…and there’s more development around McCormick Place! Read on… Curbed Chicago reported on the recent votes by the Chicago Plan Commission approving the Lucas Museum of Narrative Art, held October 16. There are two points of controversy: the actual design (likened to Jabba the Hutt) and the actual parkland, which is as hallowed as New York’s […]
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Blog: PW -The Beat (Login to Add to MyJacketFlap)
JacketFlap tags: Chicago, museums, hotels, Walt Kelly, comic art, C2E2, McCormick Place, Top News, Lucas Museum of Narrative Art, Add a tag
Blog: PW -The Beat (Login to Add to MyJacketFlap)
JacketFlap tags: Conventions, San Diego, hotels, Top News, CCI, convention centers, marriott hall, Add a tag
As was mentioned in a recent Comic-Con blog post, the Marriott Hall in San Diego has been demolished to make way for a new, larger ballroom facility.
The project has three components:
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Marriott Hall
- “A lower exhibit hall level consisting of 35,900 square feet of exhibit space, 19,800 square feet of pre-function space (such as a gathering area for conference check-ins, cocktail space or exhibit space), 16,200 square feet of back of house space;
- “A 6,500-square foot mezzanine level; and
- “An upper ballroom level containing 35,900 square feet of ballroom space and 25,200 square feet of pre-function space, and 11,800 square feet of back house space.” [Hall H = 64,842 sq.ft.]
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Marina Terrace
- “…a 25,000 square-foot flexible outdoor area used for hotel events such as cocktail parties, receptions, and luncheons up to 15% of the year. When not in use for outdoor hotel events, Marina Terrace will be accessible for use by the public as an open gathering and activity space 85% of the year.”
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Marina Walk
- “…a minimum 50-foot-wide public accessway containing a 40-foot-wide public pedestrian access corridor and a 10-foot-wide landscape buffer, adjacent to the Hyatt parking structure, containing palm trees, evergreen canopy trees and drought resistant, non-invasive plants. Marina Walk will widen to 80 feet as it approaches the Embarcadero Promenade, and will widen to 145 feet at the Harbor Drive gateway to Marina Walk.”
The highlights:
- 27,000 square feet of ballroom and meeting space above a 25,000 square foot parking area replaced by two ballrooms, each with 35,900 square feet of exhibition space.
- Relocation of cooling towers.
- Removal of surface parking along the marina. (Check out this street view of what exists now!)
- A new restroom! (Behind Sally’s Restaurant.)
Hotel owners plan to have the $70 Million project completed by next Summer.
Blog: Redeeming Qualities (Login to Add to MyJacketFlap)
JacketFlap tags: childrens, hotels, 1900s, carolynwells, books, Add a tag
Cathlin recommended The Dorrance Domain, and I was frustrated enough with Peter the Brazen (which I’m still reading, bit by excruciatingly awful bit) that I started it almost immediately. It’s by Carolyn Wells, and it’s about a family consisting of four kids and their grandmother, who sick of life in New York boarding houses, decide to try living in a defunct hotel.
It’s a good concept, and it’s Carolyn Wells, so the execution should be good, too. But instead the whole thing just feels kind of halfhearted. I hear “kids living in an empty hotel” and yeah, I think, “oh cool, everyone can choose whichever room they want” and “they can spread out all across the hotel dining room.” And Wells provides that. But I also think I’m going to get kids biting off more than they can chew at first, and making mistakes, and slowly becoming more competent, and there’s barely any of that. Saying “barely any” instead of “none” is really nice of me, actually.
The problem, I guess, is that there’s no conflict. The Dorrance kids are like, “let’s try this thing,” and it goes really well, and then they’re like, “oh, cool, let’s try this other thing,” and that goes really well, too. And the magic of Carolyn Wells is that she can usually make that work, but, for whatever reason, she can’t pull that off here. I’ve talked before about how good she is at making her characters enjoy themselves convincingly, but she only manages it once in a while in The Dorrance Domain. Moments like the one in which Dorothy and Leicester collapse into giggles after signing in their first hotel guests, not knowing that their guests are basically doing the same thing upstairs, were too few and far between.
This feels like hackwork, basically. And — because it’s Carolyn Wells, and she is great — it’s not bad (except for some offensive stereotypes that seemed pretty mild in comparison to the ones in Peter the Brazen) just uninspired.
