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Viewing: Blog Posts Tagged with: Attack! Boss! Cheat Code!, Most Recent at Top [Help]
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1. A is for Awwww…


Thanks for sharing this, Crystal!

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2. Bartography on Pinterest

Pinterest_Badge_RedJust a reminder, for those of you on Pinterest, that I’ve got pages there for each of my books:

The Amazing Age of John Roy Lynch
Attack! Boss! Cheat Code! A Gamer’s Alphabet
Can I See Your I.D.? True Stories of False Identities
Shark Vs. Train
The Day-Glo Brothers

You can also see which books I’ll be giving away in coming months to Bartography Express subscribers (if you liked Lynda Mullaly Hunt’s One for the Murphys, you’ll love the February giveaway!), as well as images from my school visits and other appearances.

And you guys, the art I’ve seen from Cathy Gendron for our fall 2015 book, ‘The Nutcracker’ Comes to America: How Three Ballet-Loving Brothers Created a Holiday Tradition, is flat-out gorgeous. I can’t wait to start pinning images from that, so keep an eye out, OK?

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3. Podcast interview: Life. Leadership. Video Games. And me.

Classically Trained

I really enjoyed my conversation this fall with Jon Harrison, author the upcoming book Mastering The Game: What Video Games Can Teach Us About Success In Life, who interviewed me for his ClassicallyTrained podcast (“Life. Leadership. Videogames”).

We got to talk about video games (of course), fatherhood, Joey Spiotto’s art, the diversity of characters represented in Attack! Boss! Cheat Code! A Gamer’s Alphabet, the trickiest letter in the book (not Q, X, or Z), my Games & Books & Q&A interview series, and my earliest experiences as a reader and writer.

And let the record show that I caught myself (eventually) after declaring that there are 28 letters in the alphabet.

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4. Not a bad 24 hours for Attack! Boss! Cheat Code!

The past day has brought this review from game developer and enthusiast Eduardo Baraf:

And this appreciation (and giveaway!) of Attack! Boss! Cheat Code! A Gamer’s Alphabet from librarian Margie Myers-Culver:

Games, video games, can foster creativity, problem solving skills, desire to increase knowledge about a specific subject, healthy competition, and connections with like-minded people. Attack! Boss! Cheat Code! A Gamer’s Alphabet (POW!, October 14, 2014) written by Chris Barton with illustrations by Joey Spiotto is a guide every gamer will enjoy. It’s a starting point to promote understanding of the basics.

And this inclusion of A Gamer’s Alphabet in the “For Early Career Guidance” section of the Austin Chronicle‘s Video Game Gift Guide:

Local author Chris Barton guides your game-obsessed 8- to 12-year-old to the engrossing world of books. Each illustrated page features a term that may or may not be familiar to little joystick jockeys. It might even help adults understand what their kids mean when they talk about “griefers” and “sandboxes.”

In addition, if you act fast, you can get a signed, personalized copy of Attack! Boss! Cheat Code! sent directly to the gamer(s) on your holiday gift list.

Thank you, thank you, thank you to all of you who have shown your support for Attack! Boss! Cheat Code! You’re all top scorers in my book.

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5. In case you’re wondering where to shelve Attack! Boss! Cheat Code!…

…I think this Barnes & Noble has the right idea:

ABC on shelves at BN 2

Attack! Boss! Cheat Code! + LEGO + Minecraft? Sure — I’m OK with that.

Oh, and + Frozen? That looks pretty good, too.

ABC on shelves at BN 1

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6. In which I talk with Katie Davis about gaming, writing, marketing, and 85 or so other things

Podcast Archives - Author Katie Davis  Video Marketing for Writers

I’m a few days late to the party, thanks to my participation in the YALSA and ILF events, but I’m happy this morning to share with you this recently recorded interview I did for Katie Davis’ kidlit podcast, Brain Burps About Books.

In addition to discussing Shark Vs. Train and Attack! Boss! Cheat Code!, Katie and I talked quite a bit about my email newsletter, Bartography Express, which I wrote about earlier this year for Cynsations. And in fact, while I was listening to our interview, I was actually putting the finishing touches on this month’s edition.

