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1. Escape from Netherworld—Borhai

More jacket art for Escape from Netherworld—it’s about a group of role-playing gamers who are somehow transformed into their characters and transported into an alternate realm: Netherworld. Yesterday I showed you Twiggy the dwarf. Here’s Borhai the warrior who starts out as a regular gaming guy named Dave.

My pal, the extraordinarily talented Gina Datres, is the book’s designer and she called me in to illustrate the jacket. After some discussion and rough sketches back & forth we hit on the idea of 3 individual images of the gamers going through their transformation. For the 2 guys, I drew the gamers in pencil but fully rendered their characters in paint. I work with watercolor (gouache), so I traced some of the drawing with a wax candle. Since watercolor won’t stick to wax, you can see the drawing of the gamer ‘through’ the painting of the character. Piper, the elf-girl, doesn’t change in size enough to make that idea work so I made her hair a magical element that swirls around her as it grows.

If you’d like to buy a copy of Escape from Netherworld just click here.

Author: David Kuklis
Designer: Gina Datres
Illustrator: John Manders
Editor: Nan Newell
Published and Printed by:
Word Association Publishers
Tarentum, PA 15084
ISBN: 978 1 59571 994 2
Available for purchase:
wordassociation.com   —   1 800 827 7903
barnesandnoble.com
amazon.com

As usual, here are the rough sketch, tight sketch, color study and final painting.

sketch sketch color study final art

0 Comments on Escape from Netherworld—Borhai as of 10/28/2014 1:11:00 PM
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2. Escape from Netherworld—Twiggy the dwarf

Escape From Netherworld jacket

Escape From Netherworld jacket

Hey, gang! Sorry for the interruption in posts—I spent most of last week in New York City visiting art directors, editors and creative directors. Now I’m back and I want to show you something I worked on this summer.

Here is jacket art for Escape from Netherworld—it’s about a group of role-playing gamers who are somehow transformed into their characters and transported into an alternate realm: Netherworld.

My pal, the extraordinarily talented Gina Datres, is the book’s designer and she called me in to illustrate the jacket. After some discussion and rough sketches back & forth we hit on the idea of 3 individual images of the gamers going through their transformation. For the 2 guys, I drew the gamers in pencil but fully rendered their characters in paint. I work with watercolor (gouache), so I traced some of the drawing with a wax candle. Since watercolor won’t stick to wax, you can see the drawing of the gamer ‘through’ the painting of the character. Piper, the elf-girl, doesn’t change in size enough to make that idea work so I made her hair a magical element that swirls around her as it grows.

If you’d like to buy a copy of Escape from Netherworld just click here.

Author: David Kuklis
Designer: Gina Datres
Illustrator: John Manders
Editor: Nan Newell
Published and Printed by:
Word Association Publishers, Tarentum, PA 15084
ISBN: 978 1 59571 994 2
Available for purchase:
wordassociation.com   —   1 800 827 7903
barnesandnoble.com
amazon.com

Let’s start with Twiggy the dwarf. As usual, here are the rough sketches, tight sketches, color studies and final paintings.

rough sketch of group tight group sketch—rejected Twiggy alone Vince transforms into Twiggy color study final image

2 Comments on Escape from Netherworld—Twiggy the dwarf, last added: 10/27/2014
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3. Awesome Yet Socially Frowned Upon Hobbies: Part 2

If you’re like most people, you’ve had many different hobbies in your life. Some of them were athletic, some were intellectual, and others are probably best left unsaid. But if you’re like me, you’ve probably come to notice that nearly any hobby you might choose suffers from one critical weakness:

The presence of other people always screws them up. 

It doesn’t matter if you are hiking, rock climbing, playing Axis and Allies, or what.  If it involves other people, there is always at least one idiot who won’t take it seriously, or always has to ‘win’, or for some reason or other makes you want to kick their head in. In relationships this is true as well, but that’s another article.

So anyway, it’s 2009, and the problem of finding good entertainment is worse than ever. We’re in a depression, and can’t afford anything fun. Doing things outside is dicey, since a lot of us live in areas where the weather is terrible most of the time, and even when the weather is good, people on the street will beat you senseless and rob you. Not because those people need the money, but because it’s like saying hello – at least here in Wilmington, and where you live probably isn’t too much different. 

