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Viewing: Blog Posts Tagged with: #StoryBuildingBlocks, Most Recent at Top [Help]
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1. Composing The Scene

Once you have the scene outlined, it is time to develop the content.

1. Opening Line: Set up the conflict in the scene.


2. First paragraphs: Orient us: where are we, when is it, who is present, and what do they want? 

3. Introduce theme and make sure the goal is understood.

4. Follow a logical chain of eventsThe action or conversation is followed by a visceral response, then a conscious response, then recovery/thinking/planning, then the outcome which should result in a new goal.

Make sure you show a recovery after all key scenes and turning points.

5. Vary the speed to create a flow that keeps a reader interested. 

1) Slow, fast, slow. 
2) Slow, medium, fast.
3) Fast, medium, slow. 
4) Medium, fast, slow. 

Vary sentence structure. Vary the speed within the scene. Nonstop action without resting beats is too fast. All internal narration and narration without action beats is too slow. Highlight the fast parts. Are there peaks and valleys? Have quieter, slower conflicts between big turning points and reveals.

Every tense action scene should have a rise, impact, and fall. Every tense conversation should have a lead up to a tense exchange, a verbal zinger, and a response. Show the recovery, leave a hook with the new complication.

Slow speed includes blend of description, narrative, internal dialogue and narrative, and exposition (i.e. background information). Long cumulative sentences are slow (use sparingly). Facts, review, summary, backstory, and flashbacks are slow.

Use Medium/Normal pacing when the  story is progressing but nothing special is happening. Good for setting a scene or transitioning between two dramatic scenes. Give readers a break from the action and slow down the pace. Use an even blend of description, dialogue, narration, and exposition. Include step by step detail. Use compound sentences with limited detail. Use fleshed out dialogue interposed with action beats and short internal thoughts. Focus on a specific encounter or activity.

Use Atmospheric pacing to create a mood or feeling in a chapter. Set a scene, establish tone, or foreshadow events, often all at the same time. Blend physical and psychological description to set the mood. The story is moving forward but the blend of descriptions suffuses the scene with the desired effect.

Use Suspenseful pacing to keep readers on the edge of their seat. Focus on step by step detail and action that work toward but delay the ultimate payoff. Use short, choppy rhythm, then long beats, then short, choppy beats. Suspense is slow but seems fast because the reader speeds up as he rushes to see how events play out. 

Someone is being hunted or struggling. Allow the reader to feel anxiety. Dialogue with a little action and description thrown in can be suspenseful, tense. Use description to set up scary mood. Drag out tension. The verbal camera is at a wide angle. The catalyst could be sights, smells, sounds, touch, anxiety. Zoom in closer until on the face or inside head. The climax should be in virtual slow motion, blow by blow focus on the words and actions.

Use fast pace to create tension. Dialogue is fast with little action or thoughts and lots of white space. High action scenes or characters engaged in emotional confrontations are fast. Short summary can be fast. Short dialogue and action beats, base clauses, and short sentences add speed. The verbal camera is zoomed in all the way. Save high speed for important turning points. Focus on one element to the exclusion of all others, just dialogue or narration of action. Leave out description beyond physical action. Use short snappy sentences. Avoid details like left and right that force your reader to think about it. Once involved in the action, switch to longer compound and cumulative sentences. Pause when characters pause to maintain the illusion.


6. Closing line: End with a hook to set up next scene and convince the reader to turn the page.

For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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2. The Scene Construction Sheet

Now that you have the basic concept for your plot and have developed ideas for scenes, it is time to write them. Let's examine what constitutes a scene.

A scene consists of specific characters in one location going after a specific goal at a specific time. Characters can enter and exit a scene. Characters can move from one location to another. The  important part is to not waste page time on the boring details of transport from one place to another and to avoid timeline plot holes with starting out in the morning and having it pitch black night ten minutes later. In every scene, we need to know where we are, when it is, who is present, and whether they get what they want.



SCENE WORKSHEET
Scene# ___ 
Goal:____________________________________________________________
POV:_________________________________________________________________
What are the obstacles involved?:
_____________________________________________________________________
It the goal achieved? ¨Yes   ¨No   ¨Yes, but    ¨No and furthermore
Type of Conflict: ¨External # __  ¨Antagonist # ___   ¨Interpersonal #____ 
or ¨Internal # ____
Source of Conflict:_____________________________________________________________
Who is involved: ¨ Protagonist  ¨Antagonist  ¨Love Interest   ¨Friends # ___________   ¨Foes#_______________
¨Main Plot or ¨Subplot____
Setting/Timeline:________________________________________________________
Physical Location:(geographic, room or building, outside, inside, in a vehicle, etc.).
____________________________________________________________________
Date: ____________________ Day of Week:_________________________________
Time ___ o’clock
¨  Morning  ¨ Mid Morning   ¨Noon   ¨Afternoon ¨ Evening  ¨Night
Season: ¨ Spring   ¨Summer   ¨Fall   ¨Winter
Holiday or other special occasion_____________________________________
Weather or Room Conditions:____________________________________________________
Opening Line: __________________________________________________

Closing Line:___________________________________________________
For downloadable forms please visit http://www.dianahurwitz.com.
For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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3. Layering the Plot

Once you have the premise, the antagonist, the friends, foes, and overall story problem. It is time to break it down into layers. By coming up with at least ten scene ideas for each conflict layer, you can keep the plot moving forward in satisfying curves and twists, keeping the verbal camera on the move.

Layer One: External Conflict

What is the main story problem that all of your characters are dealing with? 

These conflicts will test the protagonist’s courage, nerves, and determination.

List at least ten things that will happen to escalate this conflict: snags in the plan, unexpected discoveries, increasing levels of threat, and arrange them in an order that will make the most impact with the final scene being the resolution.

(Examples: finds gun, interviews suspect, confronts best friend, goes on date, looks for answer, can’t find someone).

At each step is the protagonist moving toward or away from the goal?
Layer two: Antagonist Conflict

How will the protagonist and antagonist face off? Use these scenes to reveal how they will pursue and evade or influence one another. 

These conflicts will test the protagonist’s knowledge, ingenuity, and strength. 

They are battles of will and wit. If the story involves multiple points of view and the antagonist is one of them, these scenes would be written following his or her point of view. All of the conflicts lead to the climactic confrontation with the protagonist.

List ten ideas.

Is the protagonist moving toward or away from his goal?

If these scenes follow the antagonist's POV, is he moving toward or away from his goal?
Layer three: Interpersonal Conflicts

How will the protagonist be affected by his friends and foes? 

These conflicts will test the protagonist’s friendships, and loyalties.

Friends and foes can be used in any combination of scenes that fit with your story line. Make a list of Interpersonal Conflicts and who they will be with. Remember, not all are negative. There can be positive encounters. 

List ten ideas. 

Which friend or foe is involved? Are they helping or hindering?
The fourth layer: Internal Conflict

These scenes test the protagonist's will to continue the fight.

These scenes explore the personal dilemma of the protagonist that will lead to the point of change. He can do this through internal dialogue or dialogue with someone acting as his foil. 

This is where you reveal the event that happened in the past and how it changed him. This is him dealing with the death of his partner, the loss of his wife, the child he didn’t save. These scenes can show him struggling with a habit or addiction or an ailing parent or wife. 

This often culminates in the section after the climax, where we find out if the protagonist is going to live happily ever after. It can also culminate just prior to the climax. That does not mean other characters cannot be in these scenes or that he is not doing anything. It means his thoughts, reactions and actions illustrate the dilemma that is driving him toward his point of change. 