The November edition includes, among other things, a Q&A with K.A. Holt and a giveaway of her new book, Rhyme Schemer. If you want to receive this issue in your very own inbox and get in the running for the giveaway, you can sign up on my home page.

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7. Goodbye, YALSA! Hello, ILF and B&N!

There’s nothing better than a crowd of librarians and authors to remind me how lucky I am to be in this line of work, and to inspire me to keep on writing and earning my place among this bunch.

This past weekend, Austin hosted the annual YA symposium of the Young Adult Library Services Association. I participated in the Saturday evening Book Blitz — in which authors seated behind stacks of publisher-donated books get blitzed by librarians snagging their share of signed copies — as well as a Sunday-morning panel discussion including (left-to-right in Paula Gallagher’s photo above) Jonathan Auxier, Lisa Yee, Andrew Smith, moderator/organizer/wrangler Kelly Milner Halls, Bruce Coville, and Laurie Ann Thompson.

It’s going to be a full week, as I’ll also be speaking at the Indiana Library Federation’s annual conferenceShark Vs. Train is a winner of the Young Hoosier Book Award — and then reading Attack! Boss! Cheat Code! at a Barnes & Noble back here in Austin.

If you’re interested in hearing me talk for, oh, 27 minutes and 59 seconds, but won’t be making it to either of those events, I’m happy to offer a third option: this podcast interview that author Jason Henderson recorded with me last week. Enjoy!

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8. Researching, writing about, talking about and — yes — playing video games

Recently I was struggling to remember the name of the YA novel I had read that got me all choked up at the very end, but then I realized it hadn’t been a novel at all. It had been…

…a video game.

But which video game? Ah, for that piece of information, you’ll need to check out Laurie Ann Thompson’s interview with me about how I researched and wrote Attack! Boss! Cheat Code! A Gamer’s Alphabet.

AttackBossFaces

Laurie and I also talked about our gaming experiences, including the ones that led me to dedicate the book to a childhood (and lifelong) friend of mine.

And I disclose which letter of the alphabet provided the biggest challenge. If you think you know which one it was, go see if you guessed right!

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9. Who you’ll find in Attack! Boss! Cheat Code! A Gamer’s Alphabet

AttackBossFaces

I absolutely love this peek at the characters that illustrator Joey Spiotto created for Attack! Boss! Cheat Code!

But, man, is it tough being a dragon.

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10. Scenes from the public debut of Attack! Boss! Cheat Code!

Thanks for capturing these moments, @msphillipsclass!

The Q&A after my debut reading of Attack! Boss! Cheat Code! A Gamer’s Alphabet at the Texas Book Festival today included the following questions/exchanges/assertions:

***

First Girl: Why do boys go crazy for video games?

Me: Same reasons boys do, I guess.

First Girl: I go crazy for TV.

Second Girl: I go crazy for video games and TV.

***

Boy: Why did you write a book about video games? They turn your brain to mush.

***

Third Girl: Even if you don’t like video games, you can still read the book.

***

I can already tell that I’m going to enjoy the heck out of school visits for this one.

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11. Attack! Boss! Cheat Code! review in Gifted Homeschoolers Forum

GHF resource-review-11-240x300

I’m so delighted this morning to see Pamela Price’s review of Attack! Boss! Cheat Code! A Gamer’s Alphabet added to the list of resources offered by the Gifted Homeschoolers Forum (GHF).

Here’s GHF’s description of what they have to offer:

With all the resources available to homeschool families, finding the ones that best fit our gifted and 2e kids can be daunting. Who better to help than families who have tried, tested, and reviewed the actual resources with their own kids? GHF has put together a list of reviews from real gifted and 2e families, so that you can find the resources that work for you.

And here’s a bit of what Pamela (author of How to Work and Homeschool) had to say about the book:

Living on the fringe of the gaming world until I became a parent of a very sandbox game-oriented kid, I knew just enough game lingo to pass as “not totally clueless.” Thanks to Chris, I feel more versed on the basic terms, and I really wish that we’d have had a book like this when our kiddo was younger as he was just starting out with the vocabulary. The vibrant illustrations reflect a few decades of games so there are visuals evoking everything from Mario Brothers to Minecraft–making it a charming gift for game fans of all ages.

