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Viewing: Blog Posts Tagged with: break, Most Recent at Top [Help]
Results 1 - 21 of 21
1. Beach day!



Beach day!



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2. 3 Ways to Write Through Summer Distractions

Summer time is inevitably full of stops and starts in our writing. There are vacations, the pull of a sunny day, kids’ activities and much more. For me, I’m teaching several professional development classes this summer; local teachers must attend 60 hours of PD/year and often focus on this requirement during the summer. Great work for me, but more starts and stops. (In fact, I have 3 professional development classes scheduled for next week, so I may be scarce.)

Here are some strategies I try during the summer.
DBeach
Think. Well, just because I’m outside at the lake doesn’t mean I can’t be thinking, daydreaming about my characters. While I’m driving to a PD class, I can do the same. Often, I’m considering details: should this character love red sports cars or black SUVs? Or, I’m just carrying on a conversation with the character about what I’m seeing or doing. That way, I get to know their inner workings.

Netbook. When I have to spend the night somewhere, I always take my netbook and try to work an hour before sleep. I love my netbook. If you’re looking for one, the June 2010 issue of Consumer Reports has a comparison of netbooks and laptops.

Scribble. I also love the Moleskin pocket notebooks to carry about to scribble notes in. Sometimes, I write a scene, other times, just make lists. It’s a simple tool, pencil and paper, but it works. Portable, easy.

What are your summer time challenges? And how do you deal with them?


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How to Write a Picture Book. Ebook, immediate download. $10.

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3. Break and Other Br- Words

by Anatoly Liberman

This is the promised continuation of the previous post.  As I said last week, break is an old word.  In the foggy days of Proto-Indo-European, it may have begun with the consonant bh (or simply bh), pronounced as in Modern Engl. abhor or Rob Hanson.  For our purposes, the difference between b and bh matters not at all, because today we are only interested in observing how many words referring to breaking begin with br-.  The subject of this essay is: “To what extent is classifying break with sound imitative (onomatopoeic) words justified?”

Moo, meow, and, admittedly, oink-oink are sound imitative.  But once we leave the animal world and exclamations like phew and whew, assigning words to onomatopoeia is always problematic.  Thus, each member of the set—crack, crash, crush, creak, croak, and cry—looks like any other word beginning with kr-, for example, craft, crawl, and creep, but in their entirety they produce the impression of belonging together and suggest a rather obvious sound effect.  The same holds for initial gr-: compare groan, growl, grumble, grunt, and possibly grind.  Numerous words signifying grouchy people, as well as grim and gruesome things, also begin with gr-.  Labeling them sound imitative will not take us too far, since they have well-developed bodies and not only heads.

Modern scholars have no idea how language originated (or rather they have many ideas that cancel one another out; the usual cliché is “shrouded in mystery”), but in the existing languages words are conventional signs, that is, when we look at a word, we usually do not know its referent in the world of things.  If we possessed such knowledge, explanatory and bilingual dictionaries would not be necessary: anybody would be able to look at a “sign” like bed or ten, or give and guess what it means.  Moo is fine (presumably, no dictionary is required for translating it), but oink-oink is obscure: perhaps it is a soothing exclamation like tut-tut, a verb like pooh-pooh, a noun like tomtom (a drum), or the name of a disease like beriberi.  I am not sure that pigs go oink-oink, and anybody can notice that the canine language is represented by several dialects: compare bow-wow, barf-barf, and yap-yap.  And yet, crash, crush, crack, and so forth rather obviously have something to do with onomatopoeia.  People seem to have begun with the sound imitative complex kr and added a syllable, to make the words pronounceable.  This may be a bit of a stretch, but the etymological principle behind my statement is (if a pun will be allowed) sound.

Old English had the verb breotan, which also meant “break.”  It has been lost, except for its cognate brittle “liable to break, fragile.”  Breotan lacks attested cognates, and its origin is unknown.  But the fact remains that, like break, which had many cognates, it also begins with br-.  Though today burst contains a well-formed group bur-, its most ancient form was brestan (in such groups vowels and consonants often play leapfrog—this process is called metathesis: compare Engl. burn and German brennen; the German verb has preserved a more ancient stage: the original form was brannjan; the Old English for run was rinnan alternating with iernan

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4. Break and Brake

By Anatoly Liberman

Like a few other essays I have written in the past, this one has been inspired by a question too long for inclusion in the “gleanings.” Are break and brake related? Yes, they are, but the nature of their relationship deserves a detailed explanation. Break is an ancient word. It has cognates in all the Germanic languages, and Latin frango, whose root shows up in the borrowed words fragile, fragment, and refract, is believed to be allied to it (the infix n may be disregarded for reconstructing the protoform).

