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Viewing: Blog Posts Tagged with: Makerspaces, Most Recent at Top [Help]
Results 1 - 4 of 4
1. Makerspaces and the Tentative Librarian

I admit it...I haven't jumped into the makerspace pool yet.  I told myself I wanted to test the waters before I started investing time, energy (and money!) into one for the library.  I've been parts of conversations, read some materials and decided to give excuses instead of getting results.  I admit it, the idea kind of scared the living daylights out of me (especially the coding part!) because I have NO CLUE about the whole thing.  Ask me about library programs, books, educational technology, I got it.  I know how to collaborate, advocate, and integrate.

I do NOT have a clue about makerspaces.  And in this case, ignorance is NOT bliss.

That all changed the other day.

A good friend of mine was talking about her simple makerspace at school and what confused me more than anything was there was little to no technology involved in hers.  So, is this a true makerspace or do you HAVE to have technology embedded into it?  Is there a place for arts and crafts in a makerspace or not?

We took this conversation to a wonderful group of high school librari-friends (I love this PLN!) and began to talk all about makerspaces.  I was hung up on the whole definition of it, and one brilliant friend said this:
     "Makerspaces don't have just one definition, they have lots of different definitions."

And sometimes that's all I need to hear to make a difference.  When approaching makerspaces as this finite thing having to be planned (helpful hint given to me: works better if it's organic). I built walls around it, scaring myself off from even approaching it.  But that one sentence made me see less boundaries and more ideas.  

First, I needed to have a time set out for students to make.  Before/after school, during the school day when they are finished in their classes, and during lunches were all common ideas.  I'm fortunate that our campus just adopted a 37 minute time for students to go anywhere and spend their time the way they want to (unless they have mandatory tutorials).  Wah-laa!!  Got the time!

Next, I needed to have a place to set up my makerspace.  I have space in the library rarely used, is small and contained, and best of all, is connected to a computer lab.  Check!!

Okay, now for the ideas...I like the idea of upcycling and am beginning to see a concept.  But before that-

I'm immersing myself in reading and preparing for it.  Drills and saws in the library?  Ummmm....not there yet. I'm making a date to look at a real live makerspace in action first.  In the interim, I'm reading up on it. Here are a couple of articles I am making time to really read and think about:

Makerspace Resources and Programming Ideas: http://colleengraves.org/makerspace-resources-and-programming-ideas/   

Libraries as Makerspaces: http://www.slideshare.net/LYRASIS_PRODEV/libraries-as-makerspaces

Ideas for Makerspaces in the Library: https://docs.google.com/document/d/1PyJgMCXFJU8SAK6Mt9ZzUfBDNiEa56ZMA7Vg8ugGNsE/edit?copiedFromTrash


Libraries & makerspaces: A revolution?

STAY TUNED!! :)


Image citation: https://www.flickr.com/photos/lwr/158647222/in/album-72157594159058020/

0 Comments on Makerspaces and the Tentative Librarian as of 11/3/2015 1:15:00 PM
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2. Teen Design Lab Day Two — Maps, notebooks, and hack your library!

Back for day two reflection! We added one more teen to the group, bringing our total up to five. Today was a heavy work day, although we were taking into consideration the request from the teen for more projects.

The afternoon began with working on something for the internet. We gave the teens three options: make a Facebook post for the Peoria Heights Public Library page (since our camp takes place at this library), make a blurb that could go up on the Richwoods Township website (since Roger came from the township to talk to us yesterday), or create a Google Map with pins at places they had visited on the community tour on Monday. More on that in what went well and what could be improved. 

Then, the Champaign-Urbana Community Fab Lab made an appearance (and they are team members in this larger grant helping to pay me and my co-teachers to develop and run this camp). They brought along a friend, aka a portable laser. Holly, one of the Fab Lab instructors, led the five teens though designing a notebook cover to be lasered on a small Moleskine notebook. It was a great workshop and the teens had to find a quote they liked. We can definitely think of this workshop as a way to develop interest-based, developmentally appropriate programs that support connected learning. The teens had full say in what their notebooks looked like and this design process exposed them not only to design tools, but file management, USB procedures (like eject USB before physically removing it), and exposure to technology they might not have seen or used before.

With the notebooks begin lasered, the teens then did Hack Your Library. Essentially, they each had a clipboard, pencil, and a bunch of post-it notes. They were to carefully and thoughtfully go through the library, writing down on the post-it notes what they liked about the library, what they didn’t like, and things that surprised them (very similar to what they did the day before in downtown Peoria Heights). The afternoon ended with the teens presenting their findings to the group. The director of the library who we’ve been working closely with couldn’t sneak away to hear the presentation but was looking at the feedback on our way out after camp was over.

What went well

  • The teens really seemed to enjoy the notebook design workshop. It was great to see each other being lasered because they really showed off each teen’s unique personality. I think it’s a great strength to be able to have programming and activities that allow teens to be themselves in that sort of creative process. I feel I learned even more about them from those simple notebook covers.
  • Hack the Library activity ended up with so many interesting notes. Very few teens noticed the same things, which again helps to show how each teen is unique and brings a new perspective to the table.

What could be improved on

  • They seemed a little lackluster about creating website/Facebook/Google map content. I’m not sure if it was how we explain the activities or if that is something they just weren’t interested in. This gets me thinking about how can we encourage them to be creators of material on the internet in a way that’s engaging and fun to them.

Resources to check out

Photos coming soon! Check back tomorrow night for day three reflections!

 

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3. 30 Days of Teen Programming: Low-Stress Making through Crafternoons

Are you a maker? With all the emphasis on high tech gadgetry, it can make you feel a little left behind if you can't swing a 3D printer on your budget or lack the skills to wield some soldering equipment.