Thanks, Pamela!

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12. Make art, celebrate video games, win a book!

Joey Spiotto contest

Joey Spiotto, the illustrator of Attack! Boss! Cheat Code! A Gamer’s Alphabet, has got a kid-friendly, art-loving, videogame-celebrating book giveaway going on.

He’s taking contest entries via Facebook, Twitter, and Instagram.

I understand that I’m disqualified, but you may know someone eligible — maybe even a classroom or library full of eligible someones…

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13. Why, yes — it has been a while…

CISYID to ABC

It’s been three and a half years to the day since the publication of my previous book, Can I See Your I.D.?, and today also brings the release of my new book, Attack! Boss! Cheat Code! A Gamer’s Alphabet.

It was not my intention to go so long between books, and according to my publishing schedule I’ll be making up for lost time in the next year and a half. That said, you probably didn’t even notice the gap — heaven knows there’s lots else in the world more worthy of your attention.

But I noticed, and I appreciate the patience of my wife and family, my agent and editors and friends.

And I especially appreciate all you readers out there who let me know in the meantime how much joy you were getting out of Shark Vs. Train and The Day-Glo Brothers. I’m so glad to finally offer proof that there’s more where that came from.

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14. And in between our sets, we can swap hair-care tips

2014 TBF schedule

After the Texas Book Festival in Austin on October 25-26, I’ll be able to add “Opened for Ziggy Marley” to my resume.

Remember, parents: You’ll want to arrive early at the Children’s Tent to see Ziggy. Probably, like, 30 minutes early…

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15. Boing Boing, Polygon, The Escapist, and N3rdabl3 on Attack! Boss! Cheat Code!

Attack Boss Cheat Code - May 2014

Boy, has there been a lot of coverage of Attack! Boss! Cheat Code! A Gamer’s Alphabet these past few days. It’s all been great to see, and you can see for yourself at Boing Boing

My 11-year-old daughter, an ardent gamer, was familiar with more of the words in Attack! Boss! Cheat Code! (e.g., griefer, instance, mod, sandbox, unlockable) than I was, but we both appreciated Joey Spiotto’s cute and colorful illustrations that accompanied the terms.

and Polygon

Here’s a new book, gorgeously illustrated, that takes a lighthearted look at the lexicon of game culture. Ostensibly aimed at kids


The Escapist

Hoping to give parents, children and curious would-be gamers alike a new tool to learn about gaming and its wider culture, author Chris Barton wrote Attack! Boss! Cheat Code!: A Gamer’s Alphabet. Due to release later this month, it combines common gaming terms and lingo with colorful illustrations by artist Joey Spiotto to create an introductory book that people of all stripes can learn from and enjoy.

and N3rdabl3:

It’s an adorable take on ABC’s and will likely be a must-have inclusion to the library of any gamer’s new-spawn.

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16. Games & Books & Q&A: Rachel Simone Weil

partytimehexcellentI’m really pleased to be joined in this installment of my Games & Books & Q&A series by a video game historian, and by the creator of NES games and glitch art under the alias Party Time! Hexcellent!, and by the curator of computer museum FEMICOM, and by an organizer of Juegos Rancheros, a monthly indie games event here in Austin, Texas.

Bringing all of those folks together would have been a lot of work on my part, except for one thing: they’re all the same person, Rachel Simone Weil. Rachel took time out from her latest batch of projects to answer a few questions via email about games and books she’s loved, and I really appreciate it.

CB: What do you remember about the first video game you ever played?

RSW: It’s perhaps not strictly a video game, but the first electronic game I recall playing is a handheld LCD baseball game by Konami called Bottom of the Ninth. The graphics were on par with those you might see in a calculator or alarm clock — not terribly sophisticated — but I found the game to be quite fun and to have a good replay value. I never really outgrew the game, either; it continued to be fun for me as I got older.

