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Viewing: Blog Posts Tagged with: david harper, Most Recent at Top [Help]
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1. The current comics industry in two charts

CREATOR: gd-jpeg v1.0 (using IJG JPEG v80), quality=90If you’re ready to take a breather from the comic book culture wars, a couple of articles this week examined various vital aspects of comic book sales. CBNC pointed out what we’ve been saying here on and on for years, with the succinctly titled Comic books buck trend as print and digital sales flourish, and they […]

5 Comments on The current comics industry in two charts, last added: 6/11/2016
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2. Being a cartoonist by the numbers…and the numbers are ugly

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A page of Brian Churilla’s art for Big Trouble in Little China #10.

 

Being in comics is great, it’s a golden era, new readers, yadda yadda. But this golden era is mostly the product of people slaving away at drawing boards and computers for long hours and a meagre living. And now here are some numbers to prove it. David Harper, formerly of Multiversity, has just launched his own site, called Sktchd and he’s continuing the valuable longform pieces that were the best part of the old site. Recently he sent out a survey for artists to explain who they are and what they do and 186 of them responded. You’ll want to read the whole thing as it has some metrics on gender, income, publishers and much more. (David lives in Alaska and they have free time there, I guess.) Broken down with a ton of charts and graphs it’s a non-statistically valid snapshot, but the numbers are sobering. Let’s just get to the bottom line here., since that’s what you came for.

10-do-comic-books-pay-enough-to-pay-the-bills.png

Forget getting rich though. Can artists even make enough to get by off their art? Mostly, the answer is no, they can’t. Almost 60 percent of artists who responded shared they can’t make a living off their work. What that means is many artists live interesting double lives. While many mentioned that they did freelance illustration, animation, advertising work, storyboards or other art related jobs to supplement their income, there were others who worked in factories, as bartenders, or even in one special case, lived off earnings as a figure drawing model and a tarot card reader.

Others bring in income from alternative sources, including working in a shared income household with a spouse and leveraging Patreon and other crowd-sourcing outfits to help them get by. Artists may not be making the big bucks, but they are a resilient and resourceful group.

There’s much more to chew on, including satisfaction with publishers, with DC?Vertigo getting high marks and Boom and Dynamite getting low marks, formats, art methods and so much more. Like I said read the whole thing, quote it, make it a part of your life.

In a subsequent post, Harper goes even further into the maw of the cyclone and breaks things down by gender. And it looks bad.

4-Earn-Enough-to-be-Only-Job
While this seems to make the case that cis men are generally paid more for comics than non cis males, Harper points out that more women, trans and non-binary creators just started their careers, and more work outside the relatively lucrative field of monthly floppies:

When you take the data for the comics creators work on and cross-reference it with the variables based around money, that’s when you see an additional correlation. More than half of floppy artists make enough money for that to be their only job. It’s the only format where that is the case, with over 80 percent of webcomic creators being unable to make a living off their work. Additionally, the majority of graphic novel and webcomic artists who responded make less than $12,000 a year off their work, and as a whole make less money than those who work on floppy comics.

As shown above, while men work more frequently in floppies, women, trans*, non-binary and agender artists most often work in graphic novels and webcomics, per the survey. Because of that additional correlation, the question becomes a chicken and the egg one: were the non cis male artists who responded more poorly compensated because of their gender or because of the format they work in?

Or perhaps because most floppy decision makers are cis males?

Lest ye despair at all this, it’s worth pointing out that the fast growing field of kids and YA graphic novels is dominated by women—and there are a few trans creators doing well there too. This is far from being a universal money spout, but it’s an alternative.

I’ve written here a few times about how page rates in comics have not gone up except for the tippity top guys, and a few other recent posts have driven that home. Janelle Asselin recently pointed out that today’s page rates are about where they were in a 1978 creators bill of rights. Thats unadjusted for inflation.

