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Viewing Blog: Lach's lost world, Most Recent at Top
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Lachlan Creagh's creative rehab. Concept art illustration and animation a specialty.
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1. Rough is the new finished

Out of time- last week








 Well that's a selection of less than half the drawings- I actually had two or three rough options for each story- so actually if I were more decisive I could had had them more finished...
oh well.
The trouble is often a rough seems promising and then you realise it a bit more and see that maybe the other option was better....
I could only do line drawing sort of things in the end instead of adding the blacks or shading the way I'd wanted....



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2. A Rough for How to Fake A Fairytale

One of the interior images- rough

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3. Some quick covers-How to Fake A Fairy Tale


Only a little bit of fixing in Pshop so  far....
Did quick drawing and just started colouring...
somehow only once I'd tried to fill things in the wrongness of some aspects showed...
I am a bit frayed- I've had late nights trying to get things done....
It was a good effort for a few hours on an afternoon though.. and considering how much time I've spent since march doing  watercolour
(ie 2 days)


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4. Me in Action!

Me reading the Little Bad Wolf with Sam Bowring
here
https://www.facebook.com/hcboz/videos/1126006274147396/

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5. A Few nudes







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6. Cyclops ,goblin and the Free Range animation crew.


Late night watercolours number 2

Lots of  bleeding on the free range fox and chicken- ah well
Didn't get the characters or the feel quite right with them  but aspects are alright..


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7. Night water


A late night fiddle with watercolour.
...hmmm looks like its been a while
 - it'd be good to try andhave more colour about the place on the blog.

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8. What have I done....?

in the last week?

A lot of time spent trying to absorb as much of  Toon Boom premium in my trial period before it expires.  I'm really excited to get and do something... with bit of finished animation in it..
It looks like its a lot better for doing 2d characters and scenes than After effects.
Especially the way rigged characters are contained in their template.

Fortunately I was able to look at/use the Toon Boom 'Learn'  site- in Beta, which is way superior to their other online learning offerings that I could see. A really good resource for animation learning full stop- as they don't just have how to use the software but all about studio type production- even animation principles. So a lot to look at.
Thoughts-  the node based nature is really great I think- and a lot of stuff is exposed for people who are into that sort of scripting/programmatic stuff.
- only seemed convoluted or ass about when  I was watching the rigging tuts with the invert masked auto patched character-
mainly if you are going to have an invert mask a lot of the time with a predicable use for a snippet of node network why not include that as a pre made node?
Anyway...I'll watch that bit again.

Sad bit is instead of watching cartoons with my boys the way I used to I'm now analysing their choice of deformation/elbow style etc....breaking it down into what I've learnt or  how to do it.
Ie I was walking past and the kids were watching Camp Lakebottom- and the main character must have had every conceivable type of arm deformation style  in the space of 5 secs with different styles on each arm- curve deformation ('hose'), rigid bones /segments- sharp elbow, smooth elbow, etc..
The examples on the learn site had different views in the one template but with similar deformation/hierarchy- whereas that arm stuff is different deformations on same view-- although they did have a 'planted'/steady  foot example with 2 deformation types on the one thing.....hmmmm.

Spent a day looking at the Magic Word book again....need to sort that out and do 'final' roughs and text.

Starting to look at a new  job for Radium in 3dsmax- which means I have to get to grips with Vray.
Which will be good to know but I feel I want to spend my time on the 2d animation .....
Ah well.
Am going to the Vray roadshow in Brisbane on Wed to kickstart it all.







I was at The Big Draw again on Saturday at the State Library.....
that's me there- drawing the Witch from the magic word book.
Photos courtesy of Ozan Tortop,-
As you can see Ozan has manipulated the photos to make me look much older and portly than I actually am.
I did a few drawings below while I was on the spot- all a bit dodgy but that's what happens when put on spot and drawing before people......








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9. Chinese whispers...



A few doodles while contemplating whether I could do an offered educational reader for not much money....
Answer is no I think- although the story was really nice, my knowledge of china is not good- afraid I'd insult someone/get their dress wrong without proper costume research- and no real time to do that research for the money offered...)

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10. Life in patches

Only managed to make it to 2 halves of life drawing the last couple of weeks- :(
A bit patchy when I've been there....(turning up late.)
This is at the West End/Kurilpa hall.

Have a feeling my eyesight is a bit worse....glasses soon I think..
Or at least it takes a bit of time to adjust/focus- is slow.

Because I wasn't doing so well I had the idea to just mark in watercolour style where the shadows were instead of trying
 to start shading -
the pose ending-
and only having the initial crappy shading done anyway.








The one where it is shaded was about the last pose and I thought oh what the heck and then a minute and a half later it was end of pose.....

