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Viewing: Blog Posts Tagged with: ILM, Most Recent at Top [Help]
Results 1 - 18 of 18
1. The Debate About Digitally Resurrecting Dead Actors is Interesting, But It’s Not New

The rise of dead celebrities is new again, thanks to "Rogue One."

The post The Debate About Digitally Resurrecting Dead Actors is Interesting, But It’s Not New appeared first on Cartoon Brew.

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2. 10 Unforgettable Morphs in Film, TV, and Music Videos

Morphing has been an important part of vfx for quite a while. Here's 10 memorable morphs that made us go wow!

The post 10 Unforgettable Morphs in Film, TV, and Music Videos appeared first on Cartoon Brew.

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3. ILM Releases 3 New ‘Warcraft’ VFX Breakdown Featurettes

New videos from ILM break down its character, crowd, and hair vfx for "Warcraft."

The post ILM Releases 3 New ‘Warcraft’ VFX Breakdown Featurettes appeared first on Cartoon Brew.

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4. Luc Besson Says There Are 2,734 VFX Shots in ‘Valerian’

The first teaser trailer for Luc Besson's 'Valerian' is out—and it's packed with vfx and animation.

The post Luc Besson Says There Are 2,734 VFX Shots in ‘Valerian’ appeared first on Cartoon Brew.

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5. ILM’s Rebel ‘Jurassic Park’ Artists Reflect On The State of VFX Art Today

Mark Dippé and Steve ‘Spaz’ Williams, who created groundbreaking vfx work on "Jurassic Park," "T2," and "The Abyss," talk about what's different about the vfx industry today.

The post ILM’s Rebel ‘Jurassic Park’ Artists Reflect On The State of VFX Art Today appeared first on Cartoon Brew.

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6. The Tech Behind Bebop and Rocksteady’s Comic Turns in ‘Teenage Mutant Nina Turtles: Out of the Shadows’

Carton Brew speaks to ILM vfx supe Pablo Helman about the variety of vfx techniques needed to create the scene-stealing performances of Bebop and Rocksteady.

The post The Tech Behind Bebop and Rocksteady’s Comic Turns in ‘Teenage Mutant Nina Turtles: Out of the Shadows’ appeared first on Cartoon Brew.

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7. An Oral History of ILM’s ‘Dragonheart’ On Its 20th Anniversary

"Dragonheart," released twenty years ago this week, was a live-action film that had one of the first digital characters you could believe in. We talk to the ILM artists who created it.

The post An Oral History of ILM’s ‘Dragonheart’ On Its 20th Anniversary appeared first on Cartoon Brew.

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8. For Fourth Year In A Row, Disney Co. Sweeps Animation Categories At VES Awards

The Walt Disney Company has now won 16 consecutive animation awards at the VES Awards.

The post For Fourth Year In A Row, Disney Co. Sweeps Animation Categories At VES Awards appeared first on Cartoon Brew.

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9. ILM’s CG Work Is The Biggest Star of New ‘Teenage Mutant Ninja Turtles: Out of the Shadows’ Trailer

The new Turtles trailer contains plenty of cartoon fun, thanks to ILM.

The post ILM’s CG Work Is The Biggest Star of New ‘Teenage Mutant Ninja Turtles: Out of the Shadows’ Trailer appeared first on Cartoon Brew.

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10. ILM Hires VFX Outsider Sam Mercer as Studio Head

Film producer Sam Mercer has been hired to run ILM's four studios in San Francisco, Vancouver, London, and Singapore.

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11. Disney Drops Brad Bird’s ‘Tomorrowland’ Trailer

The full trailer for Disney and Brad Bird's 'Tomorrowland' has arrived.

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12. ‘Strange Magic’ Has Something That Resembles a Trailer

There are bad trailers, and then there's this incomprehensible thing promoting "Strange Magic," an animated feature that feels like Blue Sky's "Epic" produced by the people who made "Delgo."

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13. Lucasfilm Announces Surprise Animated Feature ‘Strange Magic’

Disney-owned Lucasfilm dropped a bombshell on the film world this morning: "Strange Magic," a new previously-unannounced animated feature based on a story by George Lucas, will be released into theaters by Disney's Touchstone Pictures label on January 23, 2015.

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14. Academy Reveals 21 Contenders for 2014 Sci-Tech Oscars

Last Friday the Scientific and Technical Awards Committee of the Academy of Motion Picture Arts and Sciences announced a list of 21 scientific and technical achievements in 16 different areas, which have been selected for further awards consideration.

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15. John Knoll Named Chief Creative Officer of ILM

Veteran visual effects supervisor John Knoll has been promoted to the position of chief creative officer at Disney-owned Industrial Light & Magic, reports Variety.

