The creature effects supervisor wants to collaborate even more with his digital counterparts.
The post ‘Rogue One’’s Creature Effects Supervisor on the Future of Practical and CG Collaboration appeared first on Cartoon Brew.
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The creature effects supervisor wants to collaborate even more with his digital counterparts.
The post ‘Rogue One’’s Creature Effects Supervisor on the Future of Practical and CG Collaboration appeared first on Cartoon Brew.
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A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.
The post Paul Debevec: A Name You Absolutely Need to Know in CG, VFX, Animation, and VR appeared first on Cartoon Brew.
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ILM explains how they created the vfx for the New York Mirror Dimension sequence in "Doctor Strange."
The post How ILM Made Those Insane Bending Buildings in ‘Doctor Strange’ appeared first on Cartoon Brew.
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New videos from ILM break down its character, crowd, and hair vfx for "Warcraft."
The post ILM Releases 3 New ‘Warcraft’ VFX Breakdown Featurettes appeared first on Cartoon Brew.
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The first teaser trailer for Luc Besson's 'Valerian' is out—and it's packed with vfx and animation.
The post Luc Besson Says There Are 2,734 VFX Shots in ‘Valerian’ appeared first on Cartoon Brew.
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Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on "Jurassic Park," "T2," and "The Abyss," talk about what's different about the vfx industry today.
The post ILM’s Rebel ‘Jurassic Park’ Artists Reflect On The State of VFX Art Today appeared first on Cartoon Brew.
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Carton Brew speaks to ILM vfx supe Pablo Helman about the variety of vfx techniques needed to create the scene-stealing performances of Bebop and Rocksteady.
The post The Tech Behind Bebop and Rocksteady’s Comic Turns in ‘Teenage Mutant Nina Turtles: Out of the Shadows’ appeared first on Cartoon Brew.
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"Dragonheart," released twenty years ago this week, was a live-action film that had one of the first digital characters you could believe in. We talk to the ILM artists who created it.
The post An Oral History of ILM’s ‘Dragonheart’ On Its 20th Anniversary appeared first on Cartoon Brew.
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Visual effects veteran Greg Jonkajtys is giving a high-tech upgrade to a classic Polish children's property.
The post First Look: ILM Artist Greg Jonkajtys Is Developing A ‘Teddy Floppy Ear’ Feature appeared first on Cartoon Brew.
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The new Turtles trailer contains plenty of cartoon fun, thanks to ILM.
The post ILM’s CG Work Is The Biggest Star of New ‘Teenage Mutant Ninja Turtles: Out of the Shadows’ Trailer appeared first on Cartoon Brew.
Add a CommentFilm producer Sam Mercer has been hired to run ILM's four studios in San Francisco, Vancouver, London, and Singapore.
Add a CommentGeorge Lucas's groundbreaking visual effects company is celebrated in a new one-hour special on the Science Channel
Add a CommentCut through the clutter with our handy guide to the must-see animation events happening in San Diego this year.
Add a CommentThe 20th anniversary edition of the conference will present some major industry players.
Add a CommentThere are bad trailers, and then there's this incomprehensible thing promoting "Strange Magic," an animated feature that feels like Blue Sky's "Epic" produced by the people who made "Delgo."
Add a CommentDisney-owned Lucasfilm dropped a bombshell on the film world this morning: "Strange Magic," a new previously-unannounced animated feature based on a story by George Lucas, will be released into theaters by Disney's Touchstone Pictures label on January 23, 2015.
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Veteran visual effects supervisor John Knoll has been promoted to the position of chief creative officer at Disney-owned Industrial Light & Magic, reports Variety.
Working directly with ILM president Lynwen Brennan, Knoll will ensure creative consistency throughout the planning and production stages of ILM projects. The move is similar to John Lasseter becoming chief creative officer at Pixar following Disney’s purchase of the company.
Knoll is held in high regard throughout the visual effects industry. He was a visual effects supervisor on the Star Wars prequels as well as the first three Pirates of the Carribean films. He has worked on countless other major projects at ILM stretching back to Willow and The Abyss, and including films in the Star Trek and Mission: Impossible franchises. Knoll is also known as the creator of the software package Adobe Photoshop, which he developed with his brother Thomas in the late-1980s.
Besides serving as a creative voice in the production process, Knoll told Variety that he will leverage the company’s talent pool by encouraging interaction between crews working on different projects. He also said that he will remain hands-off in many instances:
Add a Comment“We have well-established supervisors here that certainly don’t need me to interfere with their project. Michael Bay comes because he wants to work with Scott Farrar. J.J. [Abrams] comes to ILM because he has a great relationship with Roger Guyett. These things are already working and I don’t need to interfere. [My role] is just to help from a facilities standpoint to make sure they get the resources they need, and to troubleshoot problems.”