List ten ideas. Is the protagonist solving or complicating his dilemma?
Now arrange the conflicts in the order that work best for your story. Try not to stack too many scenes of any one type together. Keep the flow steady.

For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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4. Framing the Plot Part 4: The Synopsis

Let's take the information we've developed and place it into a basic synopsis.

In my (word count) _________________ (genre)_______________________ novel,

(title) ____________________________________________________________,

(protagonist)____________________________________________is confronted by

(inciting event)_______________________________________________________,

leading to (overall story problem)______________________________________

and forcing him/her to (story goal)_______________________________________

Along the way he/she needs to resolve (personal dilemma)_____________________

which results in (point of change)________________________________________

Standing in his/her way is (antagonist)_____________________________________

who is determined to (antagonist’s goal)___________________________________.

 As a result, the protagonist:
o succeeds and feels good about it
o succeeds and feels bad about it
o fails and feels good about it
o fails feels bad about it)

and learns (theme)___________________________________________________.

These are the bare bones of a synopsis. Making it sparkle requires your word polish.

For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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5. Framing the Plot Part 2: Friends

Last week, we began our story architecture process with the protagonist and antagonist. This week, we continue to answer questions and add layers.

FRIENDS

List the friendly characters and their motivations and/or opinions on the central theme.
Friend #1 Character Name:  ____________________
Enters the story in Scene#___________     Exits the story in Scene#___________
This character complicates or advances the protagonist’s achievement of his goal by: ________________________________________________
Friend #2 Character Name:  ___________________________________
Enters the story in Scene#_____  Exits the story in Scene#____
This character complicates or advances the protagonist’s achievement of his goal by:__________________________________________________________________
Friend #3 Character Name:________________________________________
Enters the story in Scene#_____     Exits the story in Scene#____
This character complicates or advances the protagonist’s achievement of his goal by:_________________________________________________________________
Friend #4 Character Name:  ___________________________________________
Enters the story in Scene#______ Exits the story in Scene#____
This character complicates or advances the protagonist’s achievement of his goal by:__________________________________________________________________
Friend #5 Character Name:  ___________________________________________
Enters the story in Scene#______     Exits the story in Scene#______
This character complicates or advances the protagonist’s achievement of his goal by:_________________________________________________________________
Friend #6 Character Name:  ___________________________________________
Enters the story in Scene#________    Exits the story in Scene#______
This character complicates or advances the protagonist’s achievement of his goal by:___________________________________________________________
Friend #7 Character Name:  ______________________________________
Enters the story in Scene#______    Exits the story in Scene#_____
This character complicates or advances the protagonist’s achievement of his goal by:___________________________________________________________
Friend #8 Character Name:  ______________________________________
Enters the story in Scene#______     Exits the story in Scene#_____
This character complicates or advances the protagonist’s achievement of his goal by:______________________________________________________________
Friend #9 Character Name: ____________________________________
Enters the story in Scene#_______     Exits the story in Scene#_________
This character complicates or advances the protagonist’s achievement of his goal by:____________________________________________________________
Friend #10 Character Name:______________________________________
Enters the story in Scene#_____    Exits the story in Scene#_______

This character complicates or advances the protagonist’s achievement of his goal by:____________________________________________________________
Next week, we continue to add layers by developing the foes.
For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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6. Framing The Plot Part 1: Protagonist and Antagonist

Over the next few weeks, during the month of NanoWriMo, I thought I'd walk you through my process of outlining a story based on my theory set out in the Story Building Blocks series of books.

By working through a series of questions you can build a basic story skeleton.

1) What is your initial premise or set up?__________________________________


2) Which will drive your story?
 1 If your story is plot driven, it will sit on a genre shelf.
 1 If it is character driven, it will most likely sit on the literary shelf.
 3) In my story the main character struggles with the overall story problem and learns
(Theme): ___________________________________________________________
4) My protagonist is: __________________________________________________
Enters the story in Scene#___________     Exits the story in Scene#___________
5) If there is a love interest, he or she is: ___________________________________
Enters the story in Scene#___________     Exits the story in Scene#___________
6) As the result of the (inciting event) the protagonist is forced to face the overall
story problem:_______________________________________________________
7) The inciting event forces the protagonist to make a decision or take action to (story
goal): ______________________________________________________________
8) Achieving this goal is complicated by his/her having to deal with (personal dilemma): ___________________________________________________________
9) In achieving (or not achieving) the story goal, the character resolves his/her personal dilemma in this way (point of change): _____________________________________
10) The characteristic/ability that keeps the protagonist from ignoring the story
problem is (character flaw or weakness):
__________________________________________________________________
 11) The characteristic/ability that enables him to solve the story problem is (secret
weapon):___________________________________________________________
12) Directly opposed to the protagonist’s goal is the (antagonist or antagonistic force
such as god, society, nature, self) ___________________________________________
Enters the story in Scene#___________     Exits the story in Scene#___________
13) The antagonist’s wants to (antagonist’s goal): ____________________________
14) The reason the antagonist is capable of stopping the protagonist is (antagonist’s
secret weapon):______________________________________________________
15) But in the end the antagonist is unsuccessful because of (antagonist’s character
flaw):______________________________________________________________
16) The antagonist fails in his goal and (antagonist point of change if there is one or his disposition at the end: changed, dead, locked up, free to strike again):
__________________________________________________________________
Tune in next week as we continue to build our story skeleton.

For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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7. THE HORROR GENRE: INTERNAL CONFLICT SCENES

We have picked a subgenre, developed external scenes that affect the story world, antagonist scenes where the hero and evil face off, and interpersonal scenes where friends and foes help and hinder.


Internal Conflict scenes are where the protagonist debates his belief in ghosts or wrestles with his depression over the death of his mother. 

The scientist wonders if he should finally ask his co-researcher out for a date.

He struggles with whatever force is driving him to kill the monster or prove that aliens are out there. 

These scenes are sometimes missing in the horror story, unless it is psychological horror. Personal stakes and character change enrich any story.

Whatever his internal struggle is, it should make solving the overall story problem difficult, if not impossible.

For more information on the Horror genre, visit http://www.horror.org.

For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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8. THE HORROR GENRE: INTERPERSONAL SCENES

We've selected a subgenre, created external scenes and antagonist scenes. Now let's take a look at how the friends and foes complicate the situation.



Interpersonal Conflict scenes are where the protagonist consults a priest about banishing the demon. 

He learns from the librarian that all ghosts have unfinished business.

His buddy tells him he is crazy for believing in ghosts in the first place. 

This is usually where they learn the monster’s Achilles heel. 

The hero finds someone to let him into the witch’s castle. 

People will encourage him to stay and fight and some will beg him to flee. 

Some people will act for him or against him.


Next week, we'll finish up with internal conflict scenes.


For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.








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9. THE HORROR GENRE: ANTAGONIST CONFLICT SCENES

You've chosen the subgenre and developed ten scenes dedicated to the impact the evil has on the entire story world.

Antagonist Conflict scenes depend on what kind of antagonist you have chosen. There can be a person or an entity that embodies the horror they are confronting. 

A dire threat like a virus is better if there is someone who wants the virus to run its course. I am reminded of a film that I saw called The Happening. Even though it was directed by one of my favorites, M. Night Shyamalan, the antagonist was a breeze that killed people and wasn’t really menacing enough. There were no clear stakes in the game either. The horror was caused by spores from trees carried on the wind. The deaths were random. Random isn’t as effective as intentional.

In these scenes, the evil and the protagonist face off with each other.

