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Viewing: Blog Posts Tagged with: Reyn, Most Recent at Top [Help]
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1. Interview: Artist Nate Stockman and writer Kel Symons talk about their work on REYN

by Edie Nugent

REYN art 213x300 Interview: Artist Nate Stockman and writer Kel Symons talk about their work on REYNLong-distance collaborators Kel Symons and Nate Stockman who worked together on I LOVE TROUBLE for Image have banded together again for their new sword and sorcery series REYN, also for Image, which saw it’s first issue debut this week. I spoke with Symons and Stockman about how they formed their partnership, what it’s like collaborating across the ocean, and how Dungeons and Dragons inspired their work.

Comics Beat: What brought the two of you together to work on REYN?

Kel Symons: I “met” Nate (closest we’ve ever come is a Facetime call) a couple years ago as I was wrapping up the end of my first comic series for Image (my first comic series ever, actually) I LOVE TROUBLE. My original co-creator left to do other things before we got our sixth and final issue, and the colorist, Paul Little – who returns for REYN – recommended Nate. At the time I needed somebody fast, because we were already weeks behind schedule and the book was pushed – I just wanted the last story to fall into place so I had a complete trade volume to publish. But aside from being fast, Nate was really good. And a joy to work with. I was off to do THE MERCENARY SEA next at Image, but was thinking up new ideas I could bring to Nate. We had a series of email and video conversations last year that led to the creation of REYN.

Nate Stockman: Yep it was like Kel said. Our short collaboration on I LOVE TROUBLE was very enjoyable so we had a desire to work together again on something new.

Comics Beat: Technology has really paved the way for collaborations that, due to distance, would not have happened 15 years ago. What challenges do you face due to the remote nature of your interactions and how have you adapted to overcome them?

KS: We haven’t had ANY hiccups in terms of production or communication. In fact, the process and our partnership on REYN runs so smoothly that before issue 1 hit the stands this week we had the first five issues fully drawn, colored and lettered. This is our first mini-arc for the series, which will later comprise our first trade volume. Honestly, I have no idea how creators separated by great distances did things before the internet – the idea of sending original artwork back and forth to the creative team actually makes me nervous just thinking about that. I wonder how many comics got lost along the way.

CB: What excited you about telling/illustrating a story within the realm of fantasy? What do you feel REYN brings to the genre that readers haven’t seen before?

NS: For me, Creating a world from the ground up is a huge amount of fun. I love character design and having a diverse land populated by monsters and beasts is an artists dream. There’s a great mix of action sequences and quiet moments which I both enjoy. I like giving a bit of extra personality to our characters in the way they act or hold themselves. I find breathing life into the land of Fate very exciting!

KS: Longtime fantasy and sci-fi geek here, so playing in that sandbox is always going to be fun for me. If I were 12, Reyn would be a great character to roll up in D&D. It’s fun toying with the swords & sorcery tropes, and I told Nate that I’d love the art to look like it was airbrushed on the side of a custom van in 1976. In terms of something new we’re bringing to this genre, it’ll probably take a couple issues for that to get up fully up to speed. But right from the start I wanted to add some Old West to the mix. Reyn’s freelance swordsman borrows heavily from Western mythos – the solitary but reluctant hero who does the job not because he wants to but because he’s given little choice. In Reyn’s case he’s haunted by voices and visions. He’s also not someone I think you can fully expect to be a “hero.” He’s very much cut from the same cloth as Leone’s The Man With No Name.

CB: Were there any surprises along the way? Any characters that changed their look or personality from what you’d originally envisioned?

NS: It definitely takes a couple of issues for me to get used to drawing the cast. Around issues 3 or 4 I start to get a better handle on how I want them to look. I find myself really enjoying drawing Seph and I really enjoy drawing her interactions with Reyn. They have a fun partnership going forward.

