What is JacketFlap

  • JacketFlap connects you to the work of more than 200,000 authors, illustrators, publishers and other creators of books for Children and Young Adults. The site is updated daily with information about every book, author, illustrator, and publisher in the children's / young adult book industry. Members include published authors and illustrators, librarians, agents, editors, publicists, booksellers, publishers and fans.
    Join now (it's free).

Sort Blog Posts

Sort Posts by:

  • in
    from   

Suggest a Blog

Enter a Blog's Feed URL below and click Submit:

Most Commented Posts

In the past 7 days

Recent Posts

(tagged with 'hobby')

Recent Comments

Recently Viewed

JacketFlap Sponsors

Spread the word about books.
Put this Widget on your blog!
  • Powered by JacketFlap.com

Are you a book Publisher?
Learn about Widgets now!

Advertise on JacketFlap

MyJacketFlap Blogs

  • Login or Register for free to create your own customized page of blog posts from your favorite blogs. You can also add blogs by clicking the "Add to MyJacketFlap" links next to the blog name in each post.

Blog Posts by Tag

In the past 7 days

Blog Posts by Date

Click days in this calendar to see posts by day or month
new posts in all blogs
Viewing: Blog Posts Tagged with: hobby, Most Recent at Top [Help]
Results 1 - 7 of 7
1. What Would You Color?


I want to know your opinion for my next project. I'm designing and submitting a proposal for a new coloring book, but I can't decide which theme to go with. This would be for adults, and I know I want to include all things with wings, but how??

Halos I adore all things pattern, and placing the circles behind a lovely lady are representative of her personality and purpose. The halo is the radiating circles behind her. When I first heard this concept of patterned halos it was through a Mucha exhibit, where he himself called them halos. It forever changed how I saw them and the stories they tell.

Enchanted Gardens A narrative starting with the garden gate, entering into a world full of florals, landscapes, fairies, angels, and the songs of nature around them. A story unfolds as you wander through the pages, helping to create the mood through your choice of colors.

Will you help me? Vote!
Which theme would you prefer to color in my next coloring book?
Halos
Enchanted Gardens
Both
free poll maker


My Pixie Fairy Coloring Book has be so much fun to share and create, I want to do more, with more pattern and detail. Something I truly love doing.


What's your favorite subject to color?
Answer in the comments below. :)

0 Comments on What Would You Color? as of 10/15/2015 12:10:00 PM
Add a Comment
2. Loom Bracelet Phenomenon

If you have kids, nieces, nephews or grandkids, you’ve no doubt heard of the loom bracelet phenomenon. It’s a new craze of making friendship bracelets from tiny coloured rubber bands using a plastic loom and crochet hook. There are many different patterns and designs and with so many colours to choose from the possibilities are endless. […]

Add a Comment
3. The HSA/HRA response to Hobby Lobby

EZ Thoughts

By Edward Zelinsky


Few recent decisions of the US Supreme Court have engendered as much controversy as Burwell v. Hobby Lobby Stores, Inc. In that case, the Court decided that a closely-held corporation’s employer-sponsored medical plan need not provide contraception if the shareholders of such corporation object to contraception on religious grounds.

Responding to the resulting controversy, Senator Patty Murray, along with many of her Democratic colleagues, has proposed legislation to overturn Hobby Lobby. Senators Kelly Ayotte and Deb Fischer, along with many of their Republican colleagues, have introduced legislation confirming Hobby Lobby. In the current political environment, there is little chance of either bill becoming law any time soon.

However, there is a response to Hobby Lobby which would address the concerns of both contraception advocates and of religious objectors to contraception. In particular, any employer which objects to providing birth control should instead be required to fund for its employees independently-administered health savings accounts (HSAs) or health reimbursement arrangements (HRAs). An HSA or HRA permits the covered employee to spend employer-provided, pre-tax health care dollars on any medical service the employee chooses, from birth control to an MRI, without implicating the employer in the employee’s spending decision.

