Web-based collaboration on storyboards and animatics takes a leap forward with the new app, Shottio.
The post Collaborating On Storyboards Just Got Easier With The New Web-Based App Shottio appeared first on Cartoon Brew.
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Web-based collaboration on storyboards and animatics takes a leap forward with the new app, Shottio.
The post Collaborating On Storyboards Just Got Easier With The New Web-Based App Shottio appeared first on Cartoon Brew.
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A simple question with a surprisingly complex answer.
The post How Long Should It Take To Draw A Storyboard Panel? appeared first on Cartoon Brew.
Add a CommentHere's an inevitable product of our time: custom-designed storyboard pads for people creating content specifically on iPads and iPhones.
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The ultimate guide to visual storytelling! How to make the audience “feel” the story while they are “reading” the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.
After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines – a train accident, a cowboy tale and bikers approaching a mysterious house.
In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.
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Framed Ink: Drawing and Composition for Visual Storytellers
What exactly is a storyboard?
A storyboard is a sequence of images that tell your story. In the 1930s, Disney Studios' artists began taking on more complicated projects- intricate stories with many scenes- and before long one cartoon generated so many sketches that it was impossible to keep the flow and sequence of the story straight.
Sound familiar? This is exactly how it feels to me when I have an early draft of a novel. So much great material-- backstory, dialog, action sequences, contemplative moments-- but it's a jumble. Some parts drag. Others race. Worse of all, with hundreds of pages of material and almost no perspective from my position close inside a project, I can't pinpoint the problem spots.
Disney animator Webb Smith had a solution- storyboarding. Basically a sequence of images arranged in the order of the final product.
Here's a storyboard from a famous Disney movie-
Beautiful, isn't it? Is this what my storyboards look like? No way. For one thing I'm no artist. But believe me, that's not a handicap for storyboarding a novel. In fact in some ways it may be an asset because my drawings are free and spontaneous. We'll talk about why this is important tomorrow--- and how storyboarding can pull you into the "flow state". But let's stick with practical matters today.
What does a novelist's storyboard look like?
I've had a more or less hellacious time downloading images today... if I can get my camera to work with my computer I'll post a photograph of the actual storyboard I'm working on right now later. Until then take a look at this template-
This is generic but it will work for our purposes. There's a block for an image, and underneath, lines for text. So how do you fill it in--- what goes in those blocks? I have some recommendations but ultimately it's up to you.
Recommendations-
1) Consider including three elements for each storyboard "segment". Below the block make a brief note about the major ACTION in the scene or part of a scene you are storyboarding. In the block draw what's happening. Above the block write a one word description of the overriding EMOTION in the scene. This will gauge both the arc of the story itself (what is "happening") and the emotional arc of your protagonist or of the story. If every block is "Sad" "Sad" "Sad" that's a good clue your story is stagnant.
2) Play with the pictures. At least until you've decided one method works best from you draw whatever you feel in each block. It may be one strong visual image (perhaps I'd draw a handprint in one of my blocks). In the next block you may chose to draw the major action (how about two characters embracing?) When you stay loose and free you're going to surprise yourself. Something entirely unexpected might pop up anywhere. Don't "overthink" it. Just do it.
3) Don't get hung up on how it's coming together while you're working on it. You're not storyboarding fo
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Storyboarding Your Way Out Of The Forest
Tami Lewis Brown
Deep into a novel's revision it can be hard to see the forest for the trees and navigate your way to a satisfying, well structured novel. In the 1930's Disney Studio's animators invented the storyboard technique to help visualize the shape of their stories. Carolyn Coman has developed a novelist's version of storyboarding which tracks both plot and emotion... and may reveal surprises your unconscious has buried inside your novel. Bring a pencil. Tami Lewis Brown will describe Carolyn's storyboarding technique with examples from Tami's own work and the work of other VC'ers, then we'll all try our hands at storyboarding.
Have you tried storyboarding for your novel? I am new to this technique, just read about it and saw its usefulness in Blake Snyder's Save the Cat! The Last Book on Screenwriting You'll Ever Need (highly recommend the book for all storytellers). Anyway, the basic premise is you get a bunch of index cards and write a one sentence summary of each scene in your novel. Then you set them up on a corkboard in order for Act 1, 2, and 3. Ideally, you will have done this before writing a word, but since I just discovered it I ended up doing it after a first draft of my latest MG novel.
And, boy, was it an eye opener. Seeing it played out scene by scene all together like that, I could immediately see where things were too bunched up (Act 1), which scenes lacked conflict or tension (me and my characters are partying), and where things were muddled (whatever happened to subplot 2?).
Another useful tip which I took from this book and from which, I swear, I will religiously follow for all future projects is to write a logline of your story and your story's theme BEFORE you begin. That way, with each scene you write you can check: is it serving your story and your theme? Of course you can always go back and change your logline or theme, but it's a way to stay on track. I've been an outliner all along, but still found myself struggling with story structure. I really like the flexibility of the storyboarding tool and the visual/tactile way it helps with the story telling part of things.
If you've tried this technique, tell me how it worked for you. I'd love to hear what other tools you use for structuring your story too!
A slightly cheesy but interesting-none-the-less 10-minute overview of storyboarding - mainly from a Disney perspective.
via Presentation Zen
This came off of the second disc of Disney’s “Lady And The Tramp” DVD release.
I have a great book about the making of Fantasia, and it’s full of storyboard drawings and other development sketches, many of them far more interesting than the final results.
Pure Disney propaganda, interesting to analysis through this perspective.
They didn’t mention the work of Bill Peet, master storyteller and story artist for decades Walt double crossed to prevent him from being original.
Walt did just water things down to avoid taking risks, and of course everybody would kneel down because he owns the leash.
Big up to the artists at that time, not to Uncle Walt.
To InMyEyes:
You should take a look at the DVD for 101 Dalmatians; all they do is talk about Bill Peet.
InMyEyes, that’s just a silly way of going about it. If it weren’t for Walt, then those artists wouldn’t have had jobs during the Depression, etc. Very narrow-minded way of looking at it. And yes, Peet gets a lot of air time in the 101 Dalmatians DVD.
Wow, this video was useful. I especially enjoyed and got something from the clips pertaining to storyboarding for live action films (e.g., The Kevin Costner clips and his commentary). I’m about to enter a 9-month storyboard production, for a feature animated picture, from a Director’s perspective. What luck to find such an inspirational video on DRAWN this morning. Oh, and our team is looking for some good story artists, please visit Wijio Worldwide Studios for more info. Thanks!
It’s a fun mini doc and is a good primer for folks who have no idea what an animation Story artist does. By the way, I’m the guy with the long hair and green shirt who is barking like a dog as he pitches. In the clip, I’m pitching the “Human Again” board for the Special Edition of Beauty and The BEast to directors Kirk Wise and Gary Trousedale.