KS: So far, no real surprises (but my favorite part of writing is when a character says or does something that surprises me). But as for changes, I think my original concept for Reyn was much more altruistic and chivalrous… then I wrote a first draft of the script and found him pretty bland. That’s when I sat back, looked at it, and decided to approach him from a different, slightly coarser angle.

CB: What do readers have to look forward to in the coming issues?

KS: Quite a lot I think (and hope!). Next issue will have a little more with the Venn, M’Thall. And in issue 3 Reyn and Seph meet up with the other Followers of Tek and the main quest is begun – this introduces a variety of new characters, but it’s still the Reyn and Seph show. Issues 4 and 5 is where things go off the rails we’ve laid down – without getting spoiler-y, there will be some unexpected turns, answers to some of the questions folks may have, and probably even more questions posed. Also Reyn’s interaction with Aurora becomes more defined.

NS: Yeah, I can’t wait to introduce readers to more of Seph’s people. They’re a cool bunch! Opening up and exploring more of the land of Fate is going to be really exciting too. It’s a challenge bringing it to life but it’s one I relish! I’m very much looking forward to issues 4 and 5 coming out. They’re my favourite issues story and art wise! There’s a lot of cool stuff to come! The reaction to the first issue has been quite positive in general. The main criticism being it can feel cliche in areas. I think if readers stick around they’ll be pleasantly surprised regarding that.

REYN #2 comes out on February 11, 2015

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2. Review: high fantasy tropes reign, but REYN #1 also surprises

by Edie Nugent

REYNcover 202x300 Review: high fantasy tropes reign, but REYN #1 also surprises

Written by: Kel Symons

Art by: Nate Stockman

Colors by: Paul Little

Lettering & Design by: Pat Brosseau

Logo designer: Tim Daniel

Publisher: Image

 

REYN #1 does quite a bit of world-building for a first issue, in fact the very first page has an astonishing amount of information contained in several narration boxes. The scene opens in a place known as the Barrens: a cracked, dry wasteland bereft of life, save a few leafless tree skeletons. Through the dust clouds emerge an armored rider whom the narration calls a Warden. Described as beings of legend who protected the lands of Fate following something called the Great Cataclysm, it seems at least one of the Warden warriors has now returned.

The nameless Warden soon comes to the aid of a local farmer, rescuing him from the attack of a giant bug who has burrowed up from under the farmlands. While the art has a overall has an interesting look to it — the character’s faces in particular have a bit of a medieval woodcut style to them — the perspectives in this scene and a few others seem a tad confused. My favorite moment of the book happens after this fight, when the Warden drops to his knees & raises his sword in tribute to Aurora Morningstar, aka the Mistress of Light whose will he serves. Far from solemn, the Warden asks if he could just have a bit of a break before she “haunts” him again.

While that moment plays against high fantasy expectations, the next scene reverts from this bit of freshness and sees the hero seduced by the buxom farmers daughter — on orders from her father. It would have been better had she come for a roll in the hay of her own accord. Later, the Warden comes across a group of slaves being led to the Menica mines to work off sentences for crimes of desertion and vagrancy. Among them we see a cloaked figure whose appearance is half salamander, half ninja turtle, who escapes the notice of the Warden. He races to tell his brother M’thall, busy playing Jabba the Hutt with a slave girl, of the Warden’s appearance. M’thall disbelieves, saying the Wardens disappeared thousands of years ago.

Soon the Warden arrives in the town of Ledwain  and we meet a woman named Seph. At this point the tale switches to her narration which makes a nice change from the male dominated story-line. She identifies the Warden as Reyn, and explains that she is a healer from a long line of ancient people known as the followers of Tek. While too often women in fantasy narratives turn out to be healers, this healer also possesses Susan Storm-like energy fields and handily saves herself from an onslaught of soldiers who brand her a heretic. The book draws to a close as Reyn and Seph team up to take on the remaining regiment.

Reyn #1 is something of an uneven start to the series, but fantasy fans will likely be intrigued by the world introduced and the potential in the pairing of Seph and Reyn.

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