The HSA/HRA alternative respects the religious rights of sponsoring employers. With conventional insurance or self-insured health plans, the sponsoring employer’s plan provides a menu of choices which frames the employees’ decisions. In contrast, the HSA/HRA approach permits employees to spend health care dollars on whatever medical services employees select including services to which the employer objects – without the employer’s plan framing the employees’ choices. HSAs and HRAs are thus like cash wages which, when spent by the employee, do not entail participation by the employer.

Doctor With Piggy Bank

Justice Alito’s Hobby Lobby opinion identifies two other possible ways to provide contraception services without violating the rights of objecting employers. First, HHS might extend to closely-held for-profit firms the regulatory accommodation now limited to religious nonprofit entities other than churches. Under this accommodation, insurers or third-party administrators provide employees with contraception at no cost to the religious employer. Alternatively, the federal government might itself make birth control available to women who lack contraception coverage from their employer-sponsored health plans.

Commentators have expressed reservations about both these approaches. Some women’s health groups argue that a federal program will stigmatize the women who receive their contraception from such a program. Moreover, the problems of the Department of Veterans Affairs suggest the need for skepticism about the federal government as a provider of medical services. A number of religious groups contend that the current regulatory accommodation for religious employers does not go far enough and still makes employers participate in the provision of birth control to which they object.

In light of these concerns, HSAs and HRAs are compelling alternatives. HSAs and HRAs are analogous to cash wages which the employee spends as he chooses. Such accounts can assure women of the ability to obtain contraception which they seek with employer-provided, pre-tax health care dollars without burdening the religious beliefs of employers who object to involvement with contraception.

Suppose, for example, that Hobby Lobby is required to establish for each of its employees an HSA or HRA administered by the company’s bank. A Hobby Lobby employee could submit receipts to the bank for any type of medical care the employee selects. The employee would subsequently receive from the bank a reimbursement check for this care from his or her HSA/HRA account. Alternatively, HSA/HRA debit cards have become popular devices. These cards allow a covered employee to swipe when receiving health care services with the card.

These accounts could be used by each employee to defray any medical expense the employee elects including, but not limited to, the kinds of contraception to which the employer objects. However, the employer would not be complicit in the employee’s medical choices just as the employee does not participate in an employee’s decision to spend her wages on something with which the employer disagrees.

The HSA/HRA approach potentially has political legs. HHS (along with the Departments of the Treasury and Labor) could adopt regulations implementing this approach. Conservatives like HSAs and HRAs since these accounts implement a consumer-driven approach to health care. Liberals want to assure employees of contraception even if employers object to contraception. The HSA/HRA response to Hobby Lobby thus has bi-partisan appeal and is a compelling compromise as a matter of law and public policy.

ZelinskiEdward A. Zelinsky is the Morris and Annie Trachman Professor of Law at the Benjamin N. Cardozo School of Law of Yeshiva University. He is the author of The Origins of the Ownership Society: How The Defined Contribution Paradigm Changed America. His monthly column appears on the OUPblog.

Subscribe to the OUPblog via email or RSS.
Subscribe to only law articles on the OUPblog via email or RSS.
Image credit: Doctor With Piggy Bank. Photo by prosot-photography, iStockphoto.

The post The HSA/HRA response to Hobby Lobby appeared first on OUPblog.

0 Comments on The HSA/HRA response to Hobby Lobby as of 8/4/2014 7:38:00 AM
Add a Comment
4. Hobby Lobby and the First Amendment

By Richard H. Weisberg


The recent Hobby Lobby decision, which ruled that corporations with certain religious beliefs were no longer required to provide insurance that covers contraception for their female employees — as mandated by Obamacare — hinged on a curious piece of legislation from 1993. In a law that was unanimously passed by Congress and signed by President Clinton, the Religious Freedom Restoration Act (RFRA) stated that “Government shall not substantially burden a person’s exercise of religion.” The intention of RFRA was to offer an opportunity for religious people to challenge ordinary laws, state or federal, that had some adverse impact on their faith. The RFRA was a direct response to a case three years earlier, when the Supreme Court decided that laws that applied to everybody were acceptable even if they burdened a religious community. RFRA was Congress’ scream of protest to the Supreme Court’s jurisprudence.

