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Viewing: Blog Posts Tagged with: storyboard, Most Recent at Top [Help]
Results 1 - 13 of 13
1.

Jenni Holm is here today to tell us that currently, children's graphic novel/comics publishing is a veritable Wild Wild West, the processes of acquisition and production are different for all publishing houses, but the ones that ARE making kids comics are behind them whole hog, which is great to hear!

She recommends you read the Comics Making Bible, aka Understanding Comics by Scott McCloud. (I'd add the New Testaments of Comics Making are Jessica Abel and Matt Madden's Drawing Words & Writing Pictures plus the follow up, Mastering Comics.)

She briefly tells us how comics were written, and shows us how the actual script pages compare: the old standard Stan Lee Method, the exhaustive/OCD Alan Moore method, and the classic, screenwriting style of script like a Joss Whedon would use. Jenni recommends using a screenplay format or her storyboard format as mentioned below, but probably NOT the Marvel Comic or Alan Moore format, which most traditional children's book editors might not be familiar with.

All do in some way separate out visually in the script the dialogue vs. action vs. narration. How do you use each part in your graphic novel script?

Dialogue: Same as prose, only now in speech bubbles!

Narration: More complicated, primarily used for scene transitions, major backgroun set-up, or increasingly internal monologue, occasionally even as a character, like the snarky narrator in BABYMOUSE.

Action: Stage directions/everything else that happens.

Jenni shares with us the various ways you rough out a comic, different types of storyboards, some of which are artist driven (sketches are fairly fleshed out and laid out and basic composition is done), some that are author driven.


HOW A BABYMOUSE GETS MADE:

Jenni and Matt's graphic novels always start with story first. Jenni and Matt come up with a log line, and then Jenni starts planning the story with this sort of storyboard:


Jenni already knows that the final published BABYMOUSE is going to be 96 pages, which equals about 56 pages of this storyboard.

After Jenni writes it all out, it goes to Matt, and then the editor, and when everybody loves it, it goes back to Matt for thumbnailing.

Those thumbnails get laid out page by page and are then sent to the art director who double checks it for clarity and printing guidelines.

After that it goes back to Matt to do the final art and color spotting!

TADA!

Jenni lists the children's publishers doing kid's comics today:

GRAPHIX (probably biggest commercial titles publisher via Scholastic)
First Second (all ages/arty)
Random House (younger/elementary school)
ABRAMS (Nathan Hale and Cece Bell, Wimpy Kid)
TOON BOOKS (via Candlewick, super young end of spectrum)
DC and MARVEL (may want to start YA)
BOOM STUDIOS (Lumberjanes)

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2. Autor também precisa comer


Uma coisa que já incomoda de cara é essa de justificar a apropriação compulsória de nosso trabalho (e ganhos) dizendo "desde que o evento/serviço/culto seja gratuito". Ignora um fato contundente: o tal que faz o evento/serviço/culto ESCOLHEU oferecer seu trabalho de graça, por livre e espontânea vontade. Enquanto ao AUTOR não é dado o direito de escolha! Somos obrigados a contribuir para qualquer evento/serviço/culto... mesmo que discordemos com algo que vá correr ali! Autores são generosos. Mesmo os mais pobres (esse ano passei pendurada em dívidas, enquanto ativamente fazia voluntariado pra diversos movimentos). Ao longo do ano participamos de eventos beneficentes, doamos obras, formamos leitores, sem cobrar nada. Mas somos nós que decidimos quando e onde podemos e queremos fazer isso, pois é nosso trabalho! E se fosse o contrário? Imagine que decido que vou declamar alguns textos meus e faço um evento onde outros profissionais serão obrigados a me ceder seu espaço, seu equipamento de som, espaço para divulgação e publicidade nas rádios/TV/banners do Google/etc, de forma gratuita e compulsória?
Lembrando que no balanço das forças, autores como regra são POBRES, não nadamos em dinheiro. Enquanto que os donos de clubes, IGREJAS, grupos educacionais, rádios, Pirate Bays e empresas de Internet, lucram tsunamis de dinheiro todo ano. Alguns nem pagam impostos. Eu pago 30% de toda migalha que recebo por meus livros e depois fico rolando as dívidas até receber a restituição – que talvez me tire do vermelho.
Como sempre, eles partem do pressuposto que todo mundo tem direito ao seu ganho pelo trabalho honesto. MENOS os autores. Esses que vivam de brisa. Esquecem que quem vive de brisa, se desmancha no vento. Morto de fome!


