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Viewing: Blog Posts Tagged with: comics economics, Most Recent at Top [Help]
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1. Hold on, some people are actually making money at comics!

TheWickedAndDivine_02-1.jpg

After yesterday’s gloom parade over the economics of comics, and the small number of people who seem to be making a good wage from making them, writer Kieron Gillen delivered another set of metrics that was far more cheerful. He wrote it in response to a website’s concern trolling over sales of The Wicked + The Divine—a much loved series which Gillen writes and Image publishes—falling to the dangerous level of 22,519 copies, a level so low that the writer wondered if this was the end of the book…before admitting that it probably wasn’t.

As Gillen points out, numbers for a creator owned Image book are a lot different than for a Marvel or DC book, where such a number would be in the danger zone. Actually, that number would indicate that Gillen and his collaborator Jamie McKelvie could possibly buy me a beer at some point.

I’ll give you some really basic rule of thumbs for indie comic commentary:

Anything selling stably over 10k in single issues is a cause for celebration and joy. The creators are almost certainly extremely happy.

If you’re selling over (ooh) 12k, you’re probably making more than either of the big two would pay you, unless you’re one of the very biggest names.

If you’re selling anything near 20k, you probably have to buy drinks for your friends.

And in a real way, if Phonogram settled around 6k back in 2006, I suspect Jamie and I would have settled into doing it for another 40 or 50 issues.

There’s all manner of exceptions to the above, but if you look at the charts and bear that in mind, you’ll be closer to how the industry looks at those numbers.

None of the above includes digital sales.


As he goes on to enumerate, if you’re not including sales of TRADE PAPERBACK COLLECTIONS in the indie equation you are missing a huge income source:

None of the above include trades. You throw trades in, and you change everything entirely. A cursory look at hit indie comic numbers reveals that their trades sell much more than Marvel/DC main universe trades, with a few exceptions (There’s a reason why Matt and David’s Hawkeye was such a big thing, and it wasn’t its monthly sales). Let’s bold another sentence.

You cannot do an industry commentary column on indie books without including  the impact of trades.


Jim Zub wrote a lot about all this a while ago, and updated it with numbers similar to Gillen’s. At the breakeven-ish point for an Image comics (let’s say ~5000 copes) the creative team gets 25% of the profits, which on a $3.99 would be about a buck, the ballpark I’ve often heard for Image books. it’s only that, a ballpark, but it does give you some idea. A book selling $10k a month is making money.

And how many Image books are selling that? Well, ICv2’s numbers just came out so let’s take a look!

WALKING DEAD #141 (MR) $2.99 IMA    68,931
SAGA #28 (MR) $2.99 IMA    55,239
INJECTION #1 (MR) $2.99 IMA    41,648
WYTCHES #6 (MR) $3.99 IMA    34,259
DESCENDER #3 (MR) $2.99 IMA    29,717
MYTHIC #1 [*] $1.99 IMA    29,361
OUTCAST BY KIRKMAN & AZACETA #9 (MR) $2.99 IMA    28,961
CHRONONAUTS #3 (MR) $3.50 IMA    26,605
JUPITERS CIRCLE #2 (MR) $3.50 IMA    24,499
EAST OF WEST #19 $3.50 IMA    22,482
FADE OUT #6 (MR) $3.50 IMA    20,678
WICKED & DIVINE #10 (MR) $3.50 IMA    20,562
SONS OF THE DEVIL #1 (MR) [*] $2.99 IMA    19,392
BLACK SCIENCE #14 (MR) $3.50 IMA    17,090
KAPTARA #2 $3.50 IMA    16,635
SPAWN #252 (MR) $2.99 IMA    15,904
TREES #9 (MR) $2.99 IMA    15,821
RUNLOVEKILL #2 (MR) $2.99 IMA    15,669
SAVIOR #2 $2.99 IMA    13,625
INVINCIBLE #120 $2.99 IMA    13,191
MANTLE #1 (MR) $3.99 IMA    13,076
BIRTHRIGHT #7 $2.99 IMA    12,561
ODYC #5 (MR) $3.99 IMA    12,557
DEADLY CLASS #13 (MR) $3.50 IMA    12,299
MATERIAL #1 (MR) $3.50 IMA    11,708
NAILBITER #12 (MR) $2.99 IMA    10,688
VALHALLA MAD #1 $3.50 IMA      9,952

Answer: 27. Okay now you know who can buy you a drink!

On a more serious note, most of the books in the above list sell for $2.99 or $3.50, so there is less to split between writer and artist, letters, colorists and designers have to be paid, etc etc. And also, the ICV2 estimates are just that…estimates, and consistently about 10% low, although there can be other discrepancies, so you shouldn’t take any of these numebrs as gospel, especially the trade sales—total sales are VERY different from the ICv2 numbers, which don’t take bookstores, some online sales, digital, library, book fair or many other numbers into account.