If you’ve ever played an old LCD handheld game, you know that the motion of images on screen is not fluid. In Bottom of the Ninth, after a pitch was thrown, the ball would rapidly pop in and out of predetermined places to suggest movement. Each time the ball populated a new position on screen, the game would produce a little beep. Audio cues became incredibly important in knowing when to take a swing. The sound of those successive baseball beeps is still firmly implanted in my mind.

CB: What did you like to read when you were a kid? What did you love about it?

First Dictionary of Cultural LiteracyRSW: This is a hard question to answer because I consumed books so rapidly as a child. I enjoyed some traditional children’s literature (Madeleine L’Engle, Judy Blume), as well as poetry, classics, teen magazines, religious texts, guides to rocks and minerals, knock-knock joke anthologies, books about fortunetelling and witchcraft, comics… just about everything!

As odd as it sounds, the books I remember reading the most were encyclopedias and dictionaries. I had a copy of E. D. Hirsch’s A First Dictionary of Cultural Literacy that I read to the point of it completely falling apart. I even read through a thesaurus cover to cover once! I had a general love of words and language that carried over into adulthood a bit; before beginning my research and artistic practice in video games, I worked for a number of years as a book editor.

CB: What book that you read while growing up had the most influence on who you became as an adult?

sophiesworldRSW: Around the age of 12, I read an English translation of Sofies verden (Sophie’s World), a Norwegian novel about the history of philosophy. There were two things about Sophie’s World that left an impression on me. The first of these was the way in which the novel blended fiction and nonfiction, entertainment and learning (“edutainment,” if you must). It appealed to my weird, thesaurus-reading sensibilities but had little dashes of mystery novel and Alice in Wonderland thrown in, too.

Secondly, Sophie’s World was my first introduction to philosophy as a subject matter, and I found it so interesting that a conceptual problem could be considered through different frameworks or ways of thinking. In the book, Sophie’s teacher, Alberto Knox, makes it a point to note different philosophical approaches throughout history: “Socrates would have thought X was the solution, but Kant would have argued that it was in fact Y,” for example. This was radically different than the kind of thinking I encountered in school: one right answer, one knowable fact at a time.

Through my current work with video-game development and FEMICOM Museum, I am interested in the destabilization of knowledge and history and facts, and I suspect that Sophie’s World has played some role in seeding that interest.

***

I expect to continue this series through the publication later this month of my book Attack! Boss! Cheat Code! A Gamer’s Alphabet. (I suspect that this book will appeal to a few of those reluctant readers we just discussed.) If there’s anyone in the gamer or kidlit camp that you’d love to see me feature in upcoming posts in this series, please drop me a line or tweet at me or just leave a message in the comments.

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17. Games & Books & Q&A: P.J. Hoover

TutI knew as soon as I saw how P.J. Hoover was promoting her latest book that she would be a great addition to the Games & Books & Q&A series of interviews with gaming professionals about books and with children’s and YA authors about video games. She discusses her neato approach below (yes, I just said “neato”), but first let me get you caught up on P.J.’s career so far.

Central Texas is fertile ground both for technology companies and for books for young readers, and P.J. has been part of both of those worlds. She made the switch from electrical engineer to author, debuting with the Forgotten Worlds trilogy. Last year saw the publication of her dystopian YA novel, Solstice (Tor Teen), and this year she’s followed up with her middle-grade adventure novel Tut: The Story of My Immortal Life (Starscape).

On a personal note, having gotten an early glimpse at the manuscript for this book six years ago, let me just say how satisfying it is to see Tut arrive on bookstore shelves — and how glad I am that P.J. took the time to talk with me about gaming.

CB: What do you remember about the first video game you ever played?

PJH: You mean besides how quickly I could go through a roll of quarters? The thing I remember most about those early games was what a fantastic job they did transporting me to another place, even with their limited graphics. Maybe it was the way the arcade machine blocked out the sides, but when I played Jungle Hunt at the skating rink, I was there, swinging on the vines, swimming underwater. I also remember how much better some kids were than me. I’m pretty sure their parents gave them more quarters than mine gave me. :-)

CB: What games did you play the most when you were a kid? What did you love about them?