Adjusted for inflation, those rates today would be:
Artists: $1080
Writers: $360
Letterers: $144
Colorists: $252

It’s not an overstatement to say that these rates, adjusted for inflation, dwarf most creators’ rates today. There are maybe a few very, very top level creators who make similar or higher rates, but primarily only writers and artists working at top-tier publishers. In fact, there are a lot of creators in comics today who don’t even make as much as the 1978 rates quoted without adjusting for inflation. And there are a lot of creators in comics who can’t afford to make comics full time because they don’t make enough doing so.

At Special Edition a few days ago, Alex De Campi put together some numbers on page rates:

WFH/PAGE MAINSTREAM INDIE
Script $80-100 $25-50
Covers $600-700 $200-500
Line art $200-300 $100-250
Colour art $120-150 $35-100
Letters $20-25 $10-20

These rates are, shockingly, about where they were when I edited comics 15 years ago. The 1978 document called for a lettering rate of $40 a page, so there one thing that has become significantly devalued with time.

Finally, here’s another much linked to piece, from artist Brian Churilla, creator of Hellbreak and The Secret History of DB Cooper and currently Boom’s Big Trouble in Little China comic. Sounds like a guy who works steadily and makes a living at it, right? Not so fast. Basically Churilla backs up Harpers stats on living well below a “middle class” level, as if that even existed any more. Even more dismal is his time breakdown:

So. Here’s the schedule I keep:
7:00am – Wake up, feed the kids and get them ready for school.
8:30 – Take the kids to school
9:00-9:30am – Start work
12:30pm Pick up kid #1
3:30pm: Pick up kid #2
4:00-9:00pm – Family time.
9:00pm-3:00am Work
3:00am Sleep.
Yep. That’s four hours of sleep per day, best-case scenario. Weekends too. Due to the sleep deprivation, I feel like absolute garbage all the time. Depression, anxiety, nausea, fatigue, weight gain, compromised cognitive abilities, even hallucinations – I suffer from all of these.

40% of the artists in Harper’s survey report not even taking a day off a week. Not quite as awful as that manga-ka schedule we posted a few years ago where the poor guy had a total of three hours free time a week. But not that much better.

What does this all mean? I’m writing this on my own five-hours-of-sleep-a-night schedule, so I’m probably too brain befogged to figure it out. Clearly a lot of the success of some publishers is predicated on paying low rates; we all know that even if we don’t like saying it aloud. And younger creators seem willing to takes these rates in hopes of graduating to the comics 6% that makes a wage that allows for things like insurance, vacations and saving for retirement. I know that the happy face of the convention or small press show often masks a fraught life of financial stress.

Some of this is tied up in the increasing feudalism of society, with the few at the top becoming patrons for the peons slaving away at their Manga Studio or the local Wal-Mart. It’s harder to make a living at ANYTHING creative now. But comics have a low level economy to begin with.

I think a lot of people are going to drop out over the next few years, if you define dropping out as not trying to make a living at comics, while maybe making the occasional tumblr post. As comics become an accepted outlet of individual self-expression, it’s a lot like being in a band. You do it for a while while you’re young, but eventually you quit to concentrate on the kids and the mortgage. And that’s okay, because it’s the game of life.

But in the larger picture, an industry where an artist makes 33% of what the living wage was 37 years ago, maybe isn’t the healthiest place to be. And that’s something we all need to do something about.

15 Comments on Being a cartoonist by the numbers…and the numbers are ugly, last added: 6/18/2015
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3. Must read: David Harper analyzes the changing state of the industry

Jeff Smith rocket raccoon Must read: David Harper analyzes the changing state of the industry

Out with the old, in with the new? As we’ve been reporting, October comics sales were pretty damn massive. It’s the culmination of a year that started a little rocky but has blossomed as new trends blew into town behind a strong trade wind. Multiversity’s David Harper has the much needed big think piece on what’s happening complete with CHARTS. First he points out that The Big Two are still the big two:

Before we get into the bad, let’s look at the good. Marvel and DC continue to be the backbone of the industry. In October, the pair combined to account for over 67% of units shipped by Diamond, and they are and will continue to be the 800-pound gorillas that comics are mostly known for. Some often wish they would just go away, but they aren’t just necessary, they’re the absolute foundation of the livelihood of comics. With them gone, it would likely be difficult to impossible for the books you love to succeed or even exist.