The grammatical system of the Germanic (and other Indo-European) languages depended on vowel alternations of the type we still have in break ~ broke, rise ~ rose ~ risen, drink ~ drank ~ drunk, give ~ gave, and so forth. Vowels were arranged in non-intersecting sets and resembled parallel railway tracks. Occasional shunting was allowed, but each move required special dispensation. The principal parts of break in Old English were brecan (infinitive), bræc (preterit singular; æ, as in Modern Engl. man), and brocen (past participle). All the highlighted vowels were short. At that time, verbs like break (so-called strong verbs, which displayed such alternations) had four principal parts, because the preterit singular differed from the preterit plural (the modern language has retained this distinction only in be ~ was ~ were ~ been), but three will suffice for comparing break and brake. In the history of English, vowels have been shortened and lengthened so often, and so many later changes have interfered with the ancient system that the original state is hard to observe from the perspective of the modern language. The vowel of the infinitive underwent lengthening and diphthongization; this accounts for today’s sound shape of break. The past plural form has disappeared altogether, and the extant form broke has the vowel of the past participle, also lengthened and diphthongized.

While I am at it, I may mention that in Middle English the ending -en was usually shed (compare English and German infinitives: break versus brechen), but after a good deal of vacillation past participles retained it (so in broken, spoken, given, and so forth, though we have come ~ came ~ come, as opposed to German kommen ~ kam ~ gekommen). Yet when we are bankrupt, we go broke. From an etymological point of view, broke is the same word as broken. Also, those who can afford it wear bespoke suits; recently, bespoke has spread to computer technology. Bespoke is a variant of bespoken.

The system of vowel alternations, as in Old Engl. brecan ~ bræc ~ brocen, that is, e ~ æ ~ o, is called ablaut (a term coined by Jacob Grimm, the elder and the more famous of the two brothers, who did many things in addition to collecting folk tales), and each vowel represents what is technically called a grade of ablaut. If bræc had not been lost, the modern past tense of break would, most probably, have been brake (compare spake, the archaic preterit of speak). No reflex of bræc has survived, but

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5. How to Survive a Zombie Apocalypse: Improved

To survive a zombie apocalypse you have to be very brave and stupid. Stupid by actually trying to, I mean the whole world is basically against you now. Your going to have to be fit and athletic. You also need to have good aim. If you fit this description then your story begins…

Chapter 1

When a zombie apocalypse first happens, this is the most dangerous part. Many people are going to get infected because they don’t know what the hell is happening. Now you probably don’t care about the other people but the more of them that get infected the worse it is for you. For now all you need is a weapon.

If your in an office or a business area (this includes hotels, hospitals, etc) your going to have to use your fists.  But really your going to run most of the time. If your nearer to the top floor do not go down the stairs UNLESS you have a weapon. It is really dangerous to go down there, you will get cornered no matter how tough you are. Though you’re going to have to get out before it gets any worse. To get a weapon try going to a janitor closest. If your no where near there go into any office and grab a keyboard, chair, anything light and gives you the ability to crack a head in one hit. Now if you are near a janitor closet go in and grab a mop and some spray, make sure the spray is flammable. If you have a lighter then you have an advantage. Matches will work too. Now you need the spray for 2 things, some idiots lock doors that you need to get through and hell no they won’t let you in. Just spray the lock and light it up. I’d hide behind something just in case it blows. If you don’t have any thing to light it up all you need is a plastic Id card and try to pick the lock. This is very easy actually. All you do is try to place the card between the lock and the wall, the door will slide open. If your running out of time, try to break the handle of the door. If all else fails try another door, in an office building they probably have an emergency exit. If the exit is over run by zombies you now have a weapon so you may now go to the stairs! Just be careful, use your mop to knock the zombies down the stairs. If your mop breaks, which might happen if you hit with it too hard, then use the longest end and use it as a spear. Aim for the head or just push em off the stairs. Once you reach the bottom floor avoid the exits until you make a distraction. If you have a lighter or matches then you have a distraction. Go to any hall away from the exits and spray a lot of fluid on the floor. Once the floor is wet smear the can in the fluid. Make sure your hands are not wet and there are no zombies around,  then use your matches on the fluid before it dries and run to an exit ( try to hide behind something before you get close to the exit to make sure no zombies are around. The spray can will eventually explode, if you sprayed enough fluid on the floor. If you didn’t just make sure no zombies are around and run to the exit. If the can explodes a lot of zombies will come, now you can just run to the exits while they are checking out what blew up. Now if you don’t have matches just make a run for the exit. Continue on chapter 2.