It’s hell. So under circumstances like this, what do you do to entertain yourself that is safe, cheap, and involves as little human interaction as possible?

Why, there’s only one thing you can do… go back to your roots, acquire a really old version of Dungeons and Dragons, and play it by yourself!

Why is this Hobby Awesome?

  1. Every guy with even the slightest bit of imagination, deep inside, loves the concept of Dungeons and Dragons. Even if you don’t like fantasy, you get to kill things, take their crap, and face no consequences. Even most women would like the experience if they really gave it a try. Well, probably not. Screw them.

  2. Rolling dice, writing stuff down, and having some interest in doing so will take you back in time if you’re over 30. You’ll feel like you’re 11 again. If you’re under 30 and have spent some time being broke, it might do the same.

  3. You’ll get to use your imagination, which does not get exercised at all by computer games (except for roguelikes which you also need to play, if you haven’t already). With a pen and paper experience, you can picture the damp, dark hallways and imagine the groups confusion when surprised by some giant, nasty beastie. If you want to get all nerdy about it, you can even maintain a history of what your individual characters accomplish, so that they get some depth over time and take on some life.

  4. It’s free and you can do it anywhere as long as you have a flat surface and your materials. You don’t even need electricity. As long as you have light, you can do it in a basement while drinking tea, for chrissake. Any hobby which can be performed in a basement with a cup of tea next to you is Win.

Why wouldn’t I want to tell anyone that I do this?

  1. It’s Dungeons and Dragons, and you’re probably a reasonably functioning adult. You not only will get laughed at, you will also become re-acquainted with another activity that you indulged in as a kid – getting your ass kicked by people who are bigger than you are. And that’s just the men… all that is nothing compared to how girls will treat you.

  2. It’s an activity which is designed for more than one person, and you’re doing it by yourself. Something like that never looks good. Does having a tea party by yourself look good? Does playing football by yourself look good? No, it doesn’t. So stay quiet.

  3. You’re going to be playing a version of Dungeons and Dragons which went out of print about 20 years ago (I’ll get into why later). It means that even game nerds, who are on the absolute bottom of the social totem pole, will spit on you because they will not consider you to be relevant.

Wow! Playing a really old version of Dungeons and Dragons by myself sounds Awesome as long as I don’t tell anyone! How do I do it?

You need the following materials:

First Edition D&D Players Handbook, Dungeon Masters Guide, and Monster Manual (All available on E-Bay for about $40 total)

Dice which have the following number of sides: (4, 6 (get 3 of them), 8, 10 (get 2 of these), 12, and 20). They should be available at your local gaming store for about $5 total. Yes, they still have gaming stores if you look. They’re like peep shows… the people who have that need, know where to go to fulfill it. And just like peep shows, you’ll see a lot of awkward, pasty looking men scuttling out of the front door with brown paper bags under their arms. Don’t look anyone in the eye.

A table, a pencil, some paper, and a room where you can be sure that no one will walk in on you. Wherever you go to look at porn is probably the ideal place for something like this, too.

Some randomly generated dungeons which can be found at http://donjon.bin.sh/d20/dungeon/. The resulting dungeons are created for a rule set which is much newer than yours will be, but it’s easy enough to create house rules on any monsters/experience points which are not covered specifically in the dungeon descriptions. Commercial dungeons made for solo adventures are also OK, but there aren’t many of them and a disproportionate amount of them suck.

A critical hit table which can be found here:http://www.angelfire.com/dragon3/vinifera/critical_hit_table_2e.pdf . What that will do is, if an attack against a monster (or against you) is really, really successful, it can result in an arm being sliced off or something – which adds to the flavor big time.

Then play away, Dungeon Master! Don’t read the room descriptions, just move around the map and read each description as you enter. If a room contains a secret door or hidden treasure, roll a 6 sided die for every party member – if you roll a one, the door or treasure is detected. Create groups of at least 8 characters, because with bad luck and critical hits, the mortality rate will be high.

Warnings

Dungeons and Dragons has a lame reputation for a reason. If there is anything you take from all this, read the following and be sure to remember it well!

First of all, I am not talking about playing D&D in a group. Do not finish this article then run out and join the first pack of neckbeards that you can find. You will suffer, and everyone around you will suffer, and the most tragic aspect of it all will be that it could have been avoided.