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3. Artist of the Day: Barry Johnson

Barry Johnson

Barry Johnson has worked on feature animated films for Aardman, Disney and DreamWorks as a story and development artist.

Barry Johnson

Barry Johnson

Barry shares story sketches on his blog from unrealized projects that were in development (such as the bears drawing above from DreamWorks), and others that represent the beginnings of memorable moments in films that made it to theaters, such as Timon doing the hula in The Lion King:

Barry Johnson

Barry Johnson

There is a lot more of his work, as well as posts about other story artists on his Tumblr.

Barry Johnson

Barry Johnson

Barry Johnson

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4. Walt Kelly’s Even-More-Lost “Pogo” Storyboard

Here’s a little added-bonus to the recent post about Walt Kelly’s self-animated Pogo short.. Before he began animating, Walt Kelly laid out a complete storyboard of his planned Pogo special. He then made a Leica reel and recorded his voice over it.

Of course, there is a lot more here then what ended up in the final short. Because of his poor health, he had to leave out a great deal of material. Sadly, it makes the final piece feel unfinished.  Albert’s hallucination sequence especially would have been marvelous to see fleshed out in animation. Fortunately, not all of his hard work went to waste. His storyboard for this special laid the foundation for his final Pogo book, Pogo: We Have Met the Enemy and He Is Us.

As much as I love seeing Kelly’s animation, watching and listening to the storyboard is a much more enjoyable experience. His storyboard panels have as much time and care put into them as his comics, with full color, fleshed-out poses and backgrounds. Each panel is expertly laid out, making every action clear and easy to read.

But I think the most enjoyable aspect is Kelly’s mostly ad-libbed narration. You can tell what kind of person he was just by his vocal delivery. At times he’s full of bravado, belting out lines in a bombastic tone. Other times he can be soft-spoken, sincere and passionately poetic. And sometimes he makes absolutely no sense at all, talking in almost complete gibberish, fumbling over words and mumbling nonsensical sounds. Most of all, what stands out is his unparalleled wit, which is on display throughout the entire 25-minute presentation. I especially love his impromptu descriptions of scene transitions and camera movements.

With this storyboard, Walt Kelly has come full circle. Starting at Disney in the mid-30s, working for five years refining and strengthening his drawing abilities, leaving animation to pursue a lengthy career in comics, and finally returning to animation once again, this time with the added benefit of decades of experience.

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5. The Series Series, Part 6: Tracking Plot Details

When it comes to maintaining continuity of plot details in a series, it can be helpful to create a scene chart or a storyboard for each story as well as for the overall series itself.

Some novelists use index cards or Post-it notes to build a storyboard, because they allow for manipulation of the sequence of events in quick and immediately visible ways – but for tracking the many elements of a series over several books, a spreadsheet may be a better choice.

Whichever method you choose, the elements to consider keeping track of include:

  • Book Number / Title
  • Chapter Number / Title
  • Scene Number
  • Time / Time Frame
  • Location / Setting
  • Characters
  • Central Problem/ Conflict
  • Action / Events
  • Surprises / New Information
  • Open Questions

The last item is particularly important when it comes to avoiding red herrings and tying up loose ends.  Make note of any questions, puzzles or mysteries that come up in the course of a chapter so that you can track when, where and how they get resolved.

Of course tracking plot details for continuity is different than crafting a plot in the first place – but keeping a record of the myriad details can be helpful when it comes to plot development and the editing/revision process.   On the Children’s Book Hub, we have spreadsheets for both crafting plot and tracking the details, but you can create your own by copying and pasting the above elements into headings on a spreadsheet.

Next up, continuity of voice…

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6. Nicola’s Monsters! An interview with illustrator turned author, Nicola L. Robinson

Interview with Nicola L. Robinson, illustrator turned author and the trials, tribulations and triumphs of a change of hats!

Hi Nicola

First off, HEARTY CONGRATULATIONS on the release of “The Monster Machine” with Pavilion Books – a sort of mad inventor meets Granny’s knitted nightmares joy of a book!

