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Viewing: Blog Posts Tagged with: space opera, Most Recent at Top [Help]
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1. Gaming the system

By Robert M. Geraci


2014 is the year of role-playing…November marks the 10th anniversary of World of Warcraft, the first truly global online game, and in January gamers celebrated the 40th anniversary of Dungeons & Dragons, the fantasy game of elves and dwarves, heroes and villains, that changed the world.

Photo of Dungeons and Dragons

When Dungeons & Dragons (D&D) became popular in the late 1970s and early 1980s, many commentators lambasted the game as a gateway to amorality, witchcraft, Satanism, suicide, and murder. Of course, such accusations were no more substantive than the claim that vicious tricksters put needles in Halloween candy, and eventually everyone saw through them. In fact, the only thing that D&D’s detractors got right is that D&D competed against the conservative religions that attacked them.

Those original D&D books were and remain sacred texts. Finding an out-of-print copy of Deities and Demigods was a religious experience in the 1980s. It was impossibly rare, appearing once a year behind the counter at the comic book shop and with a plastic bag protecting it from the mundane dust, dirt, and fingerprints that could sully its sacred value (and it’s high price). The magic of Unearthed Arcana could inspire the spirit, renewing a love of the game through new rules and new treasures. Like any good sacred text, the handbooks of D&D enthralled the players and gave them dreams worth dreaming. In doing so, they gave them opportunities to be more than anyone else had ever hoped. Dungeons & Dragons made heroes of us all.

As the devoted fans of D&D grew up and, more often than not, gave up the game and its requisite all-night forays against evil, fueled by junk food, soda, or beer, they nevertheless carried it with them in their hearts and their minds. Dungeons and Dragons never changed people into Satanists and murderers, but it did change them. All of those years carrying a Player’s Handbook or a Dungeon Master’s Guide couldn’t help but reshape the bodies that lugged them around or the minds that fixated upon their contents. Those books encouraged adventure, and a desire to go one step further, even in the face of cataclysmic danger. Let the mysterious be understood, for there is always another mystery to uncover.

Dungeons & Dragons was a revelation. It didn’t come—as far as we know—from any gods, but it revealed the future. Today more than 90% of high school students play videogames and the demographics just keep getting better for the manufacturers. Every time a new Marvel comics-themed movie hits the theaters, it goes radioactive, raking in many times over its enormous cost to film. The religions of Star Trek and Star Wars have played a part in this cultural turn, and they get most of the mainstream credit. But it was the subtler impact of D&D that really re-shaped the world. Dungeons & Dragons provided the intellectual and imaginative space that has produced many of today’s great writers, technology entrepreneurs, and even academics. The game is a game of imagination, and its players—whether they gave up when they graduated high school or college or whether they play now with their friends and their children—never forgot what it means to imagine a world. They’ve been re-imagining this one into their image of it and we should all be thankful for the opportunity to play in their world.

Robert M. Geraci is Professor in the Department of Religious Studies at Manhattan College.  He was the principle investigator on a National Science Foundation grant to study virtual worlds and the recipient of a Fulbright-Nehru Senior Research Award (2012-2013), which allowed him to investigate the intersections of religion and technology at the Indian Institute of Science in Bangalore. He is the author of Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual RealityVirtually Sacred: Myth and Meaning in World of Warcraft and Second Life; and many essays that analyze the ways in which human beings use technology to make the world meaningful.

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Image credit: Dungeons and Dragons (meets Warhammer…) by Nomadic Lass. CC BY-SA 2.0 via Flickr.

The post Gaming the system appeared first on OUPblog.

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2. Pirates of Mars by Chris Gerrib -Sci Fi awesomeness

For those sci fi lovers out there, check out this new release by the wonderful Chris Gerrib. It’s getting a lot of talk, even being featured over on The Big Idea. At 2.99 you can’t go wrong. If you prefer print, it’s even available that way! Clicky clicky and happy reading!

 

“I liked this book so much, I did the cover art.” –Ron Miller.

Lieutenant Peter Grant of the Volunteer Space Rescue Service is taken hostage by pirates, who are holding him for ransom. The Rescue Service can’t afford to pay a ransom and is not equipped for an armed rescue. Fellow Rescueman, Jack Williams, unwilling to violate Rescue tradition and leave a person behind, decides to improvise a rescue . . .

Pirates of Mars: Amazon|Barnes & Noble|Powell’s

 


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3. Preditors and Editors! Memorize this!

Oh, no.

"I submitted a manuscript for a children's picture book to Children's Literary Agency last October and I only signed a 6 month contract. In the meantime, I have written another book with that series and am now working on a third book which is a chapter book for boys. My question is do you have any knowledge of Children's Literary Agency? I read on a website that they were a scam outfit under an umbrella of poorly managed services."

You haven't given them any money, have you? Children's Literary Agency is one of Writer Beware's Top 20 Worst Agents. Which you would have known if you'd heard of Writer Beware, or the wonderful people at Preditors & Editors (http://www.anotherealm.com/prededitors).

You, reading this blog. Go to Preditors & Editors right now and familiarize yourself with it!

When P&E or Writer Beware says that someone is a "Worst Agent" or "Strongly Not Recommended," what that means is that person is not an agent. He/she is committing a type of fraud that is very difficult for the law to prosecute. If you have paid this company any money, consider your legal options. You may be able to make business difficult for them.

But your money is gone.

3 Comments on Preditors and Editors! Memorize this!, last added: 5/8/2007
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