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Alison Bechdel has been named one of this year’s MacArthur Foundation grant winners, often known as a genius grant.
Bechdel was cited for being
…a cartoonist and graphic memoirist exploring the complexities of familial relationships in multilayered works that use the interplay of word and image to weave sophisticated narratives. Bechdel’s command of sequential narrative and her aesthetic as a visual artist was established in her long-running comic strip, Dykes to Watch Out For (1983–2008), which realistically captured the lives of women in the lesbian community as they influenced and were influenced by the important cultural and political events of the day.
The grant confers not only recognition as a leading thinker, but a stipend of 625,000, paid in quarterly installments over five years. Recipients are chosen for their future potential and the grant allows is intended to “encourage people of outstanding talent to pursue their own creative, intellectual, and professional inclinations.”
Bechdel’s achievements in furthering the medium of the graphic novel—and her immense potential for future work—indeed makes her a worthy recipient. As if being a great cartoonist wasn’t enough, the musical adaptation of her book, Fun Home is coming to Broadway next April.
Cartoonist Ben Katchor was the first cartoonist to win a grant in 2000.
9 Comments on Alison Bechdel wins a MacArthur Foundation Grant, last added: 9/20/2014
Hmm… I thought Art Spiegelman had won a MacArthur grant…?
Congrats to Ms. Bechdel!
Dan said, on 9/17/2014 11:15:00 AM
Sweet, congrats Alison! One of the best cartoonists out there!!
John Shableski said, on 9/18/2014 4:45:00 AM
This is fantastic to see-not only recognition for Alison as a talented story teller but also for recognition of the format and the comics medium as literature.
Spiegleman should have been awarded the prize way back in the day, but it has taken many of the awards a long time to recognize the value of comics as literature.
Congratulations to Ms. Bechdel!
The Secret to Superhuman Strength: Alison Bechdel& said, on 9/18/2014 10:37:00 AM
[…] off winning a MacArthur Genius grant, and amonths-0long residency at an Umbrian castle, Alison Bechdel has also announced the subject of […]
Alison Bechdel Receives MacArthur Grant; Unveils T said, on 9/18/2014 11:10:00 AM
[…] sooner was Alison Bechdel announced as one of the 21 people receiving the massively prestigious MacArthur Foundation Grant this year than the cartoonist announced her third memoir ‘The Secret to Superhero Strength’ is […]
Ralphe Ostrander said, on 9/19/2014 3:19:00 AM
Oh good, maybe she can quit her day job now
Must Read: Women Who Conquered the Comics World � said, on 9/19/2014 12:20:00 PM
[…] no matter how many have done the same thing before. Perhaps in the modern era of massive achievement by female cartoonists we can admit that they aren’t the first, and they […]
It’s a video worth viewing with some recurring themes and ideas that should resonate with librarians that work with teens in both school and public settings. Highlights from the discussion, at least from my perspective, include:
When spaces for teens are created successfully, in other words the spaces are comfortable and welcoming from the teen perspective, teens are ready, willing, and able to work with mentors made available specifically to help teens improve literacy. Teens in these spaces often perform beyond what is perhaps generally expected.
Learning and literacy development doesn’t just happen within a classroom or at home when doing homework. Those who work with teens need to not be space-centered – only focusing on how to connect with teens in a particular environment (for example the public library teen room). Teachers and adults that mentor teens need to be where the teens are – whether that be in a classroom, an afterschool hang-out space, or an online environment.
The traditional concept of who a “teacher” is is changing within the digital media environment. Teachers are no longer only those who stand in front of a group of students in a classroom. A teacher might be someone a teen meets online who can teach how to play guitar, speak a foreign language, or create a podcast. Age is not important, nor is a teaching credential required, in this environment. What is key is that the skill a teen wants to learn can be taught by an expert.
Flexibility, community, and conversation are all important when it comes to access limitations (and the lack of limitations) in a digital environment. If filters are used in a school or public library there should be options for managing the filters. This means that when it’s important for teens to have access to a broader digital experience teachers and librarians are able to make the decisions (and the changes) in order to allow for that access. A community of teachers, librarians, teens, etc. should be actively involved in decision-making related to access and discussions have to occur between everyone involved. This helps guarantee that good decisions are made for a particular community.
Adults need to get beyond feeling dis-empowered when it comes to technology. It’s not acceptable to use the reasoning that teens know more about technology then adults do and therefore teens don’t want or need support from adults when it comes to technology. Adults can’t wait until they learn how technology works and catch up with young people. (That will never happen.) Instead adults have to work with teens as technology mentors, colleagues, and advisers.