Have you always had a strong visual sense of story?

Yes I have, I’ve always loved drawing (like all illustrators I should imagine!) but particularly loved drawing pictures with something happening in them, be it a big thing chasing a small thing or any kind of interaction between my creations. As a child I’d name the characters and make up stories around them..

I grew up and went to university and did a degree in Fine Art, which was fantastic, but I realised my work was more illustration and less ‘Fine Art’. I have always looked for the story in the picture, and love adding narrative details to things, be it a little mouse hiding behind a teapot or something more sinister watching through a crack in the curtain... I am a visual thinker, but at this point I didn’t consider writing the actual words down to go with the illustrations.

What were your favourite storybook images as a child and how did they influence you as an illustrator and the style you adopted as ‘you’?

I didn’t have many traditional picture books, I did however pour over photos of crocodiles and snakes from a really old book on ‘The Animal Kingdom’. One of my favourite storybooks was a book of Greek Myths which had a lot of colour plates inside of the various mythological beasts and some nice black and white ink illustrations, fairly traditional in style. My favourites were always the ones I could imagine myself being in, something with some perspective, or one where you can see inside an open door or window. I also loved the Hobbit by JRR Tolkien, with Smaug the dragon. I have drawn many dragons since then and continue to do so today.

I have always loved the traditional fairytale illustrators like Arthur Rackham and others like Aubrey Beardsley and more recently Edward Gorey. Black and white ink illustrations in particular have always appealed to me, as has the sinister so I expect I have absorbed a little of their influence into my current working style. I certainly hope so!

Do you have a favourite among your previous illustrative projects? Would you tell us something of the creative process involved in bringing the images to light?

 My favourites change all the time, but I am still very attached to a detailed illustration from last year titled ‘Downtown’

It started off like so many drawings as a few scribbles on the page, I could see a cityscape of sorts in my head… I often write lists of words and ideas to include in a piece, little descriptions like ‘Dark alleys’ and ‘Iron Bridges’ just as little word pictures, alongside thumbnails which I find very helpful.

1 The Rough idea is drawn

From here it gets its structure and is drawn out. If I’m going to be working in colour I usually stretch some paper at this point before transferring the idea to it.

I work up the details in pencil…

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7. Illustration Friday: Journey

May on the Way by Karen Frantzen

Illustration for May the K9 Spy

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8. Recent work

Some recent work ...


Preparatory realistic 3D visualization of a product packaging range.


Two scenes from a storyboard for a television commercial.


Style proposals for an infographics animation about cloud computing.

You're invited to Sevensheaven.nl for an extended impression.

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9. outlining with a story board - 2
















This is the final strip of storyboard graphics for "The Summit."  After taking the time to mull over the previous blog, with its story board and highlighting of interim complications/problems, the current revision of the short story seemed to invite a tightening up.  The beginning of story implied a backstory of having just survived an avalanche, which was dropped.  The characters have enough problems on their hands as is, and it seemed enough to show they're hard-pressed to achieve their goal of reaching the summit.  Similarly, the complications of insufficient supplies of supplementary oxygen tanks, and strains of a failing relationship, furnished enough tension without adding the woman's secret knowledge of a pregnancy discovered just before their expedition.  The story board seemed a good focusing tool for identifying perhaps too many complications, just as it might have been useful to alert the writer of no obvious, central or main complication that could provide ample tension for a reader.

The scene of arriving at the cobblestone altar to Kali on the summit showed a major turning point, with a debilitating decline in the physical condition of the scientist.  The woman, almost physically spent herself, faces the daunting task of getting her incapacitated partner down the stormy mountain--the descent panel.  She takes shelter for the night beneath a canopy of fallen rocks in the "notch,"--see the night shelter panel.  Her partner is now unresponsive and she can only guess at the severity of his condition.  After a fitful night the woman awakens to the early gray light of dawn.  She checks for vital signs of her partner, but other than a still warm body temperature, she doesn't detect any.  Depressed and exhausted she goes in and out of sleep and wakefulness.  In one of her awakenings, she sees a figure at the entrance to her shelter.  At first she perceives it to be their guide, Ranpur, but she gradually becomes aware of all the physical characteristics of the goddess, Kali, blue-skinned, holding a sword and human head.  The Kali figure tells her to leave her partner and descend the mountain.  The woman is frightened and confused--she can't just leave him without knowing if he's dead.  Kali can't be consulted about anything further--she's gone.