PJH: Games I played the absolute most were the ones I had at home (because there was no roll of quarters required). On the Commodore 64, I had Jumpman, M.U.L.E., Q*bert, and Wolfenstein. Q*bert I adored because I was actually better than anyone I knew at it. I loved how, if I executed certain patterns, I would evade all the obstacles. And Wolfenstein I loved because it had a whole story behind the game. I was trapped in a castle full of bad guys and I had to escape! Also, I was good at it, too. I escaped the castle almost every time. Achtung!

CB: What role do games play in your life today?

SONY DSCPJH: With two kids at home (ages 10 and 13), one of our favorite things to do together is to play games. Mario Kart 8 on the Wii U is a great family time activity (actually the whole Wii mentality is very family based). One of my kids still plays Wizard101 with me (imagine World of Warcraft meets Harry Potter). I’m proud to admit that I am a Level 71 Fire Wizard in the game (which translates to many hours played). I’m also trying to improve my Portal 2 skills on the Xbox (the cake is a lie). So to say video games play a role in my life today is an understatement. I encourage parents to take time out of their lives and play games with their kids. They’re actually a ton of fun.

I see how much time kids want to be on the computer, and given my love of gaming, I’ve developed some fun gaming tie-ins for Tut. There’s a Minecraft server developed for the book where kids can explore both ancient Egypt and modern-day Washington, D.C, unlocking hidden clues as they go. There’s also an old-school 10-level video game, written using Scratch (a fun programming platform created by MIT). The game requires basic evasion, puzzle solving, and decoding. (Cheats are available on my website.)

I had to delete Candy Crush from my phone because I was playing far too much. :-)

***

I expect to continue this series through the October publication of my book Attack! Boss! Cheat Code! A Gamer’s Alphabet. If there’s anyone in the gamer or kidlit camp that you’d love to see me feature in upcoming posts in this series, please drop me a line or tweet at me or just leave a message in the comments.

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18. Games & Books & Q&A: Glenn “Commander” Banton of Operation Supply Drop

OperationSupplyDropGlenn “Commander” Banton, the board chairman and executive director of Operation Supply Drop (OSD), is the next interviewee from the field of gaming in my Games & Books & Q&A series.

OSD is a 501(c)(3) charity that provides video-game-filled care packages to American and allied soldiers, both those deployed to combat zones and those recovering in military hospitals. The organization plans to increase on-base activities stateside, contribute further to peacekeeping and humanitarian missions worldwide, and help soldiers leaving the military to transition into entry-level game-developer jobs.

For reasons that you’ll read for yourself below, my exchange with Glenn brought to mind the much-needed focus and attention that “reluctant readers” receive from librarians today, as exemplified by this session at last year’s American Library Association conference. If you could use some “strategies for turning reluctant readers into ‘eager readers,'” I highly recommend it.

CB: What do you remember about the first video game you ever played?

G”C”B: This is a great question! While I’m not 100% sure what the actual first game was, it almost certainly was on one of those Tiger handheld systems. Maybe the Bo Jackson Football/Baseball combo, Paperboy, or electronic football. We didn’t have a console-type system, so I remember saving up the $20-30 for these individual games. Also, around the same time frame I recall the long days and nights on Super Mario Bros. as well as the day we beat the game… and the utter disappointment in that it just starts the game over. I still know the house I was in when that happened and have even shown my kids. I’m not sure they’re impressed.

CB: What did you like to read when you were a kid? What did you love about it?

SuperfudgeG”C”B: When I was a kid, I had a love/hate relationship with reading — meaning I loved to hate it — which is quite odd given how much I now read as an adult. I remember very clearly reading (and enjoying) books like Henry and the Paper Route by Beverly Clearly or Superfudge or How to Eat Fried Worms as well as what I’m sure a lot of kids’ favorite library checkout was around the same time, Scary Stories to Tell in the Dark, but that was very small window during 4th/5th grade.

