this as a pattern creator. Knitting and other forms of needlework are increasingly popular, and this app could be used

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31. Ypulse Essentials: Facebook + Spotify = Awesome, Amazon Goes Gaga (Again), Chegg Enters The Deals Game

While Mark Zuckerberg says it will eventually (make sense to explore allowing children under age 13 to join Facebook, it’s not a priority at the company. Music, on the other hand, seems to be quite important. Facebook and Spotify are... Read the rest of this post

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32. YAB Review: Dragon Age 2

Today’s Ypulse Youth Advisory Board video game review comes from Julia Tanenbaum. Our resident YAB gamer steps up to give us her take on “Dragon Age 2,” the sequel to “Dragon Age Origins.” The sequel had a lot to live up to... Read the rest of this post

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33. YAB Review: Sims Medieval

Today’s Ypulse Youth Advisory Board video game review comes from Julia Tanenbaum. Our resident YAB gamer steps up to give us her take on The Sims Medieval, the latest iteration of The Sims game. It’s less customizable than previous games in... Read the rest of this post

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34. New short stories! By me!

Hi, all. If you’re in the mood for some short fiction, you can now read two of my short stories, written last year while I was deep into my quantum physics research for my upcoming trilogy, INTO THE PARALLEL. You can tell my brain was pretty physicsy at the time.

They are:

A SKIP OF THE MIND: A physicist must find a unique solution to the problem of time travel if he wants to save his wife.

GAMEMASTER: They say high school is a game . . . For one girl, it’s a game she’s in charge of. A stroke of a key, an equation, a few changes in molecules and atoms here and there, and suddenly the losers aren’t such outcasts anymore. Nicki isn’t doing it to be noble, she’s doing it for sport. Because she can. But what happens to the people she’s remade? Who’s in charge of them now?

Hope you like them!

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35. App of the Week: Plants vs. Zombies

Title: Plants vs. Zombies
Platform: iPhone, iPad, Nintendo DS, XBOX Live, Windows, Mac and online
Cost: ranges from free online version to $19.95 for the Windows version. The iPhone version is $2.99

Happy Teen Tech Week! We haven’t had a game for our App of the Week a little while, so I decided to write about a favorite cross-platform game of mine:  Plants vs. Zombies.  It’s a puzzle game where you organize an army of plants, each with different abilities, to defend your house from the oncoming zombie hoards.  The zombies, too, come in many types, each with their own styles and talents.  The game’s bright colors, amusing design, and catchy music all contribute to making it seriously distracting.  Gameplay is simple, but presents a variety of challenges as you advance through the levels.  You can play in short bursts, just a level at a time, or get caught up and while away hours defeating level after level of zombie attacks.

Plants vs. Zombies offers an adventure mode with four different landscapes of increasing difficulty where you can kill zombies.  Once you beat all of these, there is a list of achievements you can work towards, challenging you to go back through the game and complete certain tasks.  There are also 49 plants to collect, from pea shooters to cabage-pults, and 25 different kinds of zombies, including football player zombie, dancing zombie, and Zamboni driving zombie.  In the newly updated version there is also a zombie avatar creator, called the zombitar creator, where you can make your own zombie to turn loose in the game.

Plants vs. Zombies is made by Pop Cap, a company that is responsible for other great games like Bejeweled and Alchemy.  They refer the style of these titles as “casual games”. They’re easy to play and require minimal time commitment.  That is, if you can stop once you’ve gotten started.

Zombies are everywhere right now.  In books like Rot & Ruin, and Zombies vs. Unicorns, in movies like Zombieland, and all over Internet humor. It makes this the perfect time to introduce your teens to a great zombie game that they can play on so many devices.  Or if they are already playing, you can compare achievements and strategy. Try linking to the free version of the game on your library’s website or Facebook page.

Play Plants vs  Zombies for free here.
And check out the official website for reviews, music videos, and the zombie avatar creator.

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36. Ypulse Essentials: Oscars Miss With Millennials, ‘Born This Way’ Pays Homage To Madonna, Sony Will Crowdsource Michael Jackson Video

Last night’s Oscars fell flat (on so many counts. The various efforts to grab young viewers failed. James Franco came across as “beige” and stoned while Anne Hathaway overcompensated to fill the void. The second screen,... Read the rest of this post

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37. 28 Days of Teens & Tech #23: Dispatches from Friday Afternoon Gaming

We play games on Friday afternoons. My library has a Wii and a Playstation 2, which we set up in our community room.  Teens and tweens are welcome, and many come back week after week to play Rock Band, Super Smash Bros., Mario Kart, Wii Sports, Dance Dance Revolution and whatever other  games that teens or I have brought in that week. They take turns based on whoever wants to play.  Some enjoy just hanging out and watching.  It’s a relaxed environment that promotes socializing, conversation, and cooperation.

In the spirit of my relaxed gaming programs, I will share a few things that I love about connecting with teens over video games.