What do I mean by that? Well, it’s pretty simple. In an industry that’s worth $50 million on average, DC and Marvel account for two thirds of that revenue. Without them, comic shops would have a hard time making enough money to survive. Without Marvel and DC, print comics would likely die just like the doomsayers are always saying they’re about to. In that way, Marvel and DC’s success is tantamount to the health of the industry, and we’ve seen them reach enormous heights in recent years.

BUT events, the backbone of the last 10 years of Big Two sales, are definitely losing their punch. Harper has charts that will show it all but here’s one stat on first issue sales:

House of M #: 233, 721 (2005)

Axis #1: 138,966 (2014)

At DC, events and weeklies are showing similar sales erosion.

But they sure do love their weeklies (or bi-weeklies, in the case of “Brightest Day”), and with three running right now, DC is seeing lower and lower sales on their debuts with each passing launch. The latest, “Earth 2: World’s End”, opened at a mediocre #57 with about 55% lower sales than “Batman Eternal” started with earlier this year. Anecdotal evidence from retailers have indicated that these books have sold less and less as their runs have went along, and it’s quite likely that DC’s huge bet on weeklies isn’t hitting the levels they were aiming for.

It has taken all my self control not to post those charts (PLEASE GO TO LINK) but I can’t resist this one, which I’ve meant to do when I had a spare moment myself: a chart showing Image’s market share growth from 4% in 2009 to its current 12%:

timthumb Must read: David Harper analyzes the changing state of the industry
That is some chart. Harper writes:

The chart you see above is Image’s growth in both unit share and in dollar share of the marketplace over the past five years. Between January 2009 and October 2014, Image’s unit share in the marketplace has more than quadrupled. And that’s not even an apples to apples comparison, as industry revenues have skyrocketed during that time, moving from $31.31 million in January 2009 to $56.09 million this month. That means Image is taking a bigger slice of a much bigger pie.

Now, this month their 12.28% number is a bit inorganically boosted – as I said before, “The Walking Dead” #132 was featured in October’s Loot Crate, and issue #133 (also in October) sold nearly 80% less without the Loot Crate bump – but that’s still a very impressive number that speaks to how effectively they’ve grown. It’s not even how big they’ve gotten that impresses me the most, though. It’s their Terminator like relentlessness in growing their market share. This wasn’t an overnight thing, but a steady progression.

But what else are those trade winds blowing in? Marvel and DC are betting their 2015 on Secret Wars and Convergence (although the latter is, to be fair, a stop gap.) Meanwhile, the usual poster children—Ms. Marvel, Hawkeye, Harley Quinn and not Batgirl and Gotham Academy—are finding a strong audience. And others have trimmed their sails (while boosting sales) as well:

Meanwhile, other publishers are embracing change more than ever. Boom! and Dynamite are putting together effective impersonations of Image’s creator-owned direction. Dark Horse is launching a bevy of awesome looking new titles from creators like Jeff Lemire, Matt Kindt, Mike Mignola, and more. Archie has, against all odds, become a bastion of innovative and forward thinking storytelling. Valiant is attempting to bridge the gap between Marvel and DC’s universe building and Image’s creator friendly nature.

Harper leaves his analysis with a comparison to Motorola: a once dominant player that fell off the charts when they stuck with their tried and true business plan—small communication devices—while the world tacked to smart phones. About 14 years ago I gave a speech about the same thing at an industry gathering, but the telex machine was my metaphor: even pre internet, the telex machine had been done in by the fax machine, and tried to adapt by allowing you to send faxes from a telex. It didn’t work. The comics industry was in grave danger of sticking with a dying model back in 2000 when I delivered this speech.