But, like the science-technology-engineering- math portmanteau STEM which added an "A" added to encompass art and become STEAM, the expansion of the "maker" trend to incorporate arts and crafts as a creative and productive use of time and space is a step towards recognizing the wide variety of material production that libraries have long been supporting. And it's an easy way to get in on the making trend with supplies you likely have laying around.

We've had success with this sort of low-stress, drop-in crafting at our library.

crafternooning

Fairhope, a top-notch public library in south Alabama, coined the term "crafterfnoon" for this sort of activity, which I am appropriating.

crafternoon at Fairhope

 

Don't have a dedicated makerspace? Crafternooning can take place from a cart, as Shannon Miller RTed:

IMG_3370

Last month at the Library Technology Conference, I heard middle school librarian Jen Legatt talking about starting her makerspace with jigsaw puzzles and origami paper...so expand your thinking about making. Any space that gets people interacting and collaborating around a constructive activity works!

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4. Thinking (out loud) about learning in makerspaces

I recently made an expedition to SXSWedu in Austin. I was really excited about this conference because I thought it’d be useful to me as an educator/facilitator/enabler of science and technology-based programs and projects at my library. I was looking forward to hearing new-to-me perspectives on student (or in my case teen)-centered learning; maybe I’d pick up some tips on how to help teens feel comfortable expressing their interests or how to frame  a challenging project in a manageable way or chunk it into achievable pieces. What I most hoped to do, I think, was speak with other educators about the unique challenges and opportunities of learning in a makerspace-type environment. It was a valuable experience in many ways, but not quite what I expected. (The usual caveats apply – YMMV, perhaps I picked the wrong sessions, didn’t find the right folks to network with, etc.)

As I left SXSWedu and headed for home, I reflected a bit on my experience. I was disappointed, because I had hoped to connect with experts - people who knew more than me about what I was doing. I didn’t. At a panel where I expected higher-level conversation about makerspaces and learning, I left frustrated that the conversation was ‘what is a makerspace?’ and ‘low-budget vs high-budget’ and ‘you don’t NEED a 3d printer’ instead of ‘this is what makes a makerspace special, and this is how to maximize that opportunity.’ I wanted nuts and bolts and a user’s manual, and I got Tinker Toys. As I thought more and more about what had happened, it occurred to me that if I wanted to talk about this, I ought to just start the conversation I wanted to hear. To that end, here are the questions on my mind right now, and some of my possible answers.

Question 1: What’s the best way to enable teen-initiated learning in a makerspace?

A makerspace-based learning environment is very different from the structure of classroom-based learning, and I wonder how to scaffold learning and build skills methodically in such an unstructured, come-and-go environment (or whether I should even be worrying about that).

We could provide pre-chunked modules for each tool or skill (in physical or digital format). For example, a set of Arduino-themed handout-style modules, beginning with Blink and advancing to more complicated projects. We could curate a tailored, leveled set of links to digital resources for self-directed learning, like Youtube videos, Instructables, tutorials from sites like SparkFun and Adafruit, and resources created in-house. Another option might be leveled project challenges, with resources on hand and mentors (staff and/or teens) on-site to help. For example, “program the EV3 robot to follow a line maze” with Mindstorms programming books and websites accessible, and volunteers from a local robotics team.

Question 2: How should progress be measured or tracked in a makerspace learning environment?

The first option that springs to mind is badging – digital, physical, or both. A bonus (and a drawback) of this method is the opportunity to engage an artistically inclined teen volunteer to design the badges. One major question for this method is the procedure for issuing badges. There could be an online form to fill out, though that feels disconnected and impersonal, and I know I value any chance to engage with a teen during the learning process. Staff could be the primary issuers, but that reinforces the adult-as-authority dynamic. Teen mentors could also be deputized to approve badge earning, but organizing that as a face-to-face interaction could be complicated. Would these badges stay with the badge earner, or in the makerspace? Would we need to create physical artifact to hold the badges?

Chart-based tracking is a simple, time-tested method. The information is all in one place and easily accessible, but it feels (to me) a bit internal and closed off. It could be made more accessible, however. A binder is more restricted than a Google Doc, and quite private as opposed to a classroom-style wall chart.

It could be handy to track progress on the resources themselves, especially for those teens who are looking for help learning to use a resource. Imagine a sticker on the back of a resource sheet or ‘Expert’ badges displayed alongside digital resources – the teen looking at those resources can easily see peer mentors. Privacy issues could come up here, but an opt-in system might alleviate that worry. One possible complication is the difficulty of scheduling peer-to-peer learning sessions with so many demands on teens’ time.

In addition to those questions, I’ve been thinking a bit about some of the unique challenges and opportunities inherent in makerspace-based learning.

One challenge I’ve run into more than once is a complicated first foray into learning a new tool, resulting in frustration and discouragement and eventual abandonment of the project altogether, which in turn colors the teen’s view of the tool and makes it less likely that the teen will attempt to use that tool again. I hope that providing a structure for learning new tools and skills (see: Question 1) will ameliorate the problem. In discussions with others, I’ve also heard the suggestion of leaving the project as-is, in hopes that the teen will revisit it or that another teen’s curiosity will be piqued and they’ll take up the challenge. (Tangential – should projects be marked abandoned or off-limits to limit toe-stepping?)

Some makerspace materials are disposable, but many must be reused (for example, Arduinos), but being able to show off projects is important. What’s the best way to record these projects for posterity and ensure that the maker has some artifact of their accomplishment? Video clips? Time lapse photography? And what’s the best way to store and catalog these digital artifacts so that they’ll be accessible to the makers? Should they also be publicly accessible?

 

Caroline Mossing is a Teen Services Librarian in the Teen Library at the San Antonio Central Library.

 

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