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Electric Worlds in the Classroom: Teaching and Learning with Role-Based Computer Games

Average rating
5 out of 5
Based on 1 Ratings and 1 Reviews

Book Description
We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6?12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or ... More
Book Information
PublisherTeachers College Press
BindingHardcover (2 editions)
Reading LevelUncategorized
# of Pages182
ISBN-100807746762
ISBN-13978-0807746769
Publication Date06/01/2003
The Creators
About Brian M. Slator (Author, Editor) : Brian M. Slator is a published editor. Published credits of Brian M. Slator include Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games (Technology, Education--Conne... more
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About Lisa Brandt (Author) : Lisa Brandt is a published author. A published credit of Lisa Brandt is Electric Worlds in the Classroom: Teaching And Learning With Role-Based Computer Games (Technology, Education--Connections (the ... more
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About Richard T. Beckwith (Author) : Richard T. Beckwith is a published author. Published credits of Richard T. Beckwith include Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games (Technology, Educatio... more
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