About Arthur Luehrmann
Arthur Luehrmann is a published author of young adult books. Some of the published credits of Arthur Luehrmann include Microsoft Office 2001 Step-By-Step, Macintosh: A Hands-On Guide, Microsoft Windows 2000 Professional: Step by Step, Hands-On Clarisworks
During 1966 to 1970, Arthur Luehrmann of Dartmouth College was an Assistant Editor of the American Journal of Physics, a publication of the American Association of Physics Teachers. This was at a time shortly after the programming language BASIC was developed and implemented on Dartmouth's timeshared computing system. Here is a quote from a 2004 article that helps capture the computing situation in 1964 and the environment that Luehrmann worked in at Dartmouth:
In the early hours of May 1, 1964, a quiet transaction at Dartmouth made computing history. It was on this day 40 years ago that two Dartmouth mathematics professors, John Kemeny and Thomas Kurtz, launched their BASIC computing language with the help of many industrious undergraduates. Two of these students, pulling an all-nighter while their professors slept, successfully ran two simple BASIC programs at about 4 a.m. on two separate Teletype terminals located in the basement of College Hall, which was part of the current Collis Center. BASIC (which stands for Beginners' All-purpose Symbolic Instruction Code) went on to be the most widely used computer language in the world, according to Kurtz, bringing computer technology to general audiences.
Quoting from a 1983 editorial written by David Ahl in Creative Computing:
[In 1958] William Higinbotham, a scientist at the Labs, decided to remove some of the abstraction. So he devised a tennis game using a computer and a circular CRT display. A blip--the ball--bounced over a net. The angle of the ball was set with a knob while pressing a button sent it back over the net. By today's standards, it wasn't much of a game. But hundreds of students saw it and went away with the idea that in addition to doing thousands of statistical calculations in a remarkably short time, computers could also be fun.
Soon, games began cropping up at university computer centers. An underground cult began playing tennis, Spacewar, and other games on large computers in the off-hours.
The word spread—computers can be fun. Professors at Dartmouth, the first large-scale (read, widely available) university timesharing system, were frustrated trying to rid the system of student games. So they responded by writing games with an educational content. Potshot, a game by Art Luehrmann, a physics professor, taught the principles of projectile motion, and boy was it fun! [Bold added for emphasis.]
Quoting from Encyclopedia of library and information science
The earliest known use of graphics from BASIC dates from the late 1960s when Professor Arthur Luehrmann at Dartmouth College devised a way to attach plotters to teletype printers. He designed a collection of subprograms which let students plot, instead of print, their output. These subprograms worked with any king of plotter; the students needed to change only one line in their program, identifying the plotter name, to have the same program work on different kinds of plotters. Thus, BASIC's first graphic were "device independent" since they let users write programs without having to include any instructions which would not work on every kind of plotter. Later versions of Dartmouth BASIC simplified plotting by adding special statements to the language, rather than relying on subroutine calls. Again, the same program worked on every output device.
Luehrmann's first published book (in 1968) is: Use of the Time Share Peripherals plotter in the Dartmouth GE-635 TSS.
Quoting from http://myweb.tiscali.co.uk/wordscape/software-new.html:
JACKASS is a version of the famous ANIMAL game developed by Arthur Luehrmann at Dartmouth College in the 1970s. The computer learns from you by trying to guess an object that you are thinking of; at the beginning it usually fails, since it is very stupid, but each time it fails it asks you to teach it about your object, and it quickly learns. JACKASS can handle objects in three categories, Living Creatures, Transport, and Food, and you can create completely new categories if you want to (this aspect much improved in the new version).
The main distinguishing feature in JACKASS is that it also uses the information it has learned in order to write about the objects. Select any object and the computer will write an essay about it. In order to see how it does this, you can selectively switch on or off several of the grammatical rules it applies.
Quoting from Computing at Dartmouth 1971:
Project COMPUTe began as a three-year effort to support "writing and publication of course materials that would support educational use of computing in the undergraduate curriculum." Thomas E. Kurtz was the principal investigator and Professor Arthur Luehrmann was the project director. Funding was made possible by the National Science Foundation. [Bold added for emphasis.]
Computing Literacy
Arthur Luehrmann is a published author of young adult books. Some of the published credits of Arthur Luehrmann include Microsoft Office 2001 Step-By-Step, Macintosh: A Hands-On Guide, Microsoft Windows 2000 Professional: Step by Step, Hands-On Clarisworks
During 1966 to 1970, Arthur Luehrmann of Dartmouth College was an Assistant Editor of the American Journal of Physics, a publication of the Amer...
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