Tagged: 1900s, carolynwells, childrens, hotels
Blog: PW -The Beat (Login to Add to MyJacketFlap)
JacketFlap tags: crowds, hotels, WonderCon, DC Comics, Top News, amenties, passes, News, Events, Comics, DC, Conventions, Dark Horse, Disney, Add a tag
The biggest topic of discussion leading up to WonderCon has been the location. Most WonderCon goers have been very disappointed by the move to Anaheim, CA, over San Francisco. There’s ongoing chatter about whether it will move back to San Francisco in 2014, but no clear news on that possibility yet. If location alone is going to be a deal-breaker, there’s not much getting around that, but the convention itself, running in Anaheim, deserves some honest assessments about its merits or demerits, whatever they might be.
To start with, WonderCon 2013 allowed con badge pick-up and pro pass pick-up from noon the day before the con, always a good move. The staff were friendly and helpful, and it was a transaction bound to only take a couple of minutes, whatever the need. Glimpses of the convention center were promising: it’s a fairly spacious location with lots of impressive glass allowing light in, and a wide pedestrian zone in several directions, including fountains and palm tree lined seating nooks. The hotels in the same pedestrian complex as the convention center offered discount rates for the con weekend that were comparable, if not a little lower than the hotel deals available for other mid-sized cons on either coast, and rooms were still available for booking near the con period. The only downside of the hotels is that a couple of them appeared a little understaffed to handle the sudden influx of arriving guests between 7PM and midnight the night before the con opened, meaning somewhat long lines for check-in and a lack of staff to answer the needs of guests who had already checked in.
The con opened with less hassle. The lines were long for entry, but moved briskly, and once the initial entry period was over, there was an ease of access that was enviable in comparison to big cons like NYCC. All doors were available for entry from the exterior of the complex, regardless of the type of pass you might have, and then badges were checked before entry to the floor itself. This ease of access had some helpful implications. If during the day, you happened to want to return to the surrounding hotels to drop off heavy bags of con purchases, you could do so in a matter of minutes and be right back on the floor or into panels without missing a beat. These observations apply to Friday, the first day of the con. Saturday is expected to be the more high volume day of the convention, with passes sold out well in advance, and the procedure for admission may change to handle these numbers.
The interior of the convention center has an unusual layout, with halls and walkways front-loaded, including tall stairways and escalators leading up to three floors, two of which, as well as the basement, are used for panels and events, with the first floor mainly dedicated to the con floor. On a day of reasonable numbers of attendees (and Friday passes did eventually sell out early in the day), this functioned very well. There were no circuitous hallways needed to reach the upper or lower floors. The open areas, however, are a little narrow, and its possible that on Saturday this could lead to more traffic jams, but since all passages lead in straight lines, it’s likely to move reasonably quickly, rather than requiring complex strategies to get from A to B.
The floor itself is spacious, and has a wide range of tables and booths that fans would consider a staple of cons from major publishers, to small publisher tables, a few video game features, and plenty of small artisan sellers. Wonder of wonders, there were even freebies of comics and ephemera available from several publishers, something that seems to have disappeared from NYCC, but remains for the savvy at SDCC. Fan reactions were positive. Despite reasonably high numbers of influx, the passage ways between booths were navigable, even with cosplay photo options straddling the thoroughfares. Cosplay was strongly represented, though not a dominant feature of the day, and without the need to rush in order to spend long periods pushing through crowds, even the cosplayers seemed in a pleasant mood, more than willing to pose for photos and interact before going to hunt down a variant comic or discount trade on their list.
There weren’t a massive number of variant comics made available for WonderCon 2013, but the ones that were received a lot of attention. Dark Horse variants drew lines that moved briskly, whereas DC’s variants of BATMAN and JUSTICE LEAGUE titles were a little more unwieldy. To their credit, con staff kept the lines in order, but if you wanted a DC variant from WC 2013, it took a little determination and maybe an eye toward timing. Close to closing time for the day, the lines were only a quarter of their previous eye-rolling length. A common feature of the cons and local businesses was the overarching politeness and patience of staff. Maybe it’s part of the “happiest place on earth” Disneyland motif.
The panels offered at WC 2013 are also somewhat limited in number and range, with fewer cult-following creators as guests. That’s not to say that WC lacked worthy guests, but they were a little strapped to participate in several panels each to carry the load. The atmosphere of the con, more pleasant because of less stress and crowding, seemed to bleed into the experience of the guests as well, and they appeared laid back and informal in panels. Because things weren’t overcrowded, there wasn’t a need to stand in long lines to access panels with creators and pros, and there was more of a possibility that you’d be able to ask your own questions during Q and A sessions rather than battling it out to make it into long queues for the mike. During floor signings, creators seemed equally at ease and with a less crowded atmosphere, they were happy to chat with fans and actually had the time and space to respond to fans, often expressing their own gratitude for the support.