Along with watching this video I recommend that you also check out the just released book from MIT Press –
Yesterday I gave an overview of the Thinkering Spaces project, so today I want to explain a little more about how we were able to manipulate content using the various technologies and objects.
RFID is a big component of the system, as it identifies content and allows it to travel with an object. To start, the TS folks put a book with an RFID chip on the reader, which triggers a process that displays the cover on the screen, along with a keyboard for typing text to associate with the title. In this case, the container is the book, and the user can draw or type to add content that will travel with it. To illustrate this, they remove the first book and put a second one on the reader. A new cover image appears, along with some information that’s already been added by a previous user. Take that book off and put the first one back on, and the content we added reappears. The whole thing is very cool, and I immediately started thinking about local history collections, schoolwork, and reader reviews. All of which is the point - your librarian mind starts hopping with possibilities.
Then they showed us a library card with an RFID chip in it. This one happened to have information about me stored on it, so putting it on the reader brought up information about me, which rotated with books I recommend. Others in the Thinkering Space could see all of this about me, which would be great if I was working with a group I’m mentoring, coordinating, or collaborating with. The IIT folks understand the privacy issues involved, though, so they’re exploring different ways to handle this. Alternatives include using avatars without personally identifiable information, having the group build a persona to achieve certain skills, and using special cards for collaborative clubs rather than embedding the information in standard library cards (this would provide an opt-in system). None of this is set in stone, but it demonstrates one way in which library users might share information about themselves in the physical library.
Next, we began playing with the story of The Wizard of Oz by placing a Rubik’s Cube with RFID chips on it on a reader. The starter Oz content is attached to this container and it can include the text and images from the book itself. Placing a second, blank, paper “storycube” on the reader brings up a template where someone can use a wand to drag and drop images into a template to tell a story, which can then be saved to another object (in this case, it was a small doll). Putting a second doll on the reader brought up someone else’s story. The container could be anything that uses RFID or barcodes. Turning the cube produces other content, such as weather maps (watch for tornadoes), and putting a camera on the reader brings up pictures and images related to the book, all of which can be manipulated on the screen.
TJ then took some pictures of the group and other objects in the space, and since his digital camera had an Eye-Fi card in it, the pictures began appearing on the screen as well. We could then mash up these pictures with text, sounds, and other digital content to create a narrative, a presentation, a document, or just explore them all together. The space also has a digital microscope and a webcam that can project images onto the screen as well.
We also played with a collaborative drawing table that just does a basic coloring demo right now. However, the idea is that there might be some projects where users can work on their own pieces separately to build a larger whole, or they may have to collaborate and work together as a team to create something. Sometimes they might have their head down working, but other times they might have their head up, interacting with the other participants. Pretty much everything in the space is based on collaboration, as opposed to single users.
What I like about these ideas is that they expand on existing content in the library, using the library’s collection, and mashing it up with users’ ideas to create something new. It’s Jon Udell’s remixed physical library, not just the online one. Or the users create something new from the beginning, based on their interactions with our collections and services. The community can contribute content and knowledge, and the library could archive it.
And it doesn’t have to be just for kids or students. For seniors who have trouble using a mouse and a computer, a setup that lets them use a wand (or even better, their fingers) to drag objects might allow them to play with digital content (especially local history) in different ways. Could families create genealogical histories this way and mash them up with community resources? The Shanachies in the Netherlands intend to build a giant screen in the DOK Library Concept Center where residents can post their own stories and pictures. Imagine combining that with library cards that let those residents update their stories and remix them in a Thinkering Space.
It will be interesting to see what happens to things like narrative and copyright in these types of environments. One of the questions now is will libraries be one of them? This project gives me hope that the answer is yes, and honestly, what better institution do we have in which to discuss, explore, and implement the answers?
Today I saw one possible future for libraries, and it has me pretty excited. I can look back on my professional career and see a progression of advocating for shifting services to where our users are, making our spaces more collaborative, and reinvigorating libraries as the community center (regardless of type of library). It’s why I’ve explored technology, blogging, RSS, social networks, gaming, and collaborative spaces. Today, many of those pieces came together for me in a pretty amazing package that has the power to reimagine the library as third place, cross some digital divides, and integrate participatory culture into our service model. Even better, it involves people and books, not just technology.