In order to encourage more reading late in elementary school into middle school, my parents even offered to pay me 10 cents per chapter, and for some reason this didn’t work, either. As I got older, entering high school and then college, I can’t honestly remember reading much other than the Cliff’s Notes versions of books unless they were nonfiction. I believe this had a lot to do with the number of books being assigned in school and not having the time time to actually explore what I would have liked to read. I’d rather read books on computer programming or historical books, but those weren’t a part of the curriculum.

As I mention, though, I read a lot these days, probably 2-5 books each month. And even with both of my kids, they’re the types that telling them they cannot read would be a punishment.

CB: What book that you read while growing up had the most influence on who you became as an adult?

G”C”B: There are actually two, with one being more of a series of books. The first and most influential is the Bible. There is no other book on the planet from which a kid, or adult for that matter, can draw such wisdom. I still read the Bible every day. The second would be the Cub Scout, then Boy Scout handbooks. I was a scout for 7+ years, and nearly everything we did was also taught or narrated from one of these books. I’ve had the pleasure of recently starting up scouting again with my son, so it’s great to share these same lessons with him.

***

I expect to continue this series through the October publication of my book Attack! Boss! Cheat Code! A Gamer’s Alphabet. (I suspect that this book will appeal to a few of those reluctant readers we just discussed.) If there’s anyone in the gamer or kidlit camp that you’d love to see me feature in upcoming posts in this series, please drop me a line or tweet at me or just leave a message in the comments.

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19. Games & Books & Q&A: Sam Johnson of KingsIsle

Wizard101The next interviewee from the field of gaming in my Games & Books & Q&A series is Sam Johnson.

Sam aspired to be a game designer as early as high school, and he began his career as a writer for Shadowbane. Now, as Lead Creative Designer for KingsIsle Entertainment, Sam creates and writes the storylines for the company’s massively multiplayer online (MMO) games, which include Wizard101 and Pirate101.

CB: What do you remember about the first video game you ever played?

SJ: There’s a few ways I could answer this, given the nature of video games today. I’m one of the old guys, who actually remembers the birth of the medium – I’ve seen a lot of stuff come and go. So I’ll cheat and give you 3 answers, one for each of the major platforms:

Coin-Operated stand up: The first video game I ever played, ever, was a coin op — it was a black and white game called Tank: Think of the main tank game on the old Atari 2600 Combat cartridge, but not in color. No narrative, graphics beyond primitive, sound crude as well. For all its crudeness, I remember how fun it was, in a visceral way — the competitive nature of it (I think you had to play against another player — no AI tanks on screen) instantly amped everything up. It didn’t matter that my collection of little squares barely looked like a tank, or that the shots from my cannon barely traveled faster than my tank did. As soon as a match started, my heart was racing and my adrenaline was through the ceiling. I remember trying to dodge the little obstacles without getting stuck on them.

Console Game: The first game I played in the comfort of my own home was Pong. Yup, straight up Pong. It was on a console the size of an Atari 2600, but there was no cartridge — the game (and like one or two variants) was hard-wired into the thing. I remember how responsive the controls were: if you spun that wheel too fast, you’d miss the little square ball and lose — it was my first experience of having to get zen and concentrate in a video game — the heart-racing that was so fun in Tank was counter-productive.

Computer Game: The first computer game I had was Ultima III: Exodus on my good old Apple 2. What I remember about that one was how big and rich the world seemed — new mysteries would open up all the time: dungeons I missed, or hidden cities that were illustrated on the cloth map but that I couldn’t find for the life of me when I stomped around that tiled landscape. I also remember thinking it was silly that they pluralized “Orcus” as “Orcuss” — I played DnD, so I knew “Orcus” was unique.

CB: What did you like to read when you were a kid? What did you love about it?

SJ: I’d have to say comic books more than anything. They actually taught me a lot of vocabulary, and the old Marvel ones were fraught with little literary nods: “Ours is but to do and die,” “The Light That Failed,” that kind of thing. I also read a ton of classics comics — to this day I haven’t managed to finish The Odyssey and I haven’t read a word of The Count of Monte Cristo, but I know those stories because of what I read. I also dearly loved science fiction, as much of it as I could get my hands on. I loved learning words, and seeing how you could make such awesome phrases and sentences out of them. I ended up a writer, go figure.