By passing the RFRA in 1993, Congress was trying to steal the Supreme Court’s thunder. It was not fixing physical infrastructures; it was fixing a fellow branch of government. It was not over-ruling what it considered to be a faulty judicial reading of its own statutes; it was changing an interpretation of the Constitution itself. But isn’t the Court, for better or worse, the ultimate authority on the First Amendment? Didn’t the principle of separation of powers prevent the legislative branch from amending, by mere majority vote within its own chambers, the Constitution as understood by the justices at any given time?

Ruth Bader Ginsburg, US Supreme Court Justice. Collection of the Supreme Court of the United States. Photographer: Steve Petteway. Public Domain via Wikimedia Commons.

Indeed, the Supreme Court went on to strike down RFRA in 1997, but only in part. It ruled that the states were not covered by RFRA’s change, but that the federal government was. This provided the opening for the Hobby Lobby decision, where several for-profit closely held corporations sought to defeat a federal regulation about contraception that applied generally to businesses, but offended their own belief systems.

Most discussion of Hobby Lobby, including even Justice Ginsburg’s dissent, has flexibly adapted to the idea that RFRA is constitutional, despite its extraordinary usurpation of judicial power. Her dissent correctly points out that her colleagues in the majority go even further than Congress in permitting religious belief to trump democratically passed legislation. Yes: the majority went much too far in holding that a corporation can “believe” anything or that free exercise rights are violated even when the central beliefs or practices of the religious are not directly implicated; but far worse was its acceptance, without discussion, of Congress’s power grab under RFRA. And the dissents doubled down on that departure from firm and fine traditions we call separation of powers.

Two examples of flexibility, however otherwise opposed, do not add up to the uncompromising defense of our Constitution needed at all times and perhaps especially now. The Supreme Court needed intransigently to re-assert its own power as a separate branch of government. Hobby Lobby’s attempt to veto part of Obamacare that offended its “corporate faith” would and should have been shut down immediately. Our Constitutional system of checks and balances required a clear statement. The Court, on both sides of Hobby Lobby, gave us the ambiguities that muddy the waters when compromise replaces principle.

Richard H. Weisberg, professor of Constitutional Law at Cardozo Law School, is the author of In Praise of Intransigence: The Perils of Flexibility.

Subscribe to the OUPblog via email or RSS.
Subscribe to only law articles on the OUPblog via email or RSS.

The post Hobby Lobby and the First Amendment appeared first on OUPblog.

0 Comments on Hobby Lobby and the First Amendment as of 1/1/1900
Add a Comment
5. Awesome Yet Socially Frowned Upon Hobbies: Part 2

If you’re like most people, you’ve had many different hobbies in your life. Some of them were athletic, some were intellectual, and others are probably best left unsaid. But if you’re like me, you’ve probably come to notice that nearly any hobby you might choose suffers from one critical weakness:

The presence of other people always screws them up. 

It doesn’t matter if you are hiking, rock climbing, playing Axis and Allies, or what.  If it involves other people, there is always at least one idiot who won’t take it seriously, or always has to ‘win’, or for some reason or other makes you want to kick their head in. In relationships this is true as well, but that’s another article.

So anyway, it’s 2009, and the problem of finding good entertainment is worse than ever. We’re in a depression, and can’t afford anything fun. Doing things outside is dicey, since a lot of us live in areas where the weather is terrible most of the time, and even when the weather is good, people on the street will beat you senseless and rob you. Not because those people need the money, but because it’s like saying hello – at least here in Wilmington, and where you live probably isn’t too much different. 

It’s hell. So under circumstances like this, what do you do to entertain yourself that is safe, cheap, and involves as little human interaction as possible?

Why, there’s only one thing you can do… go back to your roots, acquire a really old version of Dungeons and Dragons, and play it by yourself!

Why is this Hobby Awesome?

  1. Every guy with even the slightest bit of imagination, deep inside, loves the concept of Dungeons and Dragons. Even if you don’t like fantasy, you get to kill things, take their crap, and face no consequences. Even most women would like the experience if they really gave it a try. Well, probably not. Screw them.

  2. Rolling dice, writing stuff down, and having some interest in doing so will take you back in time if you’re over 30. You’ll feel like you’re 11 again. If you’re under 30 and have spent some time being broke, it might do the same.

