Tweet: In your story, it is highly suggested that your main character undergo some form of change by the end. #storybuildingblocks #writingtips
The change can be life-altering or subtle. It can be a change for the better or worse.
It is open for debate if antagonists or secondary characters undergo change of their own.
If one person shifts, it creates ripples in the people around them.
Dick is going along, minding his own business, when - Wham - life throws him a curve ball (i.e. the inciting incident) and his life will never be the same.
Along the way, as he battles obstacles to achieve the overall story goal, he undergoes some form of change: from arrogant to humble, naive to wise, weak to strong, cowardly to brave, misunderstood to understood, adolescent to adult.
These changes result in an up ending if they are positive.
If Dick changes for the worse, you have a down ending.
What makes Dick willing to change?
Depends on the story stakes, the types of obstacles he will face, and the genre you are writing in. The change may be subtle in a Literary tale and overt in a Fantasy tale.
Some endings are a little bit of both.
Dick can be compelled by an authority figure or social group to change, but he himself was not really motivated to change. For instance, he may be court ordered to do community service that opens his eyes to the plight of the underprivileged. He might be ordered by a commanding officer or boss to do something that transgresses his value system and he fights against the order, but eventually gives in because he isn’t willing to endure the price of the alternative. This results in an up-down ending.
Dick might change to escape criticism or banishment from people he cares about, a group he belongs to, or a corporation he has built. At his core, he may never agree to what is being asked of him, but he does it because he must to maintain the status quo or obtain the story goal, which also delivers an up-down ending. If he is being forced to do something healthy, this is an up ending. If he accepts things that are unhealthy, it is a down ending.
Jane may enter the story knowing that she needs to make a change: she needs to leave her unsatisfying job, leave her empty marriage, or stop selling narcotics because she has seen the needle and the damage done. The overall story problem makes the situation worse so that Jane has no choice but to change. This results in an up ending. If Jane knows that she has to make a change that is detrimental to her psyche, it results in a down ending.
Sally may change because she can no longer tolerate the situation she is in, the feelings she is carrying around, or the pain of the status quo. She must change because she simply cannot bear the alternative any more. She was near the breaking point and the inciting incident makes the choice unavoidable. This usually results in an up ending, unless the change she was contemplating was a bad one.
Just as the overall story arc has its ups and downs, so do scenes. A scene can have an up or down ending.
These undulations make the story ride enjoyable. They keep the reader wanting to know how it will all end. Characters that are static throughout a story are boring and hard to root for.
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SBB Revision Tips |
For more tips on how to craft believable characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict available in paperback and E-book, and Story Building Blocks: Build A Cast Workbook, also available in paperback and E-book.
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16 Characters
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In Story Building Blocks II:Crafting Believable Conflict, I introduce sixteen character mannequins based on personality types that you can twist and warp to fit your story needs.
Each mannequin could be male or female. I had to choose pronouns, so I went with the pronoun that matched the greater percentage of gender in each category. He and she can easily translate into masculine, feminine, or androgenous. Sex and sexual orientation do not directly affect personality type, except when it comes to social expectations and how those expectations shape the character.
Everyone has deep-seated needs that serve as currency: the thing that defines their personal carrot and stick. Dangle the right morsel in front of them and they will do anything to get it. Threaten to take it away and they will do anything to keep it.
1. Wynn’s currency is appreciation. She is the worker bee, never the queen. She needs to be needed, to hear “well done” often, and to be thanked for the everyday things she does to keep a life, a workplace, or a planet running smoothly. Telling her that her help isn’t needed or wanted is her trigger.
2. Francis is more interested in being right than being happy. He sees himself as the herd dog keeping everyone in line. He needs people to respect his authority and opinions. All is well, as long as people accede to his point of view and decisions. Call him wrong or question his authority and the fight is on.
3. Nevada hates conflict. He sees himself as the shepherd who guides the flock. His currency is appreciation for his dedication to others. He craves loving affirmations for working hard and providing for other people. Calling him selfish or telling him his efforts are misguided starts a fire.
4. Arden’s currency is gratitude and appreciation for his integrity. As long as people respect him and appreciate his hard work, things go smoothly. Tell him his assistance isn’t needed or question his intentions and the game is on.
5. Blair’s currency is affection and admiration. If she isn’t consistently praised, she deflates. Telling her she is anything but perfection or that she hasn't done anything to earn praise makes her an enemy.
6. Dallas wants to be adored for being the life of the party. She values her sense of fun and adventure. Telling her the party is over or to get serious and she will make your life hell.
7. Hadley wants to be adored for breathing. She wants everyone to be happy. Since she is generally agreeable and good-natured, people usually comply. If the adoration fades, trouble sets in.