So what did I see today? A project called Thinkering Spaces, conceived of by some very smart people at the Illinois Institute of Technology’s Institute of Design and funded by the MacArthur Foundation. After quite a bit of initial visioning and research, this group has built a prototype for a relatively cheap, portable, collaborative space that can be put up and taken down in libraries of any size on the fly. It’s built using an out-of-the-catalog Steelcase frame, and uses Johnny Lee Chung’s Nintedo wiimote hacks to create an inexpensive, drag-and-drop environment. The technology is as plug and play as it can be to create an open source, open content space where any future technology that is built on these standards can be easily integrated.
The point is to bring spaces into libraries that let people collaborate around the content that already exists in in our buildings, add new content to the mix, mash it all up to create something new, and share it with the community. Rinse. Repeat. It’s a way to connect people with the physical world and help them make sense of it by interacting with and changing it. It’s another instance where the library adds value to the equation (the same way it does with books and now games), offering an experience you can’t replicate at home, borne of the community. TJ, the programming wizard behind the curtain, called it a “human interface environment,” rather than a “human computer interaction.” It takes the focus off technology and puts it back onto the people.
The various pieces are designed for different types of interactions, including:
asynchronous
synchronous
subscribe to a mentor (one-to-many)
collaborative storytelling/joint commentary
cumulative experience (see what others have done and build on it or change it)
Because the space is scalable down to 5′x5′ or expandable up to 12′x12′, it should fit in most buildings in some form. Libraries could assemble the full version one day and only certain pieces the next week. It could be used at specific times for certain programming and then broken down and stored until the next session. It has its own contained wireless network, or it could access the library’s wifi. It’s designed to create a distinct, exploratory environment that doesn’t require anyone to run it.
Out of all of the discussions and demonstrations today, TJ summed it up best when he said the project is about ” ‘look at what I did,’ as opposed to ‘look at what I bought.’ ” To provide that type of interaction in the safe, non-commercialized third place of the library for the entire community is a pretty exciting prospect. No other entity in the community could provide the breadth and depth of this type of experience. The team at IIT - Dale Fahnstrom, Greg Prygrocki, Heloisa Moura, and TJ - has created a working prototype that dazzles the imagination for the next generation of library services.
Over the next few days, I’ll write more about the details, the plan, and what I hope is the future of the project, but for now you can see my Flickr set of pictures from today’s visit to get an idea of what it looks like and what it can do. Keeping in mind that it’s still in the prototype phase, it’s still pretty inspiring.
You guys are writing in faster than I can post! This is great!!! Here's the latest from cyber kid 303:
I have not read all the Harry Potter books. I am in the middle of the third one, Prisoner of Azkaban. I have seen all the movies and I think the best is a tie between Harry Potter and the Sorcorer's Stone and Harry Potter and the Goblet of Fire. The movies are really cool with the animations and special effects, but the books are better with more things going on. So far, I like the book Prisoner of Azkaban best. I heard Darth Bill is sick and can't do the Beowulf program. I'm sorry he is sick.
Here are some books I really like. Goosebumps books by R. L. Stine American Chillers books by Jonathan Rand Rotten School books by R. L. Stine Captain Underpants books by Dav Pilkey The Fudge series by Judy Blume Judy Moody books by Megan McDonald Hank Zipzer books by Henry Winkler Choose Your Own Adventure series by R.A. Montgomery and Shannon Gilliganand the Matt Christopher series by Matt Christopher.
I'm glad you like the Matt Christopher books. I like them too. I've never read the Fudge or the Hank Zipzer books, though, and you've made me curious. Whew! Hard work keeping up with you all. Keep it up!!! Carl
0 Comments on I Can Hardly Keep Up! as of 1/15/2008 12:15:00 PM
Yay! Her work has brought me so much joy.
Hmm… I thought Art Spiegelman had won a MacArthur grant…?
Congrats to Ms. Bechdel!
Sweet, congrats Alison! One of the best cartoonists out there!!
This is fantastic to see-not only recognition for Alison as a talented story teller but also for recognition of the format and the comics medium as literature.
Spiegleman should have been awarded the prize way back in the day, but it has taken many of the awards a long time to recognize the value of comics as literature.
Congratulations to Ms. Bechdel!
[…] off winning a MacArthur Genius grant, and amonths-0long residency at an Umbrian castle, Alison Bechdel has also announced the subject of […]
[…] sooner was Alison Bechdel announced as one of the 21 people receiving the massively prestigious MacArthur Foundation Grant this year than the cartoonist announced her third memoir ‘The Secret to Superhero Strength’ is […]
Oh good, maybe she can quit her day job now
[…] no matter how many have done the same thing before. Perhaps in the modern era of massive achievement by female cartoonists we can admit that they aren’t the first, and they […]
Bechdel Rules!