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Viewing: Blog Posts Tagged with: Greg R. Fishbone, Most Recent at Top [Help]
Results 1 - 3 of 3
1. WOW Wednesday: Greg R. Fishbone on Making the Jump from Writer to Author

Today's WOW guest is Greg Fishbone, author of the Galaxy Games, a  middle-grade romp through space, in which eleven-year-old Tyler Sato leads a team of kids representing all of Earth in a sports tournament against alien kids from across the galaxy. You can find Greg at on his web site or on Twitter.

Making the Jump from Writer to Author

by Greg R. Fishbone

Click on the Puzzle Piece for a  Chance to Win!
In law school, I was taught that there's a difference between a lawyer and an attorney. A lawyer is qualified to engage in the practice of law, while an attorney is engaged in the practice of law for somebody else. A lawyer becomes an attorney by taking on a client and representing that client's interests.

So what is the difference between a writer and an author? I think it's pretty much the same thing. A writer is a person who writes, while an author writes with a readership in mind. Being technically proficient in the craft doesn't turn a writer into an author. Having books in print doesn't turn a writer into an author. Attending book talks, receiving positive reviews, or winning awards doesn't turn a writer into an author. Putting the reader's experience first is the only thing that will ever turn a writer into an author.

Starting out, I wrote mainly for myself. I wrote stories because they were fun for me to write. I wrote stories because they were challenging and I wanted to hone my skills. I wrote books I would have enjoyed reading as a kid. I shared my writing with others and enjoyed their positive feedback, but I was a writer because I wrote primarily for myself.

Today I have two books in print and I'm still struggling with the transition from writer to author. I'm happy to report that I am making progress. While writing the upcoming sequel to The Challengers over this past summer, I was finally able to keep an imaginary reader in mind as I worked. I'm becoming more aware of certain phrases or characters that existed primarily because they amused me. "Aha!" I'd say. "So these must be the metaphorical darlings that Sir Arthur Quiller-Couch was urging us to murder!"

Not to say that authors can't have a little fun as well. I think a reader can tell when a story was written by somebody who was having a good time with the process. When you read The Phantom Tollbooth, you just know that Norton Juster had to have been pretty pleased with all the wordplay and puns. Lemony Snicket's books, with their heavy-handed, intrusive narrator, wouldn't have worked unless the reader was meant to be in on the joke. These and other fun-loving authors keep the reader in mind and still manage to have a blast with the writing process.

I'm still trying to strike the right balance, but it feels good to finish a new chapter and think, "I can't believe I just did that--the readers are going to love it." It really makes me feel like an author.
---

The Challengers - Book #1 in the Galaxy Games Series
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2. The Analog Sunset


We lost another analog medium last week, when broadcast television in the United States switched over to digital. They refer to this as “analog sunset” and it’s part of a multimedia trend.

Over the past couple decades we’ve seen digital transitions in music (from vinyl to CDs and MP3s), photography (from film grains to pixels), animation (CGI and Flash animation have eclipsed hand-drawn cells), movies and television (shot with digital cameras, digitally edited, and available for home viewing in digital formats–although the transition to digital projection at the theater is still ongoing), graphic art (likely to be edited, if not entirely created, on a computer), architecture (blueprints are made by CAD now, rather than T-squares and protractors), and video games (which are digital by necessity). Even telephones are moving from analog copper wires to digital cell phones and Internet telephony.

The bulk of our artistic expression is being stored and transmitted in the form of 1’s and 0’s, and I’m cool with that, mostly, because it decreases costs and increases choice. But nuances and subtlety are lost and the “ragged edges” either become straight lines or have to be intentionally pixelated. Digital music lacks the tone and fuzz of vinyl records, the discerning eye is drawn to photographs shot with real film, and we sure had a lot of good times with our old analog “rabbit ears” TV.

So what’s left in the world of analog? Newspapers…for now. But news publishers are failing because their product is outdated before it can reach its audience. They’ve incorporated digital processes in layout and production but they still need analog trucks, analog vending boxes, analog paperboys, and analog newsstands once the analog pages are printed.