8. Shelby wants to be honored and respected. She is a team player. As long as people treat her like a valued member of the team, family, or planet, things are fine. Questioning her character is a call to war.
9. Joss craves recognition for his intelligence and skill. He's the typical silent maverick. He is usually admired in the short-term. His derring-do draws people in, but eventually drives them off. Question his competence and you’ll like find yourself in the crosshairs of his sniper scope.
10. To Kelly, all the world is a stage and he is the main attraction. He is the ultimate game player and always wins. Never accuse him of being a loser or make him sit on the sidelines.
11. Greer is the ultimate reclusive genius. He wants recognition for his competence. Since he is usually competent, he receives it. When he forgets to take care of things he does not consider important or his efforts are misdirected, his competence might be questioned and the fight is on.
12. Taylor is the ultimate organizer or volunteer. She wants to be appreciated for her goodness and service. She usually is, unless her efforts become toxic.
13. Cam wants to be admired for his intelligence and competence. He is the deep thinker of the group. People usually admire that about him. Question his competence or his research and the fight is on.
14. Morgan also wants to be admired for his intelligence and competence. He is the ultimate thrill-seeking gambler. When his sometimes reckless behavior makes those traits questionable, the game is afoot.
15. Lee is the take control steamroller of the group. Lee wants to be top dog. Things are fine as long as her rules are obeyed. When she steamrolls the wrong person or is demoted, she turns lethal.
16. River is the most spiritual and likely to believe in the paranormal. She wants to be admired for her wisdom and desire for harmony. She is usually admired, unless her desire to be worshipped becomes obsessive or her belief system is too bizarre.
To learn more about the mannequins and how personality types create conflict for your characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book, and Story Building Blocks: Build A Cast Workbook available in paperback and E-book.
Dennis Brown in his book Rule of Life 101 defines the difference between bad choice and a mistake thusly:
“A mistake is innocent, a bad choice is not. A mistake is being completely oblivious to the error being made. An example would be telling someone your name and them pronouncing or spelling it wrong. Or giving someone the wrong phone number because you just got a new number and it slipped your mind. These are examples of mistakes. A bad choice is being totally aware of the error being made and choosing to do it anyway. Say for instance your boyfriend or girlfriend was sleeping with your best friend. A bad choice is knowing something is wrong or hurtful and doing it anyway.”
In any story, the critical turning points are either actions or decisions. Bad choices or actions result in goal failure. Mistakes cause conflict along the way. Take a look at your work-in-progress. Have your characters made bad choices or mistakes? How did they complicate the overall story problem?
If the inciting incident is a bad choice, Dick is forced to take steps to repair it. The key turning points will show the progress toward and steps away from repairing his life, relationship, or situation to the status quo.
If the inciting incident is a mistake, Jane will have to make amends. In the first turning point whatever she has tried doesn’t work. She will have to approach the problem from a new angle. At turning point two, that angle didn’t work either. In fact, Jane compounded the mistake, perhaps by making a second mistake. In the third turning point Jane will realize the right course of action that will restore the story balance. In the climax, she makes amends and all ends happily, usually.
The caution I want to offer is this: it is hard to root for a character that continually makes bad choices and mistakes. One or two sprinkled throughout a story can drive it. However, if the story is riddled with them, it becomes abusive.
I’m reminded of a recent television series I watched. After two seasons with a main character who continually made mistakes and bad choices, there was no growth. He never caught on that he was the problem. It made sense that the series was cancelled.
Make sure your characters are not continually making mistakes and bad choices. People who don’t change make poor protagonists, friends, and lovers. It’s okay for the reader to shout “you idiot” once or twice in a story. However, they are likely to burn the book if it happens in every chapter.
As Dennis Brown concludes: “People’s mistakes should be forgiven, and even some bad choices are forgivable, but consistent bad choices should never be overlooked. Know when enough is enough; if you have no boundaries, people have no reason to respect them. A person can’t respect what’s not there to respect. Whether it’s in a friendship, marriage or business relationship, bad choices that lead to adverse circumstances for you should never be tolerated.”
Even if the characters are fictional.
For more information on using conflict to drive plot, pick up a copy of Story Building Blocks: The Four Layers of Conflict, available in paperback and E-book.
If a bomb goes off in your plot and no one reacts, what's the point?
A friend of mine uses the term “push back," in her critiques. What it means is something of merit happens or is said and none of the characters respond. The action or dialogue goes unchallenged and the scene contains no conflict: huge plot hole.
During a recent encounter with a stubborn two-year-old, I knew exactly what she meant. The conversation went something like this:
“Ava, Granny has to go into her room for a minute.”