Now if your in a house or you were shopping (this includes restaurants, malls, apartments) then just lock all the doors leading in to the building. If you encounter a zombie on your way to lock the doors in a shop, run to any aisle with tools or anything sharp. Once there grab it and try to smash its head. Be careful not to get bitten. In the store you will encounter other people that will probably help you out. If your in your house then you’re safe for now since you already have your doors locked..I hope. If your at this step you can just skip to chapter 3.

Chapter 2

If you were on the road, in a car or was just taking a walk when this happened then all you need to do is get to the nearest police department. If you just escaped from you office building or business area then you need to get to a car since the nearest police department is no where near you. If you were walking get the hell back to your car or house if your walking the dog. Anyway once your in a car go to the police department. If it’s over run or they won’t let you in then drive out of the city or the popular parts of town to the suburbs or any where that’s not as populace. You can then just find a small store or pharmacy. A pharmacy would be best. Once you find one that’s not over run go in and lock ALL doors. Not one should be left open. If the doors are broken seal them with grocery carts. If you can’t find any, get anything like empty boxes or useless items like signs and billboards and pile them on the exit. Once you completely sealed all exits you can rest.

Chapter 3

If you were the person that ran out of the office then you need to regain your energy, eat some food or candy that you can find in the store and sleep you will probably of already slept by then. Just don’t eat to much candy and drink a lot of water. If you were already in the store or house and you completely sealed off all entrances and exits you don’t need rest, you need weapons. For now you can hold off on weapons since security and protection is more important. Try wearing a plastic rain coat if you have any and wear thick boots and pants, put on some gloves and test biting yourself, if the glove gets ripped it wont help you against the zombies. If you are in a store that has no clothes then make yourself some weapons. Knives are usually sold at food stores and flammable stuff like disinfectant spray are usually there too. But if your gong to use the spray then head to the aisle with matches, the bigger the better. Then just get empty boxes and billboard signs and seal off the entrance to the food aisle, just in case the zombies breach the doors. Though you better get a lot of water and food in your aisle before you seal it off. If there is a pharmacy or a drug aisle in the store get some pain relievers and any useful drug that might help in the future, probably a cream that disinfects cuts and scrapes. 

Chapter 4

Friends and family at the most part are probably dead, if they are not following this guide that is, so you you going to need somebody to help you out. If you were stuck in the store you probably already have people that are nagging at you. If your home alone or you were the person from the office and is in a store now you don’t really need help from anybody else you can skip to chapter 5. Now if you do have people the are willing to join you then your first going to have to share your supplies. This is fine because more people adds to your defences and brain power. Just give a knife or if they have good aim give em a few to throw them at zombie heads. But watch your back one of those knives might be planned for you…

Chapter 5

Your food supplies are probably getting low if you are at home. If your in an apartment building and need to escape go back to chapter 1. Now if your in a house then you might have a chance… If your house has a chimney then this is a possible exit. Just make sure you can fit. If you can’t or if your afraid of tight places head to the Attic and open a window. Try to climb up to the room using your window sill as a foot hold. If it’s too high, then try using another window. If you actually have a car then go back to chapter 2. Don’t forget your weapons. If you don’t know what weapons to use go to chapter 6.

Chapter 6

Weapons are a crucial part to surviving. Many things can be weapons. If you have a car you can just run over zombies no problem. If your at home a nail gun, hammer (If your actually gonna use a hammer make sure you have 2 since they are slow to hit with) mop, broom, keyboard, flammable spray, matches, knives and forks. For the forks you can throw them like darts, though your going to have to be a good aim and throw it hard enough to make any damage. If your at an office or hotel weapons like brooms, keyboards, flammable spray, matches, will work just fine. If your at a food store use anything like carts or knives. If your in a super center or a tool store you don’t really need help finding a weapon, they are every where!