Working directly with ILM president Lynwen Brennan, Knoll will ensure creative consistency throughout the planning and production stages of ILM projects. The move is similar to John Lasseter becoming chief creative officer at Pixar following Disney’s purchase of the company.

Knoll is held in high regard throughout the visual effects industry. He was a visual effects supervisor on the Star Wars prequels as well as the first three Pirates of the Carribean films. He has worked on countless other major projects at ILM stretching back to Willow and The Abyss, and including films in the Star Trek and Mission: Impossible franchises. Knoll is also known as the creator of the software package Adobe Photoshop, which he developed with his brother Thomas in the late-1980s.

Besides serving as a creative voice in the production process, Knoll told Variety that he will leverage the company’s talent pool by encouraging interaction between crews working on different projects. He also said that he will remain hands-off in many instances:

“We have well-established supervisors here that certainly don’t need me to interfere with their project. Michael Bay comes because he wants to work with Scott Farrar. J.J. [Abrams] comes to ILM because he has a great relationship with Roger Guyett. These things are already working and I don’t need to interfere. [My role] is just to help from a facilities standpoint to make sure they get the resources they need, and to troubleshoot problems.”

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16. The Disney Purchase of Lucasfilm: What Does It Mean?

Disney’s $4.05 billion acquisition of Lucasfilm has generated more questions than answers. The Mouse has made it clear that they bought Lucasfilm for one thing, and one thing only: the Star Wars property.

But Lucasfilm’s business also includes other components such as Skywalker Sound and the visual effects studio Industrial Light and Magic (ILM). The fate of these entities remains unknown and will likely remain so for the foreseeable future.

For example, what to make of ILM’s promising start as a producer of animated features? Don’t forget that ILM’s first original film Rango won an Oscar earlier this year for Best Animated Feature. But Disney already owns its own feature animation studio as well as Pixar. It hardly needs a third studio, especially one that offers an original take on computer animation that could make the work of its other studios look formulaic by comparison. In other words, it’s a likely bet that ILM won’t be making any more animated features of its own.

However, ILM will likely continue creating the visual effects for the Star Wars films that Disney plans to start releasing in 2015. According to Variety:

On the Star Wars movies, Lucasfilm has long relied on having the resources of ILM inhouse to control vfx costs. A Lucasfilm spokesman said [Kathleen] Kennedy will continue to have autonomy to use ILM on future Star Wars films. However, that doesn’t guarantee that all work will be done in San Francisco. ILM has offices in Singapore and Vancouver and has alliances with companies in Beijing and Europe. It will continue to leverage those alliances and offshore locations to keep costs down.

And what about the visual effects work that ILM creates for other studio’s films? In his initial statements, Disney chairman-CEO Robert Iger gave a less than ringing endorsement of ILM’s business model.

The LA Times quoted Iger saying, “Our current thinking is that we would let it remain as is. They do great work. They do work for multiple studios. It’s been a decent business for Lucasfilm and one we have every intention of staying in.” The emphasis on the words ‘current’ and ‘decent’ are mine, and it’s not too difficult to read between the lines, especially when the NY Times added that Iger wants to “reap the value” it can from ILM.

History is not on ILM’s side either. In 1996, Disney acquired another respected visual effects studio DreamQuest. It merged it with its own in-house computer animation department and renamed it The Secret Lab. The Lab’s most notable effort was the feature film Dinoasur before the division was shuttered in 2002. It will be tougher to dismantle ILM, but there’s a good chance that Disney will explore some type of reorganization/merger/consolidation/sale of the studio in the coming years.

The same questions exist to a lesser degree for Lucasfilm’s storied gaming division, LucasArts. That division has struggled in recent years, as the LA Times reported:

LucasArts is currently operating without a permanent president and has not made a new game since 2010′s poorly received “Star Wars: The Force Unleashed II.” This year it announced a new title in the works, “Star Wars: 1313,” but because that game is intended to carry dark themes and be rated M (the video game equivalent of R), it may not fit into Disney’s intent to position “Star Wars” as a family entertainment brand.

Despite its recent missteps, LucasArts (and now Disney) owns a back catalog of beloved gaming classics like The Secret of Monkey Island, Grim Fandango, Full Throttle and Maniac Mansion. It’s hard to imagine what Disney will do with those titles, though Monkey Island creator Ron Gilbert tweeted a tongue-in-cheek suggestion earlier this week:

Finally, the question that many are asking is how George Lucas will spend his newly earned wealth. Lucas, who was already a billionaire before the sale, is now officially the wealthiest artist in the United States. Because he owned 100 percent of Lucasfilm, he will receive the entire $4 billion himself, roughly half in cash and the rest in Disney stock, turning him into Disney’s second-largest non-institutional shareholder with approximately 2.2% of the company.

