By: Jerry Beck,
Blog: Cartoon Brew
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In what may be a first for a major award-winning animated short, filmmaker David OReilly has released all of the character rigs from his short The External World. OReilly follows in the footsteps of filmmakers like Blender Open Projects and Nina Paley who have also released animation production assets for the educational benefit of the community. Says OReilly:
You can use and modify them in any way you like as long as it’s for a non-commercial purpose. Showreels, short films, indie games, all that stuff is cool – just give credit. If it’s web based – include a link to my site. I’m releasing these without a how-to (or support of any kind) but it should be very straight forward. They are extremely low-weight and easy to animate with, all are compatible with versions of Maya after 2010.
It’s been far too long since Jérémy Clapin’s last short, Skhizein, an existentialist/mental illness drama that ranks among the more original pieces of animated filmmaking in the past decade. The trailer above is for his latest short Palmipedarium, which he’s readying for release in 2012. This new ten-minute piece was produced entirely with free, open-source Blender software. I can’t wait to see it!
Check out his earlier masterpiece below:
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Post tags: Blender, France, Jérémy Clapin
Liberty Mutual has commissioned a handful of animated projects over the past few years as part of their long-term ad campaign The Responsibility Project. The shorts each contain thoughtful messages that explore the theme of “what it means to do the right thing.”
The latest animated piece is Lighthouse, a solid three-minute effort directed by Stephan Wernik. He tells Cartoon Brew a little bit about putting together the film:
I was the animation director as well as overseeing all aspects of production from the animatic to the compositing. A script as good as this only comes along once in a while. It was a very intimate story, but at the same time had huge crowd scenes and needed very careful handling animation wise to show the Lighthouse Keepers thought processes.
I shot a lot of reference videos and collated a library of footage of actors doing similar scenes for each shot. Funnily enough, I also studied reality TV shows like The Biggest Loser as they’re not actors and you can see real emotions. I really worked with the animators on striking the right tone for each shot. I’m really proud of what the team did in every aspect of the production. The production company was Exopolis in LA and the animation studio was ProMotion Studios in Australia.
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Post tags: Australia, Blender, Exopolis, ProMotion Studios, Stephan Wernik