I’d be surprised if the print newspapers are still with us in ten years, which will leave us only with…

Books, printed with analog ink on analog paper. Possibly magazines, too, and works of fine art–but how often does the average person buy an oil painting or sculpture?

Even with the Kindle and other digital book readers coming on, I don’t see paper books failing as quickly as print newspapers, which will likely make printed books the last big analog island in an ocean of digitization.

Ten years from now, when my daughter is 11, printed books may be the only works of analog expression she knows. Books will be the only creative works that don’t have to be plugged in or recharged; the only ones with a physical form that has to be stored on a physical shelf; the only ones that aren’t composed of bits and bytes. Everything else will come to her as pixels on a screen.

I don’t know if this is good or bad, and maybe books have already lost their “ragged edge” because they’re composed and edited on computers instead of typewriters or longhand. How different would my book have been if I’d written it with an ink quill? I’ll never know for sure but I suspect the difference would be significant.

But here’s the one thing analog has going for it: durability. Paper books, if properly stored and maintained, can last for centuries. Especially the ones printed on acid-free paper. By contrast, every known form of digital storage begins to fail after only a few years, even assuming the format remains in use.

That manuscript you saved onto a 5-3/4″ floppy ten years ago, using a word processing program that no longer exists? I hope you printed an analog copy for your records, because the digital version is gone, baby, gone–into the digital sunset!

Posted in Greg R. Fishbone

2 Comments on The Analog Sunset, last added: 6/19/2009
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3. The Gods of Spec Fic


Thanks to J.L. Bell of Oz and Ends for pointing me to this SF Signal post about the use of gods in fantasy. The question is…

In a created fantasy world, gods can proliferate by the hundreds. When building religious systems for fantasies, what are the advantages/disadvantages of inventing pantheons vs. single gods, or having no religious component at all?

I’m not going to address that question directly, because it’s already been done in that original post by luminaries in a constellation far beyond me, but it did give me a few thoughts to chew on.

Today, for stories set in an age of mythology and heroes, a pantheon of gods has come to be the expected norm–but that wasn’t generally true of the fantasy I grew up with. There were no gods in Middle Earth, Shannara, Pern, Xanth, Earthsea, Landover, or Oz–or if there were, they didn’t make a big enough impact to stick in my memory. The theology of Narnia was Christianity in a lion’s pelt. Some books set in Camelot depicted a lingering folk belief in the Celtic gods, but always in a doomed struggle against the encroachment of monotheism. Low fantasy characters like Conan the Barbarian were always running afoul of some members of the Temple of the Cult of Something-Or-Other, but they hardly ever got developed well enough to be called a pantheon.

But the fantasy shelves of the very late 20th and early 21st Centuries have been packed with gods-a-plenty from a generation of authors raised on Greek mythology in the classroom and after-school sessions of Dungeons & Dragons. Not just polytheistic systems of worship but real dei-ex-machina characters who interact with their mortal followers in the works like The Belgariad and Malloreon of David Eddings or Terry Pratchett’s Discworld novels. Even in contemporary fantasy, Rick Riordan’s “Percy Jackson & the Olympians” novels posit the continued influence of the Greek pantheon over Western Civilization; mythological figures pervade the works of Neil Gaiman; Philip Pullman’s multiverse of “His Dark Materials” shows God as a figurehead among a multitude of angelic beings; the alternate universe of Jonathan Stroud’s “Bartimaeus Trilogy” is full of godlike demons; and I’m eagerly awaiting the final book of Garth Nix’s “Keys to the Kingdom” series with its pantheon of godlike Trustees in the House at the center of the universe.

My own personal confession is that I have an epic fantasy in my backburner files that’s probably my favorite story out of everything I’ve ever written, and it’s jam packed wall-to-wall with gods and goddesses. Having an active and intrusive pantheon immediately marks a story world as outside our current experience–which is the aim of any fantasy. The existence of gods influences histories, languages, cultures, politics, and lifestyles, and provides a jumping-off point for potentially world-shattering conflicts.

Part of it is probably that gods are fun to write, but I still like to blame Edith Hamilton and Gary Gygax.

Posted in Greg R. Fishbone Tagged: fantasy, gods

4 Comments on The Gods of Spec Fic, last added: 5/15/2009
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