  3. You’ll get to use your imagination, which does not get exercised at all by computer games (except for roguelikes which you also need to play, if you haven’t already). With a pen and paper experience, you can picture the damp, dark hallways and imagine the groups confusion when surprised by some giant, nasty beastie. If you want to get all nerdy about it, you can even maintain a history of what your individual characters accomplish, so that they get some depth over time and take on some life.

  4. It’s free and you can do it anywhere as long as you have a flat surface and your materials. You don’t even need electricity. As long as you have light, you can do it in a basement while drinking tea, for chrissake. Any hobby which can be performed in a basement with a cup of tea next to you is Win.

Why wouldn’t I want to tell anyone that I do this?

  1. It’s Dungeons and Dragons, and you’re probably a reasonably functioning adult. You not only will get laughed at, you will also become re-acquainted with another activity that you indulged in as a kid – getting your ass kicked by people who are bigger than you are. And that’s just the men… all that is nothing compared to how girls will treat you.

  2. It’s an activity which is designed for more than one person, and you’re doing it by yourself. Something like that never looks good. Does having a tea party by yourself look good? Does playing football by yourself look good? No, it doesn’t. So stay quiet.

  3. You’re going to be playing a version of Dungeons and Dragons which went out of print about 20 years ago (I’ll get into why later). It means that even game nerds, who are on the absolute bottom of the social totem pole, will spit on you because they will not consider you to be relevant.

Wow! Playing a really old version of Dungeons and Dragons by myself sounds Awesome as long as I don’t tell anyone! How do I do it?

You need the following materials:

First Edition D&D Players Handbook, Dungeon Masters Guide, and Monster Manual (All available on E-Bay for about $40 total)

Dice which have the following number of sides: (4, 6 (get 3 of them), 8, 10 (get 2 of these), 12, and 20). They should be available at your local gaming store for about $5 total. Yes, they still have gaming stores if you look. They’re like peep shows… the people who have that need, know where to go to fulfill it. And just like peep shows, you’ll see a lot of awkward, pasty looking men scuttling out of the front door with brown paper bags under their arms. Don’t look anyone in the eye.

A table, a pencil, some paper, and a room where you can be sure that no one will walk in on you. Wherever you go to look at porn is probably the ideal place for something like this, too.

Some randomly generated dungeons which can be found at http://donjon.bin.sh/d20/dungeon/. The resulting dungeons are created for a rule set which is much newer than yours will be, but it’s easy enough to create house rules on any monsters/experience points which are not covered specifically in the dungeon descriptions. Commercial dungeons made for solo adventures are also OK, but there aren’t many of them and a disproportionate amount of them suck.

A critical hit table which can be found here:http://www.angelfire.com/dragon3/vinifera/critical_hit_table_2e.pdf . What that will do is, if an attack against a monster (or against you) is really, really successful, it can result in an arm being sliced off or something – which adds to the flavor big time.

Then play away, Dungeon Master! Don’t read the room descriptions, just move around the map and read each description as you enter. If a room contains a secret door or hidden treasure, roll a 6 sided die for every party member – if you roll a one, the door or treasure is detected. Create groups of at least 8 characters, because with bad luck and critical hits, the mortality rate will be high.

Warnings

Dungeons and Dragons has a lame reputation for a reason. If there is anything you take from all this, read the following and be sure to remember it well!

First of all, I am not talking about playing D&D in a group. Do not finish this article then run out and join the first pack of neckbeards that you can find. You will suffer, and everyone around you will suffer, and the most tragic aspect of it all will be that it could have been avoided.

Let me explain:

D&D was originally based on miniature war gaming. When it was first conceived of, play was 99% built around the idea that you go into some dark hole, indiscriminately kill monsters who are all ugly and all bad, become more skilled, then crawl into another dark hole to apply what you learned in the last one. Simple, right? It’s more than simple, it’s Awesome. In fact, everything should work like that. Life would be much shorter, but it would be interesting and have some sort of meaning.