And were still not talking an insane amount of money. Let’s say a book sells 10,000 copies and makes $7500 for the creators. That’s $90,000 a year to be split among the team, so you need another income course for a vacation or retirement.

But still, you CAN make money making comics!!! I suppose I shouldn’t encourage people after yesterday’s dismal reality check; but I think my being in a band analogy stands. It’s better to have made comics or music than never to have tried at all. Most people in every creative endeavor are never going to reach the highest highs, and comics are no exception.

What is concerning is, as I’ve often pointed out, the comics bottom line is a lot lower than in other vocations. There was a pretty lively Twitter conversation yesterday about my piece and especially David Harper’s survey; I’m not sure I have the storify skills to capture it but it came down to people accepting low rates because they are so eager to get into comics and undercutting other creators.

And also, there’s a fairly narrow window in which to make decent money when you do get there. Scott Snyder may make more from Wytches than he does from Batman, but Image is only one publisher, and as hot as they are, they can’t publish everything. (Although we’ll see after this year’s Image Expo.) Image is the best game in town but it has finite resources. Marvel and DC offer good page rates—although Marvel lowered theirs for all but their top creators last year—but the competition is fierce, the politics are daunting and getting established takes a lot of hard work.

Nobody promised you fame and fortune when you got out of cartooning school, but you should have some path forward that doesn’t involve only three publishers or sleeping three hours a night.We need more options, more competition among publishers, and more safety for creators to make decisions that improve their page rates.

How?

More on that later but in the meantime, what do YOU think?

7 Comments on Hold on, some people are actually making money at comics!, last added: 6/18/2015
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2. Mo’ money, mo’ stats: Comics printing costs

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Re the current discussion following the actual creative costs quoted by Glenn Hauman in a recent post ,Todd Allen reminded me of a piece he wrote for PW Comics Week a while ago breaking down printing costs vs profits. Here’s an excerpt ( but the whole piece is very long and should be read in its entirety.)

Depending on the amount of extras, 192 pages is the equivalent of around 8 issues, so selling out a color run of 3000 copies with a $19.99 cover is about the same net income as 8 issues with a cover price of $3.99 and a circulation in the neighborhood of 2500 copies each. Remember to knock 20% off the net income if you’re with Image (and that 2500 issue floppy probably wouldn’t be making back your $2500 fee, either, were you with Image). Absolute pricing aside, you’re not going to get the printing down to where you’re closer to 8 issues worth of income out of the collected edition until you’re selling much higher than seems like a reasonable short-term goal from the available data. It makes more sense in the independent market to serial and collect, than to do an original graphic novel (and it makes sense that when people do, they like to do a hardcover edition first).

Kirkman likes to throw in the media licensing rights at this point. I don’t personally find that to be a realistically predictable revenue stream. The odds may be slightly better than the lottery, but it isn’t like the creator has a lot of control over this, so in terms of knowing there will be food on your plate, movie money can’t factor into this decision.


As far as that goes, I would like to go on the record and point out that the $60k figure Glenn Hauman mentioned as the creative costs of a graphic novel are about in the ballpark for a few projects I’ve worked on over the years, and back in the day when you quoted that figure to a regular book publisher, they turned white and clutched their rosary; it is very expensive to create a graphic novel from scratch, in book publishing terms. Nowadays most of the publishers are familiar with graphic novels and know we’re looking at a big outlay. Look at it this way, for a beautiful DK book about bees or whatever, there is a lot of existing photography that gets picked up; the costs come in editing and designing. That $60K is probably the salary of 1 and a fraction competent book designers who can turn out x number of titles a year.

And as for a novel…well give me a break. Writing doesn’t cost anything but a dime for a cup of coffee.

Illustrated children’s books have some of the same economic issues as comics, as they must be completed from scratch, but there are fewer illustrations and more time is assumed to be spent on each, as opposed to the page-a-day quota, repeat-160-times of the journey(wo)man comics artist. When you are a superstar kids book illustrator like a Lane Smith or Ian Falconer you undoubtedly get a nicer advance and fee, but in that business, as in all things, I imagine the economics are shrinking.
Tom has a thoughtful and sad post on Comics Economics that ends:

Every day I grow more suspicious that this particular game hasn’t already been lost, and that the comics industry has completed its transformation into an industry that has given up on every modest means of making money independently for the dubious honor of generating th

13 Comments on Mo’ money, mo’ stats: Comics printing costs, last added: 9/10/2010
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