What is JacketFlap

  • JacketFlap connects you to the work of more than 200,000 authors, illustrators, publishers and other creators of books for Children and Young Adults. The site is updated daily with information about every book, author, illustrator, and publisher in the children's / young adult book industry. Members include published authors and illustrators, librarians, agents, editors, publicists, booksellers, publishers and fans.
    Join now (it's free).

Sort Blog Posts

Sort Posts by:

  • in
    from   

Suggest a Blog

Enter a Blog's Feed URL below and click Submit:

Most Commented Posts

In the past 7 days

Recent Posts

(tagged with 'Bookgroup activities')

Recent Comments

Recently Viewed

JacketFlap Sponsors

Spread the word about books.
Put this Widget on your blog!
  • Powered by JacketFlap.com

Are you a book Publisher?
Learn about Widgets now!

Advertise on JacketFlap

MyJacketFlap Blogs

  • Login or Register for free to create your own customized page of blog posts from your favorite blogs. You can also add blogs by clicking the "Add to MyJacketFlap" links next to the blog name in each post.

Blog Posts by Tag

In the past 7 days

Blog Posts by Date

Click days in this calendar to see posts by day or month
<<June 2024>>
SuMoTuWeThFrSa
      01
02030405060708
09101112131415
16171819202122
23242526272829
30      
new posts in all blogs
Viewing: Blog Posts Tagged with: Bookgroup activities, Most Recent at Top [Help]
Results 1 - 2 of 2
1. A free book fair game for kids to delight in

Sometimes I dream about world domination.

Really, I do.

You know, a world where book-inspired play is taken to a whole new level.

Not just me and my kids and a book or two, but rather whole schools, even whole towns, with libraries’ worth of books and stories.

I promise I’d be a benign ruler. And one of my first cabinet appointments would be Dr. Matt Finch.

Matt knows a lot about taking playing by, with and out of the pages of a story to a whole new level; I first came across Matt in teen zombie battle. Always a good place to find future members of one’s dream team, don’t you think?

Since then, having wiped away the blood and gore, he’s constantly surprised and amazed me with his ideas for getting people of all ages creating and having fun, whether via comics inspired by M.C. Escher, gambling (of sorts) and games at the British Library or laying down The Great Kiwi Book Domino Challenge.

Shortly before Christmas last year Matt and I finally managed to meet up in person and when we did so he let me in on a new project of his – an incredible multi-player game he’s devised that gets kids and grown ups really excited about books, whether drawn from a library’s collection or with a bookseller’s stock. I knew straight away I wanted to somehow make this game happen wherever possible and so I’m truly delighted that today I get to tell the world about it, and share it with you all.

But first some more details!

Playing by the book: So Matt, what’s your elevator pitch for the game?

Matt Finch: It’s an all-ages roleplay version of events like the Frankfurt Book Fair. Children form teams which are mini publishing companies. They explore a collection of books, then compete to acquire titles which they create posters and marketing materials for.

We’ve also run this activity with adults too, at workshops and training sessions. If anything, the grown-ups are even more competitive.

Photo: Susie Bishop, Pencombe CE Primary School

Photo: Susie Bishop, Pencombe CE Primary School

Playing by the book: In your experience of running this game, what do the kids get out of it?

Matt Finch: Kids get to really explore and engage with a wide range of books, not just in terms of content but also design and other physical qualities.

There’s a bit of relay racing and simple money management as they try to beat other teams to the books they want. They then get to respond creatively to the books that they’ve chosen. Older children often think very strategically about the business of marketing.

It’s a rare chance to blend reading, creativity, and real-world business skills.

As part of the game, players have to browse lots of books and decide which ones they'd like to stock.

As part of the game, players have to browse lots of books and decide which ones they’d like to stock.

Playing by the book: And what about the adults facilitating the game? What’s in it for them?

Matt Finch: Libraries, schools, or booksellers who host the game get to engage communities with their collection in a new and inspiring way. When children’s publishers or booksellers get involved, it’s a chance to see how their target market engage with your stock – and what kind of marketing materials they would create for their books.

Whenever we’ve played this game we’ve tried to assign one adult to each team. We tell the children that the adult on their team is not their boss or their leader, but an extra resource for them to use. By changing that dynamic, adults get to work alongside the children in a different way, supporting but not directing…even taking orders from children when necessary!

Playing by the book: I’m sold! Take me to your game!

Matt Finch: You can download the full instructions for The Book Fair Game here!