However, over time, the group game evolved away from that idea. Nowadays, the average D&D player is even more poorly adjusted to society than I am. They don’t like fighting monsters unless the odds overwhelmingly favor them. They throw fits if their characters die, and worst of all, they enjoy going into imaginary towns and posturing in front of imaginary villagers. This causes conversations that are so lame, so ridiculous, that they defy description. For example, once in a while you’ll get some guy who wants his character to get laid, so he sits in a tavern and tries and get with some buxom tavern wench who is, of course, being played by a another neckbeard who is sitting on the other side of the table behind a cardboard screen. Neither the person playing the male character or the one playing the buxom wench has any experience with women and dating. The banter at the table goes like this:

Keith: “OK Seth, so you go into a tavern and sit down. This girl comes over to you and she’s got really big boobs and long black hair… ummm… and she stands close to you and she’s like, ‘Hey’.”

Seth: “What’s her comeliness?”

The crackling sound of rolling dice issues from behind the cardboard screen. I am seated at the middle of the table between the two neckbeards and look down at my hands with a grim expression, since I know how this story will end. I set my lips into a tight line and begin using the dice in front of me to build little towers, in an effort to ignore the conversation.

Keith: “15. No, she’s hotter than that, like 16, 17.”

Seth (blushing): “Dayummmmmm! Hehehehe. OK, so I say ‘hey’.”

Keith (as Buxom Wench): “Hey… ummm… you’re really hot. What’s your name?”

Seth (in his deepest voice): “I am Lord Comforter, prince of Down and hero of Qwertyuiop, and I am at your service!

Seth again: “Hey Keith, I like, lean over and press up against her boob to let her know I like her.”

Keith (giggling and blushing): “OK. So she presses back and leans over so you can see down her dress and then she’s like, ermm… That’s a big sword you have there. Do you have any other.. ummmmmmmmmm…. weapons?”

Seth (flustered): “Well, I have this bow and erm, a magical war hammer, and ermmmmm… ”

Keith (blushing so hard that he can barely talk): “No, Seth, she didn’t mean it like that. She meant it like…”

The conversation is broken by the sound of breaking glass. I have just smashed a bottle on the edge of the table, and am waving the jagged end at the other players with a wild gleam in my eye. Again.

Me: “For the love of God… that’s enough. Stop. OK? You need to stop. I will kill you both!”

10% of group Dungeons and Dragons is enjoyable. The rest consists of interactions just like that and you will end them just like I do, by threatening to kill people and being 100% serious about it. Where I’m going with all this is that while playing on your own is awesome, playing in a group is not the same experience.

Second, I am not talking about playing a new version of Dungeons and Dragons. Yes, I know you’re by yourself, but show some self-respect and play like a man. You want an old as hell version, with rudimentary character classes, rules that are simple and written by guys who would have done so for free, and no character motivation other than a desire to clean out random dungeons, kill stuff, and get more powerful. It’s that, or it’s nothing at all. Role playing and using exotic characters smacks of having a tea party with dolls, and you will have none of it if you want to have a Socially Frowned Upon hobby that is Awesome and not one that sucks.

So that’s it. You are now ready to play a really old version of Dungeons and Dragons in the most Awesome way possible – one that involves no kind of interaction at all with other people. Now get out there, cover a table with weird looking dice, homemade character sheets, and some crude rulebooks that are at least 25 years old, and get to it! 

And don’t tell anyone.

Add a Comment
6. Awesome Yet Socially Frowned Upon Hobbies: Part 2

If you’re like most people, you’ve had many different hobbies in your life. Some of them were athletic, some were intellectual, and others are probably best left unsaid. But if you’re like me, you’ve probably come to notice that nearly any hobby you might choose suffers from one critical weakness:

The presence of other people always screws them up. 

It doesn’t matter if you are hiking, rock climbing, playing Axis and Allies, or what.  If it involves other people, there is always at least one idiot who won’t take it seriously, or always has to ‘win’, or for some reason or other makes you want to kick their head in. In relationships this is true as well, but that’s another article.

So anyway, it’s 2009, and the problem of finding good entertainment is worse than ever. We’re in a depression, and can’t afford anything fun. Doing things outside is dicey, since a lot of us live in areas where the weather is terrible most of the time, and even when the weather is good, people on the street will beat you senseless and rob you. Not because those people need the money, but because it’s like saying hello – at least here in Wilmington, and where you live probably isn’t too much different. 

