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1. 6. Write This!

Two books and a game to turn your child into a storyteller -- maybe even get him to write down a story.

The Exquisite Corpse Adventure: A Progressive Story Game Played by 20 Celebrated Authors and Illustrators, Candlewick, $17.99. Get ready to laugh yourself silly, and not just at this story but at all the famous writers who've wriggled in their seats and had a good-natured chuckle while writing it. In this waggish collaboration by 20 top talents in children's books, author Jon Scieszka sets up a wild scenario for a story, then asks fellow authors and illustrators to run with it. With each chapter, a new author-illustrator team picks up the story from where another team left it.  As the teams wrangle with themes that are almost too silly to put together, they seem to be trying to get in a doozy of a cliff-hanger before their chapter ends. It's as if one team is teasing the next, "Now what are you going to do?" Scieszka begins the story with a ticking time bomb (literally), a cliff-hanger that calls for a quick response, not only from the story's heroes but the authors who have to write the heroes out of immediate danger. Here's where the book starts: Two twins have just run away from the circus after receiving a mysterious birthday card from their parents, whom they thought were dead. In the letter, the parents urge twins Nancy and Joe, both 11, to run out into the world and look for clues that will lead them to parts of a top-secret robot, known as "The Exquisite Corpse." But as they get started, the twins find themselves on a train set to explode if it crosses a bridge just up ahead. Thanks to Katherine Patterson they do escape alive, only to learn in Kate DiCamillo's chapter that a clown from their circus set them up and he's juggling another bomb. By the time Susan Cooper takes over the story, the twins are being chased by a dancing pig. Could the circus they've run away from be trying to hunt them down?  Originally published on the READ.gov LIbrary of Congress website, this hilarious experiment might just inspire your kids to start a progressive story of their own.
Tales from the Haunted House (Storyworld, Create a Story Kit), by John & Caitlin Matthews, Templar Books, $9.99, 2011. With Halloween creeping closer, here's a terrific way to tap into your children's imagination: a kit for making up ghoulish stories. Tale from the Haunted House is the fifth entry in a clever game series that gets kids to tell stories without any pressure to do so. Inside each kit is a deck of 28 cards, each with a mood-setting scene on one side and questions about possible plots on

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2. Stir Their Imagination

Storyworld: Create-A-Story Kits, created by John and Caitlin Matthews (Templar, $12.99, ages 9-12, 24 cards, 2011) Just the thing to help imaginations take flight, these clever kits immerse young writers in a make-believe place with a supply of ideas. Each kits contains 28 cards with prompts and pictures to create their own story. One side of a card gives a description of people, places, creatures or special objects that might inhabit that particular make-believe world, and the other provides a detailed picture of things they might find. Since its debut in 2010, four more kits have come out, each a delight and available for a bit less, $9.99 each. In Legends of the Sea, readers are asked to imagine what happened to a haunted wreck with a ghostly crew and to think about what kind adventures would await a lucky sea horse who loves to play jokes. All of the kits come with a booklet detailing various games kids can play by themselves, with friends or parents. Also part of the series, Fairy Magic, Tales from the Haunted House and Christmas Tales.

Poem in Your Pocket for Young Poets, published in conjunction with The Academy of American Poets and selected by Bruno Navasky (Amulet Books, $12.95, ages 9-12, 232 pages, 2011) This charming little book by poetry teacher Navasky invites young writers to carry poems wherever they go. A poem, Navasky writes, is like "a little bird safe in its nest, it needs to stick its head up, needs a breath of fresh air now and then. It needs to play." So, he suggest, "carry it with you," but keep it safe in a pocket and once in a while "let it fly." Inside readers find a tablet of 100 removable poems by classic and contemporary poets, from Emily Dickinson to Naomi Shihab Nye. At their whim, readers can tear out any poem to read to themselves or share with others. The tablet is organized by 10 themes, each with inviting titles. Among them: "The Sweet Earth" about nature, "Where You Never Were" about the imagination, "There is Rain in Me" about the imagination and "They Loved Paperclips" about everyday things.

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