Chapter 7

Surviving for a long time is hard and probably won’t be accomplished since your probably gonna get nuked. Your friends might turn on you or you starve or thirst to death. The only possible way of surviving is if you have a helicopter, gas, guns, food factory, water from a river with filter, and a mansion with steel walls and gates. Even if you have that stuff you will eventually die of old age anyway. It’s a horrible and sad tragedy that you will endure if you ever have to go through a zombie apocalypse. A zombie apocalypse might never happen but i could always be wrong…

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6. How to Survive a Zombie Apocalypse: Improved

To survive a zombie apocalypse you have to be very brave and stupid. Stupid by actually trying to, I mean the whole world is basically against you now. Your going to have to be fit and athletic. You also need to have good aim. If you fit this description then your story begins…

Chapter 1

When a zombie apocalypse first happens, this is the most dangerous part. Many people are going to get infected because they don’t know what the hell is happening. Now you probably don’t care about the other people but the more of them that get infected the worse it is for you. For now all you need is a weapon.

If your in an office or a business area (this includes hotels, hospitals, etc) your going to have to use your fists.  But really your going to run most of the time. If your nearer to the top floor do not go down the stairs UNLESS you have a weapon. It is really dangerous to go down there, you will get cornered no matter how tough you are. Though you’re going to have to get out before it gets any worse. To get a weapon try going to a janitor closest. If your no where near there go into any office and grab a keyboard, chair, anything light and gives you the ability to crack a head in one hit. Now if you are near a janitor closet go in and grab a mop and some spray, make sure the spray is flammable. If you have a lighter then you have an advantage. Matches will work too. Now you need the spray for 2 things, some idiots lock doors that you need to get through and hell no they won’t let you in. Just spray the lock and light it up. I’d hide behind something just in case it blows. If you don’t have any thing to light it up all you need is a plastic Id card and try to pick the lock. This is very easy actually. All you do is try to place the card between the lock and the wall, the door will slide open. If your running out of time, try to break the handle of the door. If all else fails try another door, in an office building they probably have an emergency exit. If the exit is over run by zombies you now have a weapon so you may now go to the stairs! Just be careful, use your mop to knock the zombies down the stairs. If your mop breaks, which might happen if you hit with it too hard, then use the longest end and use it as a spear. Aim for the head or just push em off the stairs. Once you reach the bottom floor avoid the exits until you make a distraction. If you have a lighter or matches then you have a distraction. Go to any hall away from the exits and spray a lot of fluid on the floor. Once the floor is wet smear the can in the fluid. Make sure your hands are not wet and there are no zombies around,  then use your matches on the fluid before it dries and run to an exit ( try to hide behind something before you get close to the exit to make sure no zombies are around. The spray can will eventually explode, if you sprayed enough fluid on the floor. If you didn’t just make sure no zombies are around and run to the exit. If the can explodes a lot of zombies will come, now you can just run to the exits while they are checking out what blew up. Now if you don’t have matches just make a run for the exit. Continue on chapter 2.

Now if your in a house or you were shopping (this includes restaurants, malls, apartments) then just lock all the doors leading in to the building. If you encounter a zombie on your way to lock the doors in a shop, run to any aisle with tools or anything sharp. Once there grab it and try to smash its head. Be careful not to get bitten. In the store you will encounter other people that will probably help you out. If your in your house then you’re safe for now since you already have your doors locked..I hope. If your at this step you can just skip to chapter 3.

Chapter 2

If you were on the road, in a car or was just taking a walk when this happened then all you need to do is get to the nearest police department. If you just escaped from you office building or business area then you need to get to a car since the nearest police department is no where near you. If you were walking get the hell back to your car or house if your walking the dog. Anyway once your in a car go to the police department. If it’s over run or they won’t let you in then drive out of the city or the popular parts of town to the suburbs or any where that’s not as populace. You can then just find a small store or pharmacy. A pharmacy would be best. Once you find one that’s not over run go in and lock ALL doors. Not one should be left open. If the doors are broken seal them with grocery carts. If you can’t find any, get anything like empty boxes or useless items like signs and billboards and pile them on the exit. Once you completely sealed all exits you can rest.