It’s hell. So under circumstances like this, what do you do to entertain yourself that is safe, cheap, and involves as little human interaction as possible?

Why, there’s only one thing you can do… go back to your roots, acquire a really old version of Dungeons and Dragons, and play it by yourself!

Why is this Hobby Awesome?

  1. Every guy with even the slightest bit of imagination, deep inside, loves the concept of Dungeons and Dragons. Even if you don’t like fantasy, you get to kill things, take their crap, and face no consequences. Even most women would like the experience if they really gave it a try. Well, probably not. Screw them.

  2. Rolling dice, writing stuff down, and having some interest in doing so will take you back in time if you’re over 30. You’ll feel like you’re 11 again. If you’re under 30 and have spent some time being broke, it might do the same.

  3. You’ll get to use your imagination, which does not get exercised at all by computer games (except for roguelikes which you also need to play, if you haven’t already). With a pen and paper experience, you can picture the damp, dark hallways and imagine the groups confusion when surprised by some giant, nasty beastie. If you want to get all nerdy about it, you can even maintain a history of what your individual characters accomplish, so that they get some depth over time and take on some life.

  4. It’s free and you can do it anywhere as long as you have a flat surface and your materials. You don’t even need electricity. As long as you have light, you can do it in a basement while drinking tea, for chrissake. Any hobby which can be performed in a basement with a cup of tea next to you is Win.

Why wouldn’t I want to tell anyone that I do this?

  1. It’s Dungeons and Dragons, and you’re probably a reasonably functioning adult. You not only will get laughed at, you will also become re-acquainted with another activity that you indulged in as a kid – getting your ass kicked by people who are bigger than you are. And that’s just the men… all that is nothing compared to how girls will treat you.

  2. It’s an activity which is designed for more than one person, and you’re doing it by yourself. Something like that never looks good. Does having a tea party by yourself look good? Does playing football by yourself look good? No, it doesn’t. So stay quiet.

  3. You’re going to be playing a version of Dungeons and Dragons which went out of print about 20 years ago (I’ll get into why later). It means that even game nerds, who are on the absolute bottom of the social totem pole, will spit on you because they will not consider you to be relevant.

Wow! Playing a really old version of Dungeons and Dragons by myself sounds Awesome as long as I don’t tell anyone! How do I do it?

You need the following materials:

First Edition D&D Players Handbook, Dungeon Masters Guide, and Monster Manual (All available on E-Bay for about $40 total)

Dice which have the following number of sides: (4, 6 (get 3 of them), 8, 10 (get 2 of these), 12, and 20). They should be available at your local gaming store for about $5 total. Yes, they still have gaming stores if you look. They’re like peep shows… the people who have that need, know where to go to fulfill it. And just like peep shows, you’ll see a lot of awkward, pasty looking men scuttling out of the front door with brown paper bags under their arms. Don’t look anyone in the eye.

A table, a pencil, some paper, and a room where you can be sure that no one will walk in on you. Wherever you go to look at porn is probably the ideal place for something like this, too.

Some randomly generated dungeons which can be found at http://donjon.bin.sh/d20/dungeon/. The resulting dungeons are created for a rule set which is much newer than yours will be, but it’s easy enough to create house rules on any monsters/experience points which are not covered specifically in the dungeon descriptions. Commercial dungeons made for solo adventures are also OK, but there aren’t many of them and a disproportionate amount of them suck.

A critical hit table which can be found here:http://www.angelfire.com/dragon3/vinifera/critical_hit_table_2e.pdf . What that will do is, if an attack against a monster (or against you) is really, really successful, it can result in an arm being sliced off or something – which adds to the flavor big time.

Then play away, Dungeon Master! Don’t read the room descriptions, just move around the map and read each description as you enter. If a room contains a secret door or hidden treasure, roll a 6 sided die for every party member – if you roll a one, the door or treasure is detected. Create groups of at least 8 characters, because with bad luck and critical hits, the mortality rate will be high.

Warnings

Dungeons and Dragons has a lame reputation for a reason. If there is anything you take from all this, read the following and be sure to remember it well!