CB: What book that you read while growing up had the most influence on who you became as an adult?

Lizard MusicSJ: Boy, that’s a tough one. It all depends on what you mean by “when growing up.” So again, I’ll give you two answers:

Elementary School: Lizard Music, by Daniel Pinkwater. I really identified with the main character — he was a nerd like me, an outsider, with his distinct loves (Walter Cronkite, pizza) and the things he worried about: getting the glue right on his model airplane, or the pockets of superhot cheese that might be lurking under the surface of that piece of pizza. That book taught me it was okay to be me. Also, the mystery and the adventure he got into helped me really cherish my imagination, and hang on to the idea that I could find really wondrous or special things buried under ordinary life if I looked at it through the right eyes.

High School: The Stand, by Steven King. I felt like I knew those characters, like I’d lived with them my whole life. They turned into my role models. I learned about love in that book, and devotion, and faith, and endurance. Stu Redman taught me to do whatever it takes, and how to endure hardships without despairing. Looking at Stu, I saw the grown up I wanted to be. Harold Lauder showed me the dark side of the nerd I was growing up into, who I might end up if I let jealousy and ego consume me — he taught me what kind of man I did not want to be. I’ve had some really hard times in my life, and the example of all those characters helped me come through them intact. And I have to say, at the darkest moment in my life (I was still growing up at 23), Glen Bateman’s realization and sacrifice literally saved my life.

***

I expect to continue this series through the October publication of my book Attack! Boss! Cheat Code! A Gamer’s Alphabet. If there’s anyone in the gamer or kidlit camp that you’d love to see me feature in upcoming posts in this series, please drop me a line or tweet at me or just leave a message in the comments.

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20. Attack! Boss! Cheat Code! contest: What is Z for?

Attack Boss Cheat Code - May 2014Attack! Boss! Cheat Code! A Gamer’s Alphabet — written by me, with illustrations by Joey Spiotto — will be published this fall. It’s pretty obvious what letters A, B, and C are for, but what about the rest of the alphabet?

Our publisher, POW!, will be giving away one advance copy of the book for every letter between D and Z. How do you win one of those copies? Just guess correctly what one of those letters stands for.

But you better do it quickly, because we’ve gotten to Z and so we’re wrapping things up today. In Attack! Boss! Cheat Code! A Gamer’s Alphabet, what gaming term is represented by Z? As a clue, here’s a bit of Joey’s art for the final letter:

Z is for ... ?

Z is for … ?

You can share your guess in the comments of this post, or via email, or by tweeting at me. Then POW! and I will draw one correct guess at random and get in touch with the random-correct-guesser for mailing info.

But remember: Get those guesses submitted in the next couple of days. Good luck, and thanks for playing!

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21. The Gamer’s Alphabet letters no one has guessed yet

The giveaway for Attack! Boss! Cheat Code! A Gamer’s Alphabet ends this weekend, but there are still a few letters up for grabs. Maybe you can be the first one to correctly guess the terms that Joey Spiotto and I used for…

The letter G. Here’s the clue:

G is for ...

G is for … ?

Guesses have included:
gasp
game controller
game over
game hog
grab
game
gamer
guidance
gore

The letter H. Here’s the clue:

H is for ...

H is for … ?

Guesses have included:
hack
helmet
hit points
helm
hide
hiding
human shield
hero

The letter I. Here’s the clue:

I is for...

I is for… ?

Guesses have included:
invite
intrepid
insert coin
invitation
install
intro

The letter K. Here’s the clue:

K is for ... ?

K is for … ?

Guesses have included:
kitty
kitten
kickflip
kombat
kite
kick
KO
kat
King
kingdom
kill

The letter W. Here’s the clue:

W is for ... ?

W is for … ?