In these scenes, the protagonist comes into contact with the ghost and asks the ghost why it is haunting the house. The evil entity attempts to kill but misses the hero. 

These scenes can also follow the evil entity. 

The antagonist POV is rarely followed in this genre, but if your verbal camera is following the antagonist, this is the place to do it.

The object of horror’s motivation is rarely examined. You see the vampire creeping toward the sleeping girl because you know vampires suck blood. The sea monster slithers down a city street from the manhole and will eat people, because that is what monsters do. The serial killer kills because he must. We rarely follow the swamp monster as he goes about his swampy day. That’s not to say you can’t. If the antagonist is a person or represented by a person, you can follow them in these scenes and explore their agenda.

These scenes are a direct confrontation with the horror that has been unleashed. The verbal camera narrows its focus to the protagonist and the source of the horror facing off or the person or entity enacting their agenda.

Next time, we'll look at interpersonal conflict scenes.

For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.
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10. THE HORROR STRUCTURE: EXTERNAL CONFLICT SCENES

After picking a subgenre of horror to play with. It is time to put your story idea through its paces to see if you have enough material to turn it into a 400 page book. I put every book idea through this process and if I can't come up with 40 sentences, then I let it percolate a lot longer before I start writing it or decide it doesn't have enough raw material and discard it. You can read more about my process here.

External Conflict scenes follow the effects of the evil on the entire cast or story world.

The intent of these scenes is to scare the pants off of your readers. You have to confine them, torture them with something suspected but just out of sight. The menace has to be believable and constitute a mortal threat to one, some or all. Panic rises. Suspicion shifts.

In these scenes, the protagonist and/or victims are chased down a dark corridor, finds the journal with the ghost’s picture, or searches the library for who used to own the creepy house. They get locked in the cellar by the demon as the house goes up in flames.

In the final external scenes, the threat is removed, unless it is banished to return in the sequel.

List ten scene ideas for how the protagonists and the rest of the cast confront the evil, gain ground, lose, then win (or lose?).


For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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11. THE HORROR STRUCTURE: SUBGENRES

No story makes your skin crawl more than the horror story. The horror story takes suspense to a higher, usually more explicit, level and generally contains more graphic material than the Thriller.

The overall story problem in this genre is a mortal threat to an individual or group. Therec can be a mystery at the heart of it, but it is separate from the mystery genre.

Antagonists include the abnormal and paranormal: ghosts, zombies, vampires, serial murderers, killer sharks, giant spiders, viruses, vampires, werewolves or clowns. The antagonist must be nearly impossible to beat and to fail means death. 

The reader expects to be not only thrilled and anxious, but horrified and you need to start from page one. You can start slow and build on the horror, but true fans won’t appreciate a slow, horror-free build-up to a final, horrible truth.

The point of the Horror story is to make the readers squirm, scream, and confront their fears either individually or as a group. The fears can be everyday things such as fear of being alone, of the dead, of the unknown, or of the dark. The horror genre magnifies our fears so we can examine them safely.

There must a sense of being trapped in a room, a house, a town, or on a planet that you can’t escape and therefore must turn and face the threat. 
It’s scariest if the reader doesn’t know where the threat is hiding or where it will strike next. It’s that feeling of “there’s something in the dark, I can’t see it, how can I protect myself from it?” that preys on our elemental fear of being defenseless.

It can also be the “who will die next” plot.

The reader asks: What brought the danger near and how will they get away from it?

There are several subgenres of horror from suspenseful to gruesome.

Alien Horror takes Science Fiction to a darker place. The source of the horror is either on another planet or something brought to Earth from outer space.

Creepy Kids Horror features children who turn out to be evil, possessed by demons or Satan himself.

Erotic Horror features explicit content: sadomasochism, torture, the dark side of sexuality and the sex trade.

Extreme Horror contains explicit violence and is often a “who dies first plot” with no real rhyme or reason other than to kill the victims off in horrendous fashion.

Holocaust Horror contains mass deaths, either in the past or future. They can be due to human slaughter, a rogue virus, monsters, zombies, etc. They are often dystopian or post-apocalyptic settings.

Humorous Horror combines the horror structure with the comedy structure. It is scary, but also funny.

Mind Control Horror plays on our fear of not being in control – especially of our own minds. The mind can be taken over via sorcery or via technology. Victims are forced to act against their will and nature and are horrifying aware of it – unlike a mindless zombie.

Noir Horror
uses a gritty, urban setting with cynical protagonists who must fight the horror facing himself or everyone.

Paranormal Horror
features a mortal protagonist who must fight off immortal or supernatural threats. These include exorcist tales, possession, ghosts or demons.

Psychological Horror keeps the verbal camera in tight focus on the protagonist. He and the audience are kept in the dark. They aren’t certain what they are fighting until the end. This subgenre can also follow the evil or insane protagonist such as a serial killer, where the protagonist actually turns out to be the antagonist.

Rampant Technology Horror examines our fears that man has gone too far in their technology or achievements. It can feature monster toasters or robots that kill. It can be the ghost in the machine or the machine that steals your soul.

Satanic Bargain Horror features a protagonist who strikes a deal with the devil, like Dorian Gray. They end up paying a horrible price for their decision.

What are your favorite horror subgenres? 
Can you think of others? 

You can learn more about the genre through Horror Writers Association at http://horror.org/ 

You can join their group on Facebook group at https://www.facebook.com/groups/Horrorwritersassoc/.

For the month of October, we will examine story building block layers as they pertain to the horror genre.

For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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12. Stirring The Plot: Physical Obstacles

Physical obstacles prevent movement, communication, access to a person, the retrieval of an object, and necessary exchanges. 

Physical distance prevents access which increases tension.

Time limits put the tension level at full throttle.

These are the types of action scenes that leave your readers biting their nails. The harder the task, the greater the anxiety level for the reader.

1. A physical barrier, like having to break into a safe or out of a cell.


This is a key tool in every genre from thriller t0 romance. Yes, romance. In the Outlander series, there are numerous times when Jamie and Claire must rescue one another from captors. And what is a heist movie without obstacles to the theft?

2. A situational barrier, such as trying to enter an area that is off limits.

Whether you character succeeds through sweet talk or stealth, waiting for them to get past this barrier can be funny, thrilling, or heartbreaking.

3. Physical restraints, like being stuck inside a car, plane, or train. 


Or trying to break free from handcuffs or a straight jacket. Your character does not have to be a magician to use this tool. They can be tied up or boxed in. Everyone can relate to the need to escape.

4. Missing the target whether it is a boat, train, airplane, or opportunity.


This is another situation your audience can relate to. The nearer the miss, the higher the tension. Will they get another chance or have to find another way?

5. Limited mobility due to a temporary or permanent physical disability.


Self-healing thriller characters aside, when your character is shot, stabbed, or otherwise hobbled, they will have difficulty doing what comes next.

6. Misunderstanding the time frame involved or being given an impossible timeline.


The ticking clock is arguably the most intense tool in the tension toolkit. There must be an "or else" for it to work properly. Nothing is worse than setting a ticking time bomb that doesn't go off.

7. Physical distances that make accomplishing the task difficult or impossible.


Whether you character has to traverse a hall, a flight of stairs, an eighty-story building, or rush from country to country, your readers feed on the the adrenaline rush your character experiences as he tries to accomplish the impossible.

8. Being misled about the correct destination.


Friend or foe, antagonist or love interest, missing the bus gives your readers a feeling of let down. They can relate to that moment when you realize you've taken the wrong turn, the wrong plane, or walked into the wrong bar.

