I should stop saying, "coming soon" on this blog. It never happens. Here I've put together a little something on how I use Super Sculpey modeling clay, as I mentioned I would in my last post. I've played with it for about two years now. There's a lot to learn when working in 3D and more to consider depending on what you'll do with your creation - make a mold for production or just a one of a kind piece.
I'm learning new things all the time and may find a better way but this is what works for me so far.
The first thing is to have a reference drawing in size to the desired scale of your finished piece. Using wire I picked up at the hardware store, I created an armature to support the clay. Toothpicks can work, but wire is best for long flowing shapes or figures. Now with this one I did something new. I made a small clay interior structure for additional support and then baked it. The reason is I've had trouble in the past with the clay working it's way loose from the lone wire structure as I tried to shape it. This gives the detail layers of clay applied later something else to grip. I'm not sure if this is a proper way to use the Sculpey as you have to bake it several times in layers, but the pieces I did bonded very well. I found that when I had to redo the boots on this piece, I had to carve and cut the clay off the original skeleton. Since this isn't structural or anything, it works for me.
I used a brown shade of Sculpey for the boots and face since they cast shadow and catch light well helping me see the deta
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