So, all in all, the con is showing strong signs of being well-organized, friendly, and appealing to fans. Enthusiasm was high, with plenty of excited chatter rather than grumbling complaints about discomfort. The outside areas available for relaxing contributed to this, and the pleasant weather didn’t hurt, either. It made the con feel more about a con space rather than a building that pedestrian areas surrounded the convention center with outdoor seating, and that the floor itself had an outdoor atrium with food vendors to complement its floor-based foodcourt, with seating available.
Right now, Wondercon in Anaheim has all of the amenities of a mid-sized con on its way to becoming a large con without large con problems to contend with. It’s location may be a problem, but there are some selling points. Firstly, even flying into LAX versus a more local airport means only a reasonably priced shuttle ride to the venue complex, and secondly, there is a strong potential in Anaheim for a family-friendly experience. Cons are great for kids, and plenty were in attendance (some of the greatest cosplayers, in fact), but, of course, all the Disney locations are within a couple of miles radius of the convention center. Several pros I spoke to brought their families with them because of this feature, and were having a blast. In several panels, creators pointed out their spouses and kids in attendance, and the Disney location was, again, one of the reasons. Of course, this would mainly appeal to the demographic who have kids, but it was an interesting extra dimension to the con experience. Whether a Disney fan or not, the presence of Disney means lots of pedestrian areas, local transport routes, and two large restaurant complexes near the convention center. Within a mile of con, you could choose from dozens of restaurants and bars, and plenty of shopping to boot. So even though Anaheim seems like a strange location for the con due to its relative isolation, within Anaheim operating without a car and still having a night-life is definitely possible.
Saturday, the biggest con day, may well be more trying for attendees, and any weaknesses beneath the surface in terms of planning and resources will no doubt become apparent, but taking the first day of WonderCon in Anaheim on its own, and weighing its virtues comes with plenty of surprises. In short, it felt easy to attend, interesting to observe, and exhibited a lot of the strengths of a well run con in an appropriate location. It may not be WonderCon in San Francisco, but it was still WonderCon, with a commitment to comics, pop culture, and the needs of fans.
Hannah Means-Shannon writes and blogs about comics for TRIP CITY and Sequart.org and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress.
Blog: The Indubitable Dweeb (Login to Add to MyJacketFlap)
JacketFlap tags: Mystery, Death, hotels, Scorpions, Germans, World Cultures, comfort inn, marathon man, Add a tag
Let’s talk about Germans, why don’t we? We haven’t in a while. It’s time.
Fun fact about Germans: They have an uncanny ability to find dead bodies in hotel room mattresses!
Check out the provided Snopes link. It’s a fascinating, if macabre, discussion of an urban legend. As the story goes, a couple checks into a hotel room, settles in for the night, only to find the room has a funky smell to it. They pay it no mind, and hit the hay. The next morning, the smell is worse. A call to the front desk, and up comes an amply nostrilled bellhop. He sniffs around for a bit and decides the bed is the culprit. Flips the mattress. Viola! Corpse.
Thing is, this isn’t an urban legend. It’s happened a number of times in the U.S. of A. What’s curious, however, is that in three of the incidents, it was German tourists who discovered the bodies. Marathon Man fans are bound to raise an inquisitive finger and clench their molars, but I don’t think there’s a conspiracy afoot here. I just think Germans have a natural ability for sniffing this stuff out. I mean these are the people who brought us Scorpions, after all. They can always find something that stinks. Zing!
