Minecraft: Legend of the EnderTitans (ft. Herobrine Knight vs. EnderDragon & Hydra) (ft. Enderzilla & Mobzilla)
Book Description
Clash of the Titans Round 3: It's Time to Stop them!
The Knight of Herobrine
The Knight first appears in this series and goes after the Ender Dragon, they flee to an abandoned castle. It is then revealed that a long time before, the Knight fought an Ender King, one of the legendary Ender Titans who had attacked the castle with a force of Ender Mobs. He engaged the King i...
MoreClash of the Titans Round 3: It's Time to Stop them!
The Knight of Herobrine
The Knight first appears in this series and goes after the Ender Dragon, they flee to an abandoned castle. It is then revealed that a long time before, the Knight fought an Ender King, one of the legendary Ender Titans who had attacked the castle with a force of Ender Mobs. He engaged the King in battle, which ended with him stabbing him with a knife and the King being forced to retreat.
The Hydra Beast:
The Hydra can be found in a unique, cracked-open Hydra Lair in a Swamp or Fire Swamp. The Hydra appears as a massive creature, with two stumpy legs supporting a wide, scaly body. Multiple serpentine necks end in heads that bear a passing resemblance to that of the Ender Dragon. The entire creature is covered in blue-green and dark blue scales.
The Hydra is extremely dangerous in combat, and full Diamond, Steeleaf or Naga Scale armor is recommended. The Hydra has three main attacks. All of its attacks come with ample warning individually, but multiple heads will often attack at the same time, so players will have to react quickly.
The Hydra's thick scales offer considerable protection, and many of an adventurer's attacks will deal little damage unless aimed directly into one of the Hydra's unprotected open mouths.
As the Hydra takes damage, some of its heads will die. Unfortunately, two heads quickly grow back to replace every one lost, to a maximum of seven heads.
Fire Breath
The Hydra's signature attack, fire breath will inflict damage and light targets on fire. A head about to breathe fire will raise itself higher, and open its mouth to reveal small flames. Heads breathing fire can't track the target as quickly or accurately, so speed is the best way to avoid being hit by this attack.
The fire breath has a maximum range of around 20 blocks from the center of the Hydra. The Hydra seems to be protected by magic or other powers that nullify attacks from beyond the maximum range of its breath weapon.
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Publisher | |
Binding | Kindle Edition |
Reading Level | Uncategorized
|
# of Pages | 51 |
ISBN-10 | B00VQPBH1O |
Publication Date | 04/05/2015 |
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