Liftoff to Lizard Island: Internet Coach-Teacher's Guide
Book Description
Companion Teacher Guide for the best-selling, award-winning educational CD-ROM of the same name. Designed for ages 5-8, the story of the adventure game concerns the homesick Izzy the Lizard, who wants to return to Lizard Island. A simulation of the Internet is used to help Izzy build a flying machine to go home again. First the user has to find the missing parts hidden on each of the seven conti...
MoreCompanion Teacher Guide for the best-selling, award-winning educational CD-ROM of the same name. Designed for ages 5-8, the story of the adventure game concerns the homesick Izzy the Lizard, who wants to return to Lizard Island. A simulation of the Internet is used to help Izzy build a flying machine to go home again. First the user has to find the missing parts hidden on each of the seven continents. They use their computer and Izzy's map to hyperlink around the world. Players visit a rain forest in the Amazon. Swim with exotic fish in the Great Barrier Reef or shop in their own toy store on Main Street, USA. Along the way, both the player and Izzy meet new friends -- such as a talking parrot, a pirate and even a friendly dragon. They are key to finding the missing parts to the flying machine. At every stop there's a new adventure and a different Internet skill featured. Not just a learning game, Liftoff to Lizard Island delights children with unique animations, tricky puzzles and surprising special effects. In Liftoff to Lizard Island, activities emphasize how to use these Internet functions: Search, Mail, Download, News, Chat, Multimedia, Web Page Design. Self directed adventure pages stimulate children's imagination and creativity. Challenging activities build problem solving and analytical abilities, as well as sequential memory skills. Advanced 3-D modeling and realistic sounds immerse the child in a virtual world of fantasy. Surprising animations and special effects engage the child's attention and encourage experimentation. A connection to the Internet is not required since Web simulations are used to play the game.
Publisher | Apte Inc |
Binding | Spiral-bound |
Reading Level | Ages 9-12
|
# of Pages | 60 |
ISBN-10 | 1889651311 |
ISBN-13 | 978-1889651316 |
Publication Date | 08/18/1997 |
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