Chapter 3

If you were the person that ran out of the office then you need to regain your energy, eat some food or candy that you can find in the store and sleep you will probably of already slept by then. Just don’t eat to much candy and drink a lot of water. If you were already in the store or house and you completely sealed off all entrances and exits you don’t need rest, you need weapons. For now you can hold off on weapons since security and protection is more important. Try wearing a plastic rain coat if you have any and wear thick boots and pants, put on some gloves and test biting yourself, if the glove gets ripped it wont help you against the zombies. If you are in a store that has no clothes then make yourself some weapons. Knives are usually sold at food stores and flammable stuff like disinfectant spray are usually there too. But if your gong to use the spray then head to the aisle with matches, the bigger the better. Then just get empty boxes and billboard signs and seal off the entrance to the food aisle, just in case the zombies breach the doors. Though you better get a lot of water and food in your aisle before you seal it off. If there is a pharmacy or a drug aisle in the store get some pain relievers and any useful drug that might help in the future, probably a cream that disinfects cuts and scrapes. 

Chapter 4

Friends and family at the most part are probably dead, if they are not following this guide that is, so you you going to need somebody to help you out. If you were stuck in the store you probably already have people that are nagging at you. If your home alone or you were the person from the office and is in a store now you don’t really need help from anybody else you can skip to chapter 5. Now if you do have people the are willing to join you then your first going to have to share your supplies. This is fine because more people adds to your defences and brain power. Just give a knife or if they have good aim give em a few to throw them at zombie heads. But watch your back one of those knives might be planned for you…

Chapter 5

Your food supplies are probably getting low if you are at home. If your in an apartment building and need to escape go back to chapter 1. Now if your in a house then you might have a chance… If your house has a chimney then this is a possible exit. Just make sure you can fit. If you can’t or if your afraid of tight places head to the Attic and open a window. Try to climb up to the room using your window sill as a foot hold. If it’s too high, then try using another window. If you actually have a car then go back to chapter 2. Don’t forget your weapons. If you don’t know what weapons to use go to chapter 6.

Chapter 6

Weapons are a crucial part to surviving. Many things can be weapons. If you have a car you can just run over zombies no problem. If your at home a nail gun, hammer (If your actually gonna use a hammer make sure you have 2 since they are slow to hit with) mop, broom, keyboard, flammable spray, matches, knives and forks. For the forks you can throw them like darts, though your going to have to be a good aim and throw it hard enough to make any damage. If your at an office or hotel weapons like brooms, keyboards, flammable spray, matches, will work just fine. If your at a food store use anything like carts or knives. If your in a super center or a tool store you don’t really need help finding a weapon, they are every where!

Chapter 7

Surviving for a long time is hard and probably won’t be accomplished since your probably gonna get nuked. Your friends might turn on you or you starve or thirst to death. The only possible way of surviving is if you have a helicopter, gas, guns, food factory, water from a river with filter, and a mansion with steel walls and gates. Even if you have that stuff you will eventually die of old age anyway. It’s a horrible and sad tragedy that you will endure if you ever have to go through a zombie apocalypse. A zombie apocalypse might never happen but i could always be wrong…

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7. Back on track


I’m always saying that it’s best to write every day, because if you don’t, you can lose where you were in the story. But a break can sometimes do you good too.

After Hurrican Ike went through here and we lost power for a week, getting back to writing, to waking up early every morning and plopping myself in front of the computer, was hard. I only just started this week, and I’m kind of dragging. But there was a silver lining.

To familiarize myself with where I was in the story, I went back a couple of chapters and started editing from there. The interesting thing was that, in one chapter that I had already edited, I found new ways of doing things, new things to talk about and a new and improved way to end the chapter.

Sometimes a break can do good, help to replenish your creative pool so you can dig deeper and write the best version of your story.

After the break, however, the important thing is to return to your writing so you can use that new creative pool.

      

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8. midlife crisis and Matilda

Matilda is, in my opinion, an example of the Perfectly Written Children's Book.

Roald Dahl is brilliant and amazing and I have read all of his children's books. I would recommend each and every one of them. I could go on at length about each book and how you need to read all of those, too, but right now I am just saying this: Matilda is beautiful, Matilda is funny, and rereading Matilda made me happy.