Playing by the book: HURRAH!

Players enter a bidding war for the books they most want to stock

Players enter a bidding war for the books they most want to stock

Playing by the book: But before I run off and round up some people to play the game with me, I’ve a couple more questions.

Why is playing with books so important?

Matt Finch: Books are hardly the only gateway we have into other worlds and other ways of knowing, but they’re one of the most established and reliable. That kind of ancient magic needs to be explored freely, irreverently, and enthusiastically.

A game like the Book Fair lets children consider the book as a physical object – they even get to sniff them. It also encourages children to reflect on their personal response to a book and how others might respond to that book, too.

Playing by the book: What process do you go through when designing play opportunities which feature books?

Matt Finch: It’s great to incorporate literacy into even the most boisterous play activities. During our live zombie sieges in Australia and New Zealand, the ‘survivors’ had the chance to evaluate fiction and non-fiction as survival aids. In another session for younger children, time travel adventures began with spotting anachronisms in mocked-up newspapers.

In our biggest trial of the Book Fair game, with 100 kids from three schools, we actually folded the activity into a day-long adventure with ninjas fighting bandits – and setting up a bookshop as part of their quest.

For me, play begins with storytelling, and books are just one of many excellent hooks on which we hang the stories that inspire play.

Photo: Susie Bishop, Pencombe CE Primary School

Photo: Susie Bishop, Pencombe CE Primary School

Playing by the book: Did you “play” / act out books as a child? If so, what do you remember doing?

Matt Finch: Oh, all sorts of bizarre stuff got mashed together. By the end of junior school, it was intense. French Resistance stories out of Commando comic blended with Larry Niven scifi which was probably too old for me – with guns that shot slivers of anaesthetic crystal to knock out baddies! Take that, Nazis!

I also played with Star Wars toys, except they were never Star Wars characters. Lando and Leia were the heroes, Luke was a Space Nazi (spot the recurring theme) because he had blonde hair and a single black glove.

And it wasn’t just books. There are embarrassing photos out there somewhere of me and my brother dressed up as Agnetha and Anni-Frid from ABBA. It was about crossing the lines from everyday life to make believe, through any and all points of contact.

Playing by the book: What’s the last book you’ve read (for adults or children) which inspired you to do something, whether that was a trip to visit somewhere, a creative response, cooking new dish or….??

Matt Finch: I’m currently talking to Brisbane’s Rock ‘N’ Roll Writers’ Festival about possible partnerships and that led me back to eccentric rocker Julian Cope’s book The Modern Antiquarian, a guide to the stone circles of Britain.

It’s totally indulgent and bonkers, but experts were forced to agree that he’d done his homework and researched the book well. It’s a kind of deranged gazetteer to these ancient neolithic sites, and another example of how books are a gateway, at any age, between mundane life and weirder worlds. You only need to skim it once and you’ll be hankering to visit your nearest stone circle.

Playing by the book: Matt, just for you, here’s my favourite stone circle:

The Ring of Brodgar, Orkney

The Ring of Brodgar, Orkney

Maybe this is where my cabinet and I will hold our inaugural meeting when I finally take over the world. Yes. I rather like that idea.

mattHuge thanks to Matt (left) for setting free his Book Fair game into the wide world. Do download it and see how you could use it in your library, your school, your book group. Matt and I would love to hear about the adventures you have with it.

Matt Finch (@DrMattFinch) is 2016 Creative in Residence at the State Library of Queensland and writes a weekly newsletter, Curious, Mysterious, Marvellous, Electrical which you can join here: tinyletter.com/marvellouselectrical

0 Comments on A free book fair game for kids to delight in as of 1/1/1900
Add a Comment
2. Making a game out of science fiction for 8-12 year olds

sfbooks1

Once a month I lead a book group for 8-12 year olds at our local public library and our most recent session was about science fiction books. It was one of the most enjoyable sessions we’ve had, so I thought I’d share what we did.