First of all, I am not talking about playing D&D in a group. Do not finish this article then run out and join the first pack of neckbeards that you can find. You will suffer, and everyone around you will suffer, and the most tragic aspect of it all will be that it could have been avoided.

Let me explain:

D&D was originally based on miniature war gaming. When it was first conceived of, play was 99% built around the idea that you go into some dark hole, indiscriminately kill monsters who are all ugly and all bad, become more skilled, then crawl into another dark hole to apply what you learned in the last one. Simple, right? It’s more than simple, it’s Awesome. In fact, everything should work like that. Life would be much shorter, but it would be interesting and have some sort of meaning.

However, over time, the group game evolved away from that idea. Nowadays, the average D&D player is even more poorly adjusted to society than I am. They don’t like fighting monsters unless the odds overwhelmingly favor them. They throw fits if their characters die, and worst of all, they enjoy going into imaginary towns and posturing in front of imaginary villagers. This causes conversations that are so lame, so ridiculous, that they defy description. For example, once in a while you’ll get some guy who wants his character to get laid, so he sits in a tavern and tries and get with some buxom tavern wench who is, of course, being played by a another neckbeard who is sitting on the other side of the table behind a cardboard screen. Neither the person playing the male character or the one playing the buxom wench has any experience with women and dating. The banter at the table goes like this:

Keith: “OK Seth, so you go into a tavern and sit down. This girl comes over to you and she’s got really big boobs and long black hair… ummm… and she stands close to you and she’s like, ‘Hey’.”

Seth: “What’s her comeliness?”

The crackling sound of rolling dice issues from behind the cardboard screen. I am seated at the middle of the table between the two neckbeards and look down at my hands with a grim expression, since I know how this story will end. I set my lips into a tight line and begin using the dice in front of me to build little towers, in an effort to ignore the conversation.

Keith: “15. No, she’s hotter than that, like 16, 17.”

Seth (blushing): “Dayummmmmm! Hehehehe. OK, so I say ‘hey’.”

Keith (as Buxom Wench): “Hey… ummm… you’re really hot. What’s your name?”

Seth (in his deepest voice): “I am Lord Comforter, prince of Down and hero of Qwertyuiop, and I am at your service!

Seth again: “Hey Keith, I like, lean over and press up against her boob to let her know I like her.”

Keith (giggling and blushing): “OK. So she presses back and leans over so you can see down her dress and then she’s like, ermm… That’s a big sword you have there. Do you have any other.. ummmmmmmmmm…. weapons?”

Seth (flustered): “Well, I have this bow and erm, a magical war hammer, and ermmmmm… ”

Keith (blushing so hard that he can barely talk): “No, Seth, she didn’t mean it like that. She meant it like…”

The conversation is broken by the sound of breaking glass. I have just smashed a bottle on the edge of the table, and am waving the jagged end at the other players with a wild gleam in my eye. Again.

Me: “For the love of God… that’s enough. Stop. OK? You need to stop. I will kill you both!”

10% of group Dungeons and Dragons is enjoyable. The rest consists of interactions just like that and you will end them just like I do, by threatening to kill people and being 100% serious about it. Where I’m going with all this is that while playing on your own is awesome, playing in a group is not the same experience.

Second, I am not talking about playing a new version of Dungeons and Dragons. Yes, I know you’re by yourself, but show some self-respect and play like a man. You want an old as hell version, with rudimentary character classes, rules that are simple and written by guys who would have done so for free, and no character motivation other than a desire to clean out random dungeons, kill stuff, and get more powerful. It’s that, or it’s nothing at all. Role playing and using exotic characters smacks of having a tea party with dolls, and you will have none of it if you want to have a Socially Frowned Upon hobby that is Awesome and not one that sucks.

So that’s it. You are now ready to play a really old version of Dungeons and Dragons in the most Awesome way possible – one that involves no kind of interaction at all with other people. Now get out there, cover a table with weird looking dice, homemade character sheets, and some crude rulebooks that are at least 25 years old, and get to it! 

And don’t tell anyone.