The idea for the story arose in part from reading of the disastrous events in 1996 when 15 people died trying to reach the summit of Mt. Everest.  Eight of these people, men and women, died in a confused scenario when three or four parties climbing simultaneously made a series of errors.  In desperate attempts by the survivors to get off the storm swept mountain, partners unable to continue were left behind, whether dead or alive.

And so, the dilemma of our woman character: was it Ranpur, or the product of a stressed out imagination?  Does it matter--should she leave while she still has the strength?  Would the reader?

Well, the story, and the storyboard, were enjoyable to create, and will probably be repeated for some future stories.

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10. StoryBoarding

When I work on a book I use a storyboard to keep me on track. In the beginning stages it is mostly concept sketches that I paste into place to see how the rhythm of the piece is flowing. This is a look at the early stage of a book I am working on. Like other illustrators, I don't always go from page to page in order, but skip around depending upon difficulty, use of models, time to get good reference photos and changes in the general tone of what I am trying to achieve.

An occasional image may be in color here and there, but the bulk of all the color finishes is done after the sketches have been approved by the editor.
My storyboard is like a mini dummy. Once I have everything in place, I'll construct a working dummy and submit it to the editor for any changes or suggestions. In the meantime I have a few months... (*weeks) to complete the initial sketches.

For this story I needed to get lots of first hand photos of a nearby town. I photographed stores, parks, streets, vehicles and people for several scenes I need to create. I needed a number of young students as models for characters as well as adults for some crowds in the story. Children in my Sunday School Classes and adults in our church are great subjects because there is a whole community of folks to choose from. I think they will enjoy seeing themselves in a book. The hair color may change, or the face might be a bit different, but I'll be sure to let them see where they are in the book.

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11. “Let’s Board It Up!” The Magic of the Storyboard


 This Google Video clip from the promo documentary Finding Lady: The Art of Storyboarding  has been circulating around the art and cartoon blogs recently.

Disney animator Eric Goldberg explains how the Disney artists have always used storyboards as a developmental first step in their animation productions.

The clip goes on to show how movie makers from Alfred Hitchcock to Kevin Costner have used them as perhaps the crucial planning tool in a film.

Finding Lady came out to herald the 1991 release of Disney’s Beauty and the Beast and the “renaissance of the animated film” that some say began with The Little Mermaid  in 1989. 

It’s not exactly the way storyboarding is covered in our course  on how to illustrate children’s books. 

The storyboard thumbnails we talk about are quite different animals from the sketches and drawings you see tacked up on Disney’s storyboard wall.

But the same big ideas apply:  Using the storyboard to work out the the  ”bits” of stagecraft,  the action and gags. Pacing, story flow and the economy of the viewer’s or reader’s attention.

For the movie director, storyboarding saves costly waffling around on the set, the video points out.  Because the details and the sequences have all been worked out in advance, the director can “edit in the camera.”

For the children’s book artist, storyboardings helps to gestalt the entire book on just one page. The simple very exercise  of it can spring  ideas free and save weeks of unecessary drawing and painting. 

To enlarge the video for better visibility, click on the Google Video box, then hit the enlarge screen button under the video on the Google Video page.

For information on the online Children’s Book Illustration 101 course”  look here.

Or to check out the free color lessons from the course (while they’re still available)  click here.

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12. Moving from Storyboards to Drafts.

In Keith Bollman’s fifth grade class, students are beginning to consider moving into drafts.  They’ve envisioned their writing and are moving out of the rehearsal stage and into drafting.  Today I taught them how to stretch a scene.  The Great Pumpkin Switch by Megan Mcdonald and Ted Lewin  is one of the texts in play in the [...]

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13. Storyboards.

This summer I heard Penny Kittle speak about using storyboards.  This week I’ve tried them out in classrooms.  They aren’t all that different from one of the ways I talk to kids about planning.  I encourage them to think in scenes & then sketch in their notebook a flow chart of sorts, using pictures and [...]

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