Sculptors life drawing has been in hiatus for the month and I'd like to get back there.
Kurilpa hasn't been so bad- at least for these broken visits- its just because I like to draw with an A2 board on my knee its hard to find a space in the  crowd.
So the drawing below is quite small because I was a long way away....not how I like it.






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11. Hop

Hop from Lachlan Creagh on Vimeo.

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12. No Undo

So I've had part of my ear cut off and a bit of my neck used to patch it..
Cut and paste because there was no undo....
.thats cancer I guess.
Spent the last few days sort of bleeding.....
(Can't see what sort of job has been done because its all bandaged.)


Still looking at software-
Adobe Audition with a view to voices for animation etc
Will be looking at 3ds Max and Unity again-
Premier again,
 Illustrator  and Adobe Muse......

Bought a good book on Stop motion animation.. (a bit troubled I hadn't done anything with Dragonframe for months- even  tests or development  :(     )
Has lots of good hints on the practicalities while you are animating and what to do if you forget ti animate a bit of a character...(as you do)

In other news
Closer to sealing a deal on Over is Out book.
I'll be at the Big draw at the State Libraries in August
and at the Sydney SCBWI conference in September.....
Might also try Ozcomic con in Sydney this year.... I've been a bit absent from these things this year...
and its nearly Spring..
.time to liven up

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13. Testing Character Animator

Goblin character animator test from Lachlan Creagh on Vimeo.

 Featuring the goblin from the Magic Word book!
Trying out adobe character animator.....
thoughts:-

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14. Everything old is new again

Blisk Walk -draft Art render from Lachlan Creagh on Vimeo.

(Hope that includes me )

What have I been doing-
trying a pass on words/story for The Magic Word book
- Its been a bit slow and difficult yesterday and Monday- so I resorted to just writing down alternative sections in the hope of distilling it into the  children's book haiku in another pass.

Looking at Adobe Muse and thinking about new websites.
I was looking at it and thinking just a basic one would be easy enough-and I desperately need to update/something to work on all devices,
simple is good because its all about the images and videos really...unless the animations are my own I'm not that interested in tacked on store bought 'widget animations'  to decorate.
(- the hard bit is listening to Adobe evangelists in their tutorials- why does the word 'widget' make my skin crawl? 'Widget' sounds like something badly made to me......anyway.)

Looking at Storyboard Pro some more....
Mucking around with the animation of layers in simple tests and distributing motion across frames.
Thinking about the equivalent in After effect and photoshop combo- and the relative advantages.....I guess if you were a traditional artist starting there's a whole lot less in Storyboard to learn.
Only thing I haven't been able to try much is the whole script side/importing and distributing it across panels - which is half the deal and why you'd use Storyboard pro for storyboarding instead of photoshop/AE........apart from that I felt fairly comfortable in what I knew.

Quietly looking about at old anims and looking to rerender......
Above is a boss Blisk that would have been in Destroy All Humans 2,
design by me , model and texture by Milenko, animation by me.
Still need to look at rendering type stuff more and Autodesks cloud rendering- because I want to try out motion blur and depth of field etc but the frame time  blows out...

Here are some design drawings of olde of the blisk- (has it really been 14 years?)




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15. This weeks Qld Sculptors life drawing

Chantelle is the model.
I think this is the third time I've drawn her...
.face is getting better/more accurate here,
face placement still not quite there
blame it on the wine and cheese



 This last one of the night not so accurate.....
but then if I were to ignore accuracy
and go all Brett Whitely- which I'm thinking of doing,
then a model like Chantelle is probably a good subject.

{back on the old side of the model plinth with the shadows and light reflection...
and eyes that need glasses.....}

have a feeling though next week will be an upswing(2 steps forward) after the last weeks  of 1 step back.



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16. Evil Dez

Character Evil dez walk and run from Lachlan Creagh on Vimeo.

Anim by me- model and texture by Milenko
A bit lighter lightwise...
(a bit of wobbling due to low anim sampling for export )
also the leg coat intersection you didn't see ingame because of the top down view and the size of the character onscreen

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17. Rough runs

rough run cycles from Lachlan Creagh on Vimeo.

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18. Mr floppy

flop on trucking from Lachlan Creagh on Vimeo.

 Body issues....underpant issues.....

Dear void,
Well apparently I am scheduled to go to surgery sometime and potentially lose an ear (in their efforts to remove a basal cell carcinoma).
Missed out a few days (and life drawing etc) in the process of finding it out.
 
Isn't life fun.

On the positive it puts me in company with Van Gough-
on the negative I'd have to be dead and famous to complete the picture.