Add a Comment
7. From Hobby to Business: Three Tips for Making the Transition

Guest Post by Lisa Braithwaite

Creative businesses are fun! But, like any other business, creative businesses still require a lot of hard work. Most of us start a business because we’ve found something we are good at and passionate about, and we want to make a living doing what we love – for example, turning a favorite hobby into a business. Unfortunately, we often forget that there’s more to running a business than just doing the stuff we love.
 
It’s easy to get wrapped up in the creative side of what we do and neglect the business side. If you want to make money and move from “hobbyist” to “entrepreneur,” here are some tips to help you make the transition.
 
1.      Take yourself and your business seriously
 
Carry professional business cards, and not the free ones that have a generic template and advertising on the back. Put up your own website, even if you’re using a third-party seller. Get over the discomfort of approaching retail shops, galleries, media outlets and other professionals who can help you grow your business. 
 
When people ask you what you do, tell them! “I’m an artist.” “I’m a handbag designer.” “I’m a writer.” Don’t shy away or show embarrassment just because you might be struggling, or don’t yet feel “successful,” or still have a part-time job. Hold your head high and be proud of your creations! When someone admires your necklace say, “Thank you, I’m a jewelry artist.”
 
2.      Charge what you’re worth
 
If you keep your prices low from fear that no one will actually pay what your work is worth, you might as well stay a hobbyist. You have to take into account your materials, your labor, your overhead, your health insurance (you want health insurance, right?), vacations, family needs, retirement funding, and your general lifestyle. How much money do you want and need to make to have the kind of life you dream about?
 
You undermine the value of your work when you price according to fear and discomfort rather than looking at your own needs and what the market will bear. You also, by the way, undermine other creative entrepreneurs. Your customer then expects that every other soap maker, graphic designer and illustrator should offer their wares for the same low prices you do. So you hurt yourself by not bringing in as much money as you should, and you hurt the industry as well.
 
3.      Learn all the aspects of your business, even the parts that aren’t as fun
 
As I mentioned above, most of us start a business out of passion and excitement for what we do. And it’s infinitely more fun to play with paint, experiment with designs, shop for materials, mix flavors and visit galleries than it is to pay invoices, maintain your website, and send out press releases.
 
I’m not saying that you have to do all of those things yourself. You can outsource any administrative task, hiring contract workers or a virtual assistant for example. Have a bookkeeper do your books, a web designer update your site, a rep sell your products.
 
However, knowing the basics of how your business works will protect you from quacks, scammers and other shady or unprofessional types. Also, if you’re without help for a period of time, it’s great to know how to add photos to your website, place a magazine ad or balance your books.
 
Being an entrepreneur can be frustrating, exhausting and gut-wrenching. It can also be exhilarating, rewarding and an amazing learning experience. Take pride in your work, take pride in all of your successes, and be willing to learn and grow. See yourself as a businessperson as well as a creative soul, and your business will flourish.

Lisa Braithwaite is a public speaking coach working with individuals and groups to build their skills and confidence as speakers. Her philosophy of public speaking is that it’s fun, it’s an awesome way to express yourself creatively, and that authenticity and passion are worth more than a thousand techniques. 
 
Before launching her public speaking coaching business in 2005, she worked in the nonprofit sector in Santa Barbara for 16 years as an advocate, educator and trainer, creating and implementing programs, curricula, and training materials for nonprofit organizations. Her areas of expertise in the field of training and education have involved gender equity, domestic violence prevention, media literacy, adult learning principles, and communication skills development
 
In 1997, she co-founded Body Electric, an organization promoting sports, physical activity and gender equity for women and girls. In 2003, Lisa was honored for her work with Body Electric with the Louise Lowry Davis award, named for a pioneer in women’s sports. 

A lifelong jewelry artist, Lisa was the creative force and the “LB” behind Elle B. jewelry from 2004-2007, when she made the difficult decision to close up shop to focus on her coaching business.

Lisa received her B.A. in Theater from Pomona College and her M.A. in Education from UC Santa Barbara.

Website: http://www.coachlisab.com
Speak Schmeak blog: http://coachlisab.blogspot.com

0 Comments on From Hobby to Business: Three Tips for Making the Transition as of 1/1/1900
Add a Comment