Let me explain:

D&D was originally based on miniature war gaming. When it was first conceived of, play was 99% built around the idea that you go into some dark hole, indiscriminately kill monsters who are all ugly and all bad, become more skilled, then crawl into another dark hole to apply what you learned in the last one. Simple, right? It’s more than simple, it’s Awesome. In fact, everything should work like that. Life would be much shorter, but it would be interesting and have some sort of meaning.

However, over time, the group game evolved away from that idea. Nowadays, the average D&D player is even more poorly adjusted to society than I am. They don’t like fighting monsters unless the odds overwhelmingly favor them. They throw fits if their characters die, and worst of all, they enjoy going into imaginary towns and posturing in front of imaginary villagers. This causes conversations that are so lame, so ridiculous, that they defy description. For example, once in a while you’ll get some guy who wants his character to get laid, so he sits in a tavern and tries and get with some buxom tavern wench who is, of course, being played by a another neckbeard who is sitting on the other side of the table behind a cardboard screen. Neither the person playing the male character or the one playing the buxom wench has any experience with women and dating. The banter at the table goes like this:

Keith: “OK Seth, so you go into a tavern and sit down. This girl comes over to you and she’s got really big boobs and long black hair… ummm… and she stands close to you and she’s like, ‘Hey’.”

Seth: “What’s her comeliness?”

The crackling sound of rolling dice issues from behind the cardboard screen. I am seated at the middle of the table between the two neckbeards and look down at my hands with a grim expression, since I know how this story will end. I set my lips into a tight line and begin using the dice in front of me to build little towers, in an effort to ignore the conversation.

Keith: “15. No, she’s hotter than that, like 16, 17.”

Seth (blushing): “Dayummmmmm! Hehehehe. OK, so I say ‘hey’.”

Keith (as Buxom Wench): “Hey… ummm… you’re really hot. What’s your name?”

Seth (in his deepest voice): “I am Lord Comforter, prince of Down and hero of Qwertyuiop, and I am at your service!

Seth again: “Hey Keith, I like, lean over and press up against her boob to let her know I like her.”

Keith (giggling and blushing): “OK. So she presses back and leans over so you can see down her dress and then she’s like, ermm… That’s a big sword you have there. Do you have any other.. ummmmmmmmmm…. weapons?”

Seth (flustered): “Well, I have this bow and erm, a magical war hammer, and ermmmmm… ”

Keith (blushing so hard that he can barely talk): “No, Seth, she didn’t mean it like that. She meant it like…”

The conversation is broken by the sound of breaking glass. I have just smashed a bottle on the edge of the table, and am waving the jagged end at the other players with a wild gleam in my eye. Again.

Me: “For the love of God… that’s enough. Stop. OK? You need to stop. I will kill you both!”

10% of group Dungeons and Dragons is enjoyable. The rest consists of interactions just like that and you will end them just like I do, by threatening to kill people and being 100% serious about it. Where I’m going with all this is that while playing on your own is awesome, playing in a group is not the same experience.

Second, I am not talking about playing a new version of Dungeons and Dragons. Yes, I know you’re by yourself, but show some self-respect and play like a man. You want an old as hell version, with rudimentary character classes, rules that are simple and written by guys who would have done so for free, and no character motivation other than a desire to clean out random dungeons, kill stuff, and get more powerful. It’s that, or it’s nothing at all. Role playing and using exotic characters smacks of having a tea party with dolls, and you will have none of it if you want to have a Socially Frowned Upon hobby that is Awesome and not one that sucks.

So that’s it. You are now ready to play a really old version of Dungeons and Dragons in the most Awesome way possible – one that involves no kind of interaction at all with other people. Now get out there, cover a table with weird looking dice, homemade character sheets, and some crude rulebooks that are at least 25 years old, and get to it! 

And don’t tell anyone.

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4. Awesome Yet Socially Frowned Upon Hobbies: Part 2

If you’re like most people, you’ve had many different hobbies in your life. Some of them were athletic, some were intellectual, and others are probably best left unsaid. But if you’re like me, you’ve probably come to notice that nearly any hobby you might choose suffers from one critical weakness:

The presence of other people always screws them up. 

It doesn’t matter if you are hiking, rock climbing, playing Axis and Allies, or what.  If it involves other people, there is always at least one idiot who won’t take it seriously, or always has to ‘win’, or for some reason or other makes you want to kick their head in. In relationships this is true as well, but that’s another article.