(Had noticed my blog had been getting more hits of late- but I think its due to it being visited by bots  instead of  people...
.. thoughts anyone??
*sound of bots and spiders cheeping*)

Finally started looking at 3ds max again...
...finally looking at CAT tools.
Seems neat with the character rig creation stuff..
..but then I played with their horse and the neck/head seemed odd-
I realise what the head/automated spine curve is doing but then if you want to rotate the head or have less curve in the neck when the head is extended' to eat grass'  its painful/wrong.
Also with 4 leg animals like horses the front legs the most of the weight
(ie they lock straight for support and back legs are bent for propulsion)
- wonder if it isn't better to have chest the top of hierarchy instead of pelvis
but I guess for the sake of a unified system they have to be consistent.
I guess then the immediate thing to try is to see how CAT rigs bake or export to Unity say.
(and me look at Unity again while I'm at it.)

.can't help wondering whether i should be looking at C4D instead or something more modern....
On the positive they fixed IK in the latest max update I downloaded-
it wasn't me it WAS them -they confessed the fix in the release notes
always reassuring to be proven right/competent /not mad.

Also did a bit more on the Magic Word book- trying to decide which rough I should use for which page....half the time picking one but thinking "I still need to incorporate this from that one and this from this other one into it.....)

**added a friend to make it a bit more 'edgy'- a bit sexier- you know***

flop with a friend from Lachlan Creagh on Vimeo.

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19. Wonky Life drawing patch

A collection from previous weeks of life drawing-
bit of a form slump- not sure why

well actually I have an idea- I wasn't looking properly and checking as I go-
had the wrong rhythm too

although at QLD sculptors I've figured out that my change of position to get a better light on the model combined with the crap glossy paper I was using meant I couldn't actually see what I was doing/where my line was going as I drew.

So I'll change both of those and reap the reward.





Also try to turn up focussed and actually look and look hard will help.













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20. Dinosaur Rocks mk2

goldie_segment test2 from Lachlan Creagh on Vimeo.

Taking the rough segmented dinosaur and trying DUIK on it (the way I did with the wombat)

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21. Morning anim test

short wombat_test_using duik from Lachlan Creagh on Vimeo.
So this morning took the pieces from a test a few months back and used DUIK on them-
to see how much easier it is
(after having used it on that cough thing but not read the instructions properly or the guide)
It's massively easier- and all the tools and ik and controllers in it are just essential to make animating in AE a proposition.
DUIK is awesome.
It has a whole bunch of stuff that solves things I was cursing adobe for-
simple things- like cutting and pasting animation-- (duh).
Why these things in DUIK aren't natively in AE is one of life's great  mysteries.

(didn't cut and paste anim in the test-but a cut and paste relative might be an addition  they could add- and then I might have used that)
wombat_test_duik_2 from Lachlan Creagh on Vimeo.

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22. Elevator pitch

Elevator ad elements from Lachlan Creagh on Vimeo.

Some animated elements destined for an ad shown in- of all places an elevator.
A bit 'quickly' done-
except the naming of all the layers, and me putting this contingency of IK legs and hands with fingers.....in case- which added up for 6 characters.

 -and the guy on the far right is barely animated because I figured by the time you see him it will all be shoved off screen for the product shot.
(Correctly it turns out)

The previous week and a bit my hard drive was failing- and my sound died on my computer--
fixed now-
but made doing this a bit tricky- limping along waiting for the warranty guy to turn up with a new hard drive.

Still a start on the after effects road once more.

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23. Sculptors-








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24. Jugglers- and a sad discovery

Went to Jugglers life drawing and saw drawing style I recognised hung on the wall (a huge drawing)- it was by Gregg Greinke. Since I'd been back doing this life drawing in Brisbane I wondered if I'd bump into him again- (he'd sometimes run the QLD sculptors life drawing).
As I was looking at it someone commented that he had in fact died a year and a half ago from Melanoma.
I know I've been out of the loop in Brisbane for about 5 years but just the shock- you know you don't quite keep up with people but you still expect them to be kicking around somewhere.......
..but then sometimes they don't.

 Not sure if he did (above) this when he knew he was dying but to me I think of the Norns unravelling or cutting  the  threads of life.
The very first life drawing group I went to was run by Gregg - probably 1994? or earlier? In a little artspace in an arcade where a Japanese takeaway "Kadoya" was. I think he'd managed to convince or wrangle his girlfriend to model for one session- he did manage to source very good looking models.
So I am indebted to him for introducing me to this sort of drawing.
At least he went when his career and his work was finally taking off-
leave on a high note.

Anyway the model is the same one from the first week back to drawing a month ago.....so I've improved.



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25. Salon de Sketchy

 At Sugarmill Studio in Murwillumbah.
Dog above kept wandering into the poses- (and wouldn't keep still when he did.)
'Ginger spin ninja' (the girl) had a change of costume-
trying to draw a costume in these super brief poses where they don't keep too still in these Dr sketchy type situations is fairly difficult.






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