All kidding aside, I beleive we need to test the theory out. I’ll send the idea to Mythbusters post-haste. It should be simple enough. The mustachioed Mythbuster can murder the red-headed one, stuff his body under a Serta Perfect Sleeper, then send someone as American-as-Isalmaphobia into the room. Ron Howard should do. Start the stopwatch and see how long it takes Howard to find the body. Then repeat the experiment, swapping in Werner Herzog for Howard. If Howard finds it quicker, then the myth is officially busted. If Herzog wins, well, then I’m dispatching someone pasty and lederhosened into every Comfort Inn before I let them swipe my MasterCard. Compare me to the Princess and the Pea if you like, but a fellow expects certain things from a hotel mattress:
- Cleanliness
- Firmness
- Clearly marked headstones
Blog: inspiration from vintage kids books and timeless modern graphic design (Login to Add to MyJacketFlap)
JacketFlap tags: japan, architecture, 1970s, Found design, Tokyo, hotels, Add a tag
Nakagin Capsule Tower (AKA The BC25 Capsule) designed by Kisho Kurokawa
The 60s and 70s were an exciting period for Japanese architecture. In particular, the Metabolist Movement which was founded by a group of futuristic visionaries, including late architect Kisho Kurokawa, puts forth ideas of “large scale, flexible and extensible structures that facilitate an organic growth process”. Perhaps the most exemplary metabolist building is the Nakagin Capsule Tower built to accommodate bachelor salarymen in downtown Tokyo.
Completed in 1972, Kisho Kurokawa designed the 14-story tower which consists of 140 pre-assembled individual capsules hoisted by a crane and bolted to the concrete core shaft. Functioning as apartments and business offices, each capsule unit comes complete with appliances and furniture for a single dweller, and by connecting additional units, can accommodate a single family. The Nakagin tower is designed to be adaptable and sustainable, with the capsules’ ability to be removed and replaced for upgrades, and thus minimizing construction waste in the process.
The Nakagin Capsule Tower has been short-listed for the World Heritage by the International Committee of Docomomo International since 1996. However it is currently at the mercy of the wrecking ball, and efforts are still being made to preserve this masterpiece.
images 1. via my future me 2. via found 3. via Daily Contributor 4. via URBZOO
More info over at Apartment Therapy.
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Also worth checking: The architecture of La Vele di Scampia + Frederic Chaubin - Photographs of Space Age Soviet Architecture.
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No TagsAdd a CommentBlog: inspiration from vintage kids books and timeless modern graphic design (Login to Add to MyJacketFlap)
JacketFlap tags: Off our book shelves, 1960s, ephemera, memorabilia, hotels, luggage-labels, Hungary, vntage, Add a tag
Hotel Aranyhomok - Kecskemet, Hungary
Beautiful luggage label for Hotel Aranyhomok. The hotel still exists.
image via itton.hu
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Grand Prize goes to MidcenturyMaude 2nd Prize goes to Abby S
©2009 Grain Edit
Add a CommentBlog: inspiration from vintage kids books and timeless modern graphic design (Login to Add to MyJacketFlap)
JacketFlap tags: labels, 1950s, Found design, ephemera, hotels, rare, Croatia, Add a tag
Beautiful hotel luggage label via the consistently good Inspiration Resource.
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Add a CommentBlog: inspiration from vintage kids books and timeless modern graphic design (Login to Add to MyJacketFlap)
JacketFlap tags: illustration, retro, vintage, airlines, 1960s, 1970s, Found design, israel, ephemera, graphic-design, hotels, Greece, moder, Add a tag
Athens Hotel door hanger + El Al Airlines hanger for sleepy time
Woah, Michael Lebowitz just posted an awesome collection of hotel door hangers.
also worth checking out:
Modern luggage label from Switzerland
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Love the idea, hate the placement. Hey, there’s a million places other than the peoples parkland to put Luca’s museum. The stipulation is that he wants waterfront land for it. So why not tear up that ugly eyesore of the McCormick Place east, and put it there? Not like they use this old beast for much anyway.
Well, some have suggested tearing down the Lakeside Center of McCormick, but then, you run into the same regulation regarding the lakefront. McCormick, the side east of Lakeshore Drive, is grandfathered in.
http://www.chicagoarchitecturalclub.org/Competition-2011-Burnham-Prize
If you can’t place it on top of a parking lot…
(yes, Friends of the Parks is fighting to protect a parking lot, in the future hope that it will be converted to parkland…which ain’t gonna happen unless you move that parking elsewhere),
…you can’t place it on top of a convention hall.
Myself, I think it’s a good fit, especially with the other museums nearby.
Also, there will be a bridge to Northerly Island.
But that SOM wetlands idea is pretty cool as well.
Lakeside is used.
It has the Arie Crown Theater, which seats 4,429. http://www.ariecrown.com/
C2E2 used it during their first show.
Hall D has lots of natural light, there’s access to the shoreline if you need to escape, and the building offers a wrap-around patio which can be used for outdoor displays.
Of the upcoming calendar, there are:
2/5 events in November
1/4 in December
0/2 in January
1/6 in February
2/5 in March (including one event at the same time as C2E2)