9. Not being able to touch.


Truly, nothing is more agonizing than watching characters who desperately want to touch each other being kept apart. It can be lovers who are forbidden to love, or a mother reaching for a child who is slipping through her hands, literally or figurative. It can be the grieving loved one trying to reach the dead or dying. This tool can gut your reader or fill them with longing.

10. Different places or times.

This tool works best in the science fiction and fantasy realms where characters are literally worlds or time periods apart. From Diana Gabaldon's Outlander series to the movie Somewhere in Time, nothing keeps people apart more effectively than being in different eras. Your characters can be placed in different planets, starships, or fairy realms. Your readers will hang on to find out how they resolve these great distances.

For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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13. Stirring the Plot: Ability Obstacles


Ability obstacles are created by a character's need to decide what to do, form a plan, and take the necessary action. Some are able to make a plan and stick with it. Others prefer to wing it. Some make quick decisions. Others dither. Pairing opposites to get the job done creates conflict.

Every character has strengths and weaknesses. He has areas of expertise and areas of ignorance. When action needs to be taken, different characters take it in different ways.

Let's look at ten ability obstacles.

1. A character lacks the strength or expertise to perform a physical or mental task.

2. He struggles with forming a plan and seeing it through. Planning may not be one of his strengths or his need to have a plan can keep him from taking action on the fly.

3. He does not have enough or has too much time to think it through. The more a character needs time to process, the more anxious he becomes when under the gun. Does he scatter or can he pull it together?

Some characters struggle with spontaneity, others are chronically impulsive. Sometimes having too much time to think can give the character a chance to doubt the wisdom of his choice.

4. Characters differ in their approach to the problem.

Characters with differences in problem solving methods will clash. Whose method is better? Which will work in the specific instance? Can they balance each other out and succeed or drill holes in the boat and sink the effort? One needs to have a plan, another wings it. One needs to be sure of the outcome, the other doesn't care. He will build wings on the way down.

5. His natural approach fails and he must rely on his weak side.

Giving your character a task that requires him to use his weaknesses can be an opportunity to show growth.

6. He tries the opposite approach and it backfires.


Use this when you want a spectacular failure during the time when it appears all is lost. He can then tell his partner: "I told you so."

7. He invests effort in the wrong solution and fails. 


During the early part of the story, this tactic is often used. The character thinks he knows what the problem is, who the bad guy is, or where the problem lies. He wastes the first half working toward the wrong goal. At the appropriate turning point, he realizes his mistake and recalculates.

8. He is uncomfortable deciding


Your character's inability to decide can be his worst nightmare or a silent strength. Perhaps he holds back while everyone else rushes ahead and ends up being the only one left standing. He can be pushed by others into the wrong job, the wrong relationship, or the wrong cause. He can act as sole voice of reason. Others will be irritated with his dithering, but his dithering can result in him being the only one to see clearly. Or it can simply cause passive-aggressiveness that drags out the conflict.

9. His timing can be off. He decides too soon or too late.

His amorous attempts can be too little to late or he can come through at the very last minute and change his love interest's mind. He can choose the wrong girl, then meet the right one. He can decide to join the battle too late and strike out on his own to rectify his mistake. Deciding too late could save him from being collateral damage so he can solve the problem on his own.

10. He just wants the problem gone and takes the wrong action.


This is useful in the early part of the plot where you want things to go wrong for your protagonist. A story problem arises, so he make a snap decision or makes a wrong move. This sets up the conflict for the next act. He must spend the saggy middle cleaning up his mess and choosing a new course of action. This course of action often fails as well and he finds the right path in the final act.

For more about how to craft plots using conflict check out, Story Building Blocks: The Four Layers of conflict available in print and e-book and check out the free tools and information about the series on my website.

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14. Stirring the Plot: Knowledge Obstacles

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At each stage of the story problem, you have to decide what your character knows, when he knows it, how certain he is, and how hard it would be to convince him he is wrong.

Knowledge obstacles prevent understanding and complicate communication. 

How do your characters communicate?

Do they ask questions or give orders?

Do they listen to answers or brush them off?

Higher education teaches characters to think and debate, rarely does it teach them to get in touch with their feeling side. When it comes to our sweet sixteen, each could strengthen his weak side.

In previous posts, we discussed persuasion plot holes. Knowledge obstacles can create internal and interpersonal conflict. They often require your characters to persuade another to their way of thinking. When they are presented with knowledge obstacles, they can be forced to use persuasion tactics.

1. Missing information.

Some characters are fine with proceeding without all of the information. Others need lots of data to make decisions. Forcing opposites to work together or placing a character in a situation where they need to act outside of their comfort zone increases the tension.

2. Conflicting ways of obtaining information.

Some characters prefer facts, others prefer impressions. The dichotomy between solid and fuzzy data will make different characters uncomfortable. Pair opposites or force your characters to require the opposite of what they rely on. They can argue whether the information obtained was obtained correctly or incorrectly based on their opinion.

3. Receiving the same information but interpreting it differently.

Your characters can look at the same collection of facts, figures, or opinions but have completely different reactions to them. Their differences of opinion can cause low-level or explosive conflicts.

4. Conflicting information.

Information can come from conflicting resources, multiple resources, or inaccurate people. Muddying the waters will make some characters more uncomfortable than others. It will come down to who they trust or who they believe. How much do they like the person? What do they want to hear or believe? When the facts don't add up, it creates dissonance.

5. Inaccurate information.

Characters can be intentionally or unintentionally misled. How they feel about going forward with faulty information can result in guilt, recrimination, or resentment. It can result in a failure to meet their overall story or scene goals. This results in a need to gather new information or take action to fix the problem it has created. This moves the plot forward.


6. Inability to understand the information due to language differences.

Whether you are talking Mars and Venus, different ethnicity, or alien versus human, not being able to communicate effectively creates conflict. Attempts to overcome these differences can be comic, poignant, or frustrating.

7. Inability to deliver an important piece of information.

Your character can meet many obstacles when he needs to impart crucial information to another character. It could be lack of cell phone signal, being bound and gagged, or being physically prevented from approaching his target.

8. Knowing something he doesn’t want to acknowledge.

This can be a harsh reality for your character. As long as he refuses to accept the truth, he will be unable to solve the issue at hand.

9. Communicating what they know.

This comes back to persuasion techniques. He may not be taken seriously by his audience. He may not be considered a valid source of information. He may not be in a state to inspire confidence in his rantings.

10. Who he chooses to tell.

Your character can refuse to talk unless he is allowed to speak to someone he trusts. He can trust the wrong person. He can withhold important information which can lead to further conflict.

11. How and when he chooses to tell.

Delivery is half the battle. Does he try to appease or inflame the audience? Has he picked the worst possible moment to drop his bomb? Has he reached a point where he just can't keep the information to himself any longer?

Read more about persuasion techniques and pitfalls:

The Persuasion Plot Hole

Persuasion Tactics Part 1

Persuasion Tactics Part 2

Persuasion Tactics Part 3

For more information on crafting characters and plots check out my website and pick up a copy of Story Building Blocks II: Crafting Believable Conflict in print and e-book.

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15. Stirring the Plot: Internal Conflict

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In addition to the problems the story world, antagonist, friends, and foes cause for our protagonist, there are internal obstacles that prevent him from achieving his overall story or scene goals.

Internal obstacles are supplied by the protagonist’s own mind. They are difficult to overcome because most characters lack objectivity and insight into their subconscious motivations. Rarely are characters self-aware enough to know their strengths, weaknesses, and triggers. 

Friends and foes and the antagonist can hold up mirrors so the character can see himself better. Most people lack self-awareness. Have other characters point out their faulty thinking.