So anyway, it’s 2009, and the problem of finding good entertainment is worse than ever. We’re in a depression, and can’t afford anything fun. Doing things outside is dicey, since a lot of us live in areas where the weather is terrible most of the time, and even when the weather is good, people on the street will beat you senseless and rob you. Not because those people need the money, but because it’s like saying hello – at least here in Wilmington, and where you live probably isn’t too much different. 

It’s hell. So under circumstances like this, what do you do to entertain yourself that is safe, cheap, and involves as little human interaction as possible?

Why, there’s only one thing you can do… go back to your roots, acquire a really old version of Dungeons and Dragons, and play it by yourself!

Why is this Hobby Awesome?

  1. Every guy with even the slightest bit of imagination, deep inside, loves the concept of Dungeons and Dragons. Even if you don’t like fantasy, you get to kill things, take their crap, and face no consequences. Even most women would like the experience if they really gave it a try. Well, probably not. Screw them.

  2. Rolling dice, writing stuff down, and having some interest in doing so will take you back in time if you’re over 30. You’ll feel like you’re 11 again. If you’re under 30 and have spent some time being broke, it might do the same.

  3. You’ll get to use your imagination, which does not get exercised at all by computer games (except for roguelikes which you also need to play, if you haven’t already). With a pen and paper experience, you can picture the damp, dark hallways and imagine the groups confusion when surprised by some giant, nasty beastie. If you want to get all nerdy about it, you can even maintain a history of what your individual characters accomplish, so that they get some depth over time and take on some life.

  4. It’s free and you can do it anywhere as long as you have a flat surface and your materials. You don’t even need electricity. As long as you have light, you can do it in a basement while drinking tea, for chrissake. Any hobby which can be performed in a basement with a cup of tea next to you is Win.

Why wouldn’t I want to tell anyone that I do this?

  1. It’s Dungeons and Dragons, and you’re probably a reasonably functioning adult. You not only will get laughed at, you will also become re-acquainted with another activity that you indulged in as a kid – getting your ass kicked by people who are bigger than you are. And that’s just the men… all that is nothing compared to how girls will treat you.

  2. It’s an activity which is designed for more than one person, and you’re doing it by yourself. Something like that never looks good. Does having a tea party by yourself look good? Does playing football by yourself look good? No, it doesn’t. So stay quiet.

  3. You’re going to be playing a version of Dungeons and Dragons which went out of print about 20 years ago (I’ll get into why later). It means that even game nerds, who are on the absolute bottom of the social totem pole, will spit on you because they will not consider you to be relevant.

Wow! Playing a really old version of Dungeons and Dragons by myself sounds Awesome as long as I don’t tell anyone! How do I do it?

You need the following materials:

First Edition D&D Players Handbook, Dungeon Masters Guide, and Monster Manual (All available on E-Bay for about $40 total)

Dice which have the following number of sides: (4, 6 (get 3 of them), 8, 10 (get 2 of these), 12, and 20). They should be available at your local gaming store for about $5 total. Yes, they still have gaming stores if you look. They’re like peep shows… the people who have that need, know where to go to fulfill it. And just like peep shows, you’ll see a lot of awkward, pasty looking men scuttling out of the front door with brown paper bags under their arms. Don’t look anyone in the eye.

A table, a pencil, some paper, and a room where you can be sure that no one will walk in on you. Wherever you go to look at porn is probably the ideal place for something like this, too.

Some randomly generated dungeons which can be found at http://donjon.bin.sh/d20/dungeon/. The resulting dungeons are created for a rule set which is much newer than yours will be, but it’s easy enough to create house rules on any monsters/experience points which are not covered specifically in the dungeon descriptions. Commercial dungeons made for solo adventures are also OK, but there aren’t many of them and a disproportionate amount of them suck.

A critical hit table which can be found here:http://www.angelfire.com/dragon3/vinifera/critical_hit_table_2e.pdf . What that will do is, if an attack against a monster (or against you) is really, really successful, it can result in an arm being sliced off or something – which adds to the flavor big time.

Then play away, Dungeon Master! Don’t read the room descriptions, just move around the map and read each description as you enter. If a room contains a secret door or hidden treasure, roll a 6 sided die for every party member – if you roll a one, the door or treasure is detected. Create groups of at least 8 characters, because with bad luck and critical hits, the mortality rate will be high.