My first challenge was to come up with a list of science fiction which 8-12 year olds might enjoy. This wasn’t such an easy task, but in the end my book list read like this:

  • Frank Cottrell Boyce’s Cosmic
  • Sally Gardner’s Maggot Moon
  • A range of Dr Who books
  • Madeline L’Engle’s A Wrinkle in Time – both the original and the graphic novel (adapted and illustrated by Hope Larson)
  • SF Said’s Phoenix
  • Various Star Wars spin off books
  • Philip Reeve Sarah McIntyre’s Cakes in Space
  • Nicholas Fisk’s Star Stormers and Space Hostages
  • Jen Reese’s Above world
  • John Christopher’s The Tripods
  • Paul Magrs’ Lost on Mars
  • Mark Haddon’s BOOM!
  • Andrew Norriss’ Aquila
  • Douglas Adams’ Hitchhiker’s Guide to the Galaxy
  • Sophia McDougall’s Mars Evacuees
  • Neil Gaiman & Chris Riddell’s Fortunately The Milk
  • Ben Hatke’s Zita the Spacegirl comics
  • James Turner’s Star Cat
  • Mini Grey’s Space Dog
  • Jon Scieszka’s Frank Einstein novels
  • sfbooks2

    Several people helped me come up with this list (thank you!), but I’d like to give a special shout out to author SF Said who was tremendously helpful in making suggestions about books I might like to consider.

    I knew that most of the kids in my group hadn’t read any science fiction at all (though most had seen either some Dr Who episodes or the Star Wars films), and so first we had a discussion about what we mean when we talk about science fiction in relation to books. The definition we came up with was:

    Fiction which typically focuses on:

  • either science or technology
  • life in space, on other planets or aliens
  • and whilst there is often some sort of fantasy element, the fantasy is potentially believable (through technological advances, for example), and therefore distinct from fantasy with dragons and spells.
  • As the aim of the session was to get the kids exposed to a wide variety of SF, and to choose at find at least one SF book which they thought looked interesting enough to read, I wanted to expose them to lots of different books in the short time we had. And so I came up with a board game which the group played in teams.

    All the books on my list above, plus some space-themed poetry and space non-fiction books were placed in the centre of our table, and each team was give a game template, a dice and a lego spaceman or alien as their counter.

    spacegame

    The aim of the game was for each team to get to the end of the board game (set out a little like snakes and ladders ie with the possibility of having to move forward and backwards on the board), collecting as many (glow in the dark) stars as possible along the way. Teams won stars by correctly answering questions associated with the numbered star they landed on each time they rolled the dice.

    All the questions were about the books in the centre of the table, and so to find the answers, the kids had to do a lot of browsing. Some questions were very simple (“Who is the author of X”), some involved a value judgment (“Choose three words to describe the illustrations in Y”) and some required more in-depth browsing inside books (eg “Which book opens with the lines XYX” or “Which book is set in X”). When each team had found the answer to a given question they came and gave me the answer, and if it was correct (or simply reasonably thoughtful in the case of value judgments), the team got a star and returned to roll the dice for their next question.

    The game was over when every team had reached the end point on the board, and the winning team was that which had collected the most stars. The victors each won a Mars bar (you get the space connection?) and the book of their choice from a small selection I brought with me from my past review pile.

    Once winnings had been distributed we went round the group and everyone had to pick up one book which had caught their eye, and comment on what it was about the book that they liked the look of.

    The session went with a blast (no pun intended, but I’m happy to keep it in 😉 ). I think it worked so well because:

  • There was a (team) competitive element – this meant the game got quite loud and physical, with lots of books being picked up and discussions going on
  • The kids won stuff – everyone went home with some glow in the dark stars, in addition to the victors’ winnings
  • The kids had a period of pretty intensely browsing books they might not otherwise have picked up, and everyone went away with a new discovery (the most popular books were the graphic novel version of A Wrinkle in Time, Space Cat, Space Dog, Phoenix, Mars Evacuees and Lost on Mars)
  • If you’d like to try the game out you can download a copy of this board game here (pdf) but you’ll need to create your own set of questions to go with whichever books you’re using in your session. You’ll see on the board that there are time warps (they look like tornadoes), a teleporter, and two tardises (tardi?) – if kids landed on these they had the choice to go forwards or backwards along the board, and pretty soon they realised that it was actually beneficial to move back wherever possible as this gave the team the chance to win more stars.

    Next month’s bookgroup meeting is actually all about celebrating our first birthday, so if you’ve any suggestions for great book-themed party games to play, I’d really love to hear about them!

    If you’d like to receive all my posts from this blog please sign up by your email address in the box below:

    Delivered by FeedBurner


    If you liked this post you might enjoy two past posts of mine: 7 ways to set up and run a children’s book group or Book Bingo!.

    0 Comments on Making a game out of science fiction for 8-12 year olds as of 6/7/2015 10:46:00 AM
    Add a Comment