READ MATILDA.


**And on another note, I'm taking a midlife crisis internet break for a few weeks, so I'm giving the blog a rest. See y'all later this month.**

EDIT: I will be blogging a little now and then on my acting blog, since I'm going into dress rehearsals and performances for Fiddler on the Roof, soon.

12 Comments on midlife crisis and Matilda, last added: 9/4/2008
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9. Don't draw everyday


Happy Canada Day especially to those readers from Canada today!

This weekend I took a break from all things related to my career. For 3.5 days a few of my friends and I hiked through and up the Canadian Rockies (Jasper national park) and while I brought my sketchbook I did not crack it. I instead focused on not falling down steep mountain cliffs, feeling "the burn" and swimming in a glacially fed lake.

Take it from me - if there's one thing we should focus on during Canada day it shouldn't be our career.


2 Comments on Don't draw everyday, last added: 7/4/2008
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10. Zuda Submission Page - Colored




Here's a page from my zudacomics.com submission inked and colored.

I admit it...I'm not nuts about computer coloring. (Maybe it's because I'm not that good at it). Sometimes it just feels like a chore to me. (Once again, maybe that's because I'm not that good at it).

I'm about halfway through coloring the eight pages in my submission but I'm having trouble finding time getting it done with so much other work going on right now and with my wife on spring break and requiring a good deal of my attention. MY goal is to knuckle up and get it done this week.

Is that likely?

No.

It's nice to dream though.

Steve~

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11. The Ghost, the White House, and Me: Review Haiku


History lessons
wrapped in a predictable,
fairly boring plot.


The Ghost, The White House, and Me by Judith St. George. Holiday House, 2007, 153 pages.

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12. The Castle Corona: Review Haiku


Just like a princess:
beautiful and well-mannered,
but fairly shallow.


The Castle Corona by Sharon Creech, illustrated by David Diaz. Harper, 2007, 320 pages.

3 Comments on The Castle Corona: Review Haiku, last added: 1/11/2008
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13. A Wizard of Earthsea: Review Haiku


I tried, Ursula --
but high fantasy just isn't
my thing. Sorry.


A Wizard of Earthsea by Ursula K. Le Guin. Parnassus, 1968, 183 pages.


#27 on The LIST.

1 Comments on A Wizard of Earthsea: Review Haiku, last added: 1/6/2008
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14. James and the Giant Peach: Review Haiku

Aunts, peach, seagulls, shark . . .
Lots of plot, but nothing really
happens, does it?

James and the Giant Peach by Roald Dahl. Knopf, 1961, 160 pages.

#25 on The LIST.


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15. The Mysterious Edge of the Heroic World: Review Haiku


Art/history class
for eggheads. Moving, but with
limited appeal.


The Mysterious Edge of the Heroic World by E. L. Kongisburg. Seo/S&S, 2007, 244 pages.

2 Comments on The Mysterious Edge of the Heroic World: Review Haiku, last added: 12/13/2007
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16. The Careful Use of Compliments: Review Haiku


Can someone be an
ethicist, yet still wholly
tactless? Sure seems so.

The Careful Use of Compliments: An Isabel Dalhousie Novel by Alexander McCall Smith. Pantheon, 2007, 256 pages.

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17. Frankenstein: Review Haiku


Frankenstein was Swiss?
Almost no monster-making --
just Romantic angst.

Frankenstein by Mary Shelley. Penguin (this edition), 214 pages.

#22 on The LIST.

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18. Naomi and Ely's No-Kiss List: Review Haiku


Unrequited love
plus ultra-hip urban angst.
(Man, I'm such a square.)


Naomi and Ely's No-Kiss List by Rachel Cohn and David Levithan. Knopf, 2007, 240 pages.

0 Comments on Naomi and Ely's No-Kiss List: Review Haiku as of 10/26/2007 11:29:00 AM
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19. Leepike Ridge: Review Haiku


Lost kid, waterfalls,
treasure hunters run amok:
sounds like The Goonies.


Leepike Ridge by N. D. Wilson. Random, 2007, 224 pages.

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20. Eggs: Review Haiku


Fragile, brittle kids
lay on metaphors thick, but
never crack their shells.

Eggs by Jerry Spinelli. Little, Brown, 2007, 220 pages.

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21. pybot



and more here

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