Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games (Technology, Education--Connections (Tec) Series)
Average rating | ||
Based on 1 Ratings and 1 Reviews |
Book Description
We all know that kids like video games, so why not help them learn course content in these virtual worlds? This guidebook will help teachers (grades 6'-12) do exactly that. The authors provide a diverse collection of lively and engaging virtual spaces where students engage in role-based learning. The context might be a gigantic imaginary plant cell, where students learn the role of a biologist, or... More
Book Information
Publisher | Teachers College Press |
Binding | Paperback (2 editions) |
Reading Level | Uncategorized |
# of Pages | 182 |
ISBN-10 | 0807746754 |
ISBN-13 | 978-0807746752 |
Publication Date | 03/17/2006 |
The Creators
About Richard T. Beckwith (Author) : Richard T. Beckwith is a published author. Published credits of Richard T. Beckwith include Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games (Technology, Educatio... more
View Richard T. Beckwith's profile
View Richard T. Beckwith's profile
About Brian M. Slator (Editor) : Brian M. Slator is a published editor. Published credits of Brian M. Slator include Electric Worlds in the Classroom: Teaching And Learning With Role-based Computer Games (Technology, Education--Conne... more
View Brian M. Slator's profile
View Brian M. Slator's profile
Videos
Reader Comments
Amazon US Reviews
Write a review on Amazon.com for this book
Amazon UK Reviews
Write a review on Amazon.co.uk for this book
Barnes & Noble Reviews
Write a review on Barnes & Noble for this book
Goodreads Reviews
Write a review on Goodreads for this book
View Harold Chaput's profile