Other characters reinforce these obstacles or help him overcome them. All characters have emotional triggers and cause explosions by pulling other people’s emotional triggers.

Internal obstacles can take several forms:

[ Internal resistance based on temperament to things that go against his natural inclinations.

This is where you can utilize their core traits (introversion/extraversion, intuition/sensing, feeling/thinking,  perception/judging) for or against them. If they are introverted, make them go public. If they are an on the fly guy, make them have to come up with a plan and stick with it. If they don't, the plan goes to hell and creates further conflict. If they hate being in the limelight, shine it on them. If they struggle with commitment, give them no choice.

[ Fears and phobias that keep him from going where he needs to go or taking the action he needs to take.

You can make this a crippling phobia (though a lot of these have been overused). You can make it more subtle, but equally effective if they overcome an unreasonable fear to solve a problem.

[ Desire for a personal currency that tempts him to do the wrong thing or sidelines his efforts.

We covered the sixteen currencies in earlier posts. It is hard to encourage someone by promising them something they don't want or threatening to take away something they don't care about. 

Tapping Your Character's Currency

Character Currency in Action

[ Character flaws such as low self esteem, arrogance, or pride that keeps him from doing what needs to be done or makes him do things that are better left untried.

In SBB II, I talk about ways to bend and twist your character's personality. You can use those emotional wounds and neuroses to create intense conflict at the scene and overall story levels.

[ Psychological barriers, such as conditioning, belief systems, mental illness, anxiety, depression, and addiction keep a character from seeing the situation clearly or keep him from making healthy decisions about what needs to be done or said.

Your characters don't live in a vacuum. There are societal rules, family rules, or organizational rules that they have internalized. Some characters break rules easier than others.

Make it hard. 

For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

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16. Stirring the Plot: Friends and Foes

In addition to the antagonist (sometimes in place of) there will be friends and foes who provide obstacles to the scene and overall story goals. 


They don’t have to be evil masterminds or have malevolent intent. They can be fake friends, family members, coworkers, the antagonist’s henchmen, or part of Dick’s social circle. They can be loved ones and love interests.

The Obstructionist: Jane loves to play Devil’s advocate. She points out how things can go wrong and the reasons why Dick shouldn’t consider his goal. She puts up roadblocks just to prove her point. She erodes Dick's ambition and makes his resolve falter. She encourages Dick to give up instead of push for the finish line.

The Snake: Sally likes to push buttons: everyone’s buttons. She has no personal issue with Dick; she simply enjoys messing with people. If Dick innocently wanders into her path, she strikes instinctively like a cobra. She examines per prey carefully and figures out what he wants and makes certain he doesn’t get it. She might trick Dick into doing something he doesn’t want to do. If Dick unknowingly alienates her, she attacks aggressively. Her secret weapon is her ability to manipulate people. She can keep Dick distracted from reaching his goal or convince him he does not really want it. If she has the power to withhold what he needs, she does so with a sly smile.

The Gossip: Jane says what she wants when she wants regardless of its impact. If Dick has a secret, she  blurts it out, usually at the worst possible moment. If you alienate Jane, she gossips and digs until she finds a juicy bone she can use against you when you least expect it. Jane can be thoughtless or deliberate in her attack. She wouldn’t know a healthy boundary if it bit her. Her behavior can embarrass or betray, create an awkward moment, or a dangerous one.


The Manipulator: Sally is dangerous because you never really know what she is thinking. She never offers a sincere opinion. She answers questions with questions. She isn’t intentionally manipulative; she’s simply a vat of Jello in which Dick can drown. Her opinions vary from moment to moment, so you can’t trust anything she says. Her emotions and attachments are shallow. If Dick needs information from her, even if she gives a direct answer, he won’t be able to trust it. If he needs her cooperation, she’ll fail him. If thwarted, Sally pretends to be Dick’s ally but stands on the sidelines bursting with laughter when he fails.

The Narcissist: Jane isn’t interested in messing with Dick. She is focused on the woman in the mirror. Jane is all about Jane. It never occurs to her that other people have needs, wants, and opinions. Getting something from her is an impossible task unless Dick has something Jane wants. She will concede for personal gain, not to help Dick out. Dick wastes time trying to figure out the right carrot. Once Jane has her carrot, she can’t be trusted.

The Enforcer:
Sally acts as the thought police. She has a very stringent view of right and wrong. She is quick to point out when people behave in unacceptable ways. If Dick needs her approval or assistance, he may have to hide what he is doing or waste time pretending to be someone he isn’t. If he disappoints her, she quickly withdraws her support and makes certain other people do too. She will actively work against his goal just to put him in his place.

These friends and foes are not rational. Dick can’t reason with them. He has to find ways to mollify them or go around them and that creates effective tension and stretches out the timeline.


They can make Dick doubt his goal or convince him to give up. They can make Dick believe he is the crazy one.

Use these friends and foes to create speed bumps, stop signs, and road blocks at scene and overall story level.

For more on how to create obstacles, pick up a copy of Story Building Blocks II: Crafting Believable Conflict available in paperback and E-book.

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17. Ten Ways to Motivate Your Characters

Disunity obstacles motivate characters to offer resistance to, or agree to assist with, another character’s scene goal or overall story goal. 

Story Building Blocks

Motivating your primary characters is essential to a well-developed plot. Motivating your secondary characters, the friends and foes, adds depth.

1. Competition. Wishing to one-up, surpass, or defeat someone can be mild or taken to laughable, even deadly, lengths. The competition between characters can be out in the open. They know they are competing for the woman, the antiquity, the position, or the country. It can be an undercurrent that flows between two characters who aren't even aware this is their motivation.

2. Jealousy and resentment. How long has that pot been boiling? What causes it to overflow?

3. Gossip, rumors, and backbiting. I am struck by how often characters exist in a bubble. They are part of the wider world. What they do and say will be observed, discussed, and perhaps acted upon.

4. Blackmail. Secrets are the lifeblood of good suspense. They do not have to be conspiracies or fatal. They only require that the character feels shame about something they don't want other people to know. Giving another character the power to expose them adds tension.

5. Differing goals and needs. This conflict can be mild or ruin a relationship, a heist team, or derail a war.

6. Dislike, hatred, or anger. Few character types are overt in their expression of these emotions. A subtle level can lead a friend or foe to fail to cooperate, break a promise, or cause them to undermine every goal your character has.

7. Love for something or someone. Love unites. However, love can prevent a character from taking an action that will hurt someone they care about. The threat can be deadly, but they will not risk it. Love can also motivate someone to go beyond normal limits and take uncharacteristic risks. It can provide the push to keep them moving toward their goal or add the resistance to doing what needs to be done.

8. Friendship and loyalty. Few characters are completely friendless or free of bonds of loyalty. Who are your characters beholden to? Who will they betray? What is the price of that betrayal? Who will they catch a grenade for?

9. Opposing methods of negotiating the world. Some are mavericks. Some are conservatives. Some are willing to do whatever they want regardless of the cost. For others, the cost is too dear. Putting opposites together heightens the tension. Every decision and action will create conflict.

10. Shallowness versus depth of connections. How easy is it for your character to walk away? What is the cost? Deepening their connections heightens the stakes.

Motivation drives each character in your story. They may know what motivates them. They may be completely unaware. The other characters may be aware or completely unaware of why characters behave as they do.

Tweet this: Motivation transforms your cardboard characters into flesh and bone.

For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.




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18. Ten Ways to Motivate Your Characters

Disunity obstacles motivate characters to offer resistance to, or agree to assist with, another character’s scene goal or overall story goal. 