It might be expected that Lucas would spend his money on silly douchebag toys—Lucas has reportedly spent millions on picture frames for his vintage European movie poster collection—but instead he plans to do something far more worthwhile with the bulk of his cash: philanthropy.

Education is a passion for Lucas, and he made a pledge in 2010 to dedicate the “majority of my wealth to improving education.” After this week’s sale to Disney, Lucas reiterated that goal. “As I start a new chapter in my life,” he said, “it is gratifying that I have the opportunity to devote more time and resources to philanthropy.” If he ends up following through on the pledge, this may end up being one of the few corporate mergers that has a happy ending after all.

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17. NY Film Critics Didn’t Like a Single Animated Film This Year

The New York Film Critics Circle, which I can only presume is a circle of film critics from New York, has announced their picks for the best films of the year. This year, they chose not to hand out an award for best animated feature. It’s the first time they’ve withheld the honor since initiating the category in 2000, which is a bold (and arguably unwarranted) rebuke of this year’s crop of animated features. Then again, the group isn’t afraid to take risks and consistently acknowledges worthy animated films. The winners of their best animated feature category over the last four years have been Persepolis, WALL-E, Fantastic Mr. Fox and The Illusionist. Compare that to the Academy, whose membership has handed the Oscar to Pixar for the past four years in a row.

Meanwhile, the mysterious National Board of Review of Motion Pictures, which is comprised of “a select group of knowledgeable film enthusiasts, filmmakers, academics, and student,” also announced the winners of their film awards, and they chose ILM’s Rango as their best animated feature. It’s notable in that they’d given the animated feature award to Pixar for the last five years in a row. When the National Board of Review can’t bring themselves to pat Pixar on the back, you know the Oscar race is wide open.


Cartoon Brew: Leading the Animation Conversation | Permalink | One comment | Post tags: , , ,

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18. A Few Thoughts on Martin Scorsese’s “Hugo”

Amid Amidi and George Melies

Above right is a photo of me in Paris some years ago standing besides the grave of French filmmaker and visual fx pioneer Georges Méliès. I’d heard that Martin Scorsese’s new film Hugo incorporated the character of Méliès (portrayed by Ben Kingsley in the left-hand photo above), but I didn’t anticipate that the entire film would be essentially about him. More broadly, Hugo, which I saw in 3-D last night, is a celebration of filmmaking magic, the medium’s dreamlike possibilities, and true to Scorsese’s personal passions, the importance of film preservation. That Scorsese was able to package these themes into an entertaining family film is nothing short of miraculous.

The film’s strength is its visuals. I got a real kick out of the imagery, from the main setting of the train station and its cogs-and-gears innards to the intricate mechanics of the automaton who figured prominently in the film. The 1930s train station, which provides a warm and intriguing setting for the film, is almost a character in itself, but like most of the film’s characters, it suffers from broad caricature. In this case, it’s the cliched and tiresome American view of Paris, which was also seen in Woody Allen’s recent Midnight in Paris. The film’s freshest visual spectacles were the scenes that recreated Méliès’ films, appropriately so since the film was a celebration of his genius.

The 3-D must be mentioned. It was not offensive—an accomplishment in itself—but as usual, I’m left wondering how much it truly added. The opening shot of the film (was it all CG?), was contributed by ILM I think, and it was a fun use of 3-D in the roller coaster ride sense of the technology. In some of the early scenes, Scorsese showed motes of dust floating around the screen. The fact that I remember that, but not what was happening on the screen doesn’t speak well of the effect. To Scorsese’s credit, it appeared that he cut back on the 3-D trickery midway through the film, mostly recycling 3-D shots used earlier in the film or simply putting it aside in favor of more straightforward storytelling.

Final verdict: Hugo isn’t necessarily a classic, but it is a memorable children’s film with a refreshing lack of cynicism and lofty ideals.

A couple of animation-related notes:

* The film is an adaptation of Brian Selznick’s quasi-graphic novel The Invention of Hugo Cabret. A film based on the book was announced in May, 2008, and was slated to be the live-action directorial debut of Blue Sky co-founder and Ice Age director Chris Wedge. That version, for reasons unknown, was canned.

* A hand-tinted color version of Georges Méliès’s classic “A Trip to the Moon” (1902) was discovered in the 1990s and its restoration was recently completed by French film historian Serge Bromberg of Lobster Films. Bromberg is better known in the animation world as the artistic director of the Annecy International Animated Film Festival.

Voyage to the Moon


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