"No.”
“Yes, I do. You can hold my hand or I can pick you up, which would you prefer?” (I like to give toddlers options. It makes them feel like they have a modicum of control.)
“No.”
“Take my hand.”
"No.”
“Okay, the hard way.” I picked her up. She pushed back by whining the entire time we were in the room. Little Ava didn’t get her way and she was not happy about it. She let me know it, for five minutes straight, while banging her Barbie doll’s head on everything she came in contact with.
Don’t make things too easy for Sally, Dick, and Jane. Make sure other characters balk, impede, cop an attitude, and show their displeasure. Make them react. Get inside each character's head. What are they thinking and feeling in the scene?
Too often secondary characters' motivations are lost when writing from one character's POV. Just because they aren't the focus, doesn't mean they don't have thoughts, feelings, wants, needs, schedules, and goals of their own.
If Dick forces Jane to go somewhere she doesn’t want to go, talk to someone she does not want to talk to, or perform an act she’d rather not, have her refuse or retaliate.
What will Jane do to make him regret forcing her hand? It may not happen right away. Dick might not feel the push for an hour, a day, or a week. Dick makes Jane do something. She forces him to pay for it later by making him do or say something or go somewhere he doesn’t want to. If Jane complies and fulfills Dick’s request, she might push back right away then emphasize her point again later.
They start off having the above sort of conversation:
“Jane, we’ve been invited to Sally and Ted’s for a party.”
“No freaking way.”
"Ted is my boss.”
“I’d rather crawl in a sewer and collect Bubonic-plagued rats.”
“Attendance isn't optional.”
“Your problem, not mine.”
"He expects you to come with me.”
“Fine, I’ll go, but I’ll need a new Coach purse and new heels and a new dress.”
This is the immediate push back. Jane hits Dick in his credit card.
The night arrives, dinner ensues, and Jane ruins the evening by discussing Bubonic-plagued rat hairs found in a caterer’s food at a previous party. That is push back. She might give Dick a break and tell the hideous hostess that it wasn’t her caterer – of course – but one can never be too careful.
Dick forces her to leave the party early, which makes Jane very happy. In retribution, he will offer a little push back of his own. When Jane asks him to go to her mother’s house for dinner, he can reply, “I’d rather crawl in a sewer and eat Bubonic-plagued rats.”
The game is on.
To learn more about using obstacles to create conflict in your fiction, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book.
Last week, we discussed blurring psychological bounaries. This week, we'll tackle utilizing physical boundaries as conflict at the scene and overall story level.
The concept of physical boundaries ties in with the thematic question of ownership. Do we ever really “own” anything? Characters draw chalk lines and erect fences, warning signs, hedges, and walls to define physical boundaries.
Characters in any genre can argue the fine points of the debate whether they are talking about a desk, a house, a country, a dog, a child, or a partner. Trusts, inheritance entailments, and wills are drawn up to ensure that the ownership of a thing passes down in the desired way.
These often play a part in a Mystery or Thriller, but can be used in any genre. Physical boundary conflicts escalate until a crisis point is reached. These conflicts can be resolved amicably or resolved because only one is left standing. They can result in a new division of territory or someone takes all. Such are the basis for world or interstellar wars.
Skirmishes erupt between neighbors over the borders of their yards and driveways. It can erupt between cities and counties and states and countries. Border wars make great overall story problems and thematic arguments: borders are arbitrary versus borders are necessary. No one should fence in anything versus enforcing borders keeps its residents safe. When countries redraw borders, people get displaced and that makes a terrific thematic argument to explore. Humans are willing to kill over scraps of land, even if the land lacks water, food and clean air. Is every scrap of land worth fighting for? Some would argue yes, others no.
Battles over borders could also serve as a problem at scene level if Dick needs to enter a geographic area to gain something and can’t go there. He may have to find a way in that is subversive or get someone else to go there for him.
Characters get testy when people trespass on what they believe to be theirs, whether they are accurate or not. A character might object if someone else’s children played on his lawn or swam in his pool without permission. The same character might make justifications when his children do it to someone else. Characters get really testy, even violent, over their perceived boundaries. Try trimming someone's prize rose bush and you'll know what I mean.
Arguments over physical boundaries can involve a country’s borders, a contested parking space, a room with a view, or the scope can be narrowed to a very personal boundary. Making Dick confront physical boundaries creates conflicts whether he has to jump over a railroad track or cross into Palestine from Israel.
Use physical boundaries to trip up your protagonist and make his scene goal more difficult.
For more information on these and other obstacles for your fiction, pick up a copy of Story Building Blocks II: Crafting Believable Conflict in print or E-book version.