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Blog: The Art of Children's Picture Books (Login to Add to MyJacketFlap)
JacketFlap tags: Pen and Ink, Illuminated Letters, Joan Walsh Anglund, The Golden Treasury of Poetry, Add a tag
Blog: Drawing a Fine Line (Login to Add to MyJacketFlap)
JacketFlap tags: Polychromo, black, illuminated letters, Add a tag
So I finished the "c".
Then I decided to shrink them all down and look at them side by side to see how they were shaping up. And this is what they looked like:
The letters practically disappeared!!!
So I did a little fiddling with Photoshop to see if a darker value would work:
Hmmm, yes, but it needed MORE. So I tried black:
And that did the trick. So, even though this is not what I had planned to do today, I filled in all the letters with black black black Polychromo, and burnished it down, and my arm is sore. But they "read" now, and really pop, and look much better.
What you can't see when they're shrunk down in size is the detail of the "fuzz" on the yarn where it goes over the black part. I inscribed it with a little tiny skinny crochet hook, and then when I went over the area with the black, the lines stood out.
Fussy, I know.
The next post will be something in color. I promise.
Blog: Drawing a Fine Line (Login to Add to MyJacketFlap)
JacketFlap tags: cats, studio, illuminated letters, the letter b, Add a tag
One more done. Yay!
These are fun, but very tedious. But satisfying. But slow.
Only 24 to go!!! Oy.
Black Polychromo on bristol.I managed to get this done in addition to rearranging my studio. Again.
I actually use two rooms for my studio space(s), and it all just needed a shuffle. Good thing I have an adjustable drafting table, the kind that folds down, or else I never would have been able to move it all! Its also a good thing my house has a sort of circular floor plan, because when I get something stuck in a doorway, I can go all the way around the house and come at it from the other side and give a good push!
The cats enjoyed riding on things as they were being dragged around, and have had a good time smelling all the newly unearthed corners. We found a few bouncy balls and pencils and other odd little bits. Wish I'd found some money.
Images are copyright ©Paula Pertile and may not be copied or used for any reason.
Blog: Sugar Frosted Goodness (Login to Add to MyJacketFlap)
JacketFlap tags: SFG: Video Games, Add a tag
Here's another never used pre-production image from last year.
Blog: Sugar Frosted Goodness (Login to Add to MyJacketFlap)
JacketFlap tags: SFG: Video Games, Add a tag
Another for Space Siege. Inside the Armstrong is a canyon that bisects the entire length and height to allow transport and maintenance access throughout.
Blog: Sugar Frosted Goodness (Login to Add to MyJacketFlap)
JacketFlap tags: sketch, gogopedro, mario, SFG: Video Games, Add a tag
Here's a plumber and a pipe. He doesn't know its a video game. He's just trying to do his job. What will happen Next?
P
Blog: Sugar Frosted Goodness (Login to Add to MyJacketFlap)
JacketFlap tags: josh pincus, SFG: video games, Add a tag
The elusive Polybius may have been a real arcade game. However, it is more likely an urban legend. According to the story, the game was released to the public in 1981, but caused trauma for its players and disappeared shortly after.
A new arcade game appeared in several suburbs of Portland, Oregon in 1981. The game, Polybius, proved to be incredibly popular, to the point of addiction, and lines formed around the machines, quickly followed by clusters of visits from men in black. Rather than the usual marketing data collected by company visitors to arcade machines, they collected some unknown data, allegedly testing responses to the psychoactive machines. The players themselves suffered from a series of unpleasant side-effects, including amnesia, insomnia, nightmares, night terrors, and even suicide in some versions of the legend. Some players stopped playing video games, while it is reported that one became an anti-gaming activist. The supposed creator of Polybius is Ed Rottberg. He developed the game for a company called Sinneslöschen (German for sense-delete), often named as either a secret government organization or a codename for Atari. The gameplay is said to be similar to Atari's Tempest, a shoot 'em up game utilizing vector graphics.
Or maybe not...
Read the rest of this post
Blog: Sugar Frosted Goodness (Login to Add to MyJacketFlap)
JacketFlap tags: SFG: Video Games, Add a tag
This week's theme: SFG: Video Games
A buddy sent me some illustrations last night that totally got me thinking about video game illustrations. I know we have a number of members who have designed video games and/or have done illustrations for video games so this should be a popular one.
Be sure to label your illustrations with the appropriate labels as well. Label your entries with your name and the challenge label, in this case SFG: Video Games.
The SFG Challenge runs Thursday to Thursday, and was created to offer every member an opportunity to stretch their creative muscles and post their interpretations on a specific theme.
Remember, this is a completely voluntary challenge designed solely to stimulate creativity and promote participation. Please don't hesitate to post your other work as normal.
Reminder: Make a point of stopping in on these two great sites this week......
www.sfgblankbook.com
www.sfgforum.com
The next challenge begins Thursday, October 17th, 2007.
Have a great week SFG'ers!
-Jeff
Oh i do love illuminate letters too, these are wonderful. I hadn't heard of Joan before but am adding her to my faves as i love her work. thank you. Your blog is a trove full of treasures x
Thanks Ruthie!