Now, I don’t think Marvel and Dc are going to go way of the telex machine, or even Motorola—which is still around but in diminished capacity. Not with those 40 movies on the schedule. But…things have finally changed: I will allow myself one more theft as I construct my unified sales theory: Here’s the top 30 books from October, via ICv2:

TOP 300 COMICS – October 2014
Rank Index Title Price Pub Est.Qty
1 274.55 WALKING DEAD #132 (MR) $2.99 IMA  326,334
2 139.31 DEATH OF WOLVERINE #4 $4.99 MAR  165,582
3 126.92 THOR #1 $3.99 MAR  150,862
4 119.10 DEATH OF WOLVERINE #3 $4.99 MAR  141,567
5 116.92 AVENGERS AND X-MEN AXIS #1 $4.99 MAR  138,966
6 100.00 BATMAN #35 $4.99 DC  118,860
7 97.64 AMAZING SPIDER-MAN #7 $3.99 MAR  116,051
8 83.75 AMAZING SPIDER-MAN #8 $3.99 MAR    99,549
9 81.87 HARLEY QUINN ANNUAL #1 $5.99 DC    97,312
10 74.01 AVENGERS AND X-MEN AXIS #2 $3.99 MAR    87,964
11 71.27 AVENGERS AND X-MEN AXIS #3 $3.99 MAR    84,708
12 63.44 JUSTICE LEAGUE #35 $3.99 DC    75,400
13 63.32 JUSTICE LEAGUE #34 $3.99 DC    75,264
14 62.41 CAPTAIN AMERICA #25 $4.99 MAR    74,183
15 60.18 DEATH OF WOLVERINE LOGAN LEGACY #1 $3.99 MAR    71,532
16 58.52 WALKING DEAD #133 (MR) $2.99 IMA    69,561
17 57.68 HARLEY QUINN #11 $2.99 DC    68,557
18 57.21 WYTCHES #1 (MR) [*] $2.99 IMA    67,996
19 52.70 BATGIRL #35 $2.99 DC    62,644
20 51.38 GUARDIANS OF GALAXY #20 $3.99 MAR    61,072
21 50.51 ALL NEW X-MEN #33 $3.99 MAR    60,032
22 49.28 GUARDIANS 3000 #1 $3.99 MAR    58,574
23 48.72 UNCANNY X-MEN #27 $3.99 MAR    57,908
24 48.65 ROCKET RACCOON #4 $3.99 MAR    57,830
25 48.28 DETECTIVE COMICS #35 $3.99 DC    57,385
26 47.76 AVENGERS #36 $3.99 MAR    56,771
27 46.72 SAGA #24 (MR) $2.99 IMA    55,534
28 45.95 BATMAN AND ROBIN #35 $2.99 DC    54,616
29 45.60 BATMAN ETERNAL #26 $2.99 DC    54,199
30 45.48 DEATHSTROKE #1 $2.99 DC    54,059

Setting aside the freakish Loot Crate numbers of The Walking Dead, this is not the chart you ever expected to see in the biggest sales month ever, with the Harley Quinn annual selling ealy 100,000 copies, Scott Snyder and Jock’s Wytches debuting at #18, and the new, Doc Marten’d Batgirl at #19. More teling to me—Skottie Young’s Rocket Raccoon is still selling 57,000 copies at issues #4. That is not a flash in the pan (Although I will wait for Jason’s monthly analysis for any variable I don’t know of.) The graphic novel chart for October shows a similar lemony fresh scent: the top five are two Batman Books, Ms. Marvel, Hawkeye and Jonathan Hickman’s East of West. Even Paul Pope’s Aurora West made the top 20.

This is the new thing. I doubt that Marvel and DC’s reliance on events will go away, and I similarly doubt that they will cause the Big Two’s fleet to founder in shallow waters. It’s all ADDITIVE. While events are hard to order and offer diminishing returns, they still create a foundation for hundreds of stores.

The point is we finally have something of a healthy diversity in comics. The last time this happened was, ironically, in the switch over from the newsstand to the comics shops. Mainstream comics were experimenting with all kinds of wacky stuff in the late 70s, from Howard the Duck (a big hit in its day) to Jim Starlin. As he “direct sales market” arose, even Fantagraphics titles would sell 50,000 copies a month. Love and Rocket once sold what Rocket Raccoon does now. It only took us 30 years. And where we go from here?

Where we’re going there are no charts. But it looks like clear sailing for days and months to come.

9 Comments on Must read: David Harper analyzes the changing state of the industry, last added: 11/14/2014
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