Warnings

Dungeons and Dragons has a lame reputation for a reason. If there is anything you take from all this, read the following and be sure to remember it well!

First of all, I am not talking about playing D&D in a group. Do not finish this article then run out and join the first pack of neckbeards that you can find. You will suffer, and everyone around you will suffer, and the most tragic aspect of it all will be that it could have been avoided.

Let me explain:

D&D was originally based on miniature war gaming. When it was first conceived of, play was 99% built around the idea that you go into some dark hole, indiscriminately kill monsters who are all ugly and all bad, become more skilled, then crawl into another dark hole to apply what you learned in the last one. Simple, right? It’s more than simple, it’s Awesome. In fact, everything should work like that. Life would be much shorter, but it would be interesting and have some sort of meaning.

However, over time, the group game evolved away from that idea. Nowadays, the average D&D player is even more poorly adjusted to society than I am. They don’t like fighting monsters unless the odds overwhelmingly favor them. They throw fits if their characters die, and worst of all, they enjoy going into imaginary towns and posturing in front of imaginary villagers. This causes conversations that are so lame, so ridiculous, that they defy description. For example, once in a while you’ll get some guy who wants his character to get laid, so he sits in a tavern and tries and get with some buxom tavern wench who is, of course, being played by a another neckbeard who is sitting on the other side of the table behind a cardboard screen. Neither the person playing the male character or the one playing the buxom wench has any experience with women and dating. The banter at the table goes like this:

Keith: “OK Seth, so you go into a tavern and sit down. This girl comes over to you and she’s got really big boobs and long black hair… ummm… and she stands close to you and she’s like, ‘Hey’.”

Seth: “What’s her comeliness?”

The crackling sound of rolling dice issues from behind the cardboard screen. I am seated at the middle of the table between the two neckbeards and look down at my hands with a grim expression, since I know how this story will end. I set my lips into a tight line and begin using the dice in front of me to build little towers, in an effort to ignore the conversation.

Keith: “15. No, she’s hotter than that, like 16, 17.”

Seth (blushing): “Dayummmmmm! Hehehehe. OK, so I say ‘hey’.”

Keith (as Buxom Wench): “Hey… ummm… you’re really hot. What’s your name?”

Seth (in his deepest voice): “I am Lord Comforter, prince of Down and hero of Qwertyuiop, and I am at your service!

Seth again: “Hey Keith, I like, lean over and press up against her boob to let her know I like her.”

Keith (giggling and blushing): “OK. So she presses back and leans over so you can see down her dress and then she’s like, ermm… That’s a big sword you have there. Do you have any other.. ummmmmmmmmm…. weapons?”

Seth (flustered): “Well, I have this bow and erm, a magical war hammer, and ermmmmm… ”

Keith (blushing so hard that he can barely talk): “No, Seth, she didn’t mean it like that. She meant it like…”

The conversation is broken by the sound of breaking glass. I have just smashed a bottle on the edge of the table, and am waving the jagged end at the other players with a wild gleam in my eye. Again.

Me: “For the love of God… that’s enough. Stop. OK? You need to stop. I will kill you both!”

10% of group Dungeons and Dragons is enjoyable. The rest consists of interactions just like that and you will end them just like I do, by threatening to kill people and being 100% serious about it. Where I’m going with all this is that while playing on your own is awesome, playing in a group is not the same experience.

Second, I am not talking about playing a new version of Dungeons and Dragons. Yes, I know you’re by yourself, but show some self-respect and play like a man. You want an old as hell version, with rudimentary character classes, rules that are simple and written by guys who would have done so for free, and no character motivation other than a desire to clean out random dungeons, kill stuff, and get more powerful. It’s that, or it’s nothing at all. Role playing and using exotic characters smacks of having a tea party with dolls, and you will have none of it if you want to have a Socially Frowned Upon hobby that is Awesome and not one that sucks.

So that’s it. You are now ready to play a really old version of Dungeons and Dragons in the most Awesome way possible – one that involves no kind of interaction at all with other people. Now get out there, cover a table with weird looking dice, homemade character sheets, and some crude rulebooks that are at least 25 years old, and get to it! 

And don’t tell anyone.

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