Modeling
Malachi and I have spent a great deal of time on the creation of Bella, the star of our game. Malachi supplied me with an amazing 3D model he created in a program called Z Brush. Using Z Brush I was able to draw in more detail and apply color. The finished Bella is now ready to be plugged into the game and for us in promotional materials.
The Bee Tree
Now that we have our main character, it's time to develop home base - The Bee Tree. Above is an example of Malachi's original sculpture. It's up to me to add the bark texture and paint it to the best of my ability. If you look closely you can see where I already began playing with brush types and textures.
In the end it would require a combination of Z Brush tools, some additional sculpting, and a paint job. Above you can see how I used a rake tool to further subdivide the form and lay out the foundation of tree bark. I also experimented with new features such as moss and mushrooms.
Building up and carving into the digital clay was necessary to achieve a realistic oak tree bark texture. Further manipulation of the model may be necessary once it's put into the virtual world Malachi and I are inventing.
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