The social aspect of cooperative games. Because we offer a lot of four player games, there are opportunities for teens to play together. It’s an obvious benefit for friends, but it also invites teens who don’t know each other to play together.  Someone will hold up a wiimote and ask, “who else wants to play?”  And that someone is not always me, the teens invite each other to play and seem to bond quickly over the exchanges of the game.  If they all know the game well, they compare strategy, if one does not know the game so well, others teach.  I enjoy watching the instruction as one teen shows another how to hold the Rock Band guitar and which buttons to press on the fretboard, or an older teen shows a younger one how to position the character in Wii Bowling and swing the wiimote to bowl a strike.

Talking about games. Games we love, games we hate, we talk about it all.  Preferences create common ground.  I always enjoy references to old school Nintendo titles and characters like Mario and Link or anything Final Fantasy related.  It’s interesting how much these older games or long running series games have held up over the years.  As Teens critique the graphics and gameplay, preferences lead to further conversation. I am beginning to buy games to circulate and I took my cues for specific games to buy and which consoles to focus on from these conversations.

Gaming creates safe opportunities for risk. There are few video game related scenes that warm my heart so much as watching boys sing in Rock Band. Maybe this is because most of my gaming teens are boys and I haven’t yet seen too many girls take on the challenge of being the singer.  Maybe this is because teenage boys can be awkward, but the ways in which they embrace it or triumph over it are heartening.  Rock Band is a mock performance.  The only consequence of failure in game is that you can fail a song and have to start over.  Socially  the consequence of failure is that maybe someone doesn’t like your singing, or maybe you sing the wrong words, or maybe you feel embarrassed. In a larger or more critical group this could be a deterrent, and even in this relaxed environment it is for some.  But I know a few boys who just get up and do it. Sometimes they don’t know the song, so they just hum along.  Sometimes they can’t carry a tune, but sing out anyway and earn the amusement of the other gamers.  Sometimes they know the song perfectly and impress everyone in the room.  They risk and succeed, which is a good experience to build on.  Maybe someday they’ll play in a real rock band, or have to get up and talk in front of a group of people and the ex

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38. gaming for everyone

I have really been enjoying Library Journal’s column on games and gaming in their print magazine and should probably be adding Liz Danforth’s blog to my “to read” list. I enjoyed Allen McGinley’s post in 8bit Library talking about gaming for kids with special needs, with computer and non-computer games. Good list for a starting gaming program.

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39. Low Tech Gaming

I’m all about video games in libraries.  I have a Wii and a Playstation 2 at my library, and have been having gaming programs a few times a month since I started last summer.  It is certainly fun and brings in the teens, but recently I decided to try something new: board games and card games.  I called it Low Tech Gaming.  The program had a good turnout and was so much fun, that I’ve decided to add it to the Friday afternoon rotation.

The games I used:  Apples to Apples, Jenga, Chicopoly and chess.   Several board game titles are available from Demco, which is where I purchased some of these. The others my library had.  Click through for details of our gaming session.

I borrowed a chess set  from our Children’s room.  I was impressed by how many of the teens in attendance knew how to play and gravitated toward it on their own.  It had more boy appeal than girl appeal in this group, but I also had more boys than girls at the program.

Chicopoly is a Monopoly game based on our town, Chicopee.  Instead of real estate squares like Boardwalk and Park Place, it is populated with local businesses.  The object is to get customers rather than houses and hotels.  I’ve seen games like this for other towns.  Maybe one exists for yours.  It surprised me that this was so appealing to my teens, but, aside from a bit of complaining about the money,  they knew how to play.  Monopoly is a long game, so they didn’t end up finishing in our hour and a half program session, but they still enjoyed the game.

It was a little tough to get a game of Apples to Apples started because I was having trouble explaining it.  Each player gets seven red card with nouns on them. For each turn there is a green card with an adjective on it. Players must use one of the cards in their hand to be described by that adjective.  Each player takes a turn being the judge, who decides which noun fits the adjective best, usually based on humor.  You end up with statements like: Godzilla is delicate. One boy summed it up nicely saying it was comparing stupid things to other stupid things, which worked for the group and got the game going.

The hit of the day was Jenga. You make a tower of groups of three blocks in alternating directions, the object is to pull blocks out of the tower without knocking it down.  Two boys were calling it epic Jenga and creating the highest, most precarious towers they could.  Their deep concentration over the pulling of each block was impressive and amusing. It drew an audience of some of the other teens in the room.

This was just a small sample of games. There are so many others that would work for this kind of program. There was a request for card games, so next time I’ll bring regular playing cards, Uno, and Phase Ten.  I would also like to try out some of the more involved board games that I have played, like Settlers of Catan or Power Grid (or maybe even Arkham Horror, one of my favorites, but it’s quite time consuming).  I often hear about new games from my friends, or from browsing the gaming sections in comic book stores.  Another good resource is this blog:  Library Gamer.

Something I particularly enjoyed about this program, which was different from our high tech gaming days, was all of the eye contact being made, between teens and with me.  It was a new kind of connection.  I felt like I got to know the participants better than I do when we’re playing video games.

