I love that my friend, the newly minted Dr. Stephens, devoted one of his LIS class nights to gaming. I’m sorry I couldn’t be there to help out, but it sounds like the students did quite well on their own. I would love to see more LIS courses playing and exploring like this, helping the students form their own opinions.
“How do you make your college-age son jealous? Tell him you played Guitar Hero… in school…for a class…while the teacher was there. Hey, I thought it was great fun at our Wednesday game night. I’m not totally convinced of all the educational values of these games, but in terms of building community, gaming really show teens that libraries are willing to invest in their interests. I love the idea that gaming allows teens to get to know their librarians on a more casual basis. We might not seem so ’scary’ when they need us for informational purposes. I’m undecided about the concept of making kids check out books before they can play games. That might be a little like having to eat your lima beans before you can have your chocolate cake. In the end, does anyone learn to like lima beans?” [Sharonlis768’s Weblog]
“I definitely think there’s a place for games in libraries, including board games. From my own experience with strategy games, I know that some games require a great deal of thought and attention, as well as critical thinking and a lot of decision-making. At my old job, the president and I would often discuss corporate strategy in terms of strategy games, since we were both avid gamers at the time. He was the ‘conquer and pillage’ type while I was the ‘research and develop’ type, so we complemented each other well. The problem with some strategy games, though, is that you can sometimes learn what it takes to beat an AI without necessarily learning fundamental strategy. I don’t mention this as a criticism of the notion of gaming in libraries or to say that good skills can’t be learned, but I’ve always been disappointed by games that turn out to be puzzles. I guess that’s a bit tangential…” [Nat’s Weblog]
dominican university, gaming, gaming and libraries, gaming in libraries, gslis, library school, michael stephens