Motivating your primary characters is essential to a well-developed plot. Motivating your secondary characters, the friends and foes, adds depth.

1. Competition. Wishing to one-up, surpass, or defeat someone can be mild or taken to laughable, even deadly, lengths. The competition between characters can be out in the open. They know they are competing for the woman, the antiquity, the position, or the country. It can be an undercurrent that flows between two characters who aren't even aware this is their motivation.

2. Jealousy and resentment. How long has that pot been boiling? What causes it to overflow?

3. Gossip, rumors, and backbiting. I am struck by how often characters exist in a bubble. They are part of the wider world. What they do and say will be observed, discussed, and perhaps acted upon.

4. Blackmail. Secrets are the lifeblood of good suspense. They do not have to be conspiracies or fatal. They only require that the character feels shame about something they don't want other people to know. Giving another character the power to expose them adds tension.

5. Differing goals and needs. This conflict can be mild or ruin a relationship, a heist team, or derail a war.

6. Dislike, hatred, or anger. Few character types are overt in their expression of these emotions. A subtle level can lead a friend or foe to fail to cooperate, break a promise, or cause them to undermine every goal your character has.

7. Love for something or someone. Love unites. However, love can prevent a character from taking an action that will hurt someone they care about. The threat can be deadly, but they will not risk it. Love can also motivate someone to go beyond normal limits and take uncharacteristic risks. It can provide the push to keep them moving toward their goal or add the resistance to doing what needs to be done.

8. Friendship and loyalty. Few characters are completely friendless or free of bonds of loyalty. Who are your characters beholden to? Who will they betray? What is the price of that betrayal? Who will they catch a grenade for?

9. Opposing methods of negotiating the world. Some are mavericks. Some are conservatives. Some are willing to do whatever they want regardless of the cost. For others, the cost is too dear. Putting opposites together heightens the tension. Every decision and action will create conflict.

10. Shallowness versus depth of connections. How easy is it for your character to walk away? What is the cost? Deepening their connections heightens the stakes.

Motivation drives each character in your story. They may know what motivates them. They may be completely unaware. The other characters may be aware or completely unaware of why characters behave as they do.

Tweet this: Motivation transforms your cardboard characters into flesh and bone.

For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.




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19. Crafting Characters: Stress Points Part 2

We continue our evaluation of character reactions to stress. The higher the stress level, the more extreme their position becomes on the behvioral spectrum. You can give them a problem where their approach works and they gain ground, or they fail utterly which causes them to lose ground.

#writingfiction, #writingtips, #fiction, #critiquegroup, #genre, #novel, #storybuildingblocks, #screenplay, @Diana_Hurwitz,  #temperament, #storybuildingblocks
9. Joss

Joss is a man of action and few words. He may never talk about the problem or what needs to be done about it. Stress can make him impulsive. He may attempt things that were better left alone. He may drag in a few other maverick loners like himself. They may drive each other to ridiculous lengths.

10. Kelly

Kelly is a one-man show. He’s wild and crazy. Stress makes him more impulsive than usual. He has no trouble confronting people or tasks. His efforts won’t be focused and the results are iffy. He will probably charm someone else into taking a hit for him.

11. Greer

Greer is a quiet, elusive kind of guy. He isn’t very social to begin with. As long as people leave him alone, he really doesn’t care what they do. When they dump problems in his lap, he becomes resentful and withdraws. He may be forced to tackle the problem in his careful, logical way, but whoever caused it will pay the price for disturbing his peace.

12. Taylor

Taylor thrives on being social and gaining cooperation. He becomes rigid and irritable when stressed. If someone provokes him, he will hold tight to his goal and snap at everyone he dragoons into helping him. He is good at getting people to do what he wants them to. His opponent will feel the sting.

13. Cam

Cam isn’t terribly social. As long as people leave his lofty logical fortress alone, he ignores them. Attack him and he freezes in amazement. He leaves other people alone. Why would they go after him? He calmly sets about destroying his attacker in his creative, methodical way. He won’t broadcast his success or ask for help. He’ll just take quiet satisfaction in his work. 
14. Morgan

Morgan is erratic in nature. He’s a rolling stone that gathers no moss. He isn’t interested in fighting unless someone brings the fight to him. When stressed, he becomes scattered. He’ll find it hard to focus, but his scattershot approach may have many undesirable consequences for his enemy.
15. Lee

Lee is lethal. He is used to getting his way and cuts down anyone brave enough to confront him. He isn’t a touchy-feely, let’s be a team kind of guy. He is good at dragooning others into carrying out his wishes. He becomes hypercritical when stressed and snipes and cracks the whip. His enemies should just move out of the way. 

16. River

River is a pacifist. He wants what is best for everyone. He isn’t interested in fighting unless someone brings the war to him. He becomes critical and self-absorbed when stressed. His strength lies in his uncanny intuition. He will figure out his opponent’s weakness in a heartbeat and use it to his advantage.



The more stressed your character feels, the more anxious your reader feels in response. Turning up the heat on your characters makes the reader eager to see the stress relieved. That keeps them turning pages.

For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

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20. Crafting Characters: Stress Points Part 2

We continue our evaluation of character reactions to stress. The higher the stress level, the more extreme their position becomes on the behvioral spectrum. You can give them a problem where their approach works and they gain ground, or they fail utterly which causes them to lose ground.


#writingfiction, #writingtips, #fiction, #critiquegroup, #genre, #novel, #storybuildingblocks, #screenplay, @Diana_Hurwitz,  #temperament, #storybuildingblocks

9. Joss

Joss is a man of action and few words. He may never talk about the problem or what needs to be done about it. Stress can make him impulsive. He may attempt things that were better left alone. He may drag in a few other maverick loners like himself. They may drive each other to ridiculous lengths.


10. Kelly

Kelly is a one-man show. He’s wild and crazy. Stress makes him more impulsive than usual. He has no trouble confronting people or tasks. His efforts won’t be focused and the results are iffy. He will probably charm someone else into taking a hit for him.

11. Greer

Greer is a quiet, elusive kind of guy. He isn’t very social to begin with. As long as people leave him alone, he really doesn’t care what they do. When they dump problems in his lap, he becomes resentful and withdraws. He may be forced to tackle the problem in his careful, logical way, but whoever caused it will pay the price for disturbing his peace.

12. Taylor

Taylor thrives on being social and gaining cooperation. He becomes rigid and irritable when stressed. If someone provokes him, he will hold tight to his goal and snap at everyone he dragoons into helping him. He is good at getting people to do what he wants them to. His opponent will feel the sting.

13. Cam

Cam isn’t terribly social. As long as people leave his lofty logical fortress alone, he ignores them. Attack him and he freezes in amazement. He leaves other people alone. Why would they go after him? He calmly sets about destroying his attacker in his creative, methodical way. He won’t broadcast his success or ask for help. He’ll just take quiet satisfaction in his work. 
14. Morgan

Morgan is erratic in nature. He’s a rolling stone that gathers no moss. He isn’t interested in fighting unless someone brings the fight to him. When stressed, he becomes scattered. He’ll find it hard to focus, but his scattershot approach may have many undesirable consequences for his enemy.
15. Lee

Lee is lethal. He is used to getting his way and cuts down anyone brave enough to confront him. He isn’t a touchy-feely, let’s be a team kind of guy. He is good at dragooning others into carrying out his wishes. He becomes hypercritical when stressed and snipes and cracks the whip. His enemies should just move out of the way. 