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40. YAB Review: Kingdom Hearts: Birth By Sleep

Ed. Note: Today's Ypulse Youth Advisory Board review comes from Julia Tanenbaum. Our resident YAB gamer steps up to give us her take on Kingdom Hearts: Birth By Sleep, the latest portable spinoff from the Kingdom Hearts franchise created by Disney... Read the rest of this post

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41. National STEM Video Game Challenge

5th-8th graders (if homeschooled, the equivalent) have the opportunity to design original video games or mobile games using free platforms. The contest is inspired by President Obama’s, Educate to Innovate campaign. Prizes go to the institution designated by the applicant. Sponsoring organizations include the Joan Ganz Cooney Center, ALA, and AASL among others. How might your library be involved?

The platforms being used are Scratch, GameStar Mechanic, and Game Maker . The resources page for the contest points you to tutorials or learning guides for each program. A list of open platforms such as Flash and Game Salad are also included here.

The Learning Curve at the Indianapolis Marion County Public Library are offering media workshops for middle schoolers to sign up for the software and participate in the contest.

Learn how to get started with some of the free software that’s part of the contest and see what you can do to get your tweens and teens started. Hosting open times they can use your lab or a few computers dedicated to the project, can let them know the library is a resource that supports their interest in playing and making video games. Having the students teach one another can also go a long way toward developing their leadership and technical skills.

Submissions can be sent in starting October 13 and end January 5, 2011. More information for the contest can be found here.

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42. Guest Post: Today's Gamers, Tomorrow's Programmers @ GDC Online

Today's Ypulse Guest Post comes from Chase Straight, a recent Youth Advisory Board alumni and online community moderation professional who reports back to us from the Game Developer's Conference Online held last week in Austin, TX. If you work in... Read the rest of this post

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43. Guest Post: Technology, Toys, And Reaching Kids — Insights From The 2010 Engage! Expo

Today's Ypulse Guest Post comes from Shann Biglione, a digital media advertising expert, who reports back from the 2010 Engage! Expo, sponsored by Engage Digital Media, which took place in Santa Clara, CA. If you work in youth media or marketing and... Read the rest of this post

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44. We've Got a Ticket to Ride

One of the best things about Dragon*Con is that Alan spends a lot of late nights trying out new games for us to buy. This year we brought home a few that I'm really excited about and last night we tried out the first - Ticket to Ride.

It. Is. Awesome.


Jo's a good gamer, but she starts to lose interest if the rules of the game are too crazy complicated, or if a single game lasts too long. Ticket to Ride has very simple rules, a nice blend of strategy and chance, and a game lasts about an hour. Perfect!
And the board  is beautiful. We started with the basic US set. There are other sets and expansion sets you can get, but Jo and Alan already have plans to design two new boards of their own - one for Japan (to include all the places we went) and one for North Carolina. I can't wait.

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45. YAB Interview: Smart Bomb Interactive on National Geographic Animal Jam

Today's Ypulse Youth Advisory Board interview is with Art Roche, Joi Podgorny and Jennifer Puckett, the brains behind Smart Bomb Interactive — and the team behind the latest virtual world for kids to hit the market, National Geographic’s... Read the rest of this post

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46. Register for National Gaming Day 2010

Saturday, November 13th is National Gaming Day 2010. National Gaming Day @ Your Library is an initiative of the American Library Association to connect communities around the educational, recreational, and social value of all types of games. The first 1,000 U.S. libraries that register will receive a free copy of Wits & Wagers Family, created and donated by North Star Games. To register and for more information, visit the National Gaming Day @ Your Library web site, http://ngd.ala.org/.

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47. My First E3: Nintendo Ruled, Microsoft & Sony Failed To Impress

After passing along the biggest buzz out of the E3 [Electronic Entertainment Expo] in Essentials last week, we're excited to have an on-the-ground report from Youth Advisory Board member Chase Straight, who attended the event for his day job in the... Read the rest of this post

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48. Lost Myths

hippafun-photo-web.png
Lost Myths is a growing repository of surreal fantastical graphic and gaming content – or as its two creators put it:

A playful medly of cryptomythological fiction, pantheons, bestiaries, comics, art, games, readings, performances and more by Claude Lalumiere and Rupert Bottenburg.

Also check out their slideshow comic – What to do with the Dead. They have over a year of this kind of stuff already created and will be updating regularly.


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49. YAB Review: Final Fantasy XIII

Today's Ypulse Youth Advisory Board review comes from our resident gamer Julia Tanenbaum on the latest update of Final Fantasy, a role-playing game developed and published by Square Enix for Xbox 360. you can communicate directly with any member of... Read the rest of this post

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50. How gaming can change and even save our world

Here’s your next lecture from the fabulous TED series. You’ve gotta love Jane McGonigal’s energy and her very creative message. Really think about this one! I know I am. Technorati Tags: Gaming, How Gaming Can Save the World, Jane McGonigal, TED conference, TED speakers, TED talks

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