Guesses have included:
wand
witch
wizard
warzone
war
wiggle
forward
winner
wink
wind
willow
wire
wired
wireless
wave
way
wardrobe
watch
wimp
wild
widescreen
wart
wing
World of Warcraft?
wham
warroom
whack
wood
widget
wario
warez
waves
warp
warp zone

Whew! That’s a lot of wrong guesses!

And finally…

The letter X. Here’s the clue:

X is for ... ?

X is for … ?

Guesses have included:
extreme
x(s) as in times something, like a 75x combo or multiplier on your score
x-ray
(e)xplode
planet X

If you can’t wait until the on-sale date of October 28 to get a look at the whole book, get those guesses in now!

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22. Attack! Boss! Cheat Code! contest: What is Y for?

Attack Boss Cheat Code - May 2014Attack! Boss! Cheat Code! A Gamer’s Alphabet — written by me, with illustrations by Joey Spiotto — will be published this fall. It’s pretty obvious what letters A, B, and C are for, but what about the rest of the alphabet?

Our publisher, POW!, will be giving away one advance copy of the book for every letter between D and Z. How do you win one of those copies? Just guess correctly what one of those letters stands for.

We’ll continue today with Y. In Attack! Boss! Cheat Code! A Gamer’s Alphabet, what gaming term is represented by Y? As a clue, here’s a bit of Joey’s art for that letter:

Y is for ... ?

Y is for … ?

You can share your guess in the comments of this post, or via email, or by tweeting at me. Then POW! and I will draw one correct guess at random and get in touch with the random-correct-guesser for mailing info.

Tomorrow, we’ll wrap things up when we get to Z. Get those guesses in, and good luck!

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23. Bartography Express for August 2014, featuring Jennifer Holm’s new novel

This month, one subscriber to my Bartography Express newsletter will win a copy of The Fourteenth Goldfish (Random House), the new novel from Babymouse author and three-time Newbery Honoree Jennifer Holm.

If you’re not already receiving Bartography Express, click the image below for a look. If you like what you see, click “Join” in the bottom right corner, and you’ll be in the running for the giveaway at the end of this week.

20140822 Bartography Express

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24. Attack! Boss! Cheat Code! contest: What is W for?

Attack Boss Cheat Code - May 2014Attack! Boss! Cheat Code! A Gamer’s Alphabet — written by me, with illustrations by Joey Spiotto — will be published this fall. It’s pretty obvious what letters A, B, and C are for, but what about the rest of the alphabet?

Our publisher, POW!, will be giving away one advance copy of the book for every letter between D and Z. How do you win one of those copies? Just guess correctly what one of those letters stands for.

We’ll continue today with W. In Attack! Boss! Cheat Code! A Gamer’s Alphabet, what gaming term is represented by W? As a clue, here’s a bit of Joey’s art for that letter:

W is for ... ?

W is for … ?

You can share your guess in the comments of this post, or via email, or by tweeting at me. Then POW! and I will draw one correct guess at random and get in touch with the random-correct-guesser for mailing info.

Tomorrow, we’ll start taking your guesses for the advance copy we’re giving away for X, and so on through Saturday when we get to Z. Good luck!

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25. Attack! Boss! Cheat Code! contest: What is V for?

Attack Boss Cheat Code - May 2014Attack! Boss! Cheat Code! A Gamer’s Alphabet — written by me, with illustrations by Joey Spiotto — will be published this fall. It’s pretty obvious what letters A, B, and C are for, but what about the rest of the alphabet?

Our publisher, POW!, will be giving away one advance copy of the book for every letter between D and Z. How do you win one of those copies? Just guess correctly what one of those letters stands for.

We’ll continue today with V. In Attack! Boss! Cheat Code! A Gamer’s Alphabet, what gaming term is represented by V? As a clue, here’s a bit of Joey’s art for that letter:

V is for ... ?

V is for … ?


You can share your guess in the comments of this post, or via email, or by tweeting at me. Then POW! and I will draw one correct guess at random and get in touch with the random-correct-guesser for mailing info.

Tomorrow, we’ll start taking your guesses for the advance copy we’re giving away for W, and so on through this Saturday when we get to Z. Good luck!

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