16. River

River is a pacifist. He wants what is best for everyone. He isn’t interested in fighting unless someone brings the war to him. He becomes critical and self-absorbed when stressed. His strength lies in his uncanny intuition. He will figure out his opponent’s weakness in a heartbeat and use it to his advantage.



The more stressed your character feels, the more anxious your reader feels in response. Turning up the heat on your characters makes the reader eager to see the stress relieved. That keeps them turning pages.



For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

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21. Crafting Characters: Stress Points Part 2

We continue our evaluation of character reactions to stress. The higher the stress level, the more extreme their position becomes on the behvioral spectrum. You can give them a problem where their approach works and they gain ground, or they fail utterly which causes them to lose ground.


#writingfiction, #writingtips, #fiction, #critiquegroup, #genre, #novel, #storybuildingblocks, #screenplay, @Diana_Hurwitz,  #temperament, #storybuildingblocks

9. Joss


Joss is a man of action and few words. He may never talk about the problem or what needs to be done about it. Stress can make him impulsive. He may attempt things that were better left alone. He may drag in a few other maverick loners like himself. They may drive each other to ridiculous lengths.


10. Kelly

Kelly is a one-man show. He’s wild and crazy. Stress makes him more impulsive than usual. He has no trouble confronting people or tasks. His efforts won’t be focused and the results are iffy. He will probably charm someone else into taking a hit for him.

11. Greer

Greer is a quiet, elusive kind of guy. He isn’t very social to begin with. As long as people leave him alone, he really doesn’t care what they do. When they dump problems in his lap, he becomes resentful and withdraws. He may be forced to tackle the problem in his careful, logical way, but whoever caused it will pay the price for disturbing his peace.

12. Taylor

Taylor thrives on being social and gaining cooperation. He becomes rigid and irritable when stressed. If someone provokes him, he will hold tight to his goal and snap at everyone he dragoons into helping him. He is good at getting people to do what he wants them to. His opponent will feel the sting.

13. Cam

Cam isn’t terribly social. As long as people leave his lofty logical fortress alone, he ignores them. Attack him and he freezes in amazement. He leaves other people alone. Why would they go after him? He calmly sets about destroying his attacker in his creative, methodical way. He won’t broadcast his success or ask for help. He’ll just take quiet satisfaction in his work. 
14. Morgan

Morgan is erratic in nature. He’s a rolling stone that gathers no moss. He isn’t interested in fighting unless someone brings the fight to him. When stressed, he becomes scattered. He’ll find it hard to focus, but his scattershot approach may have many undesirable consequences for his enemy.
15. Lee

Lee is lethal. He is used to getting his way and cuts down anyone brave enough to confront him. He isn’t a touchy-feely, let’s be a team kind of guy. He is good at dragooning others into carrying out his wishes. He becomes hypercritical when stressed and snipes and cracks the whip. His enemies should just move out of the way. 

16. River

River is a pacifist. He wants what is best for everyone. He isn’t interested in fighting unless someone brings the war to him. He becomes critical and self-absorbed when stressed. His strength lies in his uncanny intuition. He will figure out his opponent’s weakness in a heartbeat and use it to his advantage.



The more stressed your character feels, the more anxious your reader feels in response. Turning up the heat on your characters makes the reader eager to see the stress relieved. That keeps them turning pages.



For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

0 Comments on Crafting Characters: Stress Points Part 2 as of 7/5/2016 6:53:00 AM
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22. Crafting Characters: Stress Points Part 2

We continue our evaluation of character reactions to stress. The higher the stress level, the more extreme their position becomes on the behvioral spectrum. You can give them a problem where their approach works and they gain ground, or they fail utterly which causes them to lose ground.

#writingfiction, #writingtips, #fiction, #critiquegroup, #genre, #novel, #storybuildingblocks, #screenplay, @Diana_Hurwitz,  #temperament, #storybuildingblocks

9. Joss

Joss is a man of action and few words. He may never talk about the problem or what needs to be done about it. Stress can make him impulsive. He may attempt things that were better left alone. He may drag in a few other maverick loners like himself. They may drive each other to ridiculous lengths.


10. Kelly

Kelly is a one-man show. He’s wild and crazy. Stress makes him more impulsive than usual. He has no trouble confronting people or tasks. His efforts won’t be focused and the results are iffy. He will probably charm someone else into taking a hit for him.

11. Greer

Greer is a quiet, elusive kind of guy. He isn’t very social to begin with. As long as people leave him alone, he really doesn’t care what they do. When they dump problems in his lap, he becomes resentful and withdraws. He may be forced to tackle the problem in his careful, logical way, but whoever caused it will pay the price for disturbing his peace.

12. Taylor

Taylor thrives on being social and gaining cooperation. He becomes rigid and irritable when stressed. If someone provokes him, he will hold tight to his goal and snap at everyone he dragoons into helping him. He is good at getting people to do what he wants them to. His opponent will feel the sting.

13. Cam

Cam isn’t terribly social. As long as people leave his lofty logical fortress alone, he ignores them. Attack him and he freezes in amazement. He leaves other people alone. Why would they go after him? He calmly sets about destroying his attacker in his creative, methodical way. He won’t broadcast his success or ask for help. He’ll just take quiet satisfaction in his work. 
14. Morgan

Morgan is erratic in nature. He’s a rolling stone that gathers no moss. He isn’t interested in fighting unless someone brings the fight to him. When stressed, he becomes scattered. He’ll find it hard to focus, but his scattershot approach may have many undesirable consequences for his enemy.
15. Lee

Lee is lethal. He is used to getting his way and cuts down anyone brave enough to confront him. He isn’t a touchy-feely, let’s be a team kind of guy. He is good at dragooning others into carrying out his wishes. He becomes hypercritical when stressed and snipes and cracks the whip. His enemies should just move out of the way. 

16. River

River is a pacifist. He wants what is best for everyone. He isn’t interested in fighting unless someone brings the war to him. He becomes critical and self-absorbed when stressed. His strength lies in his uncanny intuition. He will figure out his opponent’s weakness in a heartbeat and use it to his advantage.



The more stressed your character feels, the more anxious your reader feels in response. Turning up the heat on your characters makes the reader eager to see the stress relieved. That keeps them turning pages.


For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

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23. Crafting Characters: Stress Points Part 2

We continue our evaluation of character reactions to stress. The higher the stress level, the more extreme their position becomes on the behvioral spectrum. You can give them a problem where their approach works and they gain ground, or they fail utterly which causes them to lose ground.

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9. Joss

Joss is a man of action and few words. He may never talk about the problem or what needs to be done about it. Stress can make him impulsive. He may attempt things that were better left alone. He may drag in a few other maverick loners like himself. They may drive each other to ridiculous lengths.

10. Kelly

Kelly is a one-man show. He’s wild and crazy. Stress makes him more impulsive than usual. He has no trouble confronting people or tasks. His efforts won’t be focused and the results are iffy. He will probably charm someone else into taking a hit for him.

11. Greer

Greer is a quiet, elusive kind of guy. He isn’t very social to begin with. As long as people leave him alone, he really doesn’t care what they do. When they dump problems in his lap, he becomes resentful and withdraws. He may be forced to tackle the problem in his careful, logical way, but whoever caused it will pay the price for disturbing his peace.

12. Taylor

Taylor thrives on being social and gaining cooperation. He becomes rigid and irritable when stressed. If someone provokes him, he will hold tight to his goal and snap at everyone he dragoons into helping him. He is good at getting people to do what he wants them to. His opponent will feel the sting.

13. Cam

Cam isn’t terribly social. As long as people leave his lofty logical fortress alone, he ignores them. Attack him and he freezes in amazement. He leaves other people alone. Why would they go after him? He calmly sets about destroying his attacker in his creative, methodical way. He won’t broadcast his success or ask for help. He’ll just take quiet satisfaction in his work. 

14. Morgan

Morgan is erratic in nature. He’s a rolling stone that gathers no moss. He isn’t interested in fighting unless someone brings the fight to him. When stressed, he becomes scattered. He’ll find it hard to focus, but his scattershot approach may have many undesirable consequences for his enemy.

15. Lee

Lee is lethal. He is used to getting his way and cuts down anyone brave enough to confront him. He isn’t a touchy-feely, let’s be a team kind of guy. He is good at dragooning others into carrying out his wishes. He becomes hypercritical when stressed and snipes and cracks the whip. His enemies should just move out of the way. 

16. River

River is a pacifist. He wants what is best for everyone. He isn’t interested in fighting unless someone brings the war to him. He becomes critical and self-absorbed when stressed. His strength lies in his uncanny intuition. He will figure out his opponent’s weakness in a heartbeat and use it to his advantage.


The more stressed your character feels, the more anxious your reader feels in response. Turning up the heat on your characters makes the reader eager to see the stress relieved. That keeps them turning pages.

For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

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24. Crafting Characters: Stress Points Part 2

We continue our evaluation of character reactions to stress. The higher the stress level, the more extreme their position becomes on the behvioral spectrum. You can give them a problem where their approach works and they gain ground, or they fail utterly which causes them to lose ground.




9. Joss


Joss is a man of action and few words. He may never talk about the problem or what needs to be done about it. Stress can make him impulsive. He may attempt things that were better left alone. He may drag in a few other maverick loners like himself. They may drive each other to ridiculous lengths.


10. Kelly

Kelly is a one-man show. He’s wild and crazy. Stress makes him more impulsive than usual. He has no trouble confronting people or tasks. His efforts won’t be focused and the results are iffy. He will probably charm someone else into taking a hit for him.

11. Greer

Greer is a quiet, elusive kind of guy. He isn’t very social to begin with. As long as people leave him alone, he really doesn’t care what they do. When they dump problems in his lap, he becomes resentful and withdraws. He may be forced to tackle the problem in his careful, logical way, but whoever caused it will pay the price for disturbing his peace.

12. Taylor

Taylor thrives on being social and gaining cooperation. He becomes rigid and irritable when stressed. If someone provokes him, he will hold tight to his goal and snap at everyone he dragoons into helping him. He is good at getting people to do what he wants them to. His opponent will feel the sting.

13. Cam

Cam isn’t terribly social. As long as people leave his lofty logical fortress alone, he ignores them. Attack him and he freezes in amazement. He leaves other people alone. Why would they go after him? He calmly sets about destroying his attacker in his creative, methodical way. He won’t broadcast his success or ask for help. He’ll just take quiet satisfaction in his work. 
14. Morgan

Morgan is erratic in nature. He’s a rolling stone that gathers no moss. He isn’t interested in fighting unless someone brings the fight to him. When stressed, he becomes scattered. He’ll find it hard to focus, but his scattershot approach may have many undesirable consequences for his enemy.
15. Lee

Lee is lethal. He is used to getting his way and cuts down anyone brave enough to confront him. He isn’t a touchy-feely, let’s be a team kind of guy. He is good at dragooning others into carrying out his wishes. He becomes hypercritical when stressed and snipes and cracks the whip. His enemies should just move out of the way. 

16. River

River is a pacifist. He wants what is best for everyone. He isn’t interested in fighting unless someone brings the war to him. He becomes critical and self-absorbed when stressed. His strength lies in his uncanny intuition. He will figure out his opponent’s weakness in a heartbeat and use it to his advantage.



The more stressed your character feels, the more anxious your reader feels in response. Turning up the heat on your characters makes the reader eager to see the stress relieved. That keeps them turning pages.



For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

0 Comments on Crafting Characters: Stress Points Part 2 as of 7/5/2016 6:57:00 AM
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25. Crafting Characters: Stress Points Part 1



Deadlines and obstacles encourage some of your characters to push harder and some of them to fall apart. How your character reacts under stress is critical to any plot with tension.


Stress can be from a mild annoyance, such as delayed traffic. It can stem from a direct, perhaps mortal, threat.


Whether the stimulus is mild or monstrous, your characters react initially based on their natural tendency. Circumstances can force them to move past this innate response, but their initial reaction tends to be true to their nature.

SBB II introduced sixteen mannequins. Each character has a natural tendency to deal with things in a specific way. Natural tendencies can be shifted by life events from balanced to severely unbalanced.

Let's see how our character mannequins handle stress. Remember each mannequin has a male, female, androgynous, and transgender counterpart. I use he to avoid the plural they.

1. Wynn

Wynn is the responsible, practical type who thrives on order and plans. It doesn’t take much to upset his apple cart. His natural inclination is to withdraw and avoid conflict. He becomes rigid in the face of opposition or criticism. He shuts down and turns away. Getting him to face the threat will be a challenge. The motivation level needs to be high.

2. Francis

Francis is responsible, practical, and thrives on order and plans. He becomes controlling when anxious. He has no problem confronting other people and believes he is always right. He annoys some and infuriates others (ruining any chance he had of cooperation) when he takes over the efforts to solve the scene or overall story goal. However, less decisive characters might look up to Francis at a time of crisis, putting their faith in someone who at least has an idea.

3. Nevada

Nevada is responsible, practical, and thrives on order and plans. His natural inclination is to gather consensus and get people to cooperate. He becomes hypercritical and controlling when things don’t go his way and people refuse to work together. He irritates some of the people he attempts to corral while convincing them to do what he wants. The less they cooperate, the more livid Nevada grows. He’s trying to save you! Why won’t you listen? If the person doesn't want or need Nevada to save him, the conflict heats up.

4. Arden

Arden works hard and is a stand-up kind of guy. He likes being in control. He becomes hypercritical and controlling when stressed. The more he imposes his will, the harder others will resist him, which feeds the cycle. He will offer more criticism and impose more limitations. His method may be needed, but often is not appreciated.

5. Blair

Blair is responsible and practical, but highly emotional. His natural inclination is to become passive and withdrawn when anxious. Getting him out the door to take the necessary action requires a very seductive carrot, or a very large stick. He sneers and turns subversive in the face of opposition. His opponent may not know that Blair is actively working against him in the background.

6. Dallas

Dallas is fanciful and free-flowing. He hates being restricted and limited. His natural inclination is to become passive-aggressive when stressed. Rather than openly confront people, he hides in the shadows and conducts sneak attacks. He may present a very cooperative front while secretly undermining his foe.

7. Hadley 

Hadley is fun and freedom loving. He is practical but hates being limited in any way. He becomes excessively impulsive under pressure. His erratic nature makes him scatter when he needs to focus. He may get lucky and hit the target as he shoots up the room, or not.

8. Shelby 

Shelby is a live and let live kind of guy. He’s guarded. He becomes highly emotional and critical when stressed. He vents and rages. He finds it difficult to stay calm and work his way through the problem. He isn't looking for reassurance. He wants someone to agree with him. "Yes, it's awful. Now let's go do this." He may need someone to force him to focus on what needs to be done.

Next week, we will complete our exploration of how our mannequins react to stress.

For more about how to craft characters, pick up a copy of Story Building Blocks II: Crafting Believable Conflict, available in paperback and E-book and Story Building Blocks: Build A Cast Workbook, available in paperback and E-book.

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