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Viewing: Blog Posts Tagged with: DUCK Studios, Most Recent at Top [Help]
Results 1 - 2 of 2
1. Director Stephan Franck Returns “The Smurfs” To Their Hand-Drawn Roots

In The Smurfs: The Legend of Smurfy Hollow, the new 22-minute mini-movie by Sony Pictures Animation, competition gets the best of Brainy Smurf and Gutsy Smurf and lands them in trouble with not only Gargamel but also the mysterious Headless Horseman who roams the nearby Smurfy Hollow. Presented as a supplement to the recent CGI/live-action film series, Smurfy Hollow bookends its nineteen minutes of traditional animation with 3 minutes of the more familiar CG versions of the characters.

“The movies are hybrid films that focus on the human characters as much as the Smurfs,” Stephan Franck, director of Smurfy Hollow (pictured above), told Cartoon Brew. Smurfy Hollow, however, offers “a chance to refocus solely on the Smurf characters, more in the spirit of the books.”

While The Smurfs were popularized by their animated television series produced by Hanna Barbera from 1981 to 1989, the were originally created as the serialized comic strip Les Schtroumpfs in 1958 by Belgian cartoonist Peyo. Franck, who grew up in France reading the book collections in their original Belgian, says, “I have to admit The Smurfs had fallen off my radar,” but he warmed up quickly because of his childhood familiarity with the little blue creatures. “I knew these characters.”

Those expecting a stylistic retread of the original cartoon will be pleasantly surprised, as Smurfy Hollow’s animated performances and visual styling are significantly higher end than your usual Saturday Morning cartoon fare. “We really wanted to showcase the quality of the animation. We didn’t want the 2D to look like a poor man’s 3D.” While the Sony studio created the CG segments, the animation was produced by Sergio Pablos Animation in Madrid by way of Duck Studios in Los Angeles.

In the search for a production studio to handle the traditional work, there were “many contenders” and SPA was chosen for their “raw quality of work” and connection to the “European style” that was considered complementary to the subject matter.

“Shorts allow you to do something radical and 2D is radical now.” —Stephan Franck

Due to the expense of digital equipment like Cintiqs and the relative difficulty to do cleanup with a stylus, the animators at SPA employed original traditional animation production techniques, i.e. pencils and paper. For the few on the production who did animate using digital methods, Franck explains, their drawings would have to be printed out and re-pegged onto paper before being sent to cleanup. The result is consistently solid animation and subtle characterizations that generally come with well-produced short subjects.


Smurfy Hollow Pre-production gallery

Color script establishes the color arc of the short film and how it relates to the story. Color script establishes the color arc of the short film and how it relates to the story. Concept painting establishing the design, look and feel of the scary forest location. Concept painting establishing the design, look and feel of the scary forest location. Concept painting establishing the design, look and feel of the daytime happy forest. Tonal study of the campfire set used in the beginning of the film. Character turnaround model sheet for Smurfette that animators use as a reference when animating the character. Rough character design of the Headless Horseman. Character turnaround model sheet for Brainy that animators use as a reference when animating the character. Early concept design drawing of the stage area in the center of the Smurf village. Early concept painting of Smurf village, used to help establish the general look and feel of the film.


Franck is an industry veteran whose credits include films like An American Tail: Fievel Goes West, Balto, Space Jam and The Iron Giant. “I cried tears of blood to learn to draw well enough [to be an animator],” Franck says.

Like many animators whose professional experience traces back to the pre-digital world of the Eighties and early-Nineties, he has his own opinions regarding the animation industry’s fundamental abandonment of traditional techniques. Franck believes that animation is unlike live-action filmmaking, which has steadily evolved its look with each passing decade. Hand-drawn animation got to the 1990s and stayed there. “The visual paradigm of 2D in the 1990s had been ubiquitous with the films and DVD sequels—regardless of story quality and animation, we had already seen this before.”

As a first time director helming an installment of a fifty-year-old franchise, Franck’s approach, from the animation to the voice work was to remain “natural” and “honest”. He worked with production designer Sean Eckols to create a look that is graphically refreshing while remaining true to the source material. This approach extended to the storytelling as well: “The Smurfs stories are not sugarcoated,” Franck says. “They have individual struggles, they have flaws, petty jealousies, egos and they crave approval. [However], at the end of the day, they are a family. I wanted to reconnect to that.”

The Smurfs: The Legend of Smurfy Hollow is available on DVD for $4.99 at Amazon.

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2. “Imitation of Life” Sneaks Animation Into the Venice Biennale

The Venice Biennale, the major biannual art festival that is currently ongoing in Venice, Italy, features an animation installation this year. Imitation of Life by Mathias Poledna is housed in the festival’s Austrian Pavilion. The three-minute 1930s-style short was produced by DUCK Studios in Los Angeles, and appears to be a fairly authentic throwback to the classical era, especially in regard to process: it was drawn on paper, inked onto cels and shot on 35mm. (Mark Kausler used similar vintage processes for his recent pair of shorts There Must Be Some Other Cat and It’s the Cat.)

Of course, simply making an animated film isn’t enough to qualify as Art with a capital ‘A’ and it certainly won’t gain a filmmaker admission into the Biennale. Animation has to be recontextualized into a more ‘meaningful’ endeavor, hence this impressively decadent official description for the piece:

A 35mm color film roughly three minutes in length, Imitation of Life was produced using the historic, labor-intensive technique of handmade animation and is built around a cartoon character performing a musical number. Its buoyant spirit and visual texture evoke the Golden Era of the American animation industry during the late 1930s and early 1940s. In the preceding years, the time of the Great Depression, the medium had evolved from a crude form of mass spectacle into a visual language of enormous richness and complexity that shaped and continues to resonate in our collective imaginary.

Imitation of Life appropriates and reassembles this language as it revisits the contradictions and ambiguities that accompanied the medium’s development. Advanced methods of production and visual ingenuity – indebted to the syntax of European modernism in its handling of surface, depth and color, and lauded by the avantgarde and critic intelligence of the time – coexisted with sentimental characterization and storytelling based on age-old fables and fairy tales.

Among the most pronounced features of the film is the extreme contrast between the conciseness of its scene, and the extraordinary amount of labor that went into its creation: more than 5,000 handmade sketches, layouts, animation drawings, watercolored backgrounds and ink-rendered animation cells, produced in close cooperation with acclaimed artists from the animation departments of film studios in Los Angeles, most notably Disney. Several small groups of these drawings are presented in the Austrian Pavilion.

The soundtrack, another key element of the production, was recorded with a full orchestra in the style of the period at the Warner Brothers scoring stage in Los Angeles. It combines new original music created specifically for this project with a re-arrangement of a popular song from the 1930s written by Arthur Freed and Nacio Herb Brown.

Presented in Venice, Poledna’s installation allows for a complex cross-reading with other episodes from this period: the relationship between European art and American mass culture; European emigration to the United States and American export to Europe; the presentation of animated films produced by the Disney Studios at the first film festivals in Venice; the late modernism of the Austrian Pavilion, and the period from 1938 to 1942 during which the building remained empty while Austrian artists exhibited in the German Pavilion.

Beyond its engagement with animation, Imitation of Life incorporates into its fleeting narrative a number of other elements from the early history of entertainment, such as Vaudeville, silent comedy and film musicals, and form diverse artistic forms including film, music, painting and literature. But even while it subscribes to the synergistic logic of its medium, the film deliberately eschews a seamless whole, remaining at once alien and utterly